DevBlog – “New World Rising” DLC

Hello Anno Community,

Throughout Season 4, your New World empire has reached new heights. You started from the ground, by revolutionising the agricultural sector thanks to the Hacienda, and then took off to the sky and new horizons with Paloma and her airships. Now, it’s time for Season’s 4 grand finale: “New World Rising” opens a sea of possibilities for your Anno cities and their residents, who will experience first-hand an industrial and economic boom.

With December approaching, it means that the release of the third and last DLC of Season 4 is upon us – and what better way to set the mood than a deep dive into its content?

A new Generation: Artistas

Raw talent is both a blessing and a curse. It leads to sleepless nights, excessive ice cream consumption and truly exceptional results. The Artista has the heart of a poet and the hands of a musician, always coming up with new and exciting ways to change the world. Pursuing his endeavours with genteel manners and childlike enthusiasm, it is easy to think him a simple man at heart – but there’s a shrewd mind hiding underneath all that glitter.

At the centre of the New World revolution, a new generation is blooming: the Artistas. With refined taste and an ambitious desire to strive towards their dreams, Artistas will change the New World from the inside out, with your help. They are the new Resident Tier in the New World, coming right after the beloved Jornaleros and Obreros. Once reached 1000 Obreros in your cities, you will need to upgrade one Obrera house in order attract the first Artistas to your island. This new residence houses up to 40 Artistas, and could potentially go up to 85 with fulfilled Lifestyle Needs. Furthermore, once you have attracted the first Artistas to your island, a new building will be available to house them in the Hacienda quarters, that brings a sparkling pop of colour amid the warm tones of the New World. The Artistas Hacienda Quarters can house up to 80 Artistas, double the residents of the standard counterpart – but with Lifestyle Needs activated and fulfilled, it can get up to 165.

Of course, to attract more Artistas, you need to fulfil their needs – which can sometimes be quite out of the ordinary. As a result, new needs mean new production chains, which will require a mix of existing products and new ones.

A bright new start

The future of the New World has never been brighter! And we mean this literally, because Electricity will now be available in the New World with “New World Rising”. You know the drill when it comes to electricity: just like in the Old World or Cape Trelawney, you will need Oil Refineries, Power Plants and Oil Harbours to bring Electricity on your New World Islands. Once supplied with electricity, each factory and production building will receive a boost in productivity. But that’s not all – when it comes to New World farms, on top of the boost, something else happens: farms’ pastures will produce bonus goods. This is the case of cattle pastures, that will produce milk, whilst alpaca pastures produce saltpetre as bonus goods.

However, you should also know that oil refineries and power plants might not the only way to supply electricity in the New World. There is the special case of Manola, a large island that has been recently discovered in the northern part of the New World. We hope we got your attention with this, because you will have to wait another week to know more about Manola and its secrets. Stay tuned!

From Mezcal and Jalea…

One of the first recipe you will notice once you unlock Aristas, is a brand-new product: footballs! Quite the hint for the Monument you will build in the near future… but let’s not get ahead of ourselves. A new farm will be available for you to produce the leather required for the balls, the Nandu Farm. The leather will then be tooled and assembled into balls in the Ball Manufactory.

Traditions are important for Artistas, even when it comes to food. Mezcal is a traditional beverage served by the Mezcal Bar and loved by Artistas; it will require Orchards for Citrus trees, Sugar cane plantations, and Herbs from the colourful Herb Gardens. Once you reach 900 Artistas, a new recipe will be unlocked, Jalea, a gourmet dish made with Calamari, which are now produced by the Calamari Fishery. Upon reaching 1800 Artistas, a refreshing product will be available: Ice Cream! Perfect for those torrid afternoons in the New World. As a dairy product, ice cream needs milk, which is now produced by cattle farms’ pastures as a plus good, if supplied with electricity.

After all this food talk, it is time to focus on a different type of products. As we have mentioned before, Artistas have quite an exquisite taste when it comes to their needs. Among these, we can find Perfumes, produced by the Perfume Mixer: in order to get the perfect fragrance to please the Artistas’ refined taste, you will need Orchids, Coconut oil, and Ethanol.

Artistas will also demand ventilators to fight against the warmth of the New World. This is where things start to get complicated, Annoholics. This new product will see the introduction of two new factories: the Cable Factory and the Motor Assembly Plant.

Towards the beginning of the 1900s, the first motorised scooters started appearing around the world. Of course, Artistas cannot resist this marvellous piece of technology, which makes their life a lot easier. Together with the Ventilators, Electric Scooters represent the most complex product needed by Artistas: from the mechanical parts like cables and motors, to the pigments needed to create the wonderful different varnishes for the scooters.

… To the world of entertainment!

Yes, Entertainment is a huge part of the Artistas’ life: amongst their hobbies, they enjoy spending their time at the Cinema, when they are not practicing dancing in the Samba School. Obviously, for the Cinema to work, you will need to produce roll films, the recipe of which will be available in the Chemical Plant (NW), a multi-factory that you may already be familiar with if you own “Tourist Season”. For the Samba School, instead, you will need to craft colourful Costumes with cotton, pigment and nandu feathers, produced in the nandu farms, if the farm is supplied with electricity.

With the presence of Artistas in the New World, entertainment has now become a new lifestyle need for all your New World resident tiers.

With “Empire of the Skies” we introduced Lifestyle Needs, additional goods and resources that you can provide to your residents. They act like normal needs but are completely optional. If fulfilled, Lifestyle Needs will grant bonuses and extra residents. Furthermore, they are purely beneficial and do not increase the consumption of your residents’ base needs. Once unlocked, Lifestyle Needs are deactivated by default: therefore, you will need to manually activate them in the designated Lifestyle Needs Tab in the Residence menu.

