It’s time for the last phase of our third and final Community Contest dedicated to Anno 117: Pax Romana – voting for your favourite island design!
Back in January, we challenged you to design your very own Latium island and submit your creation for a chance of your design becoming an actual island in Anno 117: Pax Romana. Well, you clearly understood the assignment and sent us SO MANY amazing designs!
We would like to take this moment to thank each and one of you who submitted an entry for the contest, your creativity and attention to details always amazes us. We had an incredibly hard time to only select a handful of them for the voting, there were so many fun designs!
So, after diligently going through all your submissions, the Level Art team has chosen 5 finalists for this contest.
PLEASE NOTE: Entries have been annonymised for the voting. The content has not yet been adjusted to fit the exact realities of the game. That means that any landscape elements, features, buildings etc. mentioned in these designs that have not been confirmed by us are pure speculation by these authors. The winning entry will be adjusted afterwards if necessary.
Click on any of these images to open them in a separate tab if you want to take a closer look.
We know – it’s hard to choose! Once you feel ready, cast your vote by clicking on the button below! Your vote is completely annonymous.
You will have time to vote until March 2nd end-of-day. We cannot wait to see the results of the voting and celebrate the winner.
Thank you all once again for participating in this contest, it’s been amazing to see your engagement and excitement for the game, throughout this.
Anno 117: Pax Romana at the IGN Fan Fest
And, at the very end of this blog, we want to direct attention to Thursday: As part of the IGN Fan Fest, our Creative Director Manuel will also talk about Anno 117 and reveal a new feature.
Tune in on Thursday at 7PM CET/10AM PT for the IGN Fan Fest. The Anno 117: Pax Romana segment will likely start around 8:30PM CET/11:30 AM PT.
It is time for the third and final Community quest dedicated to Anno 117: Pax Romana – where we ask you to use your creativity and imagination to create something that will make its way into the game.
Your third and final quest
From statue designing to quest writing, you have had quite some fun in the past few months! And we have loved seeing your creativity and imagination being applied to Anno 117: Pax Romana. This time, we challenge you to design an island for Latium, one of the twin provinces under your stewardship. Latium is close to the heart of the empire, a place of luxury and tranquility, covered in wheat and lavender fields. Cypress trees adorn paths and provide much-needed shade during the warm summers. With its beaches, open fields and breathtaking views, this province makes the perfect retreat for the wealthy.
General rules:
You have time until 9th February to submit your entry
Only 1 entry per person is allowed
Entries must be submitted to this e-mail address: anno-community@ubisoft.com using the subject “Community Contest: Island”
Entries must be digital, i.e. if you did a paper drawing, you will need to scan or photograph it and attach it to your email
Entries must not infringe on any copyrights of third parties
Entries that have been created using AI tools will be excluded from the contest
Two or more people can work together on a single submission
Island-creation rules:
Design a single island for Latium, the Roman-inspired province
You can design your island on any medium you prefer (paper drawing, MS Paint scribble, 3D model, etc.,) and anything from a quick sketch to a detailed model is fine
Your island should be clearly visible, and its shape must be clearly defined in top-down view
The shape of the island should strike a balance between being interesting to plan and build a city in while looking visually appealing. A balance of a central, cohesive space together with more fractured or narrow spaces. Try to use natural elements like the coastline shape, rivers or cliff lines as your tools to define the space.
The island should feature at least one large, cohesive space that is suitable to start building a city in. That space should have a connection to a beach.
It should feature at least 3 mountainous elements that could believably host mines.
The island should have at least 1 river and up to 3 in total. Rivers may branch.
The island should use elevation in large, smooth gradients rather than a high frequency of hills. Mountains should believably support this elevation.
Forests should be well distributed across the island – in both smaller and larger formations.
Clearly mark all these terrain elements such as mountains, hills, as well as beaches and rivers; keep in mind that if something is not marked as a beach, it will be counted as a cliff-side
If you feel the need to add notes, descriptions, gameplay ideas behind your concept – feel free to do so.
Here is an example of how such an island design could look like, created by one of our Level Artists back in the days for Anno 1800:
Once the submission time is over, we will review your entries and select our favourite island designs with the help of the Level Art team. The finalists will then be published in the Anno Union, and it will be your turn to decide the winner of the contest by voting for the island that will make its way into the game. Voting will start in late February.
We hope you are as excited as we are for the last Anno 117: Pax Romana contest! Have fun designing your own Anno island – we cannot wait to see what you create this time! In the meantime, for any question feel free to comment or reach out on our social channels listed below.
