- Anno 1800
- Game Update
- Season 4
Anno 1800: Game Update 15.1
Release Date: October 19th, 3PM UTC+2
- Added the reward billboard from the DLC 11 Community Challenge to the game
- The wallpaper version can be downloaded here
- Added session transfer modifiers to ship infotips in shipyards and hangars
- Added loading speed modifiers to ship infotips in shipyards and hangars
- Drastically increased loading and unloading speed for mail. It now has its separate loading speed times compared to regular goods
- Nerfed both new defensive towers
- Flame Tower:
- Decreased health from 2070 to 1701
- Increased Influence costs from 9 to 15
- Anti-Armour Gun:
- Decreased health from 3900 to 3750
- Decreased damage from 595 to 500
- Decreased attack range from 70 to 65
- Increased reload time from 90 to 93
- Reduced armour-pierce efficiency overall for all ship types
- Flame Tower:
- Increased the satisfaction street range of the Arctic post office from 28 to 32 and the maximum range from 50 to 52 to make up for the restrictions caused by the additional mail system radius
- Reduced frigate loading speed to 80%
- Reduced loading speed of Rapid Airships
- Reduced money and influence cost as well as maintenance of Hermes class to make it more competitive to Rapid Airships
Gameplay
- Fixed an issue with the Refined Industrial Toxin Filter in Eden Burning affecting Animal Farms instead of Heavy Industry
- Fixed wrong upkeep cost differences between Arctic Gas and Helium variants of the Pegasus and Zephyr class
- Fixed an issue with the construction costs of the Arctic Gas variant of the Boreas airship being inconsistently low
- Fixed an issue with some configured Lifestyle Needs leading to higher consumption of regular Needs
- Fixed an issue with the AI running into a progression issue
- Fixed an issue with missing Season 4 Pass ornaments
- Fixed an issue with the trade route menu not showing a map preview of the respective route when hovering over it
- Fixed an issue with the Shampoo Lifestyle Need for Engineers not providing the correct number of bonus residents
- Fixed an issue with Lifestyle Needs being reported in the Newspaper when not fulfilled
- Fixed an issue with the speed bonus earned via investing influence not applying to cargo airships
- Fixed an exploit that allowed to apply multiple Local Department effects
- Fixed an issue with the “Clash of Couriers” reward skin not being available for the Arctic Gas variant of the Pegasus class
- Fixed an issue with the Temperate and Tropical Pedologist not being available at Archibald’s harbor when the player only had DLC 8 OR DLC 9 active, but not both
- Fixed an issue that could result in performance drops when activating the New World Commuter Module
UI
- Removed unnecessary point-of-origin info from mail needs infotip in the Arctic
- Fixed an issue with the building skin menu still being active after closing
- Fixed an issue with missing tooltips for items in the “Fields of Research” menu
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Hi, found some bugs
1. Defectors quests are missed after update, when you playing with Hugo Mercier.
2. Changed AI of pirates, now they are no longer chasing your transports
3. And what about new flamethrower monitors, they are still unusefull, coz no shooting.
Hey!
I had several relogs into anno 1800, cause time going makes game slow. After last login i stopped playing, ’cause i don’t wanna ruin +200h of playing. The game adds to the real amount of needed workers the needed workers without items-usage.
I downed the workforce to 0 on every production-island, except some mines and power stations. – i have oder 25000 ingeneers needed per island. I already deleted ministrys and and set items newly. – The game adds the workforce without any multiplier to the real amount. – No Mods ever. – PLEASE FIX! It’s weekend and I can’t start even a new playthrough, cause this **** f***** me up the 4th-6th relog.
Witam niestety aktualizacja nie naprawiła u mnie przeciwników AI nadal nie ulepszają budynków zatrzymują się na rzemieślnikach i dalej się nie rozwijają. Grę dwa razy odinstalowałem i instalowałem jak i dwa różne scenariusze zaczynałem za każdym razem to samo. Pozdrawiam
Hello, unfortunately the update did not fix my AI opponents, they still do not improve buildings, they stop at craftsmen and they do not develop further. I uninstalled and installed the game twice, and I started the same two different scenarios each time. Regards
Hi Devs,
since this new update, there is something wrong with influence point in all of my saved games: I have around -1000 in all of them. Other players are probably affected as well. Could you, please look into this matter?
Thanks a lot in advance!
Hi guys,
I face exactly to the same isue as ThomasTom88 – despite I have built previously only few Flame Towers (which should be the only one affected by increase of influence costs), I am now almost – 300 on influence points. And I can not see why… At this moment the game is almost not playable.
Thank you a lot for your urgent help!
BR
Kkosik1983
Вы издеваетесь? Вы можете пофиксить квест с Башней? Когда я привожу узников к Арчибальду он не может их взять. Я перезагружал ссесию, перезагружался и прочее и он ИХ НЕ берет. Что за треш. Или у Вас не хватает рук это починить??
“Be- und Entladegeschwindigkeit für Post wurde stark erhöht. Sie hat jetzt eine eigene Ladegeschwindigkeit im Vergleich zu normalen Waren”
Das ist toll, aber was bringt mir das wenn die Luftschiffe mit normaler Fracht fast immer zum Lufthangar fliegen und sich alle dort ansammeln und aufs Entladen warten. Ich dachte, es würde vielleicht zusätzlich eine Priorisierung für Luftschiffe mit normaler Ware für Anlegestellen/Kontore kommen.
I don’t see the news reports being mentioned. The most unbalanced goods in the game. There’s no way the need of the entire population of scholars will ever be satisfied for reports. Really annoying
The thirst for knowledge can never be quenched! 😉
Obviously, it depends on your scholar population size 🙂