Union Update: New World Rising Teasers and Livestream

Hey Anno Community,

Is it really this close to the end of the year already?

Well, then it’s time we start telling you more about “New World Rising” soon. Very soon, in fact, since we’re already starting next Tuesday: On November 15th, we will once again hold a live stream, showing off the contents of DLC 12. You can expect a first look at the new population tier, new production chains, the expansion of the New World and Anno 1800’s fourth scenario.

Tune in next Tuesday at 5PM UTC+1 on Twitch and join us in the chat!

To get you in the right mood, if you aren’t following our social channels, we have two small teasers already for you to give you a glimpse at what you can expect in the livestream and with DLC 12. Have a look!

Community Spotlight

We have a slightly different Community Spotlight today, since we’ll again highlight a few recent mods that took our liking. Before that we want to highlight Tour-Petronas’ screenshot of their city center (that also decorates the header of today’s blog) which they described with the words “I would genuinely love to be there”. Beautiful atmosphere!

Anno 1800 Mod Manager

If you are looking to use any of the mods below, don’t forget to check out the Anno 1800 Mod Manager – a mod manager, game launcher, and news hub for Anno 1800 created by LemonDrop1228. You can find all the information about the Anno mod manager here, so be sure to check it out! And thank you LemonDrop1228 for creating this tool!

Halloween Decorations Pack

Let’s start with the very recently released Halloween Pack by Mrkoekie and Taludas that adds several spooky ornaments for your cities – from Halloween-themed trees to a significantly spookier church, we’re sure this would (pumpkin-)spice up your autumn.

Palace Expansion & National Civic Hall

For the ones among you who love building grand: jje1000 both has a mod for you that expands your options when it comes to building a massive palace construct, there’s also a separate mod adding the National Civic Hall, a new building just for your investors.

Specialist and Items Pack

The last one is the “Perfect Specialist and Items Pack” by Hier0nimus. And we totally didn’t include it here only because a certain Pirtylo, Cecce and Thorlof were added as new items…

Disclaimer: Like last time, we want to clarify that, while we love seeing such an active modding scene, we do not officially support mods for Anno 1800.

That means that using/installing any of the mods listed above happens at your own risk. If you encounter bugs or other technical issues while using mods, we will not be able to offer official technical support for these modded savegames and recommend getting in touch with the mod creators.

Union Update – Old Town Pack Teaser & Console Edition Technical Test

Hey Anno Community,

Time for another Union Update to update you on current events. Also, we want to use this opportunity to point out that in the coming weeks a total of four Anno games are celebrating their anniversaries – Anno 1503, for example, will be 20 years old very soon!

Cosmetic DLC 09 – Old Town Pack

Talking about older Anno titles: We have seen some questions about the winner of this year’s community vote: The Old Town Pack! No worries, our team has been hard at work bringing some medieval flair to your cities. We have a first small teaser for you today and will have more news and impressions in a few weeks. Do you recognise this fountain?

Technical Test – A new way to play Anno 1800

We also have something completely different, however, and something we’re very excited about: An announcement!

Part of our team has been working hard on bringing the base game experience of Anno 1800 to Xbox Series X|S and PlayStation 5! And we would love to get your help for a Technical Test in November.

Sign up for the Technical Test by following this link. To participate in the Technical Test, you will need to own either an Xbox Series X|S or a PlayStation 5. And you will need to sign an NDA (non-disclosure agreement) before being accepted.

You probably have more questions, but we will have to ask you for a little bit more patience: We will have more information on the Anno 1800 Console Edition in early 2023.

 

*Please note that the test took place in November. You can find all info on the console version here

Community Spotlight

To complete this Union Update, we have a Community Spotlight for you with some of our favourite pictures of the last weeks:

Our first pick of the day is this panoramic shot by Velaurius on Reddit. “Sometimes it just takes your breath away” – well, this screenshot definitely left us breathless! The he full moon and the dim light reflecting on the calm see make the picture just perfect.

From full moon to Solar Eclipse in this shot by AnnoEffect shared on the Annoverse Discord! And look at that amazing city, perfectly balanced with ornaments and nature.  

Gustav156 clearly does not like pirates, as you can see from this screenshot shared on the Annoverse Discord. And those sea mines! Who do you think won this battle? We think the answer is fairly obvious. 

