Union Update: Streaming and multiplayer Q&A

As the release date of Anno 1800 draws closer, we are in the final sprints to polish and balance the game. Creating the DevBlog takes a lot of time and much of the games content has been highlighted in some shape or form already, the game developer insights will take a short break this week. We brought you dozens of DevBlogs since launch of the Anno Union in 2017 and we still have some articles in our pocket leading up to the launch of the game.

But we won’t be lazy as we will ramp up the amount of Anno 1800 live-streams on our twitch channel with the AnnoAfternoon stream returning this week and the Community Corner coming back in the week ahead with a German episode including a special guest.

Livestream: AnnoAfternoon
It’s time once more for our Community team takes you on another Anno 1800 Twitch adventure! In the next episode of our AnnoAfternoon community stream, we will venture forth into the new world together, when we listen to your suggestions as to how we should build and name our cities.

When: March 8th, 4pm GMT
Where: twitch.tv/ubisoftbluebyte

Annoverse Roundtable recordings
Last week’s Annoverse roundtable was an absolute blast! Over the course of two hours, we made a challenge out of answering as many questions as possible and thanks to the Annoverse team and community member Domo, you can listen to the recorded German and English session here:
Annoverse Anno 1800 Roundtable German
Annoverse Anno 1800 Roundtable English

Last but not least, we have prepared some answers to your most burning multiplayer questions in today’s community Q&A.

FerudaFarstaria
When we add friends from our friends list. Does this include the Steam friend list and Uplay? Or do you have to find your friends in the game, and add them to your friends list? I’d really like to know if this does link to friends lists in Steam, and Uplay.
Answer: Anno lists steam friends as well as your Uplay friends. In case you invite someone from you friend list, Anno does automatically select the right backend (Steam or UPlay) for the invitation and also receive and handle the invitations from both systems.

Mattly
We did find that once we had expanded into the new world we had to give up due to constant desync’s. As we are all on fibre and all in the same country (New Zealand) could this have been caused by the need to communicate with the host server where ever that is located or was it a known issue that has been worked out in these final weeks?
Answer: We identified and fixed many reasons for de-synchs thanks to the great participation of Closed Beta. This also includes many de-syncs related to the South America session. It is not very likely, that your desynch problems as described where caused by network issues, as because Anno tries to keep the connections “as local” as possible. Only if the NATs of the participants are not compatible, we are forced to route the traffic over Ubisoft servers to enable the players to join. But this also can be resolved by players by adding Anno to the exception list of your router.

elmoh1one
I would be interested in a whole Devblog about the topic synchronization. Which kind of data is exactly synchronized? How is the system checking if there are disparities between the different computers and how does that coherent with the simulation of the game?
Answer:
Simply speaking, every single player action will get recorded and synchronized before the system shares all input data of for the simulation with every other participating player (every PC in the session calculates all steps of the simulation for every player in the match).

Drake-1503
Does that mean that saved multiplayer matched can be continued with different players? That would mean it would be possible to create a staged savegame with already established cities instead of an empty map.
Answer: You are able to continue mutliplayer savegames even if the original players are not available anymore. When new players join, they can “overtake” an empire and continue to progress and expand with that game state. While it is technically possible to create scenarios that way, you would need to have a dedicated player for every single party as you cannot take control over two or more empires.

The_Waith_Lord
I would love to see that you could also do a search for players based on language and region to make it easier to communicate with the other players.
Answer: When looking for a player, our matchmaking takes the region as well as language into account. Should the system be unable to find a player after a while, it will expand the search for players with the same language across the globe. If the system is still unable to match you with someone, it will also widen the search to global players with any language.

Union Update: Conquer together

Welcome to another Union Update, with our latest news from our Anno communities as well as an outlook on this week’s content.

Upcoming DevBlog: Multiplayer
For some a neat extra while for others vital for the gameplay experience – playing with your friends in Anno 1800’s multiplayer mode can add countless hours of fun when competing over islands or going on a joint venture to end the regime of the tyrant Alonso Graves. The classic multiplayer experience celebrates a return to the series and we want to give you insights how the system works, what options and game modes we will provide while also give you a brief outlook on the future.

