It’s Game Update 13 Release Day!

Hey Anno Community,

We have just released Game Update 13, our last big update for the year, and it should be available for you momentarily.

The full Release Notes with all changes and bug fixes can be found here.

 

That’s not all, though, since GU13 also includes Anno 1800’s first scenario, “Eden Burning”, which is the result of our participation in the Green Game Jam. Learn more about it here in this DevBlog and visit the Play4Forest website to sign the petition to protect our Earth’s forests.

Another part of this project is our collaboration with Ecologi to support reforestation efforts: By buying the “Plant a Tree” DLC in the Ubisoft Store you’re supporting the planting of more trees since we’re forwarding all net proceeds (i.e. everything after taxes and other fees are deducted) to Ecologi. On top, you’re getting a new Ceiba Tree ornament to place in your cities.

 

Also releasing today is Cosmetic DLC 6: The “Vibrant Cities Pack”. Change the look of your cities by providing your residence buildings with a fresh coat of paint!

Be it a colorful paint job, a more traditional brick theme, or the neon-lit nightlife version for Investors and Engineers – each allows you to further individualize your cities.

More details about its development can be found in this DevBlog – and you can purchase it here in the Ubisoft Store.

We’re nearing the holidays but are not quite done yet – we do have one more blog and a little Holiday gift for you Tuesday next week. So stay tuned!

 

Until then: Enjoy the new content!

We can’t wait to see screenshots of your vibrant cities, so please share them with us on Reddit, Twitter or any other of our platforms.

And of course, let us know your thoughts on the “Eden Burning” scenario: How many attempts did you need? How is your eco balance looking like? Share it in the comments!

Community Spotlight

We also want to use today’s Union Update for a small Community Spotlight, considering we have once again seen some great content created by you!

First comes this absolutely stunning beauty building attempt by Laudica, once again, creating architectural marvels out of Skyscrapers:

Following our Season 4 announcement, we greatly enjoyed following the various speculations, for example on Reddit, as to what the teaser trailer did show – and what it didn’t. An interesting watch in this regard is also the video by Takarazuka featured below:

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And with 2021 slowly coming to a close, Johnnyvanderzwaag shared some early Holiday greetings on Reddit:

If you worked on a cool video or have a great screenshot to share, we’d be happy to share it in a future Community Spotlight!

 

Until next time, and enjoy today’s Game Update!

Union Update: 2 million players and lots of news

Hello Anno Community,

Yesterday has been a day packed with news during our End of the Year stream: a new game mode, the upcoming Cosmetic DLC… and, wait a second, the Season 4 announcement? Let’s go with order.

The GGJ Scenario – Eden Burning

As you might know already, back in June we announced our participation in this year’s Green Game Jam. Our plan was to create a new, alternative game mode to raise awareness for environmental issues and to support the “Play 4 Forest” campaign.

Yesterday we published a DevBlog dedicated to the Green Game Jam mode that, during development, turned into a scenario called Eden Burning. This overview will provide you with all the information you need to be prepared for this new challenge which will release together with GU 13 on December 14th.

If you cannot wait until then and would like to have a first look at the early game, check out the VOD of our livestream.

Also part of this green initiative is the “Plant a Tree” Cosmetic DLC. The proceeds from this Cosmetic DLC will go to Ecologi – you can find more info here at the end of the linked DevBlog.

Game Update 13 & CDLC06 

On December 14th we will also release our latest Cosmetic DLC, “Vibrant Cities Pack”. Want to know more about it? Check this dedicated DevBlog for all the info you need. 

What about GU13 you might ask. This Game Update will contain as per usual some bug fixes and improvements based on Community feedback. Keep an eye on the Anno Union for the Release Notes, which will be published by the end of the week. 

Ubi35 and Anno 1404 Giveaway

Earlier in November Ubisoft started their celebration for their 35th anniversary, with various giveaways and contests. As part of this celebration, you can now redeem a copy of Anno 1404 History Edition for free, until December 14th! Click here to get your copy – and tell your friends!

2M players

We’re not done with celebrations: We are proud to announce that there are now more than 2 million Anno 1800 players around the world! To celebrate this very special occasion, we will release two resplendent ship skins, one for the Ship of the Line and one for the Battle Cruiser. Both ship skins will be released on December 14th, with GU13.

Here is an overview of some your achievements – thank you for your constant and amazing support, Annoholics!