Aestris is quite famous on the Annoverse Discord for his Anno screenshots and his puns, too. This time he at least said sorry for his Enbesan screenshot: “I apologize if this picture is irrelephant”. Thank you, Aestris! 😀

Let’s close this Community Spotlight with a collection of screenshots by TravellerFvantom on Reddit. Out of the five pictures, we picked a closeup of the marketplace as it captures the perfect atmosphere of a small town at sunset: quiet and lively at the same time. 

Development of Anno 1800 Console Edition is supported by the German Federal Ministry of Economic Affairs and Climate Action within the framework of computer games funding.

Union Update – Community Challenge and GU 15.1

Hello Anno Community.

With the release of “Empire of the Skies” we kicked off the second Community Challenge of Season 4. Today, after two intense weeks of building airships, we are finally at the end of the challenge! Without further ado, let’s see how you did this time.

Community Challenge results

In the past two weeks, you have kept your hangars quite busy building Airships, while protecting your harbours behind those Flamethrower Monitors and new towers! However, this time around you have not quite reached the goal we had set for the main Community Challenge, “The Sky is the Limit”. As of today, you have built 227.493 Airships. For the second challenge, “Fire on the Water” you have built 180.540 of the new Towers and 23.396 Flamethrower Monitors. Even though you did not reach the set number of Airships for the main Challenge, we think that you all achieved an impressive result, as a community. So, we still want to celebrate your collective effort with the rewards we promised two weeks ago: A brand new artwork themed around “Empire of the Skies” as in-game billboard ornament and as wallpaper.

You can download the new wallpaper here, while the billboard ornament will be added to the game with the next update, GU15.1.

Game Update 15.1

Speaking of game updates, GU15.1 will be released in about two weeks. This patch will provide fixes for different issues that you have been meticulously reporting following GU15, such as the trade route menu not showing the preview of routes on map while hovering over them, the Local Department effects duplication, as well as the missing Season 4 Pass Bundle ornaments. We will share the full patch notes in the coming days, closer to the release of GU15.1 – so keep an eye on our social channels and the Anno Union.

You can also always stay updated on currently known issues via our dedicated Trello Board.

Thank you for all of your reports and feedback since the release of the latest update.

Union Update – Empire of the Skies feedback & Community Spotlight

Hey Anno Community,

Empire of the Skies released just a little over a week ago and we’ve seen plenty of discussions and feedback as well as great livestreams, videos and many screenshots.

Thank you for your feedback and help with our investigations. We’re currently working on some changes to make the mail system feel smoother, specifically when it comes to the Airship Platform and the loading/unloading.

We’re also working on fixes for the issues with AI expansion, the trade route preview and the missing Season 4 Pass ornaments as well as other bugs you forwarded to us.

Make sure to keep an eye on our Trello board for updates on reported issues as well as cases, where we would need some additional information from you for our investigation.

We’re planning a patch for October and will have an update and more precise date soon.

Community Challenge

It’s time for an update on the current Community Challenge! As mentioned in last week’s Union Update, this time we have two challenges – “The Sky is the Limit” and “Fire on the Water”. For the first one, you have already built over 140.000 airships, wow! For the second, instead, you have already built over 105.000 Flamethrower Towers and over 15.000 Flamethrower Monitors. Remember, you still have one week (until October 6th) to win the Community challenge, so keep on building!

Community Spotlight

Today’s Community Spotlight is dedicated to “Empire of the Skies”, of course. So, let’s start with a couple of guides that will help you kick start your adventure with the new content!

Nivarias created a handy guide and overview of all the content available with “Empire of the Skies”, covering all features and mechanics: from the new production chains to the addition of the lifestyle needs and the various types of airships.

 

YouTube

YouTube has been deactivated. Do you accept the use of cookies to display and allow you to watch the video content?
Set Cookies

I acceppt Cookies

If you’re struggling with the “Clash of Couriers” Scenario and that gold medal, then StratGamer has the right guide for you – follow each step and become the true champion of the Grand Postal Derby with Paloma Valente!

YouTube

YouTube has been deactivated. Do you accept the use of cookies to display and allow you to watch the video content?
Set Cookies

I acceppt Cookies

We have also seen some beautiful shots of the airports you have built for your Anno cities. Particularly, we think that Aestris did an amazing job in incorporating and placing the airport in this New World island, surrounded by lush green farms and palm trees.