Community Roundtable AmA happens this Wednesday!
It is time for the next round of our Anno Union Community Roundtable. The Roundtable is a Community AmA where we, the Community Developer and Community Team, answer your most burning questions, hosted by our Annoverse Discord fan community. Everyone is welcome to join us and to ask questions about Anno 1800 and the Anno Union in chat.

To allow everyone to participate, we will have two sessions Wednesday evening, one in German and one in English. The German session will start at 18:30 GMT while the English panel begins at 19:30 GMT.

When:  Wednesday, 27th of February
German session: 18:30 GMT
English session: 19:30 GMT

Where: Annoverse Discord

We will take a short break from live streaming this week but do not worry, we will return as early as next week with more live streams from our Community team.

The Anno Union started as an idea and grew to a huge platform providing tons of Anno relevant information and details for players and fans out there. Is there anything you would like to see more in future or is there anything you miss on the Anno Union and specifically the Union Updates?

As always, we are eager to hear your feedback in the comments below!

Union Talk: Looking back to the Beta

In October we had our first Union Talk, a video where we talked a bit about the development of Anno 1800. Today, we’ll have a new one ready for you, where Dirk Riegert, Marcel Hatam and Bastian Thun discuss their Closed Beta impressions. Additionally, we’ll give you a look at the things to come this week.

Union Talk – Closed Beta

Twitch has been deactivated. Do you accept the use of cookies to display and allow you to watch the video content?
Set Cookies

I acceppt Cookies

>

As usual: Let us know what you think of the Union Talk format and which topics you want to see covered.

[vc_single_image image=”3933″ img_size=”large” alignment=”center” onclick=”custom_link” img_link_target=”_blank” link=”https://smarturl.it/anno1800vinyl”]

Anno 1800 Vinyl Soundtrack
Ubisoft Blue Byte and Black Screen Records are excited to announce the official Soundtrack to Anno 1800™ on audiophile 180g double vinyl in April.
The symphonic soundtrack was composed by an experienced team around Tilman Sillescu (Dynamedion), recorded by a 70-member-ensemble of the Brandenburg State Orchestra and will come in a beautiful gatefold sleeve with original artwork by Karakter Design Studio.

Get a first taste of the soundtrack here.
And if we got your attention, audiophile Anno 1800 fans can pre-order the soundtrack here: https://smarturl.it/anno1800vinyl

Fire and Sickness – City Incidents
The promised City Incidents Blog will come this week. You’ll get to see, what can happen in your city, when you don’t pay attention. And more importantly: What to do when the fire breaks out and how to prepare for some of them.

[vc_single_image image=”3950″ img_size=”large” alignment=”center” onclick=”custom_link” img_link_target=”_blank” link=”https://www.twitch.tv/events/xQnkx6qkRcSaksLPwNM-2w”]

Community Corner with Bastian
On Thursday, we invite you to our first Community Corner, a livestream with Community Developer Bastian Thun, where you can ask questions regarding the development of Anno 1800, while he tries to build a city in Anno 1800.

When: Thursday, 14. February, 3:00PM GMT
Where: https://www.twitch.tv/ubisoftbluebyte/

Anno 1800 Closed Beta Screenshot Challenge

While the Closed Beta is understandably on every Annoholic’s mind right now, we are already setting our eyes on the future to ensure that some of you can enjoy the full game in style come April 16th. To this end, we have joined up with our friends and fellow sailship-enthusiasts at CORSAIR, who are providing some of their great gaming peripherals as prizes. Introducing- the Anno 1800 Closed Beta Screenshot Contest!

To participate in the contest, all you have to do is play the game all the way up to tier 3 (the Artisans), cross the ocean and share your most beautiful New World screenshot with us. Moreover, if you did not get the chance to get an Anno 1800 Closed Beta code yet, CORSAIR got you covered.

Get all the details on the contest and code giveaway here!

