- Anno 1800
- Union Update
Union Update: The Anno 1800 Saga
Hey Anno Community!
Last week we released the “End of an Era” Pack, and we didn’t choose the name as a joke: With this Cosmetic DLC ends the postlaunch phase for Anno 1800 – about five and a half years after the initial release in April 2019.
What a ride it has been!
Announced in August 2017, Anno 1800 was at the center of everything we were doing for many years: from the big exciting announcement and the launch of the Anno Union over many, many DevBlogs, fan meetings at gamescom, playtests and livestreams to the release, over four seasons of postlaunch gameplay DLC and then two more years of support with Cosmetic DLC and updates. It’s certainly been quite a journey!
We were also happy to ultimately add mod support to the game (and see the modding community flourish), successfully launch Anno 1800 on consoles and celebrate both the Anno series 25th, as well as Anno 1800th 5th birthday with you all.
Sure, there were, no doubt, some hick-ups along the way:
Veterans might remember an incident with an armada of ghost ships in Season 1 or issues around the release of the “Eden Burning” scenario, which left the game in a rough state for the holidays.
For quite a while, the Influence mechanic remained a hotly debated topic – as were items and their balancing. Some of these topics even make a return now in discussions about Anno 117: Pax Romana.
However, ultimately, this didn’t overshadow the fantastic success that Anno 1800 had become or the incredibly appreciation we have seen from all of you, motivating us to continue working on the game throughout all these years.
Certainly, we did not plan for Anno 1800 to have such a long post-launch life, or to see so many smaller and bigger expansions. Looking back, we’re incredibly proud of our work over the last years – even while we are at the same time also happy to close this chapter of our history and start writing a new one. Now in ancient Rome instead of in the time of the Industrial Revolution.
We’re also incredibly proud of having had YOU all with us on this journey! We couldn’t be luckier with this awesome community we have – that is (even when something goes wrong) polite and patient, welcoming to new players, incredibly inventive and has created some of the best memories of our careers as devs.
You’re playing a huge role in what we’re doing, in many decisions we take and in why we can work in jobs that bring us joy.
Thank you!
Team Anecdotes & Messages
Therefore, to round things off, we think it’s only appropriate to finish today’s blog with some messages and memories from the team:
Let’s start with two easter eggs that we think haven’t been found yet!
We’re not going to reveal the full details but… let’s imagine there’s a first-person mode that lets you use one of the swan boats from the “Pedestrian Zone” pack. Now, let’s assume there’s a button that lets you… do some acrobatics with the boat. Wouldn’t that be fun?
Johannes, Senior Gameplay Programmer
If you’ve really messed up the water quality in the “Eden Burning” scenario, nature is protesting. Vehemently. At the beach.
Nico, Lead Programmer
Then there are of course some development stories…
Did you know we, for a while, seriously considered a scenario involving aliens in Season 4? It was supposed to draw on some 19th century science-fiction works and involve a defense against non-human invaders.
Dominik, Game Designer
Did you know that when the team first introduced cats and dogs to the game, they assigned them the regular “pedestrian kid” behaviour since we didn’t have a specific “pedestrian animal” behaviour yet? The result was… interesting, with gangs of cats and dogs heading to the zoo to watch the other animals there.
Jan, Gameplay Programmer
The time we forgot to remove the “strange idol” item from a cancelled questline in DLC 12. We hoped you wouldn’t notice but… of course you all did. And not just that, this even resulted in some elaborate conspiracy theories about secret messages and teasers (and we never do teasers, as you know).
Jannika, Game Writer
Wow, End of an Era is here, and my memories from working on 1800 are flowing in, everything from starting my first job for a big game publisher on Anno 1800 in 2021 till my last work on 1800 – the Eldritch pack.
Anno 1800 has given me so much joy and experience in working with game development, people and crafting great content for you, the player.
A couple of highlights are:
- Introducing New World Rising in our Season 4 Trailer.
- Being in charge of the Seasonal Decorations pack on the QA side (still annoyed it got released with the wrong icon, the placeholder was just that good hahah).
- Working on the creative mode with Dominik, coming up with a lot of suggestions of what to add, like that every resident tier can be built directly, that every zoo and museum module could be built as an ornament – and just so so many ornaments!
- And then, close to the end, when we added the mod support to Anno 1800, the great collaboration between the few of us that were still working on 1800 back then.
All in all, I want to say thank you to all of you – the fans – for supporting the game and our team these years. It’s been amazing and I can’t wait for you to see what Anno 117: Pax Romana has to offer!
Sic Parvis Magna
Jan, Development Tester
Thank you so much for every minute you played at Anno. Your support, your having fun while creating your own little world is the biggest joy and gratification a designer could ask for <3
Thank you for being the most wholesome community I ever joined! Nothing warms my heart like joining the twitch lives and reading your comments on Reddit.
The end of 1800 is just the beginning of a new chapter and the beginning of your new empire!
See you in Rome!
Elisabetta, UI Designer
There’s no doubt that we have one of the most wholesome communities in gaming. Both in the interactions with each other as well in interactions with us from the dev team, the calm, friendly and constructive manner in which you engaged with others made the lives of players and devs (especially mine <3) of Anno 1800 just so much better.
Never change, please, and we’ll all continue to have a great time with Anno.
Oliver, Community Developer
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Thanks for the great journey of ANNO 1800 trough the industrial revolution. And most important, thanks for helping us trough the Corona crisis as our run away from that crisis. I couldn’t image how to survive imprisoned in you’re without ANNO 1800. ANNO 1800 was really a blessing and it’s the only game that I ever played more than 2500 hours (and off course still counting up.) It certainly registered in my top ten of best games I ever played. And now I’m waiting to attack Rome with my troops next year.
I’ve still got a small question. When ANNO 117 is released will their be a CDLC available from start?
It’s a shame that the Circus DLC didn’t materialize.
I also found this regrettable, but the animal lovers didn’t want any animals in small cages. I some sort agree with it, but they could still put them in a large comfortable cage, like in the zoo?