*We reserve the right to make adjustments to the winning island design for it to fit the Anno 117: Pax Romana level design and balancing.
We are here, once again, with a brand-new Community Contest for you! This is the second contest dedicated to Anno 117: Pax Romana, where we ask you to use your creativity and imagination to create something that will make its way into the game.
Your second quest
Whilst for the first contest we’ve asked you to sharpen your pencils and draw your own statue, this time around we challenge you to write a quest set in Albion, one of the twin provinces under your stewardship.
Just like the previous contest, you will need to follow some rules for your submission:
For the structure of your quest, please follow this template
Entries can be submitted in English, French or German
The quest giver must work in one of these buildings:
Farms (wheat, flax, sheep, …)
Mines (iron, copper, …)
Market
Brewery
Bakery
Mill
Hosier
Grammaticus (Roman school)
Shipyard
Brooch and Torc Maker
Cloak Maker
Smith
Eel catcher
The theme should clearly fit the setting
The quest must be set in Albion, the Celtic province
The quest can have up to 5 objectives maximum (objectives = what the player has to do to progress in the quest)
Each person can submit only 1 quest
You have time until 22nd September to submit your entry
Entries must be submitted to this e-mail address: anno-community@ubisoft.com using the subject “Community Contest: Quest“
Entries must not infringe on any copyrights of third parties
Entries that have been created using AI tools will be excluded
And here are some recommendations from the Narrative Team:
Make sure there is motivation for the quest giver, and importance for the Governor (you!) to care about the quest and act on it.
Remember that for the objectives you can use different quest types: goods delivery, decision, picture puzzle – you choose!
If you feel like have an amazing idea revolving around other professions or places that were not mentioned above, feel free to add them in your questline, we might be able to adjust it to fit the game afterwards
Here’s an example for you:
Title: Where’s my wheat? Quest giver: Mill – Miller
Intro dialogue: [Miller]Governor, I need your help. My last wheat delivery has mysteriously disappeared, but I urgently need a new batch in order to get the flour ready for a special delivery to Rome.
Objective 1: After the last cargo of wheat has mysteriously disappeared, a local miller asks for your help in gathering and delivering the wheat needed for the mill to prepare flour for an important delivery to Rome [goods delivery]. Once you deliver the wheat, the miller thanks you and gifts you a reward.
Objective 2: However, it seems that overnight the new cargo has mysteriously disappeared again and the miller asks once more for your help, this time to investigate and search for the culprit. The miller gives you some hints, but it’s your time to search for the wrongdoer who has been stealing the wheat [picture puzzle].
Objective 3: You find the culprit and by all surprise it’s a flock of sheep! The overly demanding (and extremely smart) sheep had grown bored of the food provided by the farmer, and took advantage of the night and the sleepiness of the farmer to sneak out, looking for food. It’s now your turn to decide whether to punish the careless farmer or let them go with a warning [decision]. If you decide to punish the farmer, the miller will give you a reward [option A]. If you decide to let the farmer go with a warning, the farmer will have a reward for you instead [option B].
Outro dialogue:
Option A (miller): A fair punishment, Governor. Take this, as a sign of my gratitude!
Option B (farmer): You’re too kind, Governor! I promise I will take better care of my flock. Take this, as a sign of my gratitude!
If you’re looking for some inspiration to get your creativity flowing, check out this DevBlog on the world of Anno 117, or this deep dive on Romanization!
Once the submission time is over, we will review your entries and select our favourite quests with the help of the Narrative Team. The finalist entries will then be published on the Anno Union, and it will be your turn to decide the winner of the contest by voting for your favourite quest. Voting will take place at the end of September.
We hope you are as excited as we are for this contest and, most importantly, have some fun while writing your quest – we cannot wait to read your entries! In the meantime, for any questions feel free to comment or reach out on our social channels listed below.
*We reserve the right to make adjustments to the winning story in order for it to fit the narrative of Anno 117: Pax Romana.
Here we are, ready for the next phase of the first Community Contest dedicated to Anno 117: Pax Romana! In case you’ve missed it, here’s a little refresher for you all.
Back in June, we challenged you to design your own statue based on a silhouette we provided and submit your creation for a chance of your design to be transformed into an ornament for the upcoming Anno game.
First of all, a huge THANK YOU to each of you who submitted their statue – we were extremely happy to see our inbox getting filled with your art!