The screenshot challenge starts today and ends February 5th at 23:59 CET. To give our team some time to browse through your scenic New World shots, we will announce the winners on Friday,  February 8th.

And here is the loot table for the New World screenshot challenge:

1st prize:

  • K70 RGB MK.2 keyboard (Cherry MX Red switches)
  • IRONCLAW RGB mouse
  • MM800 RGB Cloth Edition mousepad
  • VOID PRO RGB Wireless headset

2nd prize:

  • STRAFE RGB MK.2 keyboard (Cherry MX Silent switches)
  • IRONCLAW RGB mouse

3rd prize:

  • IRONCLAW RGB mouse
  • MM800 mousepad

Thanks again to our friends at CORSAIR for sponsoring this contest. Enjoy the Closed Beta, give us feedback aplenty and good luck for all participating photographers!

Union Update: Closed Beta Information

Keeping it short and sweet today, as we’re in the middle of preparations for the Closed Beta! And we got a few details that could be of interest to you. Plus a small tease at the coming DevBlog! 

Get ready for the Anno 1800 Closed Beta
The Closed Beta will be a bit bigger than last years Technical Test. And if you were one of the lucky selectees, then you won’t have to wait too long. Invitations will be sent out in the coming days, so check your inbox (and spam folders 😉 ).

A few things to note:

  • As with the Technical Test, this Beta is not representative for the finished game, which we’re currently finishing and polish so it’s ready for the big launch in April. Some things won’t work occasionally or outright break. This is intentional, as the Beta gives us important insights into topics such as Balance and Performance of the game. So please use the Closed Beta Forums (which will be opened on the english Ubisoft Forums soon) to provide us with Feedback and Bug Reports.
  • No NDA: This Closed Beta won’t have an NDA. That means you can stream, record and share videos and discuss your experiences in public. And we urge you to do so! If you’re on Social Media, make use of Hashtags such as #Anno1800, #AnnoUnion, #AnnoUnionCB und #Anno1800CB, so other Annoholics and ourselves can find your messages.
  • The Closed Beta won’t encompass the full game. The campaign won’t be playable and you can only reach the third residential tier in Endless Mode. Additionally, you’ll be able to challenge or cooperate with other players in Multiplayer, as well as explore and build in the New World.
  • The Closed Beta will run from 31. January 2019 to the 4th of February 2019.

Registering for the Closed Beta
If you’re still wondering how to get a chance to participate in the Beta: Log into the Anno Union with your Uplay Account or register a new Uplay Account if you don’t have one. You can do that using the buttons in the upper right corner of this website.

So if you haven’t yet logged into the Union for whichever reason, now’s the time to get that sorted. 🙂

System Requirements for the Closed Beta
There are only minimal changes from the specs since the Technical Test, but please keep in mind that these still aren’t final, as we’re still optimizing the game.

Current Minimum Specs:

  • CPU: Intel i5 3470 oder AMD FX 6350
  • RAM: 8 GB
  • GPU: NVIDIA GeForce 670 GTX oder AMD Radeon R9 285
  • Operating System: Microsoft Windows 7, Windows 8.1 or Windows 10 (jeweils 64-bit)
  • Hard Drive: 60 GB

Current Recommended Specs:

  • CPU: Intel i5 4690k oder AMD Ryzen 5 1400
  • RAM: 8 GB
  • GPU: NVIDIA GeForce 970 GTX oder AMD Radeon RX 480
  • Operating System: Microsoft Windows 7, Windows 8.1 or Windows 10 (jeweils 64-bit)
  • Hard Drive: 60 GB

DISCLAIMER: THERE ARE NOT THE FINAL REQUIREMENTS! As Anno 1800 is still in the middle of development and performance optimization, you should not consider these specs to be representative of the final game. This test specifically should help us to find some areas where we can further improve the game’s performance.

Language
We are still in the middle of localisation of texts and recording voiceovers. Therefore we’ll only be able to offer this Closed Beta in English only. Sorry about that!

