Union Update: gamescom, The High Life and a Free Weekend

Hey Anno Community,

August is almost over, and we all know what this means… Gamescom time! In today’s Union Update we would like to give you more information on the gamescom stream, the upcoming Free Weekend and finally a quick recap of our latest news. Without further ado, let’s dive into it!

Gamescom

Now it’s time to talk about the most exciting part of this Union Update: gamescom 2021! As you might already know, this year’s gamescom will take place from Wednesday 25th August until Friday 27th. For the occasion, we will be holding a DevStream over on our Twitch channel on Thursday, August 26th at 5PM CEST. Tune in if you’re eager to see what awaits you in “The High Life”: We will show live gameplay of the new content and give an overview of our plans for the coming months.

Free Weekend

Are you still debating if Anno 1800 is the game for you? Or do you know people who aren’t convinced Annoholics yet? Then wait no longer since we got the solution for either scenario to celebrate the release of Season 3’s last DLC:

From September 1st till 6th  you can play Anno 1800 for free!

This Free Weekend version contains the full main game (excluding the DLC) and is completely compatible with the regular version of Anno 1800 in multiplayer. The ideal opportunity to start a co-op game and help your friends set up their first industrial metropolis.

Even better: If you decide to purchase the game after testing, you can simply continue your savegame from the test period!

“The High Life” DevBlogs: a quick recap

In case you missed them, in the previous weeks we published two DevBlogs dedicated to our upcoming DLC, which will be released on the 31st of August. The first DevBlog focuses on Skyscrapers, the core element of “The High Life”. The second article gives a general overview of all the content and features of the third DLC: new buildings, new needs, new items – everything you need to know to be fully ready for the new challenges.

Community spotlight

We’re constantly amazed by your creativity, that can clearly be seen in all the screenshots that you share with us. Let’s have a look at our picks for this Union Update!

Augustus_Johnson shared a variety of screenshots on Reddit focusing on this lovely soap factory, together with a little story that revolves around it. It’s a herbal soap factory, run by Perfumier Prunella, and they supply the whole city with vegan soap. Look at those flower and tree fields! We can’t wait to know more about other spots on this island.

Here we have a screenshot posted by skinny_leg3nd on our brand new forums, and – oh my! It looks like this city has been sewed on this island! It fits perfectly with the natural shape of the island and it’s so mesmerising we can’t stop looking at it.

Finally, would you fancy a vacation at one of LeGeektateur hotel complexes? Because we would! We can already see ourselves drinking champagne from one of those hotel balconies, while looking at the breath-taking view, with the fresh breeze coming from the ocean… What a paradise!

Union-Update – New Forums, Skyscrapers & Community Spotlight

Hey Anno Community,

Today we would like to give you more information about the new Anno forums, what to do in case you experience performance issues while playing in 1440p resolutions and have a first look at the skyscrapers from “The High Life” for you  – stay tuned!

The new forums are live

Today is the day we finally change to Ubisoft’s brand-new forum page. The new forums offer a variety of features, including the all-time favorite option to switch to Dark Mode! Moreover, it offers the function of a private live chat between players. Lastly, you will welcome a faster and improved performance and a revamped mobile experience!

In case you prefer increased visibility of new posts, simply change to list view by clicking on the three horizontal dots in the upper right corner and change to “List View” in the viewing options menu. Simply click here to start posting with others who are as passionate about the Anno franchise as you are! In case you want to voice your feedback and opinion about the new forums, there is a specific thread for that, simply follow this link

These features will not only offer all players and fans an improved experience overall, but offer a safe space to share thoughts, opinions, feedback, fanart, lists of tips and tricks as well as answers to any kind of questions either from the Ubisoft team directly, or together with the community. Of course, previously written posts can still be accessed in the old forums, which have been turned into a read-only mode.

