Seat of Power Screenshot Contest

With all the tools necessary to construct a palace worthy of an industrial magnate at your disposal, we are sure that many of you have already created some amazing and lavish palace complexes! The ideal time to start another creative contest and ask you to share pictures of your architectural marvels with us.

Simply share your screenshots with us on Twitter using the #seatofanno hashtag or post them in this dedicated forum thread.

And while it is not mandatory and will not be part of the selection process, feel free to tell us more about your palace! Did you model it after any real-world monument? Is there any cool story behind it? We want to know!

The submission deadline is May 8th, 11:59pm CET. We will announce the winners in an upcoming Union Update after our team had some time to browse through all your magnificent screenshots.

Of course, palace-building is hard work, and needs the right tools. Thankfully, our good friends at CORSAIR (no business or family relationship to Anne Harlow) have once again volunteered to sponsor some of their great gaming hardware for the Anno Union, allowing us to offer these prizes:

 

Grand prize: CORSAIR VOID Headset, CORSAIR IRONCLAW Wireless Mouse and CORSAIR MM350 mousepad

2nd prize: CORSAIR IRONCLAW mouse and CORSAIR MM350 mousepad

3rd prize: CORSAIR HARPOON mouse and MM300 mousepad

Given current circumstances, we have to add a small disclaimer: Once we have selected the winners, we will undertake every effort to send them their prizes as soon as possible, though there may be some delays depending on the Covid-19 related regulations at the time.

Good luck to all palace builders out there, we are looking forward to your creations! And as always, stay healthy and safe!

DevBlog: Seat of Power

“Be thine own palace, or the world’s thy jail,” wrote poet John Donne, an idea many a royal and tyrant appear to have refigured over the centuries, constructing extravagant and self-aggrandizing Palaces as an extension of the self— a demonstration of the power and freedom of divine privilege. The masses would look on in awe of what beauty and grandeur was possible, while they themselves grew ever more miniscule.

By constructing vast and lavishly-adorned palaces, rulers presumed they had the personal heft and prestige to fill the yawning emptiness within. Their gold oozed along every rim and chamfer, their
Objet d’art cluttered the mantelpieces, and the oil paintings of their illustrious ancestors gussied up the walls. But mere appearance of power and status will never be enough.

Any such seat of power must also have some connection, no matter how moot, to the important business of state. Such an immoderate edifice as a palace must be more than the oppressor’s great white
elephant— it must appear to the people to serve a purpose in their lives. It must be the constitutional heart of government, from which grave and meaningful decisions come to pass under the gavel, in chambers puffed full with the nation’s great political minds. An illusion of democracy. The Palace is the nexus of legislative limbs that reach out and touch every corner of the empire, where, as no leaping lord will admit, all of the real business is conducted…

The palace is as classic an Anno element as any, having been first introduced all the way back at the franchise’s birth in 1998 with Anno 1602. From then on, it would go on to serve in several other Anno games as something to aspire to in the late game, once you had mastered all other challenges. In this way, it would serve as the ultimate projection of your city-building prowess.  Now, the palace is ready to make its triumphant return in Anno 1800, kicking off Season 2 and living up to its predestined role as your “Seat of Power”.

 

A Seat of Power fit for any industrial ruler

Flexibility
both majestic and modular

The first thing players will notice about Anno 1800’s palace is its visual opulence. The palace joins the ranks of the botanical garden, museum and zoo as 1800’s latest modular building, giving you a lot of freedom on how to arrange the 6 different modules (straight, gate, corner, junction, crossing and end pieces, plus some cosmetic variations on the straight pieces) to your liking. As with our other modular building projects, it all begins with the main building, which you will unlock once the first investor calls your empire their home (assuming of course you can afford the associated significant building cost). You will also be able to build an initial number of modules, based on your profile level. As you attract additional citizens and raise your profile level, you will unlock the ability to place even more modules. And guess what- there is no hard limit on the number of modules you can unlock, with one community member reaching more than 130 modules in a recent playtest! Now before your mind starts drifting off with visions of an all-palace empire, there are some limitations we have to talk about- namely that you can only build one palace in your empire, and it can only be placed on an Old World island (so  either the original session, or Cape Trelawney from our “Sunken Treasures” DLC).