Season 4 Announcement

Last but not least, the moment we were all waiting for. Yesterday we announced that Season 4 is coming to Anno 1800 in 2022! The new Season will consist of three new DLCs and focus on the New World. At the moment there are only a few things we can share with you, and you can find everything in this blog.

This is all for today’s Union Update. We hope you are as excited as we are for the year ahead of us. Today, more than any other day, happy city-building!

Union Update: Cosmetic DLC, Green Game Jam and Anno 1602 in Minecraft

Hello Anno Community,

We are getting closer and closer to the end of the year – only 5 days until December, how is that possible? As Annoholics, there is no better way to get ourselves prepared for the end of 2021 than looking at our end of the year plans. It is time to dive into this Union Update to find out more!

GU 13, Green Game Jam & CDLC Vibrant Cities Pack

Save the date, Annoholics: on December 14th, Game Update 13 will be released! This free update will include several more quality of life improvements and bug fixes. You might be wondering: is that all there is? And the answer is, of course, no. Game Update 13 will also include a new game mode and there is our brand new Cosmetic DLC, Vibrant Cities Pack, releasing alongside it.

Vibrant Cities Pack is the second Skins Pack released for Anno 1800, and the third and last Cosmetic DLC for this year. The theme for this CDLC was chosen by the Anno Community during our Community Vote, together with the Pedestrian Zone Pack that was released back in September. Would you like to know more about the upcoming Cosmetic DLC? Fear not, Annoholics! Next week we will have a full DevBlog dedicated to it. Visit the Anno Union on December 2nd for a full overview!

Last, as you might already know, back in June we announced our participation in the Green Game Jam, and our “sustainable cities” concept ended up winning the UNEP Choice Award! If you would like to know more about this new mode, then do not miss our Green Game Jam Overview that we will share here on the Anno Union on December 6th.

And, of course, keep an eye on our Twitter and Facebook channels if you do not want to miss some juicy teasers of the upcoming content!

End of the Year Livestream

Another date to add to your calendars: on December 6th we will be live on Twitch! This time to present you the Green Game Jam mode, the Cosmetic DLC Vibrant Cities Pack, and much more! Tune in if you do not want to miss our news and a chance to hang out with the Anno Team.

Community Spotlight

Finally, our favourite part of every Union Update – the Community Spotlight!

Our first pick is this glorious Megabuild Timelapse video by HappySheep242 shared on YouTube. Minecraft ft. Anno 1602? We do not need to add anything else, go check it out!

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Another video, but this one is a great guide created by Itroo Twitch. It is a three-part guide that focuses on the Stores you get access to with The High Life DLC. We are sure many of you will find this super helpful!

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SouthRefrigerator553 shared this amazing collection of screenshots dedicated to New York City – we are blown away by the beauty and accuracy of this creation. Bravo!

Finally, here is a celebratory post for vonWistalia who, after ten years, finally beat all maps with 3 stars on Anno 1701 on Nintendo DS. Congrats!

That is all for today’s Union Update. We hope you are excited as we are for our End of the Year plans. If you have any question, do not hesitate to ask them in the comments below.

Union Update: Ubi35 and this week’s DevBlog

Hey Anno Community, 

Let us share a few news in this week’s Union Update! 

 

Join the Ubi35 celebrations! 

Ubisoft is turning 35 this year! To celebrate the occasion, you can expect events, gifts and other celebrations for many of its brands. 

Keep an eye on the Ubisoft Store for sales on Anno 1800 and its DLC as well as the History Editions – and participate in the contest to win 1000€ worth in Ubisoft Wallet credit. 

You can also expect Free Weekends and giveaways for many Ubisoft titles over the following weeks. 

To find out more, head to the Ubi35 website! 

 

We’re additionally having our own anniversaries, with Anno 1701 and Ann 1503 celebrating last week. And with Anno 2205 and Anno 2070 we still have two futuristic candidates coming up!

Anno 1701 Ship Skin

And as part of those celebrations, we released an Anno 1701 themed skin for the Ship of the Line for Anno 1800 last Tuesday to celebrate the game’s 15th annoversary! Have a look at it below:

We have received some reports of the skin not unlocking for all players and are currently looking into this problem. Stay tuned for updates on this topic.

DevBlog: The Anno Engine

We have a special DevBlog this week where we’ll dive into the technical foundation of the game with two of our programmers: What is a game engine? Will the next Anno be a racing game? And how do we update our engine?

Stay tuned for Thursday!