In fact, there was so much cool stuff, we didn’t have an easy time choosing. Our main criteria were: originality within the given constraints and how well it fits within the (narrative and artistic) vision for Anno 117.
So, after going through your submissions, we chose our favourite entries – 5 in total:
1 – The Jorgensen Fountain
Bente and Leif reimagined as Venus and Amor. We loved the idea of romanising two existing Anno characters – not sure the Romans know what a “Jorgensen” is, though.
2 – Mysterious Figure
A trusty advisor? A time traveller? We don’t know, but it piqued our interest!
3 – Latona
In reference to the myth related to Latona and her children: Apollo and Diana. We loved the creative potential of having 3 characters “merged” into one statue.
4 – Annocius
Doesn’t Anno deserve its own divine representation? Turning Anno into “Annocius”, the god of the 9, sounded good to us.
5 – Ocean Figure
Of course, the sea is a major element in any Anno game. If this is a monument to brave fishermen or more – we loved the statue casually holding the squid’s arms.
Well, Annoholics, it’s now up to you to decide which entry will make its way into the game as an ornamental statue – that you will be able to personalise your cities in Anno 117: Pax Romana with! You can submit your vote here.
The voting is open until August 4th, end of day – your vote is completely annonymous.
A big shout out and thank you to everyone who sent their entry – it really means a lot to us, and it shows the love you have for the Anno series (we will share all of them after the voting is over).
If your entry wasn’t selected this time, or if drawing is not your favourite creative outlet, fear not – there will be more contests coming up! In the meantime, don’t forget to vote for your favourite statue and share with us any question or feedback you might have in the comments below.
It’s not been long since the reveal of Anno 117: Pax Romana, but we already have something for you all to have fun with: a Community Contest! This will be the first contest of a series dedicated to Anno 117: Pax Romana, where we’ll ask you to use your creativity and imagination to create something that will make its way into the game.
Your first quest
Without further ado, let’s dive into your first assignment! As you might know, sculpture was considered one of the highest forms of art by Romans. This is why for the first contest we challenge you to create your own statue based on this silhouette gently provided by our lovely Art Team in Ubisoft Mainz.
You have full creative power for this contest: you can fill the silhouette as you wish, and even adjust the outline if you see fit. The possibilities are endless! Don’t be afraid to think outside the box – or the lines, in this case. Here are just a few examples coming directly from our super talented Art Team, and as you can see, they go from very classical statues to… quite unconventional ones!
The rules are simple:
You have time until 14th July (11:59 PM CEST) to submit your entries
Each person can submit up to 2 entries, but only one will be selected by us during the selection phase
It’s up to you how you decided to create your entries, you can print the silhouette and draw on it, or you can draw on it digitally
The theme should mostly fit the ancient Rome setting, but otherwise feel free to let your creative juice flow!
Accepted files formats are .png and .jpg
Entries must be submitted at this e-mail address: anno-community@ubisoft.com
Entries that have been created using AI tools will be excluded
Entries must not infringe on any copyrights of third parties
Once the submission time is over, we will review your entries and select 5 statues – this will be a combined effort by the Community Team, Brand Team, and Art Team. The finalist entries will then be published on the Anno Union, and it will be your turn to decide the winner of the contest by voting for your favourite statue of the 5. Votes will take place at the end of July.
And of course, the most important thing: the winning statue will become a real ornament that will be featured in Anno 117: Pax Romana!*
We hope you are excited as we are for this contest and, most importantly, have some fun while creating your statues – we cannot wait to see your entries! In the meantime, for any questions feel free to comment below or reach out on our social channels listed below.
*We reserve the right to make adjustments to the winning design in order for it to fit the art design of Anno 117: Pax Romana.
With great excitement we’ve followed the growth of the Anno 1800 hub on mod.io in particular, and the discussions about mods and modding in general that our August-Update created.
We’re very happy that both the mod creators in our community, as well as our players were so quickly on board with the mod browser we added together with the great team at mod.io.
Plenty of fantastic creations have been added since and we would love to see even more!
So, as a little incentive, we’re starting Anno 1800’s first ever modding contest!
Even better: You can win fantastic hardware prizes from MSI!
Let’s first give you a quick summary of the contest and its rules, however:
The modding contest will run from today (October 23rd) until November 30th
The theme that your mod will have to be at least partially related to is “the New World”.
