Union Update: Voting, Spotlight and QnA

Welcome to the fifth week since our announcement of Anno 1800 and the Anno Union. A lot has happened over the last couple of weeks and we got some great feedback regarding our last DevBlog. For that reason, today’s QnA part will tackle many of your questions regarding sessions.

But before we head over and answer your questions, it is time for our Union community update:

Our first voting will end next week!
Our first big Anno Union voting will end Monday next week. That means you have 7 days left to vote for your favorite Union NPC. After the vote has closed, we will call out the winner and use the chance to review our first vote.  But that marks only the beginning of the journey of our Anno Union character. As stated before, we will share important milestones on their development and even want to give you the chance to have further impact during some moments of the journey. Furthermore, you can look forward to a new voting, which will tackle an exciting new topic. However, we do not want to reveal too much at this point…

Videos, streams and language
We are happy that so many of you liked the idea about video and streaming content. But it also raised a few questions in our community, such as if there is a possibility for German subtitles or even whole episodes in German language. Anno has a strong tradition in Germany and with that, a strong German fan community. Even with that history, there are big communities of non-German fans out there and everyone should be able to join the Anno Union and to enjoy all our content. For us, the English language is the biggest common ground to reach out to as many people as possible. We need to allocate time wisely for streams and videos, as the development team will create the shows, where the development of Anno 1800 has still the highest priority. We would love to bring extra German episodes to our German fans, but that would mean that we have to spend way more time with streams, that we have to stretch our content or even exclude all non-German fans from specific topics.

Everyone should have the same chance to be a part of the Union, and nobody should feel excluded. We will provide German subtitles for our videos but that will not be possible for streams right now, as that would require too much work from our team. However, we will provide a summary of previous shows for the Union and there might be fans out there who would be willing to share a fan translation in their specific language with the Union? Some of you asked us if we could at least provide a transcript of the show. Well, that will not be possible, as we are not using scripts for our streams and podcast, because the last thing we want to do is to read out text from a prompter or piece of paper.

Community Spotlight

Anno fans are not only crazy active here on the Anno Union or in our Anno Ubisoft forum, but also in countless fan communities out there. As we are big fans of our Anno communities, we would like to give these projects a spot in the limelight in the future. Today, we would like to start with our Anno Union Fan-Discord channel: https://ubi.li/sp35t

You want to engage other Anno fans in live- hats to discuss Anno 1800 and the Anno Union? You should check out the Anno Union Community Discord and join the growing number of worldwide-connected Annholics!

Your ideas about our Streaming Room decoration
In our last community update, we asked you how we should decorate our streaming room. We loved some of your suggestions, especially the idea to put pictures of old Anno titles on our walls. We want to take that one-step further and use your own community creations for that! And here comes the call to action for the Anno Union: We want your most beautiful and creative screenshots from previous Anno titles. Go wild, impress with stunning panoramas or city landscapes and share them with us on our Anno Fan art forum section: Help us beautify our streaming room!
Please keep in mind that we need these Screenshots in a decent size (min. 1080p), as we will print out the best entries to use them as backdrops in our streaming room.

Community QnA : Your questions and our answers

MattMcCorman: The biggest isles in Anno 1404 had 2048*2048 tiles. Are the 1200*1220 in 2070 you mentioned only representative for an average size for an isle? Therefore, will the biggest Isle in 1800 be even bigger than 1600*1600?

Dirk: Maximum and minimum size for isles are different from the examples we used in our blog. We are not able to commit to a maximum size for isles in Anno 1800, as the final numbers are not decided yet. In our multi session blog, we compared the average isle size of the respective anno game to give you an idea about the relations in size of Anno games.

Khorinis2142: Will the campaign be embedded in the game like in 2205 or will it work like in 2070/1404, where the campaign is strictly separated and runs on different maps than the endless game?

Dirk: The campaign will be embed into the game if you do not deactivate it manually. However, the presentation and narration of the campaign will be stronger orientated to 1701 and 1404 than was the case with 2205.

Zimery: If a second session outside oft he main map oft he player is possible, will different climate zones like in 1503 take a role?

Dirk: That is in the realm of possibility but not necessarily required. We see many different options here and will share more details about that topic with you all in future.