Improving resolution and performance

Over the past weeks, Customer Support as well as our Quality Assurance Team have received several reports regarding performance issues and determined that in many cases those are caused by playing in a higher resolution (1440p) than would be recommended going by the hardware used. If you are playing with 1440p resolutions, that means your hardware has to deal with roughly 80% more pixels compared to the standard 1080p resolutions, which can impact the performance quite heavily.

You can either try lowering your resolution or using the AMD FSR solution in order to improve your performance.

At the same time, we are of course also monitoring Anno 1800’s performance to add optimizations where possible.

DevBlog about our QA teams

Just in case you missed it, this week we published a DevBlog talking about the role of Quality Assurance, their daily tasks, areas of work, and responsibility, and how they interact with other teams within Ubisoft. 

The Blog goes in-depth about what they do exactly, why they are important, and gives you an insight into how the team works on Anno specifically and what tools they use. If you are interested, click here.

The High Life

Before we’re fully switching onto the road to release, we would like to share with you that the Technical Test for “The High Life” has now ended, and our teams are working hard on improving the last little bits and pieces in order to present to you the best possible result.

 

We received lots of amazing feedback that will help our process along, and we would like to thank all the amazing participants who took the time to play “The High Life” and give their thoughts and opinions of the last DLC of the third Season Pass, and – of course – meticulously report any bug they could find. Well done and thank you!

 

And now – have a first look at one of the new phenomenal Skyscraper! More to come over the next weeks 😉

Would you want to move in? – Write it below in the comments!

Community Spotlight

This time, we not only have an exquisite selection of screenshots for you, but we also want to feature a lovely fan creation that the team simply fell in love with!

Have a look at Captain Flameheart’s awesome Lego statue! This user combines creativity with practical skill, and we absolutely dig it. Check out the Annoverse Discord Server for more Fan Creations – and to share your own!

Designated-Survivor shares once again a remarkable level of patience and planning with this extraordinary screenshot!

 

loubrownx posted two beautiful screenshots of their first World Fair. Notice the aesthetically fitting waterfalls on the left, rounding this screenshot perfectly off, especially in combination with the park close by.

SJ_06 shares some pictures of their flourishing city. Whoever spotted the Iron Tower at first glance – congratulations, you have good eyes!

Union Update – Annoverse Voting & Community Spotlight

Start of the Technical Test

The Technical Test for “The High Life” has started on Monday! Once more we invited a few hundred players to test the last DLC for Season 3 and provide us with feedback on its content and features.

If you received an invite for the test, please don’t forget to post your feedback and any issues you encounter on the dedicated forums for all testers. This is very important to us since only this way are we able to address topics that you think should still be balanced or otherwise changed.

 

You want to know more about a Technical Test works and how we’re using the feedback? Then stay tuned for next week when we give you some insights into this topic.

Annoverse Contest

The contest of the “Annoverse” Discord server has entered its final stage: The voting!

Over on this website you can vote for your favourite among all the concepts for potential settings for a future Anno title that various community members came up with.

The most current results can be checked via this link.

 

For us it’s been great to follow this contest and check out the different entries; we love both the ideas themselves as well as the fantastic presentation of some of the concepts. Very impressive!

Community Spotlight

This time around we have a couple of exciting shots from showing vineyards, Taborime, a nice setting for the Iron Tower, as well as a picture that inspires us to think about an organic way of building. In addition to that, all new Anno players are going to love a wonderful beginner’s tutorial!

NobleX35 ‘s fantastic vineyard impressed us on the Annoverse Discord. Who wouldn’t want to stroll through this lush place on a sunny summer day, sipping a glass of fine wine?

ItimNaEmperador shared their post-tourist season city view on Reddit among other fantastic screenshots, creating a wonderful scenery in the midst of a busy city while showing off the majestic Iron Tower!

TheUnbrokenCircle ‘s Taborime on Reddit not only shows a very clever way of using the canals for an irrigation system but gives the island a well-thought-through look. Color us impressed!

-Designated-Survivor (what a name) posted a bunch of screenshots on Reddit, including this one, which shows a more organic and realistic kind of building.

