DevBlog: “Old Town” Pack Cosmetic DLC

Hey Anno Community,

Just a few weeks ago we shared a first glimpse of the upcoming “Old Town” Pack Cosmetic DLC with a picture of a well-known fountain. Today, we’re going to present you what exactly the “Old Town” Pack contains and how we let ourselves get inspired by our previous titles for this Cosmetic DLC in particular.

Let’s not forget: This theme is the winner of the Community Vote we held in May, coming out on top against the Nature Pack and the Eldritch Pack. You clearly hold our older games dear to your hearts, that’s always great to see for us.

That, of course, also made it clear to us that the nostalgia of our players is still very strong, and we would need to see what the best ways were of providing you options to create a little bit of a “medieval heart” in your cities. Cities, that otherwise clearly show the advancements of the 19th century.

Conceptualising the Old Town Pack

Therefore, let us dive into the research and inspiration process that followed the Community Vote. After all, we had to align both our vision and ideas for the theme as well as your expectations to have a pack that scratches that nostalgia itch while fitting into the world of Anno 1800.

The first step was to gather some inspirations and get a feel for what an “Old Town Pack” should look like. Accordingly, our Art Team looked at old medieval German towns and castles first (which we got plenty of), and this part of the research ultimately led to the decision, that the pack should have walls and towers for some castle-feeling.

Other aspects came more naturally with the name of the pack: An Old Town would need buildings with a medieval look, meaning we would have to work on skins. While the exact number as well as the types of buildings receiving these skins were still discussed later, these two aspects (a wall system and various building skins) created the basis for the Old Town Pack. This is important to decide on early for us, since we of course want to offer a similar amount of content for each Cosmetic DLC.

Additional inspiration was drawn from Anno 1404 specifically. With Anno 1404 regularly being rated one of our players’ favourite titles, it became our focus, and we ultimately chose two particular ornaments from that game that we then recreated for Anno 1800. More on this in a bit.

From city walls…

We’ve mentioned a wall system, and it being a key feature of this pack, let’s take a closer look.

The town wall is a modular system like hedges or canals and allows you to, for example, create distinctive districts within your city or emphasize your city centre. Walls come in two variants: A covered and an open version. Plus, there are of course some gate houses and archways. The wall system even allows you to build small castles (we tried it!), especially in combination with the towers.

After all, no city wall would be worth its name without a few towers to stand guard from. Alternatively, you can also set them down on their own, serving as a reminder of older times in the middle of your town square, for example. And talking about reminders of the olden times: Nowadays, these towers serve primarily as an attraction for the local population, a great way to survey the town and feel the wind in your face when you can’t afford an apartment in one of those modern skyscrapers.

Furthermore, we also created a few smaller ornaments for your old town: Build the Hildegarden (a reference to “Hildegard of Bingen”, who you may not know about but should certainly read up on) for all your local herbal needs, build banners, cobblestone ground plates… and two references for the Anno 1404 veterans among you.

The “Large Statue” (that could very well be seen as a homage to the aforementioned Hildegard) and the “Fountain” (which simply took our fancy after seeing it in 1404) make their comeback in Anno 1800. Two old ornaments but freshly re-created for the 19th century!

… to medieval Skins!

For the first time, this Cosmetic DLC comes with a mix of both ornaments as well as building skins. For that, we picked the Worker and Artisan residences, providing them with new skins for some medieval flair, emphasizing the half-timbered construction style very common still in older German houses, for example. And in Anno 1404 or 1503, of course!

Similarly, we read some comments about different skins for public buildings. And while the Market Place received a few new ones with the Vibrant Cities Pack last year, the Old Town Pack now allows you to put your Town Hall, Trade Union as well as some other buildings into the right style. For all these buildings you can try to imagine how they evolved from their medieval look to the one you’re used to from Anno 1800. The kids will surely appreciate the retro-look of their school!

And finally, one candidate we’re sure you’ll be looking forward to using in your cities:

The church receives a full model variation, with two instead of one church tower, different roofs and some changes to the surrounding park and cemetery. This rework, accordingly, was the most difficult part of the Cosmetic DLC, since it meant creating an entirely new building. However, it will probably also fit well into the non-medieval parts of your cities, don’t you think?

To conclude: No matter if you want to create a small “castle town” somewhere in the countryside or add some elements to your existing cities (like a city wall!) which remind your citizens of their town’s historic roots: We’re sure this pack will give you plenty of options to work with.

The “Old Town” Pack Cosmetic DLC will release on December 8th for the usual price of 4,99€.

We can’t wait to see the screenshots of what you’ll be creating with these new ornaments and skins!

Happy city-building, Annoholics!

Union Update – Old Town Pack Teaser & Console Edition Technical Test

Hey Anno Community,

Time for another Union Update to update you on current events. Also, we want to use this opportunity to point out that in the coming weeks a total of four Anno games are celebrating their anniversaries – Anno 1503, for example, will be 20 years old very soon!

Cosmetic DLC 09 – Old Town Pack

Talking about older Anno titles: We have seen some questions about the winner of this year’s community vote: The Old Town Pack! No worries, our team has been hard at work bringing some medieval flair to your cities. We have a first small teaser for you today and will have more news and impressions in a few weeks. Do you recognise this fountain?