BlueBarret77: Will AI settle in different regions of will they remain in your starting map?

Dirk: Ai will show the same construction habits and behavior as a player and as a result of that, might settle in different regions.

hike98: In addition, it is important for me that AI not settles in undiscovered sectors before I do, so that I am not ending up in a situation where AI takes all isles after I decided to go into a new session after 10 hours of play.

Dirk: The behavior of the AI depends, like in previous Anno titles, on the individual AI routine of a specific character. Different characters have a variety of different preferences and behaviors. With his actions during gameplay, the player has an impact on the AI’s difficulty. We will have AI which waits for the players and asks him before settling in other territories or isles while others might be fairly aggressive, taking new land as fast and much as possible.

LadyHonday: Will I be able to leave my main on it’s own when moving to a different session, without being afraid about my home burning to cinder, storms ravaging or the black death taking its toll on my citizen to find everything destroyed when I am coming back?
Sephko: The military is integrated in the main session again. Does that mean that military units can’t enter secondary sessions? Are that safe exclaves which follow other game mechanics?

Basti: Everyone knows that moment when you forget your Anno session for a while and the aftermath of cleaning everything up when you come back to your PC. We implemented specific game mechanics to ensure that sessions expand possibilities and making the game more complex, while on the other hand not causing too much stress for the players. It will not be the case that events destroy your whole settlement while you are abroad in a secondary session. It will also be possible to have military escalations in a different session. We will share information that is a bit more detailed on how these systems works in the future.

danielf2001: How will trading look like between different sessions? Will you utilize trade posts which you have to supply or will there be something else in addition?

Basti: You can send ships into a different session, and as soon as it will leave your zone, it will move over to the other session. You will be able to modify trade routes and we will give you additional tools, to drive trading of goods between the zones. Trading in general is a complex and important topic, so keep an eye on future DevBlogs.

Lord.Roke: Do you have plans how players can keep the overview between the different sessions?

Basti: That players being able to keep track on their sessions was an important topic for our Designers from the get go. A world map and further features will ensure that you all have a good overview on what is going on!

AnnoAndilein: Sad to see that no one answered my most burning question yet: How will the Interface/UI look? I NEED to know this. Will there be scaling options for the font size or will it even be possible to customize the whole interface to your liking? So please dear Basti, tell us something about the interface.

Basti: Our UI elements and functionality are not final and the UI gets usually finished at a pretty late point in development. That means that until the release of the game, we will change many things on our current interface and the Anno Union will be an important tool to test, evaluate and improve the functionality of our UI in playtests. However, the Interface sounds for me like a really great topic to ask the community some specific questions about.

Spike2412: The question is if it will be possible in Anno 1800 to get the highest citizen level in your starting world. It was not possible in Anno 2205.

Basti: As explained in our last DevBlog, we want to expand possibilities but not restrict players in their playstyle. You will be able to reach the highest tier without leaving your main map.

AnnOgamer94 /Ubisoft Anno 1800 Forum: I did not like 2205 concept to connect all isles (on preset places of all things). I had city on production on every isle and I had nearly no impact where to put my harbor. I hope that with 1800 I will have the option again to set the harbor where I want.

Basti: More options and freedom is important for us. And for that reason, you will be able to set your harbor way more freely, as it was the case in 2205.

MinneIceCube: You still haven’t answered a burning question that I have. are the maps randomly generated?

Basti: That’s really not acceptable- I was convinced that we talked about this already. Let me put my coffee mug aside to address your burning question immediately: Yes!

Union Update: Streaming and Community QnA

Another week, another update for the Anno Union. Some website improvements are still work in progress, and we will share more information about that when we are able to provide you detailed update notes.

This week’s DevBlog will continue to give you more insights about the development of Anno 1800 but this time, we will start to talk more about specific features of the game. As we also have a good amount of community questions to answer, let us dive right into this week’s big community update: Our new streaming room!