Anno 2205 compatibility update

Finally, we want to let you know that on Thursday, November 4th, we will release a minor update for the Ubisoft+ version of Anno 2205 to provide compatibility with the latest Intel CPUs.
Just to prevent any confusion when you notice the download 😉

Let’s not forget, that Wednesday also marks the 6th annoversary of this futuristic Anno!

Union Update: Anno 1701 and a first small teaser

Anno 1701 Annoversary 

On Tuesday we celebrated a special anniversary for our studio: 15 years ago we released our very first Anno game: Anno 1701. 

With the previous two games developed by Austrian developer MAX Design, the opportunity to work on an existing series was an exciting one. Anno 1701 also marked the first 3D entry of the series and many probably remember it for its campaign (The Sunken Dragon) and the marketplace which portrayed not only the progress of your city, but also its mood. 

While we changed our studio’s name since 2006 from Related Designs to Ubisoft Blue Byte and now Ubisoft Mainz, we’re still happily developing Anno games. 

 

As a little surprise to celebrate the occasion, we released an Anno 1701 themed skin for your Ship of the Line in Anno 1800. It’s available for everyone, just select one of these ships and click the customize button. 

More Annoversary News 

Unfortunately, however, we have to cancel the Anno 1701 live stream planned for tomorrow (Friday). The streams for Anno 2205 (November 5th) and Anno 2070 (November 19th) are still happening as planned, and we will inform you of the precise times closer to these dates. 

 

Anno 1701 is not the only game celebrating its annoversary this week, however: On Sunday, Anno 1503 turns 19! It was the second game in the Anno series and probably famous for its hard initial difficulty and the use of individual market stalls to sell various products to your citizens. It also introduced different biomes on its map and added a large number of different scenarios for all kinds of playstyles. 

 

What was your first entry to the Anno series? 

“Vibrant Cities Pack” Teaser 

Following a “quest” from Reddit user Rooonaldooo99 we released a first small teaser for Cosmetic DLC #6 on Twitter earlier today. 

Of course we also want to share it here: 

You can expect more details on the Cosmetic DLC as well as our remaining content for this year in late November.

Union Update – Annoversary Weeks, Mainzframe & Community Spotlight

Hello Anno Community, 

This week we would like to give you some *juicy* teasers of what is going to happen in the next few weeks. What are we talking about? Annoversary Weeks, of course! Let’s see what we have planned to celebrate in the next few weeks. 

Annoversary Weeks 

Exciting times, Annoholics! We are about to enter a period that marks different anniversaries… Annoversaries, as we call them! Four of our beloved Anno titles were released between October and November in the past years. Let’s go through them all with order. 

19 years ago, on 31 October 2002, Anno 1503 was released. Developed by MAX Design and published by Sunflower Interactive, it is the second title of the Anno franchise and a direct sequel to Anno 1602. 

Four years after Anno 1503, another title was released: Anno 1701. The 26 October marks the 15th Annoversary of this gem. It was developed by Related Designs, that – spoiler alert – is now known as Ubisoft Mainz. This makes Anno 1701 the first Anno title developed by us.

Now, let’s jump a bit further into the future (in every way). Anno 2070 was released on 17 November 2011, exactly 10 years ago.  

Finally, the youngest among these four titles, is Anno 2205, which was released 6 years ago, on 3 November 2015. 

Now that the trip down memory lane is over, you might be thinking: How are we going to celebrate? First, we will have a “birthday blog” for Anno 1701 here on the Anno Union. Second, for these occasions we will have not one, but three Anno streams! The first one will take place on 29 October and we will be playing 1701. Then we will go live on 5 November with some Anno 2205 and finally, on 19 November, we will play Anno 2070. We cannot wait to hang out with you on Twitch to celebrate all together! 

Last but not least, we prepared a little surprise for you. More info coming soon! 

DevBlogs: The Role of QA & From Bug Report to Game Update 

In case you missed it, we published two DevBlogs dedicated to work of the QA teams. The first DevBlog focuses on the role of QA: which roles do each team fulfill? Is there a difference between the work before and after the game release? The second DevBlog gives some insights into which steps are taken from finding an issue to a fix being released.  

Mainzframe 

A new episode of Mainzframe went live last Friday, this time with Marcel, Brand Manager, and Oliver, Community Developer, sharing some insights about working on Anno. 

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You can also check the previous episode with two of our UI Designers, Farah and Jaq. 

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Community Spotlight 

Our first pick is this screenshot shared by Goldene_Gans on Reddit. Look at those Skyscrapers! The spotlights create an amazing effect on them and the rest of the city. 