Technical Test – A new way to play Anno 1800

We also have something completely different, however, and something we’re very excited about: An announcement!

Part of our team has been working hard on bringing the base game experience of Anno 1800 to Xbox Series X|S and PlayStation 5! And we would love to get your help for a Technical Test in November.

Sign up for the Technical Test by following this link. To participate in the Technical Test, you will need to own either an Xbox Series X|S or a PlayStation 5. And you will need to sign an NDA (non-disclosure agreement) before being accepted.

You probably have more questions, but we will have to ask you for a little bit more patience: We will have more information on the Anno 1800 Console Edition in early 2023.

 

*Please note that the test took place in November. You can find all info on the console version here

Community Spotlight

To complete this Union Update, we have a Community Spotlight for you with some of our favourite pictures of the last weeks:

Our first pick of the day is this panoramic shot by Velaurius on Reddit. “Sometimes it just takes your breath away” – well, this screenshot definitely left us breathless! The he full moon and the dim light reflecting on the calm see make the picture just perfect.

From full moon to Solar Eclipse in this shot by AnnoEffect shared on the Annoverse Discord! And look at that amazing city, perfectly balanced with ornaments and nature.  

Gustav156 clearly does not like pirates, as you can see from this screenshot shared on the Annoverse Discord. And those sea mines! Who do you think won this battle? We think the answer is fairly obvious. 

Aestris is quite famous on the Annoverse Discord for his Anno screenshots and his puns, too. This time he at least said sorry for his Enbesan screenshot: “I apologize if this picture is irrelephant”. Thank you, Aestris! 😀

Let’s close this Community Spotlight with a collection of screenshots by TravellerFvantom on Reddit. Out of the five pictures, we picked a closeup of the marketplace as it captures the perfect atmosphere of a small town at sunset: quiet and lively at the same time. 

Development of Anno 1800 Console Edition is supported by the German Federal Ministry of Economic Affairs and Climate Action within the framework of computer games funding.

Union Update – Community Challenge and GU 15.1

Hello Anno Community.

With the release of “Empire of the Skies” we kicked off the second Community Challenge of Season 4. Today, after two intense weeks of building airships, we are finally at the end of the challenge! Without further ado, let’s see how you did this time.

Community Challenge results

In the past two weeks, you have kept your hangars quite busy building Airships, while protecting your harbours behind those Flamethrower Monitors and new towers! However, this time around you have not quite reached the goal we had set for the main Community Challenge, “The Sky is the Limit”. As of today, you have built 227.493 Airships. For the second challenge, “Fire on the Water” you have built 180.540 of the new Towers and 23.396 Flamethrower Monitors. Even though you did not reach the set number of Airships for the main Challenge, we think that you all achieved an impressive result, as a community. So, we still want to celebrate your collective effort with the rewards we promised two weeks ago: A brand new artwork themed around “Empire of the Skies” as in-game billboard ornament and as wallpaper.

You can download the new wallpaper here, while the billboard ornament will be added to the game with the next update, GU15.1.

Game Update 15.1

Speaking of game updates, GU15.1 will be released in about two weeks. This patch will provide fixes for different issues that you have been meticulously reporting following GU15, such as the trade route menu not showing the preview of routes on map while hovering over them, the Local Department effects duplication, as well as the missing Season 4 Pass Bundle ornaments. We will share the full patch notes in the coming days, closer to the release of GU15.1 – so keep an eye on our social channels and the Anno Union.

You can also always stay updated on currently known issues via our dedicated Trello Board.

Thank you for all of your reports and feedback since the release of the latest update.

Union Update – Empire of the Skies feedback & Community Spotlight

Hey Anno Community,

Empire of the Skies released just a little over a week ago and we’ve seen plenty of discussions and feedback as well as great livestreams, videos and many screenshots.

Thank you for your feedback and help with our investigations. We’re currently working on some changes to make the mail system feel smoother, specifically when it comes to the Airship Platform and the loading/unloading.

We’re also working on fixes for the issues with AI expansion, the trade route preview and the missing Season 4 Pass ornaments as well as other bugs you forwarded to us.

Make sure to keep an eye on our Trello board for updates on reported issues as well as cases, where we would need some additional information from you for our investigation.

We’re planning a patch for October and will have an update and more precise date soon.

Community Challenge

It’s time for an update on the current Community Challenge! As mentioned in last week’s Union Update, this time we have two challenges – “The Sky is the Limit” and “Fire on the Water”. For the first one, you have already built over 140.000 airships, wow! For the second, instead, you have already built over 105.000 Flamethrower Towers and over 15.000 Flamethrower Monitors. Remember, you still have one week (until October 6th) to win the Community challenge, so keep on building!

Community Spotlight

Today’s Community Spotlight is dedicated to “Empire of the Skies”, of course. So, let’s start with a couple of guides that will help you kick start your adventure with the new content!

Nivarias created a handy guide and overview of all the content available with “Empire of the Skies”, covering all features and mechanics: from the new production chains to the addition of the lifestyle needs and the various types of airships.

 

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If you’re struggling with the “Clash of Couriers” Scenario and that gold medal, then StratGamer has the right guide for you – follow each step and become the true champion of the Grand Postal Derby with Paloma Valente!