Additionally, there are some restrictions for legal reasons, and we ask you to carefully read the official rules by following this link. You will need to accept these rules in order be eligible to win. In short:
You will need to create a completely new mod to participate and can’t enter with an existing mod.
Participants will have to live in Europe (see rules document for the full list of countries).
Participants will need to be at least 16 years old.
What can I win?
As mentioned at the beginning, MSI has graciously sponsored the prizes for this modding contest.
In case you’re teaming up with another modder (see participation rules below) and your mod wins, each of you will get the MSI prize bundle.
How do I participate?
Below we’ve listed the requirements for participating in the modding contest and to for you to eligible for a prize. Make sure to also check the full rules for the contest.
Step 1:
Create any type of mod for Anno 1800. The only limitation is that the mod has to be in some way related to the “New World” but in which way is up to you.
Step 2:
You can team up with up to 1 other person (i.e. you can form 2-person teams) to create your mod.
Step 3:
Within the time limit (until November 30th), send a us download link to the finished mod via email at anno-community@ubisoft.com
Step 4: Do not publish your mod (on Nexus, mod.io, GitHub, etc.) before the winners have been chosen (afterwards you’re of course free to upload it on any platform of your choice).
The winners will be chosen by a jury within the Anno team based on creativity, use of the theme and “usefulness” of the mod for players. We’re open for any and all creations: From ornamental to gameplay mods and from serious creations to funny or silly things.
Additionally, the winners will of course be featured on our channels upon conclusion of the contest.
We’re excitedly looking forward to what you’re coming up with and once again want to thank both MSI as well as our modding community for their support.
Ubisoft Entertainment SA collects and processes your personal data to allow your participation in the competition and to send prize(s) to winner(s). Learn more about the use of your personal data and about your rights here.
We know a picture says more than a thousand words, so how many words does a video count as? Anyway, here you go, watch the brand-new Anno 1800 – “Land of Lions” teaser trailer!
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We’re excited to announce that Anno 1800’s biggest DLC yet will release on October 22nd, 2020 (a date which coincidentally has the checksum 9) on the Epic Store, the Ubisoft Store and on Steam.
“Land of Lions” will feature a completely new session, the land of Enbesa, with its own story, new population tiers, production chains and goods… but we don’t want to go into detail just yet!
Instead we’ll start… hmmm… let’s say: Monday!
Stay tuned for the first wave of information starting next week.
Winners of the Postcard Contest
In early September we asked you to send postcards from the world of Anno, showing off your cities and islands to create some vacation feelings. And we received a lot of amazing cards from places we’d love to go on vacation to! Naturally, making a decision was tough but after plenty of deliberation, we managed to decide on our 5 favourites. You should still check out the English and German forum threads for the other cards or look up the ones posted on Twitter with the #annoholidays hashtag.
Congratulations to Amoury.Montfort, Lethanii, NinoRoelofs, Wiwio (front and back side) and Sakrisch.EZ for winning a stylish Anno 1800 t-shirt!
We will contact all winners on the platform they’ve posted their postcard on, to get their contact details. So please keep an eye on your inbox!
Please be aware there might be delays later on with shipping due to the current world-wide Covid-19 situation.
An update for the Anno Union
After the update to the new Anno Union in June we received plenty of feedback from you as to which parts you’d like to see changed or added.
Today we not only want to say thank you for your constructive input, but are also happy to announce that an update was deployed this mornig with some great changes:
You can now switch between dark and light mode, as requested by several community members, by clicking the round button right next to the language selection.
We’ve also improved the language buttons, making it easier to see if you’re on the German or English version of the page. All non-German users should now also be directed to the English version of the Anno Union automatically. We hope this avoids future language confusion 🙂
From now on you will also find all trailers and streams listed in the new video page – of course including the new “Land of Lions” teaser trailer!
In addition to these features, some smaller changes were also implemented, for example, the front page has been optimized to require less scrolling to see all the content and the box to write a new comment is now right below the article – you won’t have to scroll to the end of the comment section anymore.
There are some more, minor improvements and we still have a few ideas what else we want to add and will keep you updated. In this regard we’re of course open to your feedback, so let us know if you have suggestions or ideas for the Anno Union!
Last Tuesday, June 2, marked the release of the “Bright Harvest” DLC and Game Update 8!
Boost your agriculture by building silos and state-of-the-art tractors, and beautify your islands with additional farming and industrial ornaments. The farming revolution is already well underway!
Game Update 8 additionally provides you with a convenient item overview, bigger warehouses, the Great Eastern steamer and many smaller improvements and fixes which you can find here.