For DLC 12, we’re not only adding some additional ones but are also rebalancing them slightly. More on this in the Release Notes.

Emergency Services upgrades

With higher tier residents and bigger islands, comes even greater responsibility. With “New World Rising”, you will be able to upgrade the emergency services on your island, to assure greater safety for your residents than before. By reaching the required number of Artistas, you will unlock a new button in the menu of the Police Station, Fire Station, and Hospital, which will allow you to upgrade the selected service. Once upgraded, those services will require input goods, but will become fully automated: this means that once an incident occurs, they send out all available units. Furthermore, they strongly reduce the chance on incidents and have a larger street range than the regular ones.

For example, the upgraded Fire Station will need to be supplied with fire extinguishers, produced by a new Multi-factory: the Laboratory. This building will also produce Medicine for the upgraded Hospital, and pigment, used for Costumes and Electric Scooters. Finally, the upgraded Police Station will need to be supplied with Police Equipment, now produced in the Arsenal. However, if any of these input goods are missing, the emergency services will respond to incidents like a traditional city institution – requiring your input to recruit volunteer units instead of instantly sending them out.

If necessary, you can downgrade the emergency service at any time with just one click, from the service’s menu.

By the sea

There is nothing more relaxing than chilling on the beach after a long day, enjoying the sun setting on the horizon. Well, New World residents love spending their free time on the fresh shores of their islands, away from the hustle and bustle of the city. By building the Beach House, you will provide an additional public service for your residents, whilst making your island look even more beautiful and welcoming. Just like other public services, the Beach works within a specific radius, which can be increased thanks to the beach ornaments: a parasol picnic for your residents to enjoy some food in the shadow, an ice cream parlour for a refreshing snack under the sun, a life-guard tower to keep your residents safe, and more! Each ornament you place provides attractiveness to the beach building, proportionally increasing its range.

Time to get the ball rolling: a new Monument

Back in September, during Ubisoft Forward, we let you take a small glimpse at the Monument for “New World Rising” in our CGI teaser. Many of you shared with us your guesses on the Monument, however, none of you got the answer perfectly right. Well, it is finally time to reveal what your most ambitious project will be with “New World Rising”: the Grand Stadium! Just like any monument, the Stadium will be built in phases, three in total. Be aware that, as usual, it will require a great number of materials and workforce, so be prepared! Once built, everything will be ready to host football games. To launch your first event, simply access the Championship panel in the Stadium menu. Based on your population you will unlock three different levels of events: Local, Regional and World, and they all provide additional Influence as a reward at the end. An event lasts 20 minutes, and during its preparation you have the chance to deliver goods to the Stadium to increase the quality of the reward.

“The new Stadium was by far the most challenging but also the most interesting building. Monuments are always a big effort, because the assets are much bigger than anything else. We never had that many feedback units in such a small space, so we had to make sure we could do this without having a performance drop. The soccer game was another challenge for us, because we needed some completely new animations to make this happen.”

-Raphael, Art Team Lead

We hope you enjoyed today’s DevBlog and are thrilled as we are for the release of “New World Rising” on December 8th at 3 PM CET / 9 AM ET. Keep an eye on the Anno Union, because more DLC 12 DevBlogs are coming your way – one dedicated to the New World expansion and one dedicated to our third Scenario, Pride and Peddlers. In the meantime, if you have any question on the new content or would like to know more on a specific feature, feel free to leave a comment below or reach out to us on Twitter, Facebook and our official Forums.

Happy city-building!

Development of Anno 1800 – Season 4 is supported by the German Federal Ministry of Economic Affairs and Climate Action within the framework of computer games funding.

Union Update – Community Challenge and GU 15.1

Hello Anno Community.

With the release of “Empire of the Skies” we kicked off the second Community Challenge of Season 4. Today, after two intense weeks of building airships, we are finally at the end of the challenge! Without further ado, let’s see how you did this time.

Community Challenge results

In the past two weeks, you have kept your hangars quite busy building Airships, while protecting your harbours behind those Flamethrower Monitors and new towers! However, this time around you have not quite reached the goal we had set for the main Community Challenge, “The Sky is the Limit”. As of today, you have built 227.493 Airships. For the second challenge, “Fire on the Water” you have built 180.540 of the new Towers and 23.396 Flamethrower Monitors. Even though you did not reach the set number of Airships for the main Challenge, we think that you all achieved an impressive result, as a community. So, we still want to celebrate your collective effort with the rewards we promised two weeks ago: A brand new artwork themed around “Empire of the Skies” as in-game billboard ornament and as wallpaper.

You can download the new wallpaper here, while the billboard ornament will be added to the game with the next update, GU15.1.

Game Update 15.1

Speaking of game updates, GU15.1 will be released in about two weeks. This patch will provide fixes for different issues that you have been meticulously reporting following GU15, such as the trade route menu not showing the preview of routes on map while hovering over them, the Local Department effects duplication, as well as the missing Season 4 Pass Bundle ornaments. We will share the full patch notes in the coming days, closer to the release of GU15.1 – so keep an eye on our social channels and the Anno Union.

You can also always stay updated on currently known issues via our dedicated Trello Board.

Thank you for all of your reports and feedback since the release of the latest update.

Union Update – Empire of the Skies feedback & Community Spotlight

Hey Anno Community,

Empire of the Skies released just a little over a week ago and we’ve seen plenty of discussions and feedback as well as great livestreams, videos and many screenshots.

Thank you for your feedback and help with our investigations. We’re currently working on some changes to make the mail system feel smoother, specifically when it comes to the Airship Platform and the loading/unloading.