AnnoEffect took this close-up screenshot of an airship landing – it looks majestic! The airport seems quite busy, who knows where all this people are planning to go…

Last but not least, we close this Community Spotlight with one of our favourite artists – Dulcamarra! Her fanart always brings a smile to everyone’s face in the Anno Team. Plus, look how happy Anno residents look with their mail! We cannot say the same about Eli, though…

This is all for today’s Union Update – we hope you enjoyed it! As usual, if you have any questions feel free to comment below or reach out to us on our social channels.

Happy city-building!

Union Update – It’s “Empire of the Skies” Release Day!

Hello Anno Community,

While summer comes to an end, a brand-new adventure begins in the Anno world: “Empire of the Skies” is now available!

YouTube

YouTube has been deactivated. Do you accept the use of cookies to display and allow you to watch the video content?
Set Cookies

I acceppt Cookies

Game Update 15 & “Empire of the Skies”

Game Update 15 can now be downloaded! The “Empire of the Skies” DLC is now available on Ubisoft Connect and Epic, and will be available on Steam starting 7PM UTC+2 today. In the past weeks we have spoken a lot about the new content, so if you need some guides before diving into it, feel free to check our DevBlogs on the new Airships, all the new game features and content added with DLC11, and the “Clash of Couriers” Scenario!

Game Update 15 also features a long list of bugfixes, quality of life improvements and some balancing changes – you can read the full Release Notes here.

We want to make you aware of one Known Issue, however:

The Local Departments will unequip their departments and policy upon loading a savegame while their effect stays active. As you might imagine, this is going to be fixed, so we recommend not using and relying on said exploit to avoid any issues later down the line.

We will keep you updated on our planned patch.

Twitch Drops

Just like every DLC release in the past, “Empire of the Skies” comes with its own set of Twitch Drops: a banner and a mural, to show off the amazing Key Art of “Empire of the Skies” directly in your Anno cities. The Twitch Drops event will run until September 29th, so you have still got some time to watch your favourite Anno streamers and get yourself some fancy new ornaments. For more information check out our dedicated article.

A new Community Challenge

A new DLC also means a new Community Challenge for you, Annoholics! Last time you passed the Challenge with flying colours and built over 145000 Fertiliser Modules. WOW! Well, this time there are actually *two* Community Challenges – the main Challenge related to DLC11 and a side challenge. For “The Sky is the Limit”, you are required to build 500.000 Airships – combined amongst all players across the world, of course! “Fire on the Water” instead involves ships and harbour defences: you will need to build collectively 250.000 of the new Flamethrower Monitors and Flamethrower Towers.

Completing the main Challenge will lead to the reward, a new billboard ornament featuring a brand-new artwork related to the DLC. And, of course, we’ll also give you said artwork as a download to be used as a wallpaper. Rewards will be added with a future Game Update. Good luck on the Challenge, Anno Community!

This brings us to the end of this Union Update. We hope you enjoy “Empire of the Skies” and the “Clash of Couriers” Scenario! We cannot wait to see the transformation of your cities with all the new content – and the transformation of the sky, with all the new airships. So, feel free to share screenshots and videos with us!

Union Update – Ubisoft Forward & other news

Hey Anno Community,

As we are getting closer to the release of “Empire of the Skies” and after an interesting weekend with Ubisoft Forward, we thought it was time for a quick recap on our news and more.

Ubisoft Forward

Last Saturday, you might have noticed two friendly faces during the Ubisoft Forward Pre-Show: Oliver, our ComDev, together with Lisa, our Junior International Product Manager, presented a teaser for “New World Rising”. In case you missed it, you can watch our segment right here!

What do you think is hiding under that veil? Let us know in the comments below!

A recap on everything “Empire of the Skies”

In the past few weeks, we’ve published three different DevBlogs dedicated to DLC11, to give you all the information you need to start your sky-bound adventures on September 20th.

The first DevBlog is entirely dedicated to Airships: from our concept art to 3D models and the different types of Airship you can build.

The second DevBlog, instead, is dedicated to “Empire of the Skies” as a whole: new production chains, airship platforms and modules, drop goods and mails.