Takarazuka has made a brilliant video for the people who are new to Anno 1800 or are interested in learning the basics before starting their first session! Check it out if you would like to learn more or if you have someone that might be interested!

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Union Update – Community Page & New Forums

Community Page launching

Today, we’re launching the “Community Page” here on the Anno Union!

Its main purpose is to be a place where you can find links to all important community resources like the Anno Wiki, Subreddit and various tools created and maintained by you. We’re extremely proud to have such an active, passionate community and therefore want to highlight the things you do here on the Anno Union.

You will also find links to all our channels as well as the download for the most current wallpaper pack there.

Finally, we feature a “community spotlight of the week” in addition to the ones in our Union Updates. So make sure to let us know about all your video and fan art projects! Since we’re starting on a Thursday, we’re running this “weekly” for 1,5 weeks till July 12th and feature two creations instead of just one.

This page is by no means considered final and we’re planning to expand on it with additional sections as well as links to even more community content in the future.

So, if you’re missing a specific link or have a suggestion for what else should be on the Community Page – let us know!

Anno is getting new forums

We also have an announcement regarding the official Anno forums which are available in English, French and German:

On July 20th, we will be switching to new Anno forums. This is part of a wider initiative to slowly move all Ubisoft forums from the old forum software to a new system, which is done in waves. You can already have a look at the new forums for e.g. Assassin’s Creed and The Division here.

What does this mean for you?

Firstly, the current forums will be switched to “Read Only” on July 20th. You can still access them and read all old posts but can’t create new posts or reply to threads.

Secondly, with the switch to the new forum software, we will not automatically transfer any existing threads to the new forums. We will manually take a few threads that were pinned anyway and re-post them in the new forums.

Private messages, visitor messages, post counters and ranks are also not transferred. Everyone is starting with a fresh slate.

Thirdly, the new forums are accessible as usual with your Ubisoft account, you can login and continue there as you used to.

 

We will keep you updated on this topic and link to our shiny new forum as soon as it’s ready.

If you have any questions in the meantime, feel free to post them below this post.

The Green Game Jam voting has ended

The voting for the different concepts presented for this year’s Green Game Jam has ended on Monday.

You can have a look at the top 5 and their concepts here on the Playing For The Planet website.

We want to say a big Thank You to everyone who voted for Anno 1800 in the Player’s Choice Award! Our “sustainable cities” concept came in 3rd, and we can’t wait to show you more later this year. Stay tuned!

Cosmetic DLC #5 – A first tease…

After the end of the Community Vote – which the “Pedestrian Zone Pack” and the “Vibrant Cities Pack” decided for themselves – we slowly started working in more detail on the two Cosmetic DLC. While their release is planned for after “The High Life”, we thought you might appreciate a first glimpse at the “Pedestrian Zone Pack”!

These are some early scribbles for possible ornaments. They might not end up looking just like this in the end and, as you can see on the example of the underpass, our Concept Artists create several different versions for each idea, before we then decide which of them should be turned into the 3D model for the game.

If you want to get some more insights into the development process of a Cosmetic DLC, have a look at this older DevBlog.

Union Update – AMD FidelityFX Super Resolution

Hey Anno Community,

earlier today we released Game Update 11.1 and addressed several issues you’ve been reporting to us. Have a look at the full Release Notes if you haven’t done so yet.

As you can also spot in the Release Notes, we’re happy to announce that we’re adding support for AMD FidelityFX Super Resolution (short: FSR) with Game Update 11.1!

 

This of course leads to the question: What exactly is FSR?

AMD FidelityFX Super Resolution is an upscaling tool which helps you boost performance on higher resolutions with minimal loss in quality. Basically, it creates a higher resolution image based on a lower resolution input which, however, performs better than if you’d have natively chosen the higher resolution.

This means that even with a lower-performing graphics card (short: GPU) which wouldn’t be able to natively display high resolutions like 4k smoothly, you can get a boost in performance that helps you play the game in upscaled 4k after all.