NobleX35 shared this picture on our Discord serverexcellent job on the palace layout! Everything seems in perfect harmony 

Finally, look at this pixel art works created by Australis: we love every single pixel of it! It makes us feel very nostalgic.  

That is all for today’s Union Update. If you have any questions, do not hesitate to write a comment below or reach out to us on Twitter, Facebook or our official Forums. 

Union Update: Bug Process DevBlog & Community Spotlight

Hey Anno Community!

Our latest Cosmetic DLC, the “Pedestrian Zone Pack” was released a little bit over a week ago, and since then we have seen so many beautiful screenshots you shared with us and the rest of the Community. We hope the reworking of your cities wasn’t too hard, but we can definitely say that the results are amazing!  

Without further ado, let’s dive into this Union Update. 

Jumping trains and other feedback

In the wake of the Cosmetic DLC release, we have received reports that whenever a train or any type of feedback unit gets close to a Pedestrian Bridge, the units will then “jump” instead of moving below the bridge. We would like to thank you for all the reports regarding this bug and we can confirm that our teams are investigating the issue.

You also provided feedback on some elements of the “Pedestrian Zone Pack” which we will have another look at regarding their technical feasibility (e.g. allowing road-bridges longer than two tiles over the canals), since everything involving the road logic always comes with a bunch of technical challenges.

As soon as we have news regarding any of these topics, you will read them here on the Anno Union.

DevBlog: From Bug Report to Game Update 


Next week we will dive again into the world of QA with a new DevBlog, this time focused on the interesting and rather intricate topic that is the bug fixing process: From your bug report to us releasing a new Game Update.  

Issue prioritization? Golden Ticket phase? If you are curious to know more about our internal processes, then don’t forget to visit the Anno Union next Thursday!

Community Spotlight

As pointed out at the beginning of this Update: There are so many fantastic screenshots! Time to share some of them here in this week’s Community Spotlight.

Our first pick is this screenshot taken by Mithaladriel: here we can see this lovely residential district crossed by canals. We recommend checking the whole thread on Reddit, we know you’ll love it as much as we do!

“I could spend all day making little marketplaces” said Takarazuka on Discord. We share the same feeling! This marketplace looks so lively and colourful.

@MrTNT1970 used the new canal system in a very peculiar way and… YES, we approve it and love it!

LeGeektateur shared a new series of screenshots on our official forums, but this picture in particular caught our eyes. What a beautiful pedestrian zone and such a wonderful view!

Finally, our last shout-out goes to DerBaronTV for creating and sharing his “Anno Bible”. The whole team has been blown away by the work done on this, bravo! We think this will be a great resource for the Community – we definitely had to share it on the Anno Union. You can find the Anno 1800 Bible here.

It’s all for today – we hope you enjoyed this Union Update! If you have any question, do not hesitate to ask them in the comments or ping us on our social channels on Twitter and Facebook.

Union Update: Pedestrian Zone Pack & Game Update 12.1

Annoholics, today we released the “Pedestrian Zone Pack” Cosmetic DLC! 

In addition to canals for both your cities as well as your industrial areas, the DLC is also adding several pedestrian-focused ornaments like an underpass, public toilets, a pavilion and new groundplanes.  

We went into detail on all ornaments and the development of the canal system in last week’s DevBlog, click here to check it out or quickly recap the content while waiting for the download to finish. 

We can’t wait to see your transformed cities! 

Game Update 12.1 

Together with the “Pedestrian Zone Pack” we’re releasing Game Update 12.1 and address several issues you have been reporting to us. If you haven’t done so already, check out the full Release Notes. 

 

Since we noticed some questions regarding some points of the Release Notes and some issues which did not make it into this Game Update, we also want to use this opportunity to address your questions: 

Starting with some bad news, but it’s something we have seen multiple comments about recently: We have investigated the issue with Anno 1800’s achievements having been unlocked for some players at the beginning of September during the technical issues with Ubisoft Connect. Unfortunately, this issue cannot be fixed retroactively, and we are not able to reset your achievement progress. 

 

A point from the Release Notes that has been discussed and asked about since yesterday is the tree planting feature: As stated in the Release Notes, trees can now not be placed next to roads and buildings anymore (i.e., the places where they would disappear from after loading). 

The reason for this is, that the game automatically removes trees etc. close to buildings to make sure they’re not “growing” into the building model itself. You can already see that when you place a building or a road somewhere: Vegetation nearby is automatically removed. Upon loading, the game does this check again and removes vegetation that is too close to a building. So, to avoid that you can place trees in these spots which would lead to them disappearing after loading, these spots are now blocked automatically. 