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We have also seen some beautiful shots of the airports you have built for your Anno cities. Particularly, we think that Aestris did an amazing job in incorporating and placing the airport in this New World island, surrounded by lush green farms and palm trees.

AnnoEffect took this close-up screenshot of an airship landing – it looks majestic! The airport seems quite busy, who knows where all this people are planning to go…

Last but not least, we close this Community Spotlight with one of our favourite artists – Dulcamarra! Her fanart always brings a smile to everyone’s face in the Anno Team. Plus, look how happy Anno residents look with their mail! We cannot say the same about Eli, though…

This is all for today’s Union Update – we hope you enjoyed it! As usual, if you have any questions feel free to comment below or reach out to us on our social channels.

Happy city-building!

Union Update – It’s “Empire of the Skies” Release Day!

Hello Anno Community,

While summer comes to an end, a brand-new adventure begins in the Anno world: “Empire of the Skies” is now available!

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Game Update 15 & “Empire of the Skies”

Game Update 15 can now be downloaded! The “Empire of the Skies” DLC is now available on Ubisoft Connect and Epic, and will be available on Steam starting 7PM UTC+2 today. In the past weeks we have spoken a lot about the new content, so if you need some guides before diving into it, feel free to check our DevBlogs on the new Airships, all the new game features and content added with DLC11, and the “Clash of Couriers” Scenario!

Game Update 15 also features a long list of bugfixes, quality of life improvements and some balancing changes – you can read the full Release Notes here.

We want to make you aware of one Known Issue, however:

The Local Departments will unequip their departments and policy upon loading a savegame while their effect stays active. As you might imagine, this is going to be fixed, so we recommend not using and relying on said exploit to avoid any issues later down the line.

We will keep you updated on our planned patch.

Twitch Drops

Just like every DLC release in the past, “Empire of the Skies” comes with its own set of Twitch Drops: a banner and a mural, to show off the amazing Key Art of “Empire of the Skies” directly in your Anno cities. The Twitch Drops event will run until September 29th, so you have still got some time to watch your favourite Anno streamers and get yourself some fancy new ornaments. For more information check out our dedicated article.

A new Community Challenge

A new DLC also means a new Community Challenge for you, Annoholics! Last time you passed the Challenge with flying colours and built over 145000 Fertiliser Modules. WOW! Well, this time there are actually *two* Community Challenges – the main Challenge related to DLC11 and a side challenge. For “The Sky is the Limit”, you are required to build 500.000 Airships – combined amongst all players across the world, of course! “Fire on the Water” instead involves ships and harbour defences: you will need to build collectively 250.000 of the new Flamethrower Monitors and Flamethrower Towers.

Completing the main Challenge will lead to the reward, a new billboard ornament featuring a brand-new artwork related to the DLC. And, of course, we’ll also give you said artwork as a download to be used as a wallpaper. Rewards will be added with a future Game Update. Good luck on the Challenge, Anno Community!

This brings us to the end of this Union Update. We hope you enjoy “Empire of the Skies” and the “Clash of Couriers” Scenario! We cannot wait to see the transformation of your cities with all the new content – and the transformation of the sky, with all the new airships. So, feel free to share screenshots and videos with us!

Union Update – Ubisoft Forward & other news

Hey Anno Community,

As we are getting closer to the release of “Empire of the Skies” and after an interesting weekend with Ubisoft Forward, we thought it was time for a quick recap on our news and more.

Ubisoft Forward

Last Saturday, you might have noticed two friendly faces during the Ubisoft Forward Pre-Show: Oliver, our ComDev, together with Lisa, our Junior International Product Manager, presented a teaser for “New World Rising”. In case you missed it, you can watch our segment right here!

What do you think is hiding under that veil? Let us know in the comments below!

A recap on everything “Empire of the Skies”

In the past few weeks, we’ve published three different DevBlogs dedicated to DLC11, to give you all the information you need to start your sky-bound adventures on September 20th.

The first DevBlog is entirely dedicated to Airships: from our concept art to 3D models and the different types of Airship you can build.

The second DevBlog, instead, is dedicated to “Empire of the Skies” as a whole: new production chains, airship platforms and modules, drop goods and mails.

Last but not least, a DevBlog dedicated to the second Scenario of Season 4, “Clash of Couriers”: learn all about the goals and challenges of this new scenario and help Paloma Valente win the Grand Postal Derby!

Release Notes & Early Access phase

Game Update 15 will be released next Tuesday, September 20th. It will add support for DLC11, together with bug fixes, balancing and general improvements. Furthermore, some new features and content will be added, such as new Items (tied to different DLCs), new Harbour weapons, and the brand-new Lifestyle Needs we mentioned in our DevBlogs and DevStream. The full Release Notes will be published next Thursday, so keep an eye on the Anno Union!

On Friday, the Early Access phase for DLC 11 will start, together with a Twitch Drops event. Read here for all info.

Anno 2070

Since Update 3.0, we have seen some reports of owned DLCs being missing for some players. We are aware of the issue, and we are currently investigating it. Thank you for your patience.