While we are currently putting everything together, we will soon be able to have our first test recording. We would like to give you an idea what we have in mind for future video and streaming content. We have various ideas for content, but especially at the beginning, will test out what might work best for the Anno Union:

Video Content – Live-Streams will not be our only focus, as we also want to bring you Anno Union update videos and – with the development insights from our DevBlog being well received – maybe get a few developers in front of the camera. Whether it is directly hosted videos or YouTube/Vimeo content, all videos will always be shared on the Anno Union to give you the chance to comment and discuss the content on our community hub. Video content allows us to be a bit more flexible and gives us more options to show you what is going on inside Ubisoft Blue Byte’s studio in Mainz. And while we are talking about video content, we will see that we can improve the video player on the Anno Union website.

Twitch Streams – Based on our ideas and plenty of comments on the Anno Union, we plan to utilize our streaming room for various formats. It seems that you would like to watch Let’s Play streams with Anno veteran developers? We got you covered: While Anno 1800 will be the focus of the shows, we will play classic Anno titles in special episodes and for anniversaries of older Anno games. Furthermore, we plan to let you have a look how our developers work with Live demonstrations and interviews as well as sharing the impressions of the current state of the game. Finally yet importantly, we plan to do a developer Podcast (or “AnnoCast”, if you will) where we talk about Anno 1800, the Anno Union and invite you Annoholics to discuss with us in a relaxed atmosphere. To allow you to participate, we will run the show as a live broadcast on Twitch.

Schedule, “Video on Demand” and language – We plan to do frequent media content but will not be able to commit to a schedule right now, as the people involved to make that all possible are all devs and busy working on the game. We want to test the waters, see how it goes and then gather your feedback. While we will not be able to share a streaming schedule, we will announce every show a few days in advance to give everyone a chance to participate. If you will not be able to watch the broadcast, you will be able to watch the stream as a video on demand on our channel. We want to reach as many Anno fans out there as possible; for that reason, all videos and streaming formats will be in English only.

As our walls are a bit empty right now, let us know if you have any cool ideas for decoration or know some community fan art to get some color on our walls!

Community QnA

Dadisony
Really cool look at your daily work. I cannot wait to read more about the production lines. The second videoclip looks great. I hope that you will be able to zoom really close in the final game, so that we can try and enjoy this new technology.

Basti: To make the world of Anno 1800 lively, charming and pretty is a matter of honor for us. The game is most immersive and beautiful when all visual features come together, so rest assured: you will be able participate in the lives of your Anno citizen as close as possible, in all its beauty and wonder.

Droggelcreeper
I have a hard time to imagine how exactly you have planned the whole game flow after the conception phase. Is it so that every production line is already set in stone or is it more like a  rough concept where you want to end up? If everything is planned out already, I am a bit afraid that there is not much room for you to take community feedback into account.

Basti: In our latest Devblog, we explained how we will gather feedback in order to let it benefit our development process. We have a set plan for all major game content and features, but changes to our development roadmap based playtests and balancing are the reality of game development. That means that most production lines are set but we reserve the right to perform smaller or even major changes based on community feedback. Right now, our community blog has a big focus on answering general community questions but we will be able to get more into detail on how your feedback affected development at a later stage.

RedEyeRagnarok
Your decision to involve the community is something I support but I hope that you will also have the strength to say not to suggestions, no matter how vocal the community will be – at the end, you have your own vision for Anno 1800 and not everyone who writes comments here will have the same level of understanding for that.

Basti: We are all really happy about the incredibly amount of suggestions and ideas and hope that you all will continue to use the Anno Union to discuss all your creative thoughts. It is still reality that, as a game developer, we have to work within our possibilities and certain boundaries. That means furthermore, that we will not be able to comment or implement every suggestion into the game. However, we still gather all your feedback to discuss and evaluate it within the team. If it is an idea from our community or even from our team, we always need to check if such ideas are feasible, benefit the game experience and if it fits our design principles and vision for the game. Only this way it is possible for us to ensure that we create a satisfying and good Anno game at the end. We hope that the last DevBlog gave you an interesting look behind the scenes.

LucyDemoon
I have a question regarding the Windows only topic. Do you plan a Linux or Mac, maybe even a version for both or will it be a “no, thank you” again.

Basti: We promised to be as transparent as possible with you all, and sometimes that means bearing bad news as well: at launch, the game will only be available for Windows PC. Currently, we do not have plans for a Mac or Linux version of Anno 1800.