There are four different quality modes available, depending on if you value performance or image quality higher. Generally, AMD FSR is not limited to AMD’s own graphics cards but is also compatible with graphics cards from other companies.

You can check their website for more details regarding supported graphics cards and games.

This general explanation out of the way, let’s take a look at the implementation in Anno 1800: What kind of advantages can you as Anno players expect from using FSR?

FSR significantly reduces the GPU load for high resolutions and helps you avoid that your GPU is the bottleneck when playing Anno 1800 (i.e. avoiding that the GPU is the piece of hardware in your PC that is limiting performance). It also replaces AMD FidelityFX Contrast Adaptive Sharpening (CAS) which was already in the game and available via the graphics settings.

Generally speaking, FSR is made up of two components: An adaptive upscaler and a sharpener. The upscaling feature detects polygon edges in the image and keeps them sharp while upscaling the image. It works best with long edges, which you encounter especially in near camera views. Anno 1800 is of course played from much higher up, so most edges are shorter, making them harder to detect during upscaling.

However, thanks to the additional sharpening of FSR, even here you will be able to see clear improvements: FSR adapts to each pixel’s surrounding area, trying to produce an overall sharpness that best matches the original image. Higher resolutions have an especially high impact on your GPU, even more so when features like Anti-Aliasing (e.g. MSAA) are activated, since they greatly increase the number of pixels, further increasing the load on the GPU. This is where FSR is a great solution to avoid your slower GPU limiting your gaming experience.

 

Have a look at the example below: The original screenshot, a 200% upscaled version using regular bilinear upscaling and a 200% upscaled version using FSR.

(click on each image to view them in full size)

While it functions with every type of screen resolution, AMD FidelityFX Super Resolution is an especially great solution when you want to play Anno 1800 in 4k, which our game originally was not optimized for.

 

Worth mentioning, though, is that FSR only affects the load of your graphics card. It has no impact on your processor (CPU), which means its load will stay the same independent of the resolution. Depending on your setup (What’s your strongest component – your GPU, your CPU? Do you have enough RAM?), your CPU can therefore still be the limiting factor, impacting overall game performance.

MainzFrame

If you want to learn more about UI Design on Anno 1800 specifically and learn about the daily tasks and challenges our team is working on, check out the latest episode of “MainzFrame”, with two of our UI Designer: Farah and Jaq.

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A few words regarding the Green Game Jam

We’ve been very excited to announce our participation in the Green Game Jam last week (you can still vote for our concept here!) and happy to see so many positive reactions.

Today we just wanted to use this opportunity to quickly address something that popped up in questions since then: Our concept for the Green Game Jam will be added to Anno 1800 later this year as a separate little game mode. This means that it will be its own, separate mode and won’t have any influence on your main game. Following the general idea of game jams, this is not a major addon or an alternative way to play the main game but a smaller scenario-like experience.

We hope this clears up some of the questions. We can’t wait to share more details with you later!

Union Update – Game Update 11.1 & Community Spotlight

Addendum: Balance Changes from Game Update 11

With Game Update 11 we also introduced a few balance changes to item sets from Zoo, Museum, and Botanical Garden. Due to an oversight, these were not included in the original Release Notes.

We added them now and you can find them here.

Apologies for any confusion this may have caused.

Game Update 11.1 coming soon!

Talking Game Updates: Game Update 11.1 is planned to release Tuesday next week, June 22nd. We will have the full release notes ready for you on that day.

Green Game Jam

Yesterday we gave you an overview of the Green Game Jam with the goal to create new game modes or other activities in existing games to promote combating climate change. With the game mode that we are currently developing, players will have to focus on sustainability and nonetheless growing their population in the setting of Anno 1800: the age of industrialization. Excessive deforestation, monocultures, and overfishing will ultimately result in a dead piece of land and ocean that is unable to be revived for many years if at all – just like reality.