Beyond this limitation, you have a lot of flexibility when it comes to building your palace, and we have already seen a variety of impressive setups in our tests- from extravagant gardens to museums and even a world fair constructed within a sprawling palace’s inner courtyard! And of course, both streets and railway tracks can be placed inside the gates to make sure that whatever you want to construct inside the place grounds is properly connected to the rest of your city!

 

Entering the halls of power…

Projecting
your power, one buff at a time

But what about those players who don’t care pretty looks you, I hear some of you ask? Very well then- let us talk departments and policies! Once you construct your palace, you immediately gain access to one or more departments (based on your city attractiveness), with additional departments unlocking over time as your island increases its attractiveness. So, what do they do? For starters, each unlocked department immediately gives you access to a permanent buff, such as +200 tons islands storage per Harbormaster’s office on that island (each department is specialized on one aspect of your city, such as administration, culture or trade). In addition – and this is where things get really interesting – each unlocked department gives you a choice of several policies, of which only one can be active at a time (though you can switch them out). These give you a lot of flexibility to make sure that whatever the situation on your island currently is, you have full control of what boon you want to use.

 

The departments you can unlock over time

Of course,
it would not be Anno if there was not also a logistical element to it all- these boons only work in a certain radius around the palace, and only along the street network (though only the palace main building has to be connected to the streets, rather than every module). And, to bring everything full circle and ensure that future palace builders will have to make some tough choices, the radius of these effects increases with each additional palace module constructed. Do you want a minimal palace to leave as much room as possible for the rest of your city? Or are you looking to construct enough modules to have the effects of your policies reach across all of Crown Falls? As always, the choice is yours!

There is one more piece of the palace puzzle, and that is the local department. These are essentially outposts of the palace that you can construct once per Old World or Cape Trelawney island to select a single policy (out of al your unlocked departments and policies) to enact locally. Beyond this limitation, local departments follow the same rules as the main palace- they give a passive buff (based on the active policy you selected), and buildings must be both within their radius and connected to the street network to benefit from them. And yes- more palace modules also increase the range of the local departments. Happy city-puzzling, everyone!

 

Start ruling from March 24

And there you have it! Seat of Power combines a lot of flexibility for building the modular palace of your dreams with some tough choices when it comes to which buff to select for which island and local department. On top of that, you can prove your mastery with five new achievements, and two new sets of ornaments you can unlock with the Ubisoft Club. You can start constructing the “Seat of Power” of your dreams when the first DLC of Season 2 becomes available on March 24th for all Season 2 Pass owners. Starting on that day, you can also buy the DLC individually for 9,99€/ $, or your local equivalent. However, please note that due to the current government advisory on the Covid-19 pandemic, we will have to skip our traditional release stream for “Seat of Power”. Please take care of yourself and the people around you, and as always, keep an eye on the Anno Union for the latest news.

 

An illuminated palace at midnight

 

Twitch Drop Event: Seat of Power

To prepare you for all architectural challenges of our upcoming Season 2 Pass DLC “Seat of Power” as well as Game Update 7, we will run another Twitch Drop Event beginning this Friday.

The whole event takes place from Friday March 20th and – to give you some time to pick your favourite streamer – will last until March 29th.

 

During the Event, you will be able to watch how a variety of selected Twitch Streamers construct their first palace to not only beautify their cities but also boost culture, production and more.

Anyone watching them struggle during their attempts can grab two brand new ornaments, the Seat of Power Flag and the Seat of Power Billboard. The only thing you need to do is link your Uplay to your Twitch account and watch the streamers during the event for up to 3 hours to receive your loot. You don’t have to watch these hours consecutively to receive your drop; watching them accumulated on participating streamers will also grant you the ornaments.