We’re also working on fixes for the issues with AI expansion, the trade route preview and the missing Season 4 Pass ornaments as well as other bugs you forwarded to us.

Make sure to keep an eye on our Trello board for updates on reported issues as well as cases, where we would need some additional information from you for our investigation.

We’re planning a patch for October and will have an update and more precise date soon.

Community Challenge

It’s time for an update on the current Community Challenge! As mentioned in last week’s Union Update, this time we have two challenges – “The Sky is the Limit” and “Fire on the Water”. For the first one, you have already built over 140.000 airships, wow! For the second, instead, you have already built over 105.000 Flamethrower Towers and over 15.000 Flamethrower Monitors. Remember, you still have one week (until October 6th) to win the Community challenge, so keep on building!

Community Spotlight

Today’s Community Spotlight is dedicated to “Empire of the Skies”, of course. So, let’s start with a couple of guides that will help you kick start your adventure with the new content!

Nivarias created a handy guide and overview of all the content available with “Empire of the Skies”, covering all features and mechanics: from the new production chains to the addition of the lifestyle needs and the various types of airships.

 

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If you’re struggling with the “Clash of Couriers” Scenario and that gold medal, then StratGamer has the right guide for you – follow each step and become the true champion of the Grand Postal Derby with Paloma Valente!

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We have also seen some beautiful shots of the airports you have built for your Anno cities. Particularly, we think that Aestris did an amazing job in incorporating and placing the airport in this New World island, surrounded by lush green farms and palm trees.

AnnoEffect took this close-up screenshot of an airship landing – it looks majestic! The airport seems quite busy, who knows where all this people are planning to go…

Last but not least, we close this Community Spotlight with one of our favourite artists – Dulcamarra! Her fanart always brings a smile to everyone’s face in the Anno Team. Plus, look how happy Anno residents look with their mail! We cannot say the same about Eli, though…

This is all for today’s Union Update – we hope you enjoyed it! As usual, if you have any questions feel free to comment below or reach out to us on our social channels.

Happy city-building!

Union Update – It’s “Empire of the Skies” Release Day!

Hello Anno Community,

While summer comes to an end, a brand-new adventure begins in the Anno world: “Empire of the Skies” is now available!

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Game Update 15 & “Empire of the Skies”

Game Update 15 can now be downloaded! The “Empire of the Skies” DLC is now available on Ubisoft Connect and Epic, and will be available on Steam starting 7PM UTC+2 today. In the past weeks we have spoken a lot about the new content, so if you need some guides before diving into it, feel free to check our DevBlogs on the new Airships, all the new game features and content added with DLC11, and the “Clash of Couriers” Scenario!

Game Update 15 also features a long list of bugfixes, quality of life improvements and some balancing changes – you can read the full Release Notes here.

We want to make you aware of one Known Issue, however:

The Local Departments will unequip their departments and policy upon loading a savegame while their effect stays active. As you might imagine, this is going to be fixed, so we recommend not using and relying on said exploit to avoid any issues later down the line.

We will keep you updated on our planned patch.

Twitch Drops

Just like every DLC release in the past, “Empire of the Skies” comes with its own set of Twitch Drops: a banner and a mural, to show off the amazing Key Art of “Empire of the Skies” directly in your Anno cities. The Twitch Drops event will run until September 29th, so you have still got some time to watch your favourite Anno streamers and get yourself some fancy new ornaments. For more information check out our dedicated article.

A new Community Challenge

A new DLC also means a new Community Challenge for you, Annoholics! Last time you passed the Challenge with flying colours and built over 145000 Fertiliser Modules. WOW! Well, this time there are actually *two* Community Challenges – the main Challenge related to DLC11 and a side challenge. For “The Sky is the Limit”, you are required to build 500.000 Airships – combined amongst all players across the world, of course! “Fire on the Water” instead involves ships and harbour defences: you will need to build collectively 250.000 of the new Flamethrower Monitors and Flamethrower Towers.

Completing the main Challenge will lead to the reward, a new billboard ornament featuring a brand-new artwork related to the DLC. And, of course, we’ll also give you said artwork as a download to be used as a wallpaper. Rewards will be added with a future Game Update. Good luck on the Challenge, Anno Community!

This brings us to the end of this Union Update. We hope you enjoy “Empire of the Skies” and the “Clash of Couriers” Scenario! We cannot wait to see the transformation of your cities with all the new content – and the transformation of the sky, with all the new airships. So, feel free to share screenshots and videos with us!

Union Update – This was gamescom 2022

Hey Anno Community,

In the midst of a new DevBlog about “Empire of the Skies” and the good news about Anno 2070, we want to share a look at our presence at gamescom last week.

From Thursday till Saturday, we not only presented our upcoming DLC to to our fans there (shout-out to everyone who visited us at the Community Lounge!) but also offered you an opportunity to directly ask us questions. We also brought some questions of our own, however, since we couldn’t pass up the opportunity to ask our community about their preferences on military usage and multiplayer as well as their feedback on Anno 1800’s scenarios.

Here are some impressions from our time at gamescom this year:

Community Questions

Our audience asked us a variety of questions after each of our presentations and we wanted to include some of them – with their answers, of course – here, since we think they’re also interesting for the rest of our community.

  • How do airship vs ship battles work?

The armed airships can only attack other airships. But they can attack regular ships via drop actions: bombs and sea mines both damage regular ships (if you aim well). Normal ships can’t attack airships with the exception of the new Flak Monitor.

  • Can airships escort each other? Can ships and airships escort each other?

Airships can escort each other, like normal ships. Ships and airships, however, cannot use the escort function on each other. You can of course group them and send them on their way together, of course.

