- Anno 1800
- Union Update
Union Update: Community Spotlight
After the excitement of last week’s news with great announcements for next year, time to catch our breath and look into the near future this week.
First, however, we want to thank you for all the comments following last week’s announcement! We’re grateful for your support and happy that our plans for 2021 were so well received and resulted in so many additional feedback threads and comments which we’re following with great interest.
We’re excited to show you more about what we have planned in January.
GU 9.2 coming
We’re happy to confirm the release of Game Update 9.2 for Tuesday next week, 2PM CET / 8AM EST / 5AM PST. This update will address several bugs that were reported to us as well as some potential causes for multiplayer desyncs. The full release notes will be published on Tuesday.
Send us your cities!
Only a few weeks are left in this 2nd Anno 1800 year, but we can’t end it without one last livestream. In early spring we asked you to send us savegames from your cities for us to visit and to wonder at. We’d love to do so once more and see what you have been building over the year.
If you want to send us your savegame for us to check out live on stream, please send it to email@example.com
We’re not getting tired of looking at your creations and are happy to share more of them in this week’s Community Spotlight!
The release of the “City Lights Pack” was taken up by several of you to redesign parts of your city. Mithaldriel clearly loves the Clearwater Basin – we just hope their residents do, too.
With the Research Institute in the “Land of Lions” DLC it’s now possible to move Clay Pits and Oil Springs. Stuffel_Z used this new opportunity to create dedicated areas for their brick and oil industry.
And while we know plenty of you love chasing for new records and building the most efficient layouts, there’s also something visually pleasing about slightly more “chaotic” city designs like the one beam05 showed on Reddit:
And to close this section of the blog, let’s take a look at darkwhite1602’s city! Oh…
A small bonus, did you know you can satisfy the needs of the first 3 resident tiers only by producing wood, wool and iron? Now you know… thank you, BluntRazor14.
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