Twitch Drops & Early Access: Empire of the Skies

Hey Anno Community, 

Over the last weeks we revealed the contents of the upcoming “Empire of the Skies” DLC, and now, the release is just a little over one week away! 

As usual, the release will be accompanied by a Twitch Drops event – from which you can earn two DLC-themed ornaments – as well as an Early Access period for selected streamers. 

Early Access Period

These streamers will be able to play the content of the new DLC – including the scenario – from Friday, September 16th, until the release on Tuesday, September 20th. So, if you can’t wait to see more of DLC 10 as soon as possible, that’s the way to get a look at even more gameplay. You can find a list of all streamers participating in the Early Access period at the end of this blog.

Twitch Drops

Additionally, there will the chance to earn Twitch Drops from September 16th until the 29th.

These will already be available during the Early Access period for the selected streamers. All other streamers will be able to also activate the Twitch Drops on their channels after the DLC’s release on September 20th.

As a streamer not part of the Early Access, to sign up for the Twitch Drops, simply head to this page for your Twitch account, make sure to connect it with your Ubisoft account, and opt-in to the drops. You can find more info on Twitch Drops in this official FAQ from Twitch. When you stream Anno 1800 during the mentioned period, your viewers will be able to earn drops.

Earning Drops

Anyone watching any of the streamers who signed up for the Twitch Drops event for the mentioned periods will receive two new ornaments:

An “Empire of the Skies” Banner for watching 1 hour and an ” Empire of the Skies ” Mural for watching 3 hours.

The only thing you need to do is to first link your Ubisoft account to your Twitch account and then watch the streamers during the event for the mentioned time to receive your loot. You don’t have to watch these hours consecutively to receive your drop; watching them accumulated on participating streamers will also grant you the ornaments.

After receiving a drop, you need to claim it via the Twitch inventory. You can find more information on Twitch Drops in general in this official FAQ.

Please be aware that all rewards will only be delivered to you after the release of DLC 11.

If you haven’t already done so in the past, make sure to first link your Ubisoft and Twitch account by following the steps outlined on this website.

Below you can find a list of all streamers participating in the Early Access period.

Please be aware that you can also earn Twitch Drops from any other streamer playing Anno 1800, who has enabled the Drops on their channel, after the release of DLC 11. Just have a look at the Anno 1800 category on Twitch between September 20th and September 29th.

English

Spanish

French

Chinese (NOT on Twitch/No Drops)

German

DevBlog: The “Clash of Couriers” Scenario

Dear Miss Paloma Valente,

We are delighted to invite you to the first Grand Postal Derby. This special competition – organised and exclusively covered by the Daily Courier – promises to be the greatest competitive event in the history of humankind – surpassing even the 1806 Sausage-Making Championship.

Victory will require a dedication to deliveries, a mastery of mail-routes, and pre-eminent postal prowess! We at the Daily Courier have no doubt that your airships will thrill the public and provide stiff competition for even the slickest of mail delivery operations.

We eagerly await your arrival.
Yours sincerely,
The editorial board of the Daily Courier

Hard to pass up such an opportunity, wouldn’t you agree? – Obviously Paloma took this opportunity head-on. Both to prove the qualities of her new airship as well as cause the premise of a challenge built around stamps sounded just too intriguing.

Collecting stamps? Oh yes, since “Clash of Couriers” is sponsored by the Royal Philatelic Society, stamps will be at the center of the competition.
If you want to learn a bit more about Paloma, we have a neat little character introduction in our previous DevBlog.

 

You can get a quick overview of the scenario via the video below:

Getting Started

We know you’re eager to get right into the mail business, but let’s first survey the situation you’re starting in.

This time around, you’re given a starting island (Grassy Point) with a reasonable starting town – including a hangar and landing platform. While you will certainly have to expand this settlement over the course of the scenario as well as expand to new islands – to support your growing postal empire – this way you can almost immediately dive into the quests of the scenario.

You also start with an airship: The “Landroval”, Paloma’s flagship. This way you can quickly survey the map, find traders, islands to settle and whatever else there might be.

As with all our scenarios, expect some changes to the regular mechanics – especially when it comes to the needs of your residents. They’re less demanding than usual, meaning you can fully focus on the tasks ahead.

Mail & Stamps

At the center of the scenario and almost all its challenges is the distribution of mail. This works very similar to the mail system in the main game which we have talked about previously – with the difference, that there’s no “Overseas Mail”, and that “Regional Mail” (mail sent between two islands) has been renamed to “Airmail”. Additionally, fulfilling the mail need will result in you receiving stamps from the delivered mail: two types of stamps for two types of mail. While it can be sold to traders, you will certainly need it for the challenges to come, so we’d recommend holding on to them for a while longer.

Make sure to set up a functional mail system on your starting island, then it’s time to join the Grand Postal Derby!

Goals & Challenges

Alright then, let’s dive into the details of your scenario objective: How do you win the Grand Postal Derby?

Similar to any other type of tournament, you will proceed through several brackets, facing competitors in order to win the derby. Winning two out of three challenges in each bracket will promote you to the next one – but of course, the competitors in each subsequent group will also be significantly stronger.