Last but not least, a DevBlog dedicated to the second Scenario of Season 4, “Clash of Couriers”: learn all about the goals and challenges of this new scenario and help Paloma Valente win the Grand Postal Derby!

Release Notes & Early Access phase

Game Update 15 will be released next Tuesday, September 20th. It will add support for DLC11, together with bug fixes, balancing and general improvements. Furthermore, some new features and content will be added, such as new Items (tied to different DLCs), new Harbour weapons, and the brand-new Lifestyle Needs we mentioned in our DevBlogs and DevStream. The full Release Notes will be published next Thursday, so keep an eye on the Anno Union!

On Friday, the Early Access phase for DLC 11 will start, together with a Twitch Drops event. Read here for all info.

Anno 2070

Since Update 3.0, we have seen some reports of owned DLCs being missing for some players. We are aware of the issue, and we are currently investigating it. Thank you for your patience.

Union Update – This was gamescom 2022

Hey Anno Community,

In the midst of a new DevBlog about “Empire of the Skies” and the good news about Anno 2070, we want to share a look at our presence at gamescom last week.

From Thursday till Saturday, we not only presented our upcoming DLC to to our fans there (shout-out to everyone who visited us at the Community Lounge!) but also offered you an opportunity to directly ask us questions. We also brought some questions of our own, however, since we couldn’t pass up the opportunity to ask our community about their preferences on military usage and multiplayer as well as their feedback on Anno 1800’s scenarios.

Here are some impressions from our time at gamescom this year:

Community Questions

Our audience asked us a variety of questions after each of our presentations and we wanted to include some of them – with their answers, of course – here, since we think they’re also interesting for the rest of our community.

  • How do airship vs ship battles work?

The armed airships can only attack other airships. But they can attack regular ships via drop actions: bombs and sea mines both damage regular ships (if you aim well). Normal ships can’t attack airships with the exception of the new Flak Monitor.

  • Can airships escort each other? Can ships and airships escort each other?

Airships can escort each other, like normal ships. Ships and airships, however, cannot use the escort function on each other. You can of course group them and send them on their way together, of course.

  • Does the AI use the drop actions? How?

They do, their usage depends on the AI’s character. Some might prefer propaganda, while others happily use bombs as part of their strategy.

  • What is the maximum number of skyscraper inhabitants with the new lifestyle needs?

A level 5 skyscraper can house 730 investors, with full panorama effect and all needs and lifestyle needs fulfilled. Items are not part of this calculation.

  • Do consumption affecting items affect lifestyle needs?

We did not add any new items specifically targeting the lifestyle needs and existing effects were not adjusted to also target lifestyle needs.

  • When will “Empire of the Skies” release?

The new DLC as well as Game Update 15 will release on September 20th

  • Are you planning to limit the research costs or add a way to further speed up research in the institute?

No, currently it’s not planned to adjust anything related to the research system.

  • Will we ever see land units?

There’s no land combat planned for Anno 1800, as discussed a few years ago already before release. This does not mean land units are ruled out for all eternity for the Anno brand, however.

  • Will there be a Season 5 or more content for Anno 1800? What about a new Anno game?

Our team is focused on developing the upcoming DLCs of Season 4 and the next Cosmetic DLC for Anno 1800.

As in the previous few years, we plan to give more updates regarding our plans end of this year or beginning of next year.

Anno Union Anniversary

Last but not least: The Anno Union recently celebrated its 5th anniversary! Established in 2017 and announced at gamescom of that year, the Anno Union has since been our central hub for all news on Anno, before and after release.

Back in 2017, we certainly did not expect to celebrate the Union’s 5th birthday in the middle of a Season 4 for Anno 1800!

We want to say thank you for your passion in sharing ideas, feedback and wishes, as well as letting us know when you weren’t so happy with how we were handling things. We’re extremely happy that we had decided to walk this route with all of you.

Events like our livestreams or the recent gamescom just confirm for us that this has indeed been the right approach for our team and our game.

Union Update – Anno 2070 is getting an update

Hey Anno Community,

It’s time for an update on Anno 2070, we know many of you have been waiting for news.

 

We have worked hard this summer to update the game, upgrade and replace various legacy online services and test if it all runs smoothly in the end. Thank you to the testers from our community who helped us find some newly introduced bugs.