  • Does the AI use the drop actions? How?

They do, their usage depends on the AI’s character. Some might prefer propaganda, while others happily use bombs as part of their strategy.

  • What is the maximum number of skyscraper inhabitants with the new lifestyle needs?

A level 5 skyscraper can house 730 investors, with full panorama effect and all needs and lifestyle needs fulfilled. Items are not part of this calculation.

  • Do consumption affecting items affect lifestyle needs?

We did not add any new items specifically targeting the lifestyle needs and existing effects were not adjusted to also target lifestyle needs.

  • When will “Empire of the Skies” release?

The new DLC as well as Game Update 15 will release on September 20th

  • Are you planning to limit the research costs or add a way to further speed up research in the institute?

No, currently it’s not planned to adjust anything related to the research system.

  • Will we ever see land units?

There’s no land combat planned for Anno 1800, as discussed a few years ago already before release. This does not mean land units are ruled out for all eternity for the Anno brand, however.

  • Will there be a Season 5 or more content for Anno 1800? What about a new Anno game?

Our team is focused on developing the upcoming DLCs of Season 4 and the next Cosmetic DLC for Anno 1800.

As in the previous few years, we plan to give more updates regarding our plans end of this year or beginning of next year.

Anno Union Anniversary

Last but not least: The Anno Union recently celebrated its 5th anniversary! Established in 2017 and announced at gamescom of that year, the Anno Union has since been our central hub for all news on Anno, before and after release.

Back in 2017, we certainly did not expect to celebrate the Union’s 5th birthday in the middle of a Season 4 for Anno 1800!

We want to say thank you for your passion in sharing ideas, feedback and wishes, as well as letting us know when you weren’t so happy with how we were handling things. We’re extremely happy that we had decided to walk this route with all of you.

Events like our livestreams or the recent gamescom just confirm for us that this has indeed been the right approach for our team and our game.

DevBlog: “Empire of the Skies” DLC

Today I saw a most remarkable thing. We gathered, the whole town, filled with anticipation. A breathless silence settled on us, broken only by the clicking of pocket-watches repeatedly checked.

And then, rising beyond the distant mountains, silhouetted against the morning sun, it came: immense and majestic; thunderous and forbidding. A titan of the sky, its lungs enclosed by ribs of metal. I must say, I had the impression more of some noble antediluvian beast, grazing the sky, than of a man-made craft.

I sense a new age dawning, the possibilities stretching as far as the limitless horizon. Untethered from the capricious sea, we can accomplish vast voyages in record time; melt away the distances between nations. But fear grows in me, too; visions of what violence we might wreak on one another, of these vessels we worked so hard to launch into the sky falling to earth once more, screaming plumes of gas bleeding from their ruptured sides.

A new age, indeed. To stand on the threshold between epochs… It is a vertiginous sensation.

Hello Anno Community,

Welcome to our second DevBlog dedicated to DLC 11, “Empire of the Skies”! Previously, we (hopefully) delighted our players and readers with a DevBlog dedicated to Airships, heart and soul of this DLC. Today, instead, we will focus on the whole content and mechanics of the DLC.

Come on aboard, fasten your seatbelts and get ready for the flight: we will be cruising through game mechanics, dev insights and more!

A quick recap on Airships

As mentioned in our Airships DevBlog, with DLC 11 you will have access to two types of Airships: Rapid Airships if you prefer speed over cargo space, and Cargo Airships if you need more space to transport your goods. Airships present different capabilities and features: from transporting goods on your designed trade routes, to worker commuting and drop actions on islands. The first step of your journey into the sky starts with building a Hangar on your island: that is where your airships will be constructed. The Hangar is a monument that needs to be built in 4 phases, each one requiring various materials and quite a bit of workforce – so you will need to be prepared!

New Production chains

Two new elements will be essential for the construction of your airships: aluminium and helium. Of course, this implicates the need for two new production chains.

The new airships are surprisingly lightweight thanks to the aluminium frames that help maintain their structure. Not only is aluminium used in airship constructions, but also for many of the buildings used by airships. Two elements will be required to start your aluminium production: coal and bauxite, with the latter only available in the New World.

These Airships also require a new type of gas, helium, another element that can only be found in the New World, where numerous helium-rich gas pockets have been discovered. The production chain for helium is a bit more complex than the aluminium one. The Helium Extractor, unlike other mines, needs input goods to function and start extracting the gas. The first is lubricant, produced by the Palm Oil Press, which uses two input goods, fish oil and saltpetre, in addition to needing space to plant palm trees. We know you like a good challenge, so you will need to set a trade route to get that precious saltpetre, as the saltpetre works is only available in the Old World. Together with the lubricant, add some clay, and the helium extractor is ready to begin its work!

Pssst! Would you like to increase the output of your mines? We have got the perfect item for you: Mad Mary, Dynamite Enthusiast. With this item, mines will process dynamite instead of mineral resources – while costly (and quite risky, too), it will greatly increase their output.

Disclaimer: we take no responsibility for any kind of explosion in your cities, you have been warned!

We have got more Items for you, of course. Like the Arctic Gas Expert: This item can be researched or bought from the local trader, and it allows you to use Industrial Lubricant in Arctic Gold Mines in order to produce more Gas. However, keep in mind that this means you will have to transport Industrial Lubricant to the Arctic region!

Airship Platforms

Once you have built your first airship, it is time to build an Airship Platform to maximise the airships’ potential – plus, this way, you will always know where you parked! You can build only one platform per island which can then be expanded with various modules to unlock unique features and capabilities on your island. Platforms can only be built in the New World and the Old World.