When we release in April, the following languages will be available:

Fully localised Text and Audio

  • English
  • German
  • French
  • Russian

Fully localised Text

  • Italian
  • Spanish
  • Japanese
  • Korean
  • Polish
  • Chinese (traditional and simplified)

Livestreams and Videos
If you have no opportunity to play yourself or need to take a break from being at your computer, then you can still get some impression from the Anno 1800 Closed Beta. You can check out what other players show from the game on Youtube, Twitch and Mixer.

Last but not least, we’ll want to show off the Closed Beta Trailer here. It was first revealed during last weeks AnnoCast and gives you an idea about the Feature we’ll showcase in this weeks DevBlog.

YouTube

YouTube has been deactivated. Do you accept the use of cookies to display and allow you to watch the video content?
Set Cookies

I acceppt Cookies

And that’s it for this weeks Union Update. We wish you all good luck to get a Beta invite!

Anno 1800 releases April 16th

Today we have an important update for all our Anno Union members: The release date of Anno 1800 will now be April 16, 2019.

This wasn’t an easy decision for us because we know how much you are looking forward to the release, and we ourselves can’t wait to have you all experience the full game. Since the announcement of the game at Gamescom 2017, we have always been committed to deliver the best Anno experience possible at launch.
We are very happy with where the game and its wide mix of new and classic features are today, but we know that it can be even better with a little additional polish and tuning. These extra weeks will allow us to deliver a game that fully lives up to its potential.

Of course, you don’t have to just take our word for it! Starting next week on January 31st, our Closed Beta test will allow many of you to get your hands on the game to see for yourself how we are bringing the world of the industrial revolution to Anno. On that note, we are also happy to confirm that the Closed Beta won’t have any NDA- so feel free to discuss, create videos or to stream the game to your heart’s content.

In the coming weeks to launch, you can look forward to more news and details regarding Anno 1800 right here on the Union, as we discuss an all-new feature, give you more details on the multiplayer, lift the curtain on Anno 1800’s campaign and preview the game’s orchestral soundtrack. You should also keep an eye out for previews from a variety of websites who recently got their hands on the game.

Finally, we wanted to let you know that the Anno 1800 journey won’t end at launch. We will share more details closer to April 16th but can assure that we have some cool ideas for future post-launch content for the game.
We are humbled by your excitement and passion for the game, and hope you support our decision to take a little more time to make it as polished as it can be.

Best regards,
The Anno 1800 Dev Team

Union Update – Streaming Week

Welcome back to the newest Union Update, this time a bit shorter than usual to leave us enough time to prepare the upcoming Closed Beta.

DevBlog: City Incidents – Moved
This week we planned to publish a blog taking a closer look at the City Incidents that you’ll have to deal with when creating your cities. We are still going to publish this blog, however, due to some workload caused by the  preparation of the upcoming Beta of Anno 1800, we decided to move the blog to February. That way, we have time to prepare the Closed Beta starting January 31st and bring you the hot insights about the incidents right after the test has concluded.

We teased to reveal another new feature for Anno 1800 last week and even though we had to move the City Incidents blog, rest assured that we will still raise the curtain on the new content before the Closed Beta starts!

AnnoCast moved to Thursday 24th & AnnoAfternoon this Friday 25th
A reminder that this week we’ll hold another AnnoCast and AnnoAfternoon that you can watch live on https://twitch.tv/ubisoftbluebyte.
As a headsup from last weeks announcement, we had to move the date of the next episode of our AnnoCast gamedev stream to this Thursday instead of Wednesday and we hope that despite the change in times, you’re going to watch because we have some interesting infos prepared and lot’s to show you!

AnnoCast: Quests and Expeditions – January 24th at 5pm CET / 11:00AM EST
AnnoAfternoon – January 25th at 5pm CET / 11:00AM EST

Follow our channel if you haven’t done so and use the links to the Events to receive a reminder when the Streams are about to begin.

That’s it for this week. Next week, we’ll have a huge chunk of information regarding the coming Beta and a DevBlog, so make sure you bookmark the Union and follow us on Social Media so you’re not missing out.

