• Anno 1800
  • Union Update

Union Update – Annoverse roundtable and orchestral delights

Amongst all the Season 4 news and new details on “Seeds of Change”, there are some smaller news we also want to make you aware of.

Annoverse roundtable recordings

Let’s start with the “Roundtable”, the Q&A session that happened on Friday last week on the Annoverse Discord server.

Thank you to everyone who used the opportunity to ask us questions the game and our work – and also a big thank you to the Annoverse team who organised and moderated the event!

If you missed it, you can download a recording of the German and the English sessions of the Roundtable to catch up.

Until next time!

Anno soundtrack composer releasing first symphony

Secondly, for all lovers of the Anno 1800 soundtrack, we might have something that interests you:

Tillman Sillescu, founder of “Dynamedion” – the company that is composing fantastic Anno soundtracks for us since Anno 1404 – has composed his first symphony “Nachtlichter”.

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The symphony was recorded by the Staatskapelle Weimar (symphony orchestra of Weimar), directed by Christian K. Frank. If that got you interested, you can also check out the whole symphony over on Spotify.

Video game soundtracks in concert

Up for more orchestral music? Perfect, cause fans of classical music and video game soundtracks should mark April 30th in their calendars:

The Augsburger Philharmoniker (orchestra of Augsburg) is playing parts of the soundtrack of several video games including Anno, Assassin’s Creed and Civilizations and will be live streaming the concert on Twitch.

And no worries, we’ll remind you in time so you won’t miss it 😉

Scenario DevBlog and Release Notes

Tomorrow we’ll be continuing with our DevBlog for the “Seasons of Silver” scenario and on Friday we will have the full Release Notes for Game Update 14 for you. Stay tuned!

Comments

 

 

1 Comment
  1. M Mikunius16 April 7, 2022

    Finde richtig geil das mit jedem neueren DLC auch eine Reihe neuer Produktionswaren ins Spiel gekommen ist. Allerdings fehlt in den jeweiligen Produktionsstätten die optische Abwechslung. Seit der Einführung der multifactories sehen bestimmte Produktionsflächen für jene Waren, einfach nur noch langweilig und monoton aus weil jede dieser Multifabriken gleich aussieht. Die Entwicklung in diese Richtung ist echt schade, da das Spiel an sich gerade zu vor optischer Abwechslung überläuft. Werdet ihr für zukünftige DLCs der kommenden Annospiele an diesem System festhalten? Das wäre für die Schönbauer, die einen großen Teil der Community ausmachen, eine ziemliche Enttäuschung :/
    P.S. könnt ihr einen DevBlog veröffentlichen zum Thema Multifactories, in dem ihr darüber informiert, welche Vorteile diese copy and paste Designs im Entwicklungsprozess liefern und warum sich das Team dafür entschieden hat diese einzuführen?

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