You can freely pick any of the 3 competitors to challenge but be aware: Each challenge comes with its own tasks for you to fulfil (and a time limit).  These tasks will involve selling previously acquired stamps, and various other objectives like fulfilling needs to a certain percentage, finding people, increasing your population or decreasing your people’s happiness.

There are also individual debuffs connected to each of them. Because… your competitors might not always play fair. For example, the “New World Express” will simply switch around all your workforce requirements while another competitor reduces the bonuses you receive by providing your people with mail. There are more effects, of course – we’ve been very creative!

Throughout the competition, radio messages will comment on all events while remaining extremely professional in their coverage, of course.

The World & Discovery

What we haven’t touched on yet is the world all this is taking place in.

As usual, the scenario map is a specifically created world with its own rules and challenges. For example, only your starting island has some coastal area, all other islands are plateaus with steep cliffs.

That means, that you’ll have to settle them by air, adding an additional logistical challenge since you will need to resupply them by air from your main island with regular deliveries. To settle new islands, you first need an official island charter; you gain those by advancing in the competition, allowing you to slowly expand your postal empire across the whole session.

There also is lots to discover on the map and we heavily recommend you to explore! You will meet some familiar faces to trade or make business with. You will find treasures and previously lost mail shipments. And you may stumble upon some pirates! (Okay, maybe you should be a bit careful while exploring.)

Some of the people you meet might become relevant in quests later on while some of the objects you find may help you with certain tasks or improve your finances. Have a look around when you got some time in between the derby’s challenges.

Similar to the previous scenarios, there’s a certain element of persistency when you restart the scenario: If you have settled on some of the plateaus, the Airship Platform will stay when you decide to restart to, for example, go for higher medal.

Winning the scenario will not only make you and your airships world famous but also give you new skins for the Pegasus Class cargo airship!

And coming with Game Update 15, there’s another reason to play the new scenario…

The Grand Gallery

… introducing: The Grand Gallery!

In the Grand Gallery, you will be able to trade Golden Tickets for various ornaments, items and more. But wait, Golden Tickets?

This is the scenario connection we mentioned: Playing the scenarios and fulfilling certain scenario-related achievements will give you Golden Tickets. Anno 1404 veterans might remember such a mechanic: Back then you received Gems for certain achievements with which you could then unlock ornaments, portraits and more. For you, the Grand Gallery should feel very familiar.

All previous and upcoming scenarios will award you with Golden Tickets for:

  • Finishing a scenario for the first time
  • Finishing a scenario with a specific medal
  • Completing any of the “badges”, special scenario-related achievements

And before you ask: We tracked your progress since Eden Burning, meaning you will already start with a certain number of Golden Tickets if you finished the scenarios and fulfilled some of their achievements prior to this update.

Completing a scenario multiple times will reward you with Golden Tickets each time based on your performance.

Let’s talk about what you can unlock with those Golden Tickets!

Currently there are four categories: Ornaments, Character Portraits, Skins and Items. That means, on September 20th you will be able to get various kinds of ornaments related to Nate’s scrapyard or use the Paloma as your new portrait.  If you own DLC 11 or DLC 3, there are airship skins (for the for the Zephyr and Boreas Class) you can unlock, too.

And finally, we added a few items we think are popular with our players, for example the Fjordbuster MK VI. or the Gritty Gas Extractor.

 

All content is available account-wide, meaning it can be used in all your savegames simultaneously.

It’s also important to note that this feature is part of the Free Game Update, meaning you can receive Golden Tickets via the free “Eden Burning” scenario, even if you don’t own any of Season 4’s DLC (and therefore scenarios). We are planning to expand the Grand Gallery with more content in the future.

After unlocking something via Golden Tickets, how do you get access to your new content?

If you played Anno 2070 and loved having the Ark, you will like this: At any time during playing, you can call on Paloma to deliver your unlocked items to your island. She will always deliver all items you unlocked. And maybe this inspires you to start a fresh game: Construct your Trading Post and immediately get your unlocked items delivered for a quicker start!

These item deliveries are only available in singleplayer. Portraits, ornaments and ship skins are immediately unlocked for you, without Paloma’s help.

We hope you find this new feature useful.

That’s it for our DevBlog about the “Clash of Courier” scenario as well as the scenario system overall with the introduction of the Grand Gallery.

We’re not only curious what you think but also can’t wait for you to try your luck with winning the Grand Postal Derby yourself!

Until the release of DLC 11 on September 20th, you can, as usual, expect the full Release Notes for Game Update 15 as well as details about the Twitch Drops event and early access phase. So, keep an eye on our channels!

Development of Anno 1800 – Season 4 is supported by the German Federal Ministry of Economic Affairs and Climate Action within the framework of computer games funding.

Union Update – This was gamescom 2022

Hey Anno Community,

In the midst of a new DevBlog about “Empire of the Skies” and the good news about Anno 2070, we want to share a look at our presence at gamescom last week.

From Thursday till Saturday, we not only presented our upcoming DLC to to our fans there (shout-out to everyone who visited us at the Community Lounge!) but also offered you an opportunity to directly ask us questions. We also brought some questions of our own, however, since we couldn’t pass up the opportunity to ask our community about their preferences on military usage and multiplayer as well as their feedback on Anno 1800’s scenarios.