Union Update: Winter QnA

While some of us enjoy the snowy surprise and the resulting winter themed skin applied in many parts of Germany, we bring you another round of our Community questions and answers and streams for the cozy winter days.

With this week’s DevBlog: Ornaments, our blog series revolving the development of Anno 1800 returns from its winter hiatus. Next week, we will conquer the winter season with some heat: we hope that you look forward to city incidents such as firestorms, strikes and the season appropriate illness before we raise the curtain for the big feature reveal before our Closed Beta at the end of the month.

The next episode of our AnnoCast and Anno Afternoon
Save the date as our Twitch devstream will return next week Wednesday January 23rd. This time with Narrative Designer Marie who will demonstrate us how we applied some fresh paint to the quest system in Anno 1800. Nevertheless, that is not all as next week Friday, January 25th, Chris and John will be back with their aspiring Anno 2070 utopia.

Annocast: Quests and Expeditions – January 23th at 5pm MEZ
AnnoAfternoon – January 25th at 5pm MEZ

Watch it live on twitch.tv/ubisoftbluebyteand follow our channel if you never want to miss a show!

[vc_single_image image=”3726″ img_size=”full” alignment=”center”]

iyamaShiro
Will it be possible to change specific sound slider, such as voice, music and effects? I love to tune up the effects and dial down the rest of the game audio.
Answer: You will be able to change the following audio levels individually: Master Volume, Menu Sounds, Voice Volume, Music Volume and SFX Volume. Enjoy!

Ceib0
Will we only be able to exhibit artefacts in the museum or also art pieces such as statues or paintings?
Answer:Exhibits will mainly include cultural artefacts and sets will include statues. Bigger exhibits are displayed in open-air modules and come with their own unique asset while smaller artifacts will be showcased in museum wing modules. By the way: You will be able to place ornaments between your zoo and museum modules freely, which will allow you to create beautiful vistas with statues, fountains or other ornamental structures.

adriankowaty
Will there be a statistic overview like in 2205 which allows us to see how many units of a certain good we produce at a time?
Answer: We won’t have a statistic feature such as the one in Anno 2070 at launch of the game. But we are aware that many of you wish to see a comprehensive overview and statistics of your production, especially when reaching the end-game. We will keep continue to keep an eye on such feedback after the launch of the game.
The tooltip of each production building allows you to see how long it takes to finish one good and you will be further able to change the production speed with things like the working condition slider. If you compare the time it takes to create a good compared to the production time of the production of the needed resources, you can easily calculated the most effective rate of production and resource buildings.
Furthermore, you can check the overall amount of goods and if their stock is currently rising or declining in the kontor and warehouses.

g4mer901
Will it be possible to build sole production islands or will I need to create a new settlement with each island expansion?
Answer:
Reaching the fourth residential tier unlocks a new building: the commuter harbor. This new building allows you to connect different islands, which also have a commuter harbor and once linked; islands will share their workforce as one global pool. This means that you will not need to create settlements to support your production islands. But beware: an economy which mainly relies on a commuter network is an easy target during war, as one well-directed blow to your commuter harbors can cripple your whole production pipeline.

prgbrowne
I have read reviews on Anno 1800 where one of the downsides is the small size of land masses to build your empire. Is that a valid concern? It probably would be nice to have the choice of the size of the land mass you get to colonise, much like Civilization I guess. I don’t really want to see small islands close together. Varied terrain type options would also be good.
Answer: Anno 1800 will not only have the biggest maps in the history of the series, but also islands with vastest construction space. In the custom game options, you will be able to change the type of island world (which affects the arrangement of islands, such as atolls and archipelagos) and how frequents large islands are on your map. As naval exploration was always an essential game pillar of the Anno series, we further expanded on the ocean space to give you more room for trading networks or open water battlefields for tense ship fights on the high sea.