Sounds tough? Don’t worry, the rogue-like elements will make it possible to replay the mode while keeping your technological improvements and knowledge.

 

Additionally, our concept is up for a vote alongside the projects of our developers as part of the “Player’s Choice Award”. If you like our concept, vote for us! (we will develop this new mode independent of the outcome)

Elevator Music Download

Let’s assume there’s an elevator in the “Tourist Season” DLC which you can ride – hypothetically. And there was dedicated Anno elevator music.

So, if that was the case, you could then download the full music track here.

Annoverse Contest Reminder

One last reminder that the “What would your next Anno look like?” contest organized by Annoverse Discord is ending on June 20th. So, you got a few more days to write or draw your ideas and post them in the #giveaway-submissions channel – with the chance to win some prizes.

At least we as the Anno Team had a lot of fun reading through the submissions posted so far.

Community Spotlight

Once again have the new buildings inspired many of you to share their creations with us. We know that finding the perfect place for your hotels can be tricky, especially since many cities are already quite crowded. Here we have gathered a couple of screenshots of people who had some lovely ideas on how to incorporate the new “Tourist Season” content, as well as some additional clever ideas integrated into their busy cities.

 

Laudica starts off strong showing her incredibly symmetrical 5-star resort. Simply the perfect location for a unique and almost ostentatious place to stay for our spoiled tourists.

ObiVanDamme decided to create a fantastic chess board that reminded us of Alice in Wonderland – let’s see if we can find the Queen of hearts in this majestic world.

shane868 posted a variety of screenshots, but this one was our favorite – the sun is just shining through the opening of the aircraft while the Iron Tower stands tall watching over the awakening city.

Mithaldriel shows us a phenomenal screenshot of the opening ceremony of the Iron Tower in midst of a vivid and lively city.

Last but surely not least shows us Poppytat a mesmerizing shot of the new cocoa production, including two graceful waterfalls. Who wouldn’t just want to book their next vacation here?

Union Update: “Tourist Season” & Community Spotlight

Our latest DLC, “Tourist Season”, is one week old, time to dedicate a Union Update to provide some news and updates.

“Tourist Season” – Items

We’ve seen some questions and the occasional confusion about “Tourist Season” buildings like e.g. the Chemical Factory not being influenced by any of the existing items from a Trade Union or Town Hall.

In short: Yes, this is working as intended and not a bug or oversight. The new buildings have their own building class (“Multifactory” or “Food & Drink Venue”) and are not regular “Production” buildings – this way you can clearly distinguish them from other services and see if the items will influence them or not.

While we’re aware this at first might be counter-intuitive to some of you who love creating layouts around Trade Unions, after some testing we decided that we can provide a better, more challenging game experience this way.

A lot has happened since release and it’s no secret that some existing item combinations can be… slightly imbalanced. Getting 10% more residents on an Artisan house with 50 people isn’t such a big deal, while 10% of a Hotel with 500 people is a completely different matter. Walking the tricky path between adding new challenging mechanics while not overthrowing the game’s balance (and breaking all your savegames) is never easy to get perfectly right and as a result, we opted for this solution for the new “Multifactoy” building class.

“Tourist Season” – Bugs

We have also received reports on a few smaller bugs from you, like trees disappearing after reloading a savegame, a randomly disappearing UI or filtered notifications not getting deleted. We’re currently investigating these problems and will keep you updated regarding the next Game Update.

Did you know… ?