Here are some impressions from our time at gamescom this year:

Community Questions

Our audience asked us a variety of questions after each of our presentations and we wanted to include some of them – with their answers, of course – here, since we think they’re also interesting for the rest of our community.

  • How do airship vs ship battles work?

The armed airships can only attack other airships. But they can attack regular ships via drop actions: bombs and sea mines both damage regular ships (if you aim well). Normal ships can’t attack airships with the exception of the new Flak Monitor.

  • Can airships escort each other? Can ships and airships escort each other?

Airships can escort each other, like normal ships. Ships and airships, however, cannot use the escort function on each other. You can of course group them and send them on their way together, of course.

  • Does the AI use the drop actions? How?

They do, their usage depends on the AI’s character. Some might prefer propaganda, while others happily use bombs as part of their strategy.

  • What is the maximum number of skyscraper inhabitants with the new lifestyle needs?

A level 5 skyscraper can house 730 investors, with full panorama effect and all needs and lifestyle needs fulfilled. Items are not part of this calculation.

  • Do consumption affecting items affect lifestyle needs?

We did not add any new items specifically targeting the lifestyle needs and existing effects were not adjusted to also target lifestyle needs.

  • When will “Empire of the Skies” release?

The new DLC as well as Game Update 15 will release on September 20th

  • Are you planning to limit the research costs or add a way to further speed up research in the institute?

No, currently it’s not planned to adjust anything related to the research system.

  • Will we ever see land units?

There’s no land combat planned for Anno 1800, as discussed a few years ago already before release. This does not mean land units are ruled out for all eternity for the Anno brand, however.

  • Will there be a Season 5 or more content for Anno 1800? What about a new Anno game?

Our team is focused on developing the upcoming DLCs of Season 4 and the next Cosmetic DLC for Anno 1800.

As in the previous few years, we plan to give more updates regarding our plans end of this year or beginning of next year.

Anno Union Anniversary

Last but not least: The Anno Union recently celebrated its 5th anniversary! Established in 2017 and announced at gamescom of that year, the Anno Union has since been our central hub for all news on Anno, before and after release.

Back in 2017, we certainly did not expect to celebrate the Union’s 5th birthday in the middle of a Season 4 for Anno 1800!

We want to say thank you for your passion in sharing ideas, feedback and wishes, as well as letting us know when you weren’t so happy with how we were handling things. We’re extremely happy that we had decided to walk this route with all of you.

Events like our livestreams or the recent gamescom just confirm for us that this has indeed been the right approach for our team and our game.

DevBlog: “Empire of the Skies” DLC

Today I saw a most remarkable thing. We gathered, the whole town, filled with anticipation. A breathless silence settled on us, broken only by the clicking of pocket-watches repeatedly checked.

And then, rising beyond the distant mountains, silhouetted against the morning sun, it came: immense and majestic; thunderous and forbidding. A titan of the sky, its lungs enclosed by ribs of metal. I must say, I had the impression more of some noble antediluvian beast, grazing the sky, than of a man-made craft.

I sense a new age dawning, the possibilities stretching as far as the limitless horizon. Untethered from the capricious sea, we can accomplish vast voyages in record time; melt away the distances between nations. But fear grows in me, too; visions of what violence we might wreak on one another, of these vessels we worked so hard to launch into the sky falling to earth once more, screaming plumes of gas bleeding from their ruptured sides.

A new age, indeed. To stand on the threshold between epochs… It is a vertiginous sensation.

Hello Anno Community,

Welcome to our second DevBlog dedicated to DLC 11, “Empire of the Skies”! Previously, we (hopefully) delighted our players and readers with a DevBlog dedicated to Airships, heart and soul of this DLC. Today, instead, we will focus on the whole content and mechanics of the DLC.

Come on aboard, fasten your seatbelts and get ready for the flight: we will be cruising through game mechanics, dev insights and more!

A quick recap on Airships

As mentioned in our Airships DevBlog, with DLC 11 you will have access to two types of Airships: Rapid Airships if you prefer speed over cargo space, and Cargo Airships if you need more space to transport your goods. Airships present different capabilities and features: from transporting goods on your designed trade routes, to worker commuting and drop actions on islands. The first step of your journey into the sky starts with building a Hangar on your island: that is where your airships will be constructed. The Hangar is a monument that needs to be built in 4 phases, each one requiring various materials and quite a bit of workforce – so you will need to be prepared!

New Production chains

Two new elements will be essential for the construction of your airships: aluminium and helium. Of course, this implicates the need for two new production chains.

The new airships are surprisingly lightweight thanks to the aluminium frames that help maintain their structure. Not only is aluminium used in airship constructions, but also for many of the buildings used by airships. Two elements will be required to start your aluminium production: coal and bauxite, with the latter only available in the New World.

These Airships also require a new type of gas, helium, another element that can only be found in the New World, where numerous helium-rich gas pockets have been discovered. The production chain for helium is a bit more complex than the aluminium one. The Helium Extractor, unlike other mines, needs input goods to function and start extracting the gas. The first is lubricant, produced by the Palm Oil Press, which uses two input goods, fish oil and saltpetre, in addition to needing space to plant palm trees. We know you like a good challenge, so you will need to set a trade route to get that precious saltpetre, as the saltpetre works is only available in the Old World. Together with the lubricant, add some clay, and the helium extractor is ready to begin its work!