denNes_
Is a return of the research planned for the game? I loved it in 2070 and 1701 and would like if it celebrates a comeback to the series.
Answer:
We currently have no planes for a self-contained research feature in Anno 1800. We followed many community discussions revolving research closely and want to provide a few insides how Anno 1800 will cover that topic. In previous Anno titles, research served as an item generator and further allowed you to customize your playstyle with various perks and special abilities. Anno 1800 covers said options with several new features and as player freedom is important for us, we decided against a classic and often restricting “RTS” style research tree.
There are many different ways how to acquire items. In addition to quests or trading, you will be able to generate items with the new city attractiveness, the variety of expeditions or the world fair monument.
When on a zoological expedition, you will not only be able to acquire animals for your zoo, you can also get your hands on some cultural items or even hire specialists during events, which come with abilities which might not be related to the zoo at all. As an example, a specialist might join you who is able to boost one of your battleships with a special ability. If you want to focus on your fleet of warships, you can run naval themed exhibitions in your world fair or do bounty-hunt expeditions, which will reward you with naval related items such as weaponry or combat savvy specialists.
If you prefer to use the power of science to benefit your society, get marvelous new machines from the world fair, which you can slot in your guild houses to boost your factories with various effects.
Furthermore, you can make use of the influence system to get bonuses which suit your custom playstyle which are, in contrast to a research tree, are reversible at any time.
Add more elements such as electricity; Anno 1800 adds various layers, which allow you to optimize or to get experimental with your own unique playstyle.

Union Update: Time to catch your breath

Has it really only been a week since last week’s Union Update? Time sure flies when you are as busy as we are. The final months of game development can be an exhilarating roller-coaster ride, but there is something quite magical about seeing the different strands of your game finally all coming together. And believe us, with a game as feature-rich as Anno 1800, that means a lot of strands to work with!

Between the actual development and the travel that is often necessary for various team members in the lead up to a big release, we unfortunately sometimes have less time to bring you new insights on the Union (though we have a feeling that you agree that we should first focus on finishing the game).

To cut to the chase – we will not have a new DevBlog for you all this week. We will return to our regularly scheduled programming next week with a look at Diplomacy in Anno 1800.

Community Spotlight
This week, we want to put the spotlight on the Facebook Group “Anno Polonia“, a polish-speaking Community:

Hej Annoholicy z Polski,
Znacie język polski i checie poznać innych fanów Anno z waszego kraju? Sprawdźcie Anno Polonia na Facebooku! Jest to nowa, ciągle rosnąca grupa, dzięki której będziecie nie tylko na bieżąco z Anno-News, ale również będziecie mieli szansę porozmawiać z innymi fanami Anno.

Stream Highlights
However, as we do not want to leave you completely devoid of any Anno-tainment this week, you can relive your favorite memories from last week’s AnnoCast 6 with us:

Twitch has been deactivated. Do you accept the use of cookies to display and allow you to watch the video content?
Set Cookies

I acceppt Cookies


Twitch has been deactivated. Do you accept the use of cookies to display and allow you to watch the video content?
Set Cookies

I acceppt Cookies


Twitch has been deactivated. Do you accept the use of cookies to display and allow you to watch the video content?
Set Cookies

I acceppt Cookies


Twitch has been deactivated. Do you accept the use of cookies to display and allow you to watch the video content?
Set Cookies

I acceppt Cookies


Twitch has been deactivated. Do you accept the use of cookies to display and allow you to watch the video content?
Set Cookies

I acceppt Cookies


Twitch has been deactivated. Do you accept the use of cookies to display and allow you to watch the video content?
Set Cookies

I acceppt Cookies

Union Talk: Player Feedback

Today, we want to present you our first Union Talk, where we sit together to talk about Anno Union relevant community topics.
With our big reveal in 2017, we invited Anno fans around the world to share feedback to help us developing Anno 1800. Thousands of comments and 120 blogs later, how has the community actually changed the game for the better?
Our Creative Director Dirk “Karrenschieber” Riegert will give you some insights how your comments and participation helped to shape the New World and other important game content.

Twitch has been deactivated. Do you accept the use of cookies to display and allow you to watch the video content?
Set Cookies

I acceppt Cookies

Let us know if you liked the idea of our Union Talk, is that something you would love to see more in future and topics you would like to see tackled in the next episode?