If you haven’t already done so in the past, to link your Ubisoft- and Twitch-account, just follow the steps outlined on this website.

You can find the full list of all participating Streamer here:

Mathia (Dutch)
Scok (French)
Kenny (French)
Azriette (French)
Jeel (French)
Sir Thomas (French)
ZeratoR (French)
Valle (German)
Writing Bull (German)
Radlerauge (German)
Zazuno (German)
Fetter Zocker (German)
monstersandexplosions (German)
FragNart (German)
fishc0p (German)
Sissorstream (German)
Syrenia (German)
Lomadiah (English)
Caaaaate (English)
UrQueeen (Polish)

 

Union Update – Season 2 & City Sightseeing

What an exciting week! In our big announcement livestream on Monday we unveiled the future of Anno 1800 and our plans for 2020. If you missed the stream or want to watch it again, we got you covered:

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Since you’re already on the Anno Union you probably noticed, but… we also summarized the upcoming DLC in a dedicated blog post and a new trailer.

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As a big thank you for your support and by now over a million players, we also prepared a special ornament for you which you can now find in the game.

 

 

Fittingly, this week’s Anno Afternoon is all about YOUR cities! Ubi-Thorlof and Ubi-Hanabi will take a look at several Anno 1800 cities created by community members. Time to take a stroll along beautiful boulevards, check out fleet sizes, city layouts and production centres – and maybe cause a bit of mayhem along the way.

Tune in on Friday, March 13th, at 4PM UTC over on twitch.tv/ubisoftbluebyte
A big thank you again to everyone who sent in their savegame!

Celebrating more than 1 Million Anno 1800 players

Hey Anno Community,

happy Monday. And what a great Monday it is! Not only did we just reveal our plans for Season 2 of Anno 1800 (which begins in just two weeks with our next DLC, Seat of Power!), but we also want to share and celebrate a special milestone with all of you.

2019 was an incredible year for the Anno 1800 team. From seeing our game becoming a hit on Twitch during the Closed Beta in January and the game’s launch in April, to three DLCs and lots of improvements throughout the following months, it was quite the adventure. We even won a lot of awards (and were nominated for even more)! The last highlight of the year came in December, when – thanks to all of you! – Anno 1800 reached the milestone of more than 1 million players after less than nine months on the market, confirming its status as the fastest-selling game in our beloved 21-year-old series!

1 million is obviously a huge number, but how does that translate into the world of Anno’s gameplay? To give you a better idea of all the shared achievements of the Anno community, we have put together this handy infographic, showing some of the mind-boggling numbers that can be reached when over 1 million Annoholics get down to business.

 

Of course, we could not have reached this milestone without the passion and support of the Anno Union community, who have been with us every step of the way for the past two and a half years. As a special “thank you” for the love and support of the Anno community, we are releasing this free ornament with Game Update 6.3, which is out today.

 

Test Anno 1800 for free from March 12-15

Of course, it would not be a proper celebration if we did not invite everybody! So, if you have to yet take the plunge into the industrial revolution, you can test Anno 1800 for free from March 12-15*. The Anno 1800 Free Weekend will give you access to the first three tiers of Sandbox Mode, as well as multiplayer and co-op mode. The pre-load is now available via Epic Games Store and on Uplay, and you can see the exact times of the Free Weekend on Uplay below.

 

Here is to an exciting Season 2!

The Anno 1800 Team

 

*Play a free demo of Anno 1800 from 12th March, 2020 3pm UTC to 16th March, 2020 2pm UTC on EPIC PC and from 12th March, 2020 11am UTC to 16th March, 2020 2pm UTC on Uplay. The game is provided AS-IS, may not function as expected, and may crash. Please note that maintenance may also occur at any time during this period, rendering you unable to access parts or all of the game. Internet access and Ubisoft Account registration required.  