  • … you can name all your Bust Stops, Bars, Restaurants and Cafés individually if you want? Personally, I (Oliver) have already opened a Bar called “City Tavern” in my capital based on some good memories from my time in the UK.
  • … there’s a Tourist Guide on board each bus? Just zoom in or use the first person mode to listen to their explanations.
  • … the recipe names were based on feedback from various members of the Anno Team? The Archduke’s Schnitzel was a request by our Programmers, while the Trifle came from our English colleagues. Generally, the recipes are a “’Menu Franglais’ celebrating the culinary achievements of…well of at least one of the two nations involved” as Matt, our Lead Narrative Designer, put it.
  • … you can assign additional Tourists to the Iron Tower similar to the Research Institute? This greatly increases the influence radius of the monument and therefore its buff on your city.
  • … Hotels work just like regular residence buildings in most ways? To reach the maximum population of 500 Tourists per Hotel, you will need to fulfill their basic needs. The needs are unlocked when reaching a certain number of overall Tourists – just hover over a need for the details.
  • … to have the Docklands be part of your bus network, you don’t need the Main Wharf to be in range of the bus stop? Any other part of your overall Docklands is fine, too, as long as it’s connected to the Main Wharf.
  • … we added a little additional questline to Enbesa if you own “Land of Lions”? For it to activate, you will have to have finished the overall Enbesa campaign – Emperor Ketema will then contact you.

Community Spotlight

The new buildings and ornaments of “Tourist Season” inspired so many of you to create your own videos and many, many screenshots, so of course we have to share them here on the Anno Union.

One big challenge of “Tourist Season” is, of course, fitting in the large new Hotels into your cities. Size alone can be a problem already, but aside from that, creating a visually pleasing area around them is the second part of the challenge. If you’re still experimenting, maybe the following screenshots can serve as inspiration:

Cjnewson88 decided to locate their Hotels near the mountain lake on Cape Trelawney. Sure, this means a slightly longer travel from the harbour, but you just can’t beat that view.

This inner city solution by Aestris combines a vast park with the new Iron Tower monument and the nearby Palace.

Bloc75 instead experimented with a separate, small Tourist retreat with all required amenities nearby and a great view of the Clearwater Pool.

A fully redesigned city, complete with monument, hotels and a large Docklands can be admired on Verir‘s screenshot:

If you’re looking for a video guide or some advice on how to make the most out of the new mechanics, why not check out Takarazuka’s video on the Bus Network or Itroo’s introduction of the Recipe System.

 

As always, tag us on Twitter with your screenshots or videos or post them on one of the platforms we’re usually visiting like the official forums, the Anno subreddit or the Annoverse Discord server – and maybe your creation will end up in our next Union Update.

Annoverse – 10.000 members celebration

Talking about the “Annoverse”: The dedicated Anno fan Discord server is celebrating a new milestone!

After recently reaching 10.000 members, their admin team decided to organize a giveaway tied to a little contest. Head over to the Annoverse server for all details and instructions on how to participate in their #giveaway-submissions channel.

From us as the Anno Dev Team, we want to use this opportunity to say thank you to the admin and mod team of the server, it’s been a pleasure working with you over the past years, participating in the “Roundtable” AMAs you organized or simply having a chat with the Anno community on this server from time to time.

Reminder: Anno 1404 online services decommissioning

As announced in March, the decision was taken to shut down the online services for some older Ubisoft games with smaller online audiences on May 22nd, which was later moved to June 1st. This includes the legacy (i.e. original) version of Anno 1404.
This means that from today (June 1st) onwards, the online services including the multiplayer are no longer available – the singleplayer experience is not affected.
This is only referring to the original/legacy version of Anno 1404, not the Anno 1404 History Edition.

A list of all games for which the online services are or will be disabled can be found on the official Ubisoft Forums.

Union Update: Voting winners and today’s live streams

Winners of the Cosmetic DLC Voting

Let’s start with the big news of the week:

The community vote has concluded and we got our winners! It ended up being a significantly clearer victory than what we had last year.

On first place with 35.87% of the votes we have the “Vibrant Cities Pack”, followed by the “Pedestrian Zone Pack” with 29,43%.

The “Big Top Pack”, for the 2nd time in a row, ended up in last place with only 6,67% of the votes.

 

So, as we said during the initial announcement, our team will now start working on the two winner topics and we’re planning to release them later this year. More info on the dates to follow.

We will, however, give you the occasional insights into what we’re working on for both Cosmetic DLC.