There are in total 3 modules that can be built from the Airship Platform menu.

Item Transfer

It allows you to quickly transport items between different islands and sessions. Once the Item Transfer module is built, you will be able to drop any item in an empty slot. The dropped item will then be available after a cooldown on any other island that has an Airship Platform with an Item Transfer module built – however, be aware that the cooldown varies based on the rarity of the item you are dropping. The more Item Transfer modules you build, the more your global storage capacity will increase. Each module you build will supply two additional slots, up to 24 in total.

Airmail Module

This module represents the main mail sorting centre present on your island. It allows you to send and receive mail through airship and their routes. Mail is produced passively by your residents and collected by Post Offices and Post Boxes. Once collected, the mail will be then distributed via airship to other islands and regions. But let us stop here for now, more on Mail and Air Mail Routes later in the blog, just be patient!

Airship Commuter

Shared workforce, anyone? Just like the Commuter Pier, it will allow workforce to commute between islands on which you have built an Airship Platform with an Airship Commuter module.

 

Based on what your airships are transporting, they will direct themselves to an Airship Platform or other trading spots. When it comes to Mail, airships will unload their precious epistolary cargo on Airship Platforms only, whilst when it comes to other goods, they will approach Airship Platforms, Piers, Trading Posts, etc.

Paloma Valente

With “Empire of the Skies” we’re introducing a new character to help you with the onboarding.

Meet Paloma Valente: aviator, inventor, dreamer. She’s harnessed two valuable new discoveries, aluminium and helium, to create a new type of lighter-than-air vehicle: the rigid airship. The aluminium provides the material for a lightweight metal frame, while helium offers a stable, non-flammable lift gas. After all, the Age of Airships might never catch on if people associate them with deadly fireballs…

For Paloma, this isn’t just a matter of technological innovation: she dreams of an interconnected world, where violent seas are no barrier to communication; where travel is fast and glamorous and invigorating; where one’s prospects are untethered from the place of one’s birth. Embodying the confidence and the zest of an emerging modern world, Paloma hopes that you’ll help her make her mark on history.

You’ve got mail!

One of the most interesting aspects of “Empire of the Skies” is the Mail System. Nowadays, we live in a hyperconnected world, where everything and everyone is just one click away. However, nothing beats the joy and charm of receiving a handwritten letter from an old friend living on the other side of the world, doesn’t it? An envelope carefully sealed, with stamps methodically placed on the back, or a care package full of our favourite treats thoughtfully picked and placed together…

Mail is a Lifestyle Need for your Residents, and it provides additional income and resident influx. In total, there are three tiers of mail:

  • Local Mail – distributed locally on the same island
  • Regional Mail – distributed between islands within the same region/session
  • Overseas Mail – distributed between different regions/sessions

A quick guide on Lifestyle Needs

With “Empire of the Skies” we are introducing Lifestyle Needs, additional goods and resources that can be provided to your residents. They act like normal needs but are completely optional. If fulfilled, Lifestyle Needs will grant bonuses and extra residents. Furthermore, they are purely beneficial and do not increase the consumption of your residents’ base needs. Once unlocked, Lifestyle Needs are deactivated by default: therefore, you will need to manually activate them in the designated Lifestyle Needs Tab in the Residence menu.


“After all these Seasons, we created several new goods spread across multiple new regions, and apart from recipes in restaurants and patents in malls, cross DLC content was still low. With lifestyle needs, we get an opportunity to link the populations of all regions closer together, also with content being released later.”

– Dominik, Game Designer

As mentioned before, Mail is passively produced by your residents and then collected by Post Offices and Post Boxes. Both buildings have a radius, therefore you should place them strategically in your residential districts: the more Residents in the range, the more Local Mail will be gathered. While the Post Boxes are easier to place as they take very little space (only one tile), their range is also smaller than the Post Office. Another thing to keep in mind is that radiuses cannot overlap between each other: time to use those Tetris skills!

As the name suggest, only Local Mail will be consumed by your Residents on a specific island, while to obtain Regional and Overseas Mail, you will need to transport Mail via the Airmail Module and, therefore, Airships. In terms of numbers and percentages, about half of the Local Mail produced by your Residents will be needed to fulfil their Lifestyle need for local mail. This means that the remaining will be used to produce Regional and Overseas Mail.

Once you start producing enough Local Mail to get to second and third Mail tier, the next step is to transport it to other islands: this can be considered as the next step in the “production chain” of Regional and Overseas Mail. This distribution will start once you set a Trade Route through the Airmail Module. Once the Mail reaches its destination, it will convert to Regional Mail when reaching another island within the same session, or Overseas Mail when reaching another island in another session (except for Old World – Cape Trelawney, sending mail between them will only count as Regional Mail). We called this conversion process Route Alchemy. This does change a few things to how you are used to trade routes to work. First, mail will always be completely unloaded at target, it will not be unloaded in steps. If you cancel a trade route or throw the mail overboard, the mail will be unloaded and lost.

What about the Arctic, you might ask. Well, while the Arctic platform on the plateaus follows the same rules as when it was introduced back in 2019 with “The Passage” DLC, a special stand-alone mail module has been added for them with “Empires of the Skies”. For the regular islands in the Arctic, a modified Airship Platform has been added that also has this one module.

In short: You will still need to have a platform and a module on any Arctic island or plateau that you want to connect to your mail system. The existing Post Offices will now handle two tasks: Fulfilling the regular need of the Technicians and collecting as well as distributing mail in the context of DLC 11’s mail feature.