Pssst! Would you like to increase the output of your mines? We have got the perfect item for you: Mad Mary, Dynamite Enthusiast. With this item, mines will process dynamite instead of mineral resources – while costly (and quite risky, too), it will greatly increase their output.

Disclaimer: we take no responsibility for any kind of explosion in your cities, you have been warned!

We have got more Items for you, of course. Like the Arctic Gas Expert: This item can be researched or bought from the local trader, and it allows you to use Industrial Lubricant in Arctic Gold Mines in order to produce more Gas. However, keep in mind that this means you will have to transport Industrial Lubricant to the Arctic region!

Airship Platforms

Once you have built your first airship, it is time to build an Airship Platform to maximise the airships’ potential – plus, this way, you will always know where you parked! You can build only one platform per island which can then be expanded with various modules to unlock unique features and capabilities on your island. Platforms can only be built in the New World and the Old World.

There are in total 3 modules that can be built from the Airship Platform menu.

Item Transfer

It allows you to quickly transport items between different islands and sessions. Once the Item Transfer module is built, you will be able to drop any item in an empty slot. The dropped item will then be available after a cooldown on any other island that has an Airship Platform with an Item Transfer module built – however, be aware that the cooldown varies based on the rarity of the item you are dropping. The more Item Transfer modules you build, the more your global storage capacity will increase. Each module you build will supply two additional slots, up to 24 in total.

Airmail Module

This module represents the main mail sorting centre present on your island. It allows you to send and receive mail through airship and their routes. Mail is produced passively by your residents and collected by Post Offices and Post Boxes. Once collected, the mail will be then distributed via airship to other islands and regions. But let us stop here for now, more on Mail and Air Mail Routes later in the blog, just be patient!

Airship Commuter

Shared workforce, anyone? Just like the Commuter Pier, it will allow workforce to commute between islands on which you have built an Airship Platform with an Airship Commuter module.

 

Based on what your airships are transporting, they will direct themselves to an Airship Platform or other trading spots. When it comes to Mail, airships will unload their precious epistolary cargo on Airship Platforms only, whilst when it comes to other goods, they will approach Airship Platforms, Piers, Trading Posts, etc.

Paloma Valente

With “Empire of the Skies” we’re introducing a new character to help you with the onboarding.

Meet Paloma Valente: aviator, inventor, dreamer. She’s harnessed two valuable new discoveries, aluminium and helium, to create a new type of lighter-than-air vehicle: the rigid airship. The aluminium provides the material for a lightweight metal frame, while helium offers a stable, non-flammable lift gas. After all, the Age of Airships might never catch on if people associate them with deadly fireballs…

For Paloma, this isn’t just a matter of technological innovation: she dreams of an interconnected world, where violent seas are no barrier to communication; where travel is fast and glamorous and invigorating; where one’s prospects are untethered from the place of one’s birth. Embodying the confidence and the zest of an emerging modern world, Paloma hopes that you’ll help her make her mark on history.

You’ve got mail!

One of the most interesting aspects of “Empire of the Skies” is the Mail System. Nowadays, we live in a hyperconnected world, where everything and everyone is just one click away. However, nothing beats the joy and charm of receiving a handwritten letter from an old friend living on the other side of the world, doesn’t it? An envelope carefully sealed, with stamps methodically placed on the back, or a care package full of our favourite treats thoughtfully picked and placed together…

Mail is a Lifestyle Need for your Residents, and it provides additional income and resident influx. In total, there are three tiers of mail:

  • Local Mail – distributed locally on the same island
  • Regional Mail – distributed between islands within the same region/session
  • Overseas Mail – distributed between different regions/sessions

A quick guide on Lifestyle Needs

With “Empire of the Skies” we are introducing Lifestyle Needs, additional goods and resources that can be provided to your residents. They act like normal needs but are completely optional. If fulfilled, Lifestyle Needs will grant bonuses and extra residents. Furthermore, they are purely beneficial and do not increase the consumption of your residents’ base needs. Once unlocked, Lifestyle Needs are deactivated by default: therefore, you will need to manually activate them in the designated Lifestyle Needs Tab in the Residence menu.


“After all these Seasons, we created several new goods spread across multiple new regions, and apart from recipes in restaurants and patents in malls, cross DLC content was still low. With lifestyle needs, we get an opportunity to link the populations of all regions closer together, also with content being released later.”

– Dominik, Game Designer

As mentioned before, Mail is passively produced by your residents and then collected by Post Offices and Post Boxes. Both buildings have a radius, therefore you should place them strategically in your residential districts: the more Residents in the range, the more Local Mail will be gathered. While the Post Boxes are easier to place as they take very little space (only one tile), their range is also smaller than the Post Office. Another thing to keep in mind is that radiuses cannot overlap between each other: time to use those Tetris skills!

As the name suggest, only Local Mail will be consumed by your Residents on a specific island, while to obtain Regional and Overseas Mail, you will need to transport Mail via the Airmail Module and, therefore, Airships. In terms of numbers and percentages, about half of the Local Mail produced by your Residents will be needed to fulfil their Lifestyle need for local mail. This means that the remaining will be used to produce Regional and Overseas Mail.