KingStrike_TV
If the whole game looks like this, I am afraid that I need a new PC as it won’t be able to handle that level of visuals.

Basti: The system requirements are not final at this point. But like with any previous Anno we aim to serve a wide range of systems from an average PC up to high-end machine. We will always provide the best quality experience whatever machine players are using.

nichTim
Would it be possible to place moving sailors on the ship or is that impossible?

Basti: Attention to detail was always a corner stone of the Anno franchise but we have to work within the scope of our team (as especially such animated features and AI cause many hours of workload), while also having to deal with hardware limitations. Even some visual features, which might not be too hard for us to develop, might end up having a bigger impact on CPU and GPU. A game like Anno 1800 has an extensive amount of different objects, assets, animations and AI behavior displayed on screen. To come back to the many ship-crew questions in the comment section, we like that idea and have to check if and to what extend it might be possible.

doml17
P.s. I would still like to see a video where all Anno developers introduce themselves.

Basti: We have quite a few developers in our studio, a bit too many to introduce everyone in a video. We already mentioned that we want to dive into the various development disciplines with our DevBlog, which sounds like the perfect opportunity to get to know a few of our developers better.

Arkenophas
I’m waiting to see the devblog of the 3D artist, as I want to do this job, it will be useful for me. Nice idea to let us see how you work, and where you are in this fantastic project Long life to the ANNO serie and long life to Norbert !!

Basti: To give the various creation steps of 3D assets a spotlight has a quite prominent spot on our list for DevBlog content. You can look forward to detailed and interesting information about the work of an Anno 1800 3D artist.

RayoOyar
Out of curiosity: how do you determine system requirements and all? I know they’re never shared until very late in the development process, and the renders of these ships look awesome already, so does that mean you first create the high-res textures and then “work down” until you find a balance between low system reqs and high-quality renders? Or am I thinking too simplistically?

Basti: Optimization is a crucial part of game development process and a quite interesting topic we might want to talk about more in detail in a future blog. A few elements come together, such as optimization of code and clever use of visual improvements but also tricks to ensure a satisfying performance. It is a very complex topic, which might be better suited for a DevBlog than a QnA session. And by the way, processes like the one you described, called „bump mapping“, are a major way to optimize performance.

Union Update: Feedback, website and answers

With the first development blog, we gave you some insights into our vision and concept for the game. With the next DevBlog, which will come this week, we will give you a much deeper insight how we actually develop Anno 1800 and what it means to design and build a complex strategy title. But today, it’s time to kick off our first Community Update, where we will give you frequent updates about the Union, answer some questions and, in the future, also want to spotlight your creations.

Fun fact: you might have noticed the different frames for the preview pictures for each blog. The different colors indicate the type of content, with grey used for community updates, the nice painting style for dev updates, and green for votes (and so on).

Website improvements
Our Anno Union launch was crazy so far and you can clearly tell that the passion and dedication of Anno fans out there is something truly special. We are currently working on improving the experience of the website in various ways. We got many comments about a Union forum and for that reason; we implemented a forum link to the Ubisoft Anno forum where you will also find the Union subsection. As not everything might fit into the certain theme of a blog, please feel free to use the Anno Ubisoft forum if you want to discuss certain ideas further or start new discussions. The comment section here will remain as our main way of gathering feedback to a certain topic, which does of course not mean that we will not have an eye on the Ubisoft forum or other platforms. Please try to stay on-topic to the specific topic of a blog!

Visibility and readability will be our focus with the next Anno Union website update. We will provide full update notes about all these improvements as soon as everything is ready.

Streaming Room Do you know that feeling when you ordered new toys and still wait for some of them to arrive? Our dedicated streaming room will allow us to create video updates and insights, but not all tech is here yet and we still have to assemble everything. But hey, that should be good fun!