 

We started with Anno 2070’s singleplayer (campaign, sandbox, missions) as well as special features (the Ark, world events, the voting system and achievements), then tackled the multiplayer (regular versus mode, coop mode and domination mode) and the migration of player progression (old savegames, existing Ark with its items).

Today, we are happy to announce that we’ll be able to release an update to Anno 2070, that will allow you to continue to play the game past September 1st and hopefully for many more years to come.

After installing said update, you will be able to do World Events and vote in the regular council elections as you used to. You will also keep your full progression and be able to continue your existing savegames including your Arks and their content.

For the multiplayer fans, be it in coop mode or PvP, you dive right back into the Domination Mode or simply a regular multiplayer match.

In fact, your experience should even be a bit smoother now than before: We ported the game to 64bit, which enables the game to address all your PC’s memory. Additionally, the new online services should make for a nicer matchmaking experience. And you can still use the in-game friendslist to set up matches.

Anno 2070 will enter maintenance mode on September 6th at 6 AM UTC+2. During this maintenance, we’re going to migrate all your progression to the new version. This maintenance could take up to 24h, meaning that from September 7th, 6 AM UTC+2, onward, you can dive into the updated version of Anno 2070.

Be assured, we will give you an update as soon as the maintenance is over.

 

Thank you for your support – and a special shout-out to the small crew that worked on the update over the last months!

Please note: Due to the changes done, we unfortunately can’t guarantee that old mods etc. are still working in this new version of Anno 2070.

Union Update – DevStream and gamescom

Hey Anno Community,

On Tuesday we revealed DLC 11 in our DevStream with Game Designer Dominik, International Product Manager Lisa and Community Developer Oliver. We dived into almost all aspects and features of “Empires of the Skies”: From the new mines and the various airship types over airship combat to finally the Airship platform and its modules.

Not to forget the post offices that are part of the mail system, as well as the drop actions, allowing you drop various goods over your own or other players’ islands: propaganda, water, sea mines, bombs and care packages.

And we also gave you a first look at the scenario, “Clash of Couriers”, that throws you into a Grand Postal Derby.

If you missed the live stream, you can now watch the VOD of the stream here.

Over the next weeks, you can expect DevBlogs with more insights on the individual aspects of “Empire of the Skies”.

Anno at gamescom

After two years of “online only”, the video games trade fair gamescom is back this year with a physical event in Cologne!

Amongst other Ubisoft games, we will also be at there at the Ubisoft Community Lounge with presentations and Q&A sessions on August 25th-27th. If you happen to be at gamescom, feel free to visit us, chat and ask your questions.

Please note that our panels will be held only in German! But we’re happy to chat with you in English, of course.

Due to regulations, seats in the Community Lounge are limited. You can book one either in advance or try to sign up directly on site. The following links lead you to the sign-up for the 3 days:

We’d be happy to meet some of you there 🙂

An update on the Green Game Jam & Ecologi

Hey Anno Community,

Today we have a great follow-up to the Green Game Jam topic: You might remember, last year we participated in the Green Game Jam (GGJ) organised by the UN.

The “Eden Burning” scenario we released for everyone in December 2021 was the result of it. It’s goal, aside from being a cool challenge for Anno fans, was to raise awareness for various environmental issues impacting forests world wide.

The scenario required you to construct a hydroelectric dam, to help the local population to become independent from oil. You also had to keep an eye on your eco balance, making sure soil, air and water quality was not reducing too far while investing into means to counteract the negative effects of your industry.

There was more than “only” the scenario, however, since we also released the “Plant A Tree” Cosmetic DLC at the same time. From each purchase, all net proceeds (that means after any fees or taxes are deducted) went to Ecologi, a social enterprise dedicated to the planting of trees.

The “Plant A Tree” CDLC was available until end of March of this year, and now with the administrative topics done, we can finally communicate on the results:

Thanks to your generous support,

Over 230,000 trees

were planted by Ecologi across several countries. Want to take a closer look? – You can keep track of the planted trees including their location on this website dedicated specifically to this project.

For us, those are some fantastic news. Exploring the subject was both fun and educational for us (and for you, too, we hope) and we’re happy to have such a great community that supported this project.

A big Thank You from the Anno Team!

Please note: The special Ceiba Tree ornament from the “Plant a Tree” CDLC will be added to Anno 1800 for free at the end of the year, as we communicated previously.