Once you start producing enough Local Mail to get to second and third Mail tier, the next step is to transport it to other islands: this can be considered as the next step in the “production chain” of Regional and Overseas Mail. This distribution will start once you set a Trade Route through the Airmail Module. Once the Mail reaches its destination, it will convert to Regional Mail when reaching another island within the same session, or Overseas Mail when reaching another island in another session (except for Old World – Cape Trelawney, sending mail between them will only count as Regional Mail). We called this conversion process Route Alchemy. This does change a few things to how you are used to trade routes to work. First, mail will always be completely unloaded at target, it will not be unloaded in steps. If you cancel a trade route or throw the mail overboard, the mail will be unloaded and lost.

What about the Arctic, you might ask. Well, while the Arctic platform on the plateaus follows the same rules as when it was introduced back in 2019 with “The Passage” DLC, a special stand-alone mail module has been added for them with “Empires of the Skies”. For the regular islands in the Arctic, a modified Airship Platform has been added that also has this one module.

In short: You will still need to have a platform and a module on any Arctic island or plateau that you want to connect to your mail system. The existing Post Offices will now handle two tasks: Fulfilling the regular need of the Technicians and collecting as well as distributing mail in the context of DLC 11’s mail feature.

New World & Arctic Reports

If you have the Land of Lions DLC, you will have access to a fourth type of Mail called New World Reports. These can be generated by a new Specialist, the New World Science Reporter, that can be hired at the Research Institute. To gather these reports, you will need to equip the New World Science Reporter in a Town Hall placed in the radius of a Post Office. Reports can be then provided to Scholars, who will use them to boost their Research.

For The Passage DLC and the Arctic Reports, the process is quite similar: in this case, you will need to equip the Arctic Science Reporter in an Arctic Lodge with a Post Office in its radius.

Drop Goods

Air-Drops are another important feature of the new Airships, allowing you to drop different goods on your islands, based on your needs. To produce them, you will need a Drop Goods Factory where you can choose your preferred good from the recipe list. Once produced, you can load the goods onto your airship.

There are 5 distinct types of drops available: pamphlets, care packages, bombs, sea mines and water. For each drop production, the Factory will require specific input goods but will use the same amount of workforce and have the same maintenance costs for each.

Pamphlet Printer

By dropping pamphlets on your opponents’ islands, you will create unrest, affecting residences and production by distracting your opponents’ population with propaganda.

Care Package Factory

An effective way to boost your own, your allies’ or neutral factions’ production and happiness! After all, who does not like a thoughtful care package dropping from the sky?

Water Drop Factory

When fires are too extended and firefighters are struggling to keep a fire under control, you will be able to take out fires with water drops from your airships.

Bomb Factory

As you have learned from our previous DevBlog, airships can now be armed with bombs and attack your opponents’ harbours and fleets.

Sea Mine Factory

An interesting way to sabotage your opponents’ trade routes and fleets would be dropping sea mines in the open sea.

With “Empire of the Skies”, the AI will have access to the same Airship technology and if they can access Gas and Bauxite, they will be able to build their own fleet.


“The way they use Airships is up to the individual character: some will see value in spreading propaganda, others will support their friends and allies, Da Silva might try to end you…”

-Dominik, Game Designer

Ornaments

Let’s not forget the most important part for the beauty-builders out there: ornaments! In total, there will be 8 brand new ornaments that will go perfectly with the whole DLC 11 theme. They will help you create the perfect atmosphere around your landing platforms and, of course, make your people feel comfortable and ready for their flights: a nice refreshing drink from the Airport Café, café tables to sit in the shadow, an airport clock to make sure not to miss their flight and much more!

Struggling with the Mail System, Airship Platform modules or Drop Goods? Do not worry, we have the perfect solution for you. Just like other DLCs, you can access an in-game Tutorial Menu by clicking the “?” symbol in the top left corner of the object menu you want to know more about: here you will find an overview of all the new mechanics and features.

Free Game Update: Military Changes

DLC 11 will also come with a free update, available for all the Anno 1800 players. We mentioned some of the changes already, like the resizing of the Passage Airships, for example, or the Lifestyle Needs and several new items. Alongside of those changes, there will be some free military improvements: for example, new weapons will be available for your harbours, such as an anti-armour gun or a flame tower. Following this, we did some changes to the different damage types, which means that based on the weapons you will build, there will also be distinct types of damage – e.g., wooden ships will take more damage from fire attacks from the flamer tower.

The full list of changes will as usual be shared close to the Game Update’s release – so watch this space to know more!

 

This brings us to the end of today’s DevBlog, Annoholics. We explored quite a few topics and had a taste of what awaits you in “Empire of the Skies” on September 20th. We hope you enjoyed the read and are ready for the next one, as soon we will share our third and last DevBlog dedicated to DLC 11: the “Clash of Couriers” Scenario DevBlog!

As usual, if you have any questions feel free to leave a comment below or reach out to us on Twitter, Facebook, and our official Forums.

Until next time, happy city-building!

 

Development of Anno 1800 – Season 4 is supported by the German Federal Ministry of Economic Affairs and Climate Action within the framework of computer games funding.