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Thanks to your feedback following the release, our team is currently working on Game Update 8.1 to address some of the concerns you voiced. We will have more info on it closer to its release around Mid-June.
Get ready for analogue Anno 1800
And another kind of announcement was made last week which we are extremely excited about: On Thursday Kosmos Spiele (whom you may be familiar with from games such as “Catan” and “Legends of Andor”) announced “Anno 1800: The Board Game”, releasing this autumn.
Famed game designer Martin Wallace, who has proven his industrial expertise with award-winning games such as “Age of Steam” and “Brass: Birmingham” will be handling this version of Anno 1800, which we are very excited about ourselves. Follow Kosmos’ Instagram channel for updates if you’re interested in developing your island and competing with friends or family around a table.
The “Seat of Power” Screenshot Contest
We also have some winners to announce! In late April we started the “Seat of Power” screenshot contest and asked you to share the most epic pictures of your palaces with us – and wow, we received a lot of stunning examples of our community’s creativity! From smaller coastal palaces to enormous inner-city complexes. From palaces with vast parks and flower beds over palaces with an integrated zoo or museum, broad triumph and parade streets and intricate hedge-mazes to dedicated courtyards for specific events and functions.
Understandably, we had a hard time deciding on the winners and want to thank all participants for sharing their creations with us.
Let’s then get to the winners who can look forward to some great gear from our friends at Corsair.
First place, a CORSAIR VOID Headset, CORSAIR IRONCLAW Wireless Mouse and CORSAIR MM350 mousepad, goes to justVera.
This massive palace complex not only incorporates a Zoo, Museum and Botanical Garden, but does so in an extremely elegant way with plenty of green to separate the different modules and paths inviting for a stroll through the vast park. Directly connected to the World’s Fair on the other side of the park and a broad street and park leading to the palace from the harbour our team was deeply impressed by the amount of planning that went into the creation of it.
In second place, the lucky owner to be of a CORSAIR IRONCLAW mouse and CORSAIR MM350 mousepad, comes ChrisX86!
We really liked the symmetry of his palace complex which at the same time still including variety like the hedge maze or differently styled flower beds and courtyards. While less green and more focused on mosaic and plaza tiles than others, the palace does not feel stuffed with decoration but provides plenty of space, offering a calm oasis with resting spots in a busy city.
In third place we have adam5909’s lake palace on Crown Falls which won him a CORSAIR HARPOON mouse and MM300 mousepad.
Far from the bustling, noisy city, this palace sits on Crown Falls’ large lake and offers a spectacular panorama thanks to the waterfalls in the distance. While smaller in size than some other palaces, plenty of parks, hedge mazes and other botanical arrangements make this a calm and quiet retreat for any ruler or magnate with a perfect view in all directions.
All winners will be contacted by us via direct message or forum PM so please keep an eye on your inbox!
Believe us, it was a tough choice to make and our team decided to add two honourable mentions for their different approaches to the topic of palace-building.
One is gntherfrank for his not only idyllically calm and green but also very realistically looking palace and garden. You can easily imagine coming across such a palace in real life, a retreat for a local count or duke while over the years the nearby city has grown closer and closer, slowly integrating the palace into the cityscape.
The other is Moppelkotze09 for the sheer insanity when it comes to the scale of the city design. While the palace itself is not as big as others, city and palace are directly interwoven in their design with the latter not only being at the centre of it all but also dividing the former into four districts. The amount of ornaments and parks built into this project impressed us so much that it indeed deserved an honourable mention.
Finally, again, a big thank you to everyone who sent us screenshots of their palace or posted them on the forums! We can’t wait to see what you manage to create with more ornaments and buildings of the following updates.
And now for some education with Fatherlorris
Last but not least we’re excited to share another comic strip by Fatherlorris of The Chapel with you. Learn about Dr John Rae’s Arctic expedition and his discovery of the lost Franklin expedition:
With all the tools necessary to construct a palace worthy of an industrial magnate at your disposal, we are sure that many of you have already created some amazing and lavish palace complexes! The ideal time to start another creative contest and ask you to share pictures of your architectural marvels with us.
Simply share your screenshots with us on Twitter using the #seatofanno hashtag or post them in this dedicated forum thread.
And while it is not mandatory and will not be part of the selection process, feel free to tell us more about your palace! Did you model it after any real-world monument? Is there any cool story behind it? We want to know!