New World & Arctic Reports

If you have the Land of Lions DLC, you will have access to a fourth type of Mail called New World Reports. These can be generated by a new Specialist, the New World Science Reporter, that can be hired at the Research Institute. To gather these reports, you will need to equip the New World Science Reporter in a Town Hall placed in the radius of a Post Office. Reports can be then provided to Scholars, who will use them to boost their Research.

For The Passage DLC and the Arctic Reports, the process is quite similar: in this case, you will need to equip the Arctic Science Reporter in an Arctic Lodge with a Post Office in its radius.

Drop Goods

Air-Drops are another important feature of the new Airships, allowing you to drop different goods on your islands, based on your needs. To produce them, you will need a Drop Goods Factory where you can choose your preferred good from the recipe list. Once produced, you can load the goods onto your airship.

There are 5 distinct types of drops available: pamphlets, care packages, bombs, sea mines and water. For each drop production, the Factory will require specific input goods but will use the same amount of workforce and have the same maintenance costs for each.

Pamphlet Printer

By dropping pamphlets on your opponents’ islands, you will create unrest, affecting residences and production by distracting your opponents’ population with propaganda.

Care Package Factory

An effective way to boost your own, your allies’ or neutral factions’ production and happiness! After all, who does not like a thoughtful care package dropping from the sky?

Water Drop Factory

When fires are too extended and firefighters are struggling to keep a fire under control, you will be able to take out fires with water drops from your airships.

Bomb Factory

As you have learned from our previous DevBlog, airships can now be armed with bombs and attack your opponents’ harbours and fleets.

Sea Mine Factory

An interesting way to sabotage your opponents’ trade routes and fleets would be dropping sea mines in the open sea.

With “Empire of the Skies”, the AI will have access to the same Airship technology and if they can access Gas and Bauxite, they will be able to build their own fleet.


“The way they use Airships is up to the individual character: some will see value in spreading propaganda, others will support their friends and allies, Da Silva might try to end you…”

-Dominik, Game Designer

Ornaments

Let’s not forget the most important part for the beauty-builders out there: ornaments! In total, there will be 8 brand new ornaments that will go perfectly with the whole DLC 11 theme. They will help you create the perfect atmosphere around your landing platforms and, of course, make your people feel comfortable and ready for their flights: a nice refreshing drink from the Airport Café, café tables to sit in the shadow, an airport clock to make sure not to miss their flight and much more!

Struggling with the Mail System, Airship Platform modules or Drop Goods? Do not worry, we have the perfect solution for you. Just like other DLCs, you can access an in-game Tutorial Menu by clicking the “?” symbol in the top left corner of the object menu you want to know more about: here you will find an overview of all the new mechanics and features.

Free Game Update: Military Changes

DLC 11 will also come with a free update, available for all the Anno 1800 players. We mentioned some of the changes already, like the resizing of the Passage Airships, for example, or the Lifestyle Needs and several new items. Alongside of those changes, there will be some free military improvements: for example, new weapons will be available for your harbours, such as an anti-armour gun or a flame tower. Following this, we did some changes to the different damage types, which means that based on the weapons you will build, there will also be distinct types of damage – e.g., wooden ships will take more damage from fire attacks from the flamer tower.

The full list of changes will as usual be shared close to the Game Update’s release – so watch this space to know more!

 

This brings us to the end of today’s DevBlog, Annoholics. We explored quite a few topics and had a taste of what awaits you in “Empire of the Skies” on September 20th. We hope you enjoyed the read and are ready for the next one, as soon we will share our third and last DevBlog dedicated to DLC 11: the “Clash of Couriers” Scenario DevBlog!

As usual, if you have any questions feel free to leave a comment below or reach out to us on Twitter, Facebook, and our official Forums.

Until next time, happy city-building!

 

Development of Anno 1800 – Season 4 is supported by the German Federal Ministry of Economic Affairs and Climate Action within the framework of computer games funding.

Union Update – Industrial Zone Community Spotlight

Hello Annoholics,

We hope you’re enjoying the summertime!

Last week we released the “Industrial Zone” Pack Cosmetic DLC with several new ornaments related to construction, industry and the railway. We’ve already seen A LOT of fantastic screenshots and videos since then, so, of course we had to bundle up some of our favorites in a Community Spotlight. Just scroll to the end of the blog if you need some inspiration for your own cities.

Empire of the Skies & Old Town Pack

As we said above: It’s July, summer already! That means DLC 11 – Empire of the Skies – is coming closer and it won’t take too long anymore until we start talking about airships, mail delivery and the features the new Game Update will bring. Expect first details in late July!

But before we launch our airships, we want to give you a first status update for the “Old Town Pack”, the winner of this year’s community vote. So, expect a first glimpse in the next two weeks – we’re sure you’re going to love it.

Community Spotlight

Since the release of the “Industrial Zone” Pack Cosmetic DLC we have seen many screenshots portraying your Anno 1800 cities: from very elaborate industrial districts to railway stations and busy construction sites. Your creativity really shows from those captures, and we are amazed by the way you adapted some of the ornaments in different ways.

Our first pick of the day is this collection of screenshots by One_King_4900, portraying different districts of their Anno 1800 city. Everything is perfectly organised: the Loading Yard, the Packing District, Metro Central Station and more! The screenshot below shows the Steelworks District, and we think it is a perfect representation of the Industrial Revolution.

Speaking of using ornaments in different ways, Pyronite shared this screenshot on Discord, where you can see the Railway Hall used right next to the Commuter Pier, linking it to the city. Can we talk about how great all these ornaments from different CDLC fit perfectly together?

Desman2k6 did an outstanding job with this Train Station – and it only took them 2 hours of Twitch live stream to build it! You can find anything you need in this train station, from pizza to a chestnut stall and tiny market stands here and there. Something seems to be under construction in the background… What is it going to be?