Feedback gathering
Yes, we are reading your feedback, even with the sometimes-overwhelming amount of reactions on our blog. We choose to use blogs and later on videos and streams for that, as we think that these answers deserve to be as visible as possible for all Union members. That also means that if we pick your question, you get a cool spotlight out of it. If you want to get an overview over all the answers given at this point, just hit the QnA category tab at the bottom of the blog. Please keep in mind that we will not be able to comment on everything, as our team is still busy creating your new Anno game! Many of you asked how we actually use that feedback: we collect your comments, analyze your feedback and create a report, which we then discuss within the development team. We hope that you are looking forward to learn how we structure development (what sprint planning is etc.) to get a rough idea about our development roadmap, which will then lead to further articles you are waiting for: in-depth blogs about certain features in development and how you can help us shape them. But more about development with the next blog J

And to close our first Community Blog, here a few of your comments and our answers.

Sebi5445
A big part of the game concept seems to be set in stone (great job!). How much impact on the development process will the Union actually have? Are there any open questions about gameplay features, which could change the game in a major way or is it more about the small things?

Basti: Creating a big game like Anno is a very complex task, including dozens of disciplines, a huge team of experts and years of hard work. We want to use community feedback to help expanding, polishing and balancing features based on your sentiment and there will be room to add a few of your ideas but as you mentioned, the feature list is one of the things you decide at the beginning of development. Using feedback on the extensive features in an Anno game is a big commitment and task in itself and the whole team is excited about the concept to let our fans helping us with that. I recommend checking the next DevBlog, which will dive more into details about the development structure of Anno 1800.

Moonwalked
If you need any help checking all the comments, maybe there is a way the community can help you out with that?

Basti: We are just happy if you guys share your feedback and stay on topic with the specific theme of each blog. As mentioned in the community update, our team collects and analyzes all feedback in order to create a report for our development team. That gives us a good indicator about the sentiment of our communities, topics you care about most and general feedback and suggestions regarding game features and other gameplay elements.

HarroLP
How will the playtests work; I have read somewhere that it will work via applications as soon as you announce an Alpha/Beta test. Basti mentioned that, if we involve ourselves here, we will have a good chance to get access. Maybe @BastianThun can say something about how it will work.

Basti: The first tests will most likely be focus tests with a small group of people rather than a big Alpha or even Beta test. There will be various ways of inviting people, we might contact some very active members directly to invite them to test a certain feature up to tests where we need more people, which might go along with an announcement. Either way, registering here is the first step to be in our database but being a constructive member of the community will also be an important factor for us to choose players. Most playtests will run under NDA, which means that you will not necessarily know who is participating in a test. Nevertheless, rest assured that we will talk about that in more detail in the future, so just stay active until that time comes.

stolperprinz
I have a few suggestions regarding the game concept, how can I share my ideas.

Basti: We would love to see that you all stick to the topic of the specific blog, which is usually centered around a certain feature, content or gameplay elements. If you have general ideas, the best thing would be to discuss that with the community in the Ubisoft Anno forums. It makes it easier for us to create reports for the different blogs and for our forum team to check if a topic sticks out because of a good idea and a healthy and active discussion.

Julius A.
Do you roughly know how often you want to post new articles and votes for the site?

Basti: We created a plan for the types of content and how often we want to post. That plan goes along with our development roadmap but especially the content might change dynamically based on feedback and some development factors. What we can tell us that we want at least 2 articles each week. It is a bit harder to tell with votes, but our plan here is to have one active vote up most of the time (please note that not all votes will run equally long). So in general, weekly content to get your feedback and keep you up to date. It might fluctuate from time to time as we are all working together to bring you the Union content but also still pretty busy developing the game.

Pizzafighter
Morning, I’ve sent a mail to your info mail addy not long ago, where I talked about a few ideas (a lot about the train). Have you received my mail?

Basti: I am still stunned by all the cool ideas and great feedback we get and I totally understand that you want to share all your ideas with the team. However, the reality is that it is just impossible to react to every feedback and we have to concentrate on the Union blog, with help from the community team for the forums and other channels. For feasibility reasons, we will not comment on feedback received via e-mail outside of special circumstances.

ThmzV
Do we get more information about the gameplay :)?

Basti: I can tell that I am as hyped as our fans but there is still a lot of time between now and the final release. As teased, we will now start to show you how we develop the game and that allows us to dive into certain development aspects such as features and gameplay, in order to get important feedback from our Anno Union members.