We are investigating options to add more ornamental trees in a future update. 

 

Further Issues

Furthermore, we’re still investigating more issues you have reported to us, for example, the one regarding rewards from Anarchist defector quests, which does not seem to be solved for all affected savegames, and that for some players the Orchards are not unlocked even when reaching the requirements.

We have also received reports about more quest issues which some players are facing, some related to resident quests and others like for example the Skyline Tower construction being stuck during the “barbecue event” (as a workaround, demolishing the tower and rebuilding it will allow you to finish it, albeit without the related questline). 

 

As usual, we will keep you updated on future Game Updates. 

Until then, we hope you continue to enjoy Anno 1800 and have a lot of fun with the newest Cosmetic DLC!

Union Update – Game Update 12 Issues & Community Spotlight

Hey Anno Community, 

Our latest DLC, “The High Life” was released over a week ago, time to take a look at the recent events and the cities you have built since! 

Issues following Game Update 12

First of all, though, let’s talk about the issues several of you encountered following Game Update 12.

While we deployed a quick fix for the problems with Ubisoft+ and the Free Weekend last week, the issue with the Game Update some of you are facing (an “update loop” which downgrades the version to 11 again) unfortunately was a trickier situation, not only affecting Anno 1800 but also other Ubisoft titles. The Ubisoft Connect team deployed a fix this morning and the problem should now be solved.

Let us know if you’re still facing these issues.

Please be aware that this coincided with some general Ubisoft Connect issues starting yesterday which might have impacted you, resulting in an “incompatible savegame” warning mid-game (can usually be resolved by restarting Ubisoft Connect), issues in multiplayer and with the cloud sync feature.
These should now also be solved.

 

You have also reported several new bugs to us, be it regarding campaign quests, the anarchist defectors or trade routes and we’re also looking into those.

As usual, as soon as we have news regarding the next Game Update, we will share it here on the Anno Union as well as our other channels.

We apologize for the inconveniences caused.

Community Spotlight

Over the last week, many of you also shared plenty of awesome screenshots from your transformed cities and discussed the new features and mechanics. We had a hard time deciding which ones to include in this week’s Community Spotlight.

The first one is this wide panorama shot by imnekosama, showing the new skyline of their city including several of the new hot-air balloons.

In contrast to that, Eremon485‘s screenshot shows a market place in the city, surrounded by Shopping Arcades as well as plenty of Skyscrapers.

Lucasmello777 clearly got inspired by the Central Park in New York when creating this new district on Crown Falls.

Of course, “The High Life” came with several new ornaments – including the Spotlights which create especially majestic scenes at night, as Mithaldriel demonstrates.

On Discord, Paul showed off how the Skyscrapers can serve as a nice backdrop for the Palace.

We conclude with this Screenshot by AnnoEffect, a city divided into districts and the wealthy Investors in the back clearly enjoying a great panorama over the island as well as the nearby mountains.

Union Update – It’s “The High Life” Release Day!

Today is the day! From this moment on you can download “The High Life”, Season 3s last DLC!

Change your Skyline forever by constructing Anno 1800’s first Skyscrapers and fulfill your citizens’ new needs with additional products and buildings.

As a new monument, we introduce the massive Skyline Tower – and also let you send your people up into the sky with hot-air balloons.

 

If you haven’t checked out our previous DevBlogs yet, have a look at the one giving more details into the development of the Skyscrapers themselves and the second one providing a broader overview of all the DLC’s features.

While waiting for the download to finish, you can also check out our gamescom livestream from last week.

Together with the DLC we’re also releasing Game Update 12 – have a look at the full Release Notes for all changes, fixes and improvements.

Twitch Drops

Should the download take longer you can also watch a list of selected streamers playing “The High Life” and earn two new ornaments while doing so. Have a look at this blog for more details and a full list of all participants.

Free Weekend

Do you know someone who hasn’t been turned into an Annoholic yet? Well, we have a great solution: From tomorrow until Monday, Anno 1800 (including all Game Updates but without any DLC) is completely free to play!

This version is also compatible with all existing versions in multiplayer, meaning you can not only lure your friends into playing Anno 1800 but also show the ropes in coop.

You can find the exact times on the map below:

The Anno franchise is also on sale till September 16th, the ideal opportunity to get the few DLC you might be lacking: https://store.ubi.com/anno-franchise

But now… get ready for “The High Life”!