Not long after, desman2k6 has shared an updated version of the Train Station. The sun setting on the horizon simply creates a peaceful atmosphere and brings everything together for this lovely train station! Adding the canals was a great idea, as they frame the station perfectly.

Wow, this part of the city seems to be very busy! Neufsgdv did a great job, putting all this together! Not only is there a railway guard hut to check that everything is on order for the trains, but check those pedestrian bridges from the Pedestrian Zone Pack CDLC, perfectly fitting the style of the railway hall!

This is all for today’s Union Update. If you have any questions, please feel free to ask them in the comments below or reach out to us on Twitter and Facebook! 

Union Update – “Industrial Zone” Pack Release Day

Hello Annoholics,

Today is “Industrial Zone” Pack release day!

Bring the “dirty” parts of your cities to life with new ornaments revolving around construction and industry like scaffolding, a waterpipe network and a crane. Or add some spice to your industrial railroad with railway halls, railway signals and a coal tower.

For a first impression, check out DevBlog for the “Industrial Zone” Pack . You can buy the Cosmetic DLC here in the Ubisoft Store.

Also releasing today is Game Update 14.3, addressing amongst other things a memory leak issue for Steam players and adding two new company logos, unlocked by you by fulfilling the DLC 10 Community Challenge.

You can check out the full Release Notes here.

Community Spotlight

It has been a while since our last Community Spotlight, so we thought that this was the perfect occasion for us to share some of your amazing screenshots in preparation for today’s release. As usual, we are impressed by your creativity and dedication in building your Anno cities, and we cannot wait to see what you create with the “Industrial Zone” Pack Cosmetic DLC – so feel free to share your screenshots with us!

Disclaimer: some screenshots might contain mods.

Let’s get the ball rolling with our first pick of the day, a wonderful University Campus created by MoonFernTreasures. They designed the whole campus, dorms included, and each building represents a different college: from Law and Politics to Naval Academy and Botany. Go check the whole collection on Reddit, where you can also find the full list of buildings.

Another great collection of screenshots, this one shared by AnnoHolicKorean on Reddit. They tried to recreate early Boston in their Anno world, and this particular screenshot pictures the commercial area of the city, where everything started.

The next screenshot is a project by 9ersGaming and moldebort in co-op: a recreation of Berlin in 1963. 9ersGaming built the West part while moldebort built East Berlin. Once done with the building, they walked across the border together in first person mode.

We are in love with the quiet atmosphere of this screenshot by evergreen94 that captures the beauty and lushness of these farm fields. And the rain falling just adds the perfecting touch: we can almost smell the wet grass and crops after a summer storm.

Finally, we would like to end this Community Spotlight with a video that left us speechless for the whole 5 minutes and 11 seconds. Breadom created and dedicated this video to Anno 1800’s Season 3 and it is based on the content of three DLCs: Tourist Season, Docklands and The High Life. The whole video is such an amazing journey!

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This is all for today’s Union Update, we hope you enjoy the new Cosmetic DLC. Whether you decide to expand your industrial district or build construction sites around your cities, we would love to see what you create – so share with us your screenshots on Twitter!

Happy city-building!

DevBlog: “Industrial Zone” Pack Cosmetic DLC

Hello Anno Community,

We are slowly but steadily getting closer to the release of our new Cosmetic DLC, so you know what this means: a dedicated DevBlog with some juicy details and insights while waiting to decorate your Anno cities with the new ornaments!

The “Industrial Zone” Pack is the second Cosmetic DLC of 2022 and marks the eighth Cosmetic DLC release for Anno 1800. As the name clearly suggests, the focus of this new CDLC will be the construction and industry districts of your cities. You, the Community, have been quite vocal about the need of some ornaments dedicated to this topic. Afterall, it is a quite fitting theme for a game that takes place during the industrial revolution, isn’t it?

This CDLC consists of 28 brand new ornaments and, as mentioned in our previous Union Update, it is divided into two main themes: Construction and Railway. Let us take a closer look at them together!

Construction Ornaments

Construction and work sites are extremely common in the real world: scaffolding hiding the faces of a building during renovation, construction sites on roads slowing down the traffic, while curious kids try to peep through the construction fences, fascinated by those big cranes destroying and moving materials around. With the Construction-themed ornaments, you will be able to recreate the busy life of construction workers in your Anno cities.

A construction trailer, a construction crane, and even a sawing station! All these and more for you to recreate the perfect atmosphere in your industrial districts. In total, there are 15 Construction ornaments, with some of them having different variants. Construction fences and water pipes are among the most interesting ones, as they allow you to build “modular” structures, as you can see in the screenshot below. Intriguing, isn’t it?

Railway Ornaments

Railways and transportation are essential for construction and your industry as a whole, as they help you to keep things running – and literally keep the lights on. Among the Railway ornaments you will find two types of Railway Halls, a Railway Platform, and a crane to make the loading process easier for the Anno workers.

But that is not all, Annoholics – together with the ones mentioned above, there will be even more railway-themed ornaments! In total, there are 13 cosmetic pieces for the Railway theme, and some of them have different variants, just like the Construction Ornaments. Oh, and of course, safety is important, so do not forget to place the Guard Hut and Railway signs in your industrial district, too!

And now our favourite part of the DevBlog, the Q&A with our Art Team, who are of course the minds and hands behind our CDLCs. We asked some questions to Raphael, Lead Artist on Anno, to get some insights on the creative process behind this CDLC.

Generally speaking, what is the process behind the creation of an ornament?