Announcing the Anno 1800 Season 2 Pass

Prior to the release of The Passage last December, we excitedly announced our plan to deliver even more Anno 1800 to our 1 million+ pioneers of industrial revolution throughout 2020. This presents a unique opportunity for the Anno team, as it means that Anno 1800 will be receiving more postlaunch support than any previous game in the series! In the past, development of content has ended a year or so after the release of an Anno game, with the team moving on to the next title. With Anno 1800, we are excited to have the chance to flesh out the world of the industrial revolution even further, with new systems, citizen tiers and yes, even a new continent. Enter stage right: The Anno 1800 Season 2 Pass, which will be adding three exciting new DLCs to the game this year!

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Seat of Power (March 24)

It all begins later this month with our next DLC pack, Seat of Power, which allows you to construct a magnificent palace fit for the ruler of an industrial empire. And while we know that our modular buildings like the zoo or botanical garden are big hits with beauty builders, the palace has an altogether more profound impact on life in your capital. As the eponymous Seat of Power, the palace will house several departments, each giving you not only a passive bonus, but also the pick of several policies that you can use to influence different aspects of life in your city.

 

A majestically illuminated palace at night

Game Update 7 (March 24, free for all players)

Speaking of influence, we would be remiss if we did not mention our free Game Updates. As with Season 1, each of our three Season 2 DLCs will release alongside a free Game Update that will further improve and enhance the game for all Anno 1800 players. With Game Update 7, we will tackle one of the most discussed game systems by adding three separate difficulty tiers for the influence system. With this change, you can select whether you want to earn more, less or the same amount of influence as you currently do. And yes, this will also apply to existing save games, asking you to pick a difficulty the first time you load up your save game!

Bright Harvest (Summer 2020)

With our second DLC, we are taking the technological marvels of the second industrial revolution to the countryside, allowing you to boost your farms’ productivity to unknown heights! To do so, you will place new tractor modules on your farms, which will increase the overall productivity of the farm, while also lowering the required workforce. Depending on how many farms you have, this could mean a whole lot more space on your islands, and we can’t wait to see what you do with it! Of course, you will have to make sure that your tractors don’t run out of fuel along the way…

 

Early technical test of a tractor

To round out the theme of industrialization, Bright Harvest will also include a new selection of farming-and-industry-themed ornaments, to make your cities feel even livelier.

Land of Lions (2020)

We bet you didn’t see this one coming, eh? Jokes aside, we know that the community has been clamoring for an African-inspired session in Anno 1800 ever since we first announced that the game would be using the Session system, way back in 2017. Good things come to those who wait, and we are happy to say that Land of Lions will be the biggest DLC for Anno 1800, including a new session and continent, new citizen tiers, buildings, production chains and quests. In a new storyline, you will travel to the drylands to join up with Emperor Ketema, as he works to turn his lands green.

 

Discover the Land of Lions later this year

You will do so using the new irrigation system, making smart use of what little existing water there is on the map to construct a network of canals and fertile patches of soil. Anno veterans will notice similarities to Anno 1404’s Noria, though Land of Lions puts an all-new spin on the timeless fantasy of making the desert bloom. We also listened to your feedback regarding the Passage, and rest assured that Land of Lions will have a deeper impact on things in the old world! We will have much more information about all the new content later this year.

The Season 2 Pass is now available!

In addition to these three DLCs, buyers of the Season 2 Pass will also receive three exclusive new ornaments when Seat of Power launches on March 24th— so enjoy your first look at the appropriately-themed ‘Palatial Column’, ‘Ploughman’s Glory’ and ‘Elephountain’.

 

The Palatial Column and majestic Elephountain

The Season 2 Pass for Anno 1800 (including Seat of Power, Bright Harvest, Land of Lions and the three ornaments) is now available for purchase from Epic Games Store, Steam (Update: The Season 2 Pass sadly won’t become available on Steam until Seat of POwer and Uplay, for a price of 24,99 $/ €, which will represent a saving of 9,99 $/ € versus individual purchase of the three DLCs. We can’t wait to show you more about all three DLCs, and our free Game Updates over the coming months!

 

The Ploughman’s Glory is a monument to your farming prowess