Annoversary multiplayer stream

We also want to remind you once more that later today, at 5PM CEST (11AM EDT) Oliver and Nele are hosting an Anno 1800 multiplayer stream with several members from the Anno community. So, grab a coffee and join us later today for belated birthday celebrations on twitch.tv/ubisoftbluebyte

And yet another stream

But that’s not all! For more streaming goodness, tune in right after the previous stream at 7PM CEST (1PM EDT) on twitch.tv/ubisoft/! Our Game Designer Andrea joins the Ubisoft News team to support them with some tips and share anecdotes from her time working on Anno 1800.

Finally… we shared this little GIF yesterday for Earth Day: A short glimpse at what you can expect to come to Anno 1800 with an upcoming Free Game Update.

 

Union Update: Parking spots and Easter eggs

Stream announcement – Annoversary

Friday this week is, in fact, a very special day: Anno 1800 celebrates its second Annoversary!

While we do have a little something prepared for Friday, we, unfortunately, have to postpone the also planned livestream to next week. More details to follow early next week, but we can already say that’s it going to be a multiplayer stream – and we’re looking for you! Cause what’s more fun than a chaotic session of coop multiplayer with a dozen players?

Union Talk – Cosmetic DLC

And in case you missed it: On Monday we released a Union Talk video with Marcel and Oliver talking about Anno 1800’s Cosmetic DLC in general and the current voting in particular. Have a look!

Community Spotlight

Today’s Community Spotlight is very heavy on the video side – there are just so many entertaining and helpful videos out there you keep sharing with us. Don’t stop!

Let’s start with the entertaining ones:

 

Pablo1713 put together a great Anno 1800 Easteregg compilation in their video. In total 18 are listed for this Easter holiday special. Have you discovered any others?

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Let’s continue with something for the ears: Musician Der ANNOtist has already uploaded a few soundtrack covers in the past. The twist: He’s playing all of them on church organs! His newest one is the folk song “Scarborough Fair” which was also featured in Anno 1503. Absolutely worth checking out for that nostalgia-dose:

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The style and perspective of this screenshot by Augustus_Johnson is also mesmerizing, looking like a painting, with an approach for a more organic-looking city.

Broad highways, vast parking lots and a golf course? Doesn’t sound like Anno 1800, but “Cat4Cat” tried a completely different approach by recreating an Americanized Anno city. A quote from the creator themself: “i hate my creation”. Make sure to check out the other screenshots!

 

Ending it with some great tutorial videos which our community is still producing plenty of:

First, for newer players a one-minute explanation to “What are royal taxes?” by TrepTheSnake:

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Another great one for beginners is Takarazuka’s “8 super easy tips” video with advice on city planning, making money and production timers:

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Finally, a video for more advanced players by Itroo that answers the world’s most important question: How to produce the most chocolate?

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If you yourself are producing cool video content or came across helpful guides or tutorials, be it as a video or otherwise, feel free to let us know!

Union Talk – Cosmetic DLC and current Voting

Marcel and Oliver used one of those rare occasions they’re at the office at the same time to sit down and talk about Anno 1800’s Cosmetic DLC and their personal favourites of the current voting in this new Union Talk.

 

But hey, what are Union Talks again?

Since it has been over a year since the last episode, during which a lot of new players have joined the Anno community, it is worth reintroducing our Union Talk videos to you all.

Unlike our tightly scripted and focused trailers, Union Talks are not intended to deliver breaking news about upcoming content, but instead, take a longer format to take you behind the scenes of Anno development and to explain how and why we do things we way we do.

Do you have any questions about the topic of Cosmetic DLC or are there any topics you’d like us to cover in a Union Talk? If there’s something you have always been curious about regarding the development of the Anno games or the inner workings of our team, let us know in the comments, and maybe we can cover it in a future episode!

 

And now: Grab a coffee or some hibiscus tea and watch the two ramble on.

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(Also: Who watched the full 27min?)