The submission deadline is May 8th, 11:59pm CET. We will announce the winners in an upcoming Union Update after our team had some time to browse through all your magnificent screenshots.
Of course, palace-building is hard work, and needs the right tools. Thankfully, our good friends at CORSAIR (no business or family relationship to Anne Harlow) have once again volunteered to sponsor some of their great gaming hardware for the Anno Union, allowing us to offer these prizes:
Grand prize: CORSAIR VOID Headset, CORSAIR IRONCLAW Wireless Mouse and CORSAIR MM350 mousepad
2nd prize: CORSAIR IRONCLAW mouse and CORSAIR MM350 mousepad
3rd prize: CORSAIR HARPOON mouse and MM300 mousepad
Given current circumstances, we have to add a small disclaimer: Once we have selected the winners, we will undertake every effort to send them their prizes as soon as possible, though there may be some delays depending on the Covid-19 related regulations at the time.
Good luck to all palace builders out there, we are looking forward to your creations! And as always, stay healthy and safe!
Today marks the release of our second season pass DLC “Botanica” and Game Update 5. We are eager to see your comments on our latest content update and if you plan to share your marvelous gardens or just want to create content with the free Game Update 5, do not forget to let us know by commenting or mentioning our official social media channels such as @Anno_EN.
https://youtu.be/u_oq8Lfj9JQ
With five big updates as well as three DLC’s in total, the journey of Anno 1800 is far from over yet. With “Passage” sending you on a venturesome journey to the cold north and free updates like the upcoming Coop Mode and Statistic Overview, we will continue to expand the world of Anno 1800 until the end of the year. You will not have to wait too long, as we will share some details about our plans for the next big game update soon.
Anno 1800 Piano Suite
Our new Botanica Music Pavilion is a throwback to old classics and the perfect occasion to celebrate over 20 years of Anno history. And as a thank you for all the support over the years, we want to share something special with you. In partnership with the Anno 1800 composer Tilman Sillescu and Dynamedion, we present to you the music sheet to the original Anno 1800 piano suite.
If just for the collectors heart or for talented musicians (or the ones striving to become one) in our community, the music notes of the piano theme give you some exclusive insight in the work of the talented composer and invite you to create your own Anno 1800 music piece. Let us know if you are hungry for more, and don’t forget sharing your interpretations of the Anno 1800 music with the Anno Union. On that special note, how do you like the idea of a dedicated music stream, maybe with the composer Tilman himself as a special guest?
Anno 1800 vinyl and digital soundtrack
Our special vinyl edition of the soundtrack was in high demand since launch. And we are happy to tell you that this well looked after collector’s item is still available on the store of our friends from Black Screen Records.
And if you just can’t get enough of the Anno 1800 soundtrack, we also made it digitally available on various platforms.
With our free Anno 1800 week during this year’s gamescom, we allowed everyone to try out Anno 1800 and experience the new day night cycle, which is now available for everyone in Game Update 5, for the first time. Anno 1800 is already a dreamland for screenshot artists and we realized quickly: the new day night cycle is the perfect feature to challenge you with a contest.
Together with Corsair Gaming, we asked you to use the new lighting options to capture your city in a new light. And today, we happily announce the winner of our big Corsair Day&Night contest!
First place goes to: Karacolidea’s sunset in the new world! Like in real photography, it is all about the right time of the day to get a painterly shot like this one, where the last light of the day transforms this new world settlement into a scene right out of a fairytale. Congratulations Karacolidea for this wonderful shot and the first place of our contest. You will never be left in the dark with your new Nightsword RGB Gaming Mouse, MM800 RGB Mousepad and the ST100 RGB Headset Stand.
Second place goes to: Neckarmann’s under the full moon It is almost too quite in that moody harbor piece and it is hard to tell if the scene is romantic or if the glooming full moon creates a feeling of unease. But that is the magic about Neckarmann’s screenshot and why we decided it is a well-deserved second place! The Nightsword RGB Gaming Mouse and MM800 RGB Mouspad will find its way to you!
Third place goes to: Carpo’s rising inferno A quite scenery, villagers peacefully resting under the dark night sky….and a full on catastrophe in the making! We had a few great entries with spitting flames in the night but this one captivated us most. Congratulations for the third place and for winning the Nightsword RGB Gaming Mouse.
Keep an eye out for a DM in the forum or on twitter from our community team, as we will need your address to send the Corsair gear and your Anno goodies on the way.
And without further ado, happy gardening everyone and until next time!