First we do some research and then we start with a lot of small 2D scribbles. We then choose the best ones and make a rough 3D Version to check dimensions and how they look and feel in the game. Once we decide on the final design, we use a traditional 3D workflow to create the ornament.

Which ornament was the most challenging to create and which the most fun?

The construction crane was the most challenging but also the most fun. It was difficult to find the right design that fits the time and make sure the scaling works with all the buildings and other ornaments. We had to make sure it is high enough, so it is still visible when placed in the middle of the residences. It was a lot of fun to create all the little details like bolts and welds that make the asset more believable and bring it to life…

The industrial theme could be considered quite wide and open; how did you decide on the final ornaments for this CDLC?

For us it is always important to make a good selection for the player and give them the possibility to combine the ornaments in many interesting ways. Because we already have a lot of ornaments in the game, we also need to make sure we do not repeat ourselves too much, this also plays a key role in the selection process.

If you had to pick one favourite ornament for this CDLC, which one would it be and why?

I like the scaffolding because it lets me change the look of the existing buildings and really brings that construction vibe across.

To sum it up, with the “Industrial Zone” Pack you will be able to bring out the dirty, grey side of your cities, that represents the heartbeat of the Industrial revolution and development. Plus, here’s a tip from us: this new CDLC works wonder together with the Sewers cosmetics from the “Pedestrian Zone” Pack CDLC and the Industrial ornaments from Bright Harvest.

The “Industrial Zone” Pack will be available for purchase for the usual 4,99€ (or your regional equivalent) starting from June 28th.

If you have further questions related to the Cosmetic DLC, do not hesitate to ask them in the comments below or reach out to us on Facebook, Twitter, or our official Forums.

Happy city-building, Annoholics!

List of all ornaments

Construction Ornaments

  • Construction Trailer
  • Construction Crane
  • Construction Site
  • Pile Diver
  • Sawing Station
  • Sanitary Pipes
  • Copper Pipes
  • Water Pipes
  • Scaffolding
  • Construction Fence
  • Construction Fence Entrance
  • Water Pipe Network
  • Elevated Water Pipes
  • Water Pipe Connector
  • Pipe Passageway

Railway Ornaments

  • Large Railway Hall
  • Small Railway Hall
  • Railway Platform
  • Coal Tower
  • Railway Guard Hut
  • Railway Crane
  • Oil Tank
  • Water Tank
  • Railway signal
  • Railway Electric Pole
  • Railway Yield Sign
  • Elevated Railway Signal
  • Railway Warning Sign

Union Update: “Industrial Zone” Pack CDLC teaser and more

Hey Anno community,

Now that we reached early June, we think it’s a good opportunity to update you on a few things Anno: The two remaining Cosmetic and DLC 11.

Cosmetic DLC 8

As revealed in May, Cosmetic DLC 8 is called the “Industrial Zone Pack” and will release at the end of this month – more precisely: June 28th!

True to its name, you can expect ornaments focusing on construction and industry, the dirtier but nevertheless necessary parts of a city. The CDLC is split into two themes, the first is construction and adding things like scaffolding ornaments.

The second is focusing on your railroad system, one of the lifelines for any advanced city in Anno 1800. Fans of miniature railroads will certainly enjoy beautifying their islands with ornaments like a railway guard hut with its own little platform.

 

As usual, you can expect more details and a DevBlog with further insights and the full list of all ornaments in the coming weeks.

Cosmetic DLC 9

About a month ago, the community vote for this year’s third Cosmetic DLC was in full swing and in the end, it was the “Old Town Pack” that won the race. Going by the comments (and you left a lot of them), there’s also quite a bit of nostalgia connected to the theme of the CDLC.

After the end of the vote, our Art team started exploring the topic, incorporating both their own ideas as well as the feedback we received from our community. It is still a bit too early to talk about details, but we should have a first glimpse for you in July regarding what you can expect for this Cosmetic DLC.

DLC: Empire of the Skies

Lastly, there’s of course DLC 11 – Empire of the Skies.

The release of the second DLC of Season 4 is still further in the future (late summer) and will then allow you not only to expand your trading and war fleet with new airship variants but also profit from the advantages of the new mail system as well as other features to make your New World as well as your empire overall grow closer together.

Right now, we’re still in the production phase of the DLC, meaning assets are still being worked on, features (like the behaviour of the new airships) are finalized, and UI elements created. Soon, we will enter the polishing and fixing phase during which we can show you some first teasers of the new content – so keep an eye on our social channels!

Goodbye, Marcel

So much for the news on the upcoming content, however, there’s also a change in the team we want to inform you about:

At the end of June, we’re saying “goodbye for now” to one of our Anno veterans, our dear Senior International Brand Manager Marcel Hatam – also known as Com_Raven. Having joined in 2017 during the early production of Anno 1800, he has since steered the Anno ship on the Brand side successfully through the game’s release and till now 4 years of post-launch content.

You could also see him in many of our live streams and trailers – most famously playing the role of the architect in the “The High Life” trailer (however, we can confirm he’s not starting an acting career).

“One last time: Hey Anno Community! When I bought 1602 24 years ago, I would not have dared dream that I could one day help to develop a new Anno game myself. I am eternally grateful for the past 5 years, and proud how all of us together – you in the community and us on the Anno-Team – made 1800 not only the most successful, but also the best Anno ever. I know this incredibly talented team has a very bright future ahead, and I cannot wait to cheer them on as a fan myself.”

– Marcel

And while Marcel is sailing towards new adventures, his brand-sceptre has been handed to Lisa, our Junior International Product Manager, who you surely already know from previous live streams. 

Please give him a round of applause for his role in making Anno 1800 the success it is! We wish him all the best for his surely magical new adventures.