Anno 1800 releases April 16th

Today we have an important update for all our Anno Union members: The release date of Anno 1800 will now be April 16, 2019.

This wasn’t an easy decision for us because we know how much you are looking forward to the release, and we ourselves can’t wait to have you all experience the full game. Since the announcement of the game at Gamescom 2017, we have always been committed to deliver the best Anno experience possible at launch.
We are very happy with where the game and its wide mix of new and classic features are today, but we know that it can be even better with a little additional polish and tuning. These extra weeks will allow us to deliver a game that fully lives up to its potential.

Of course, you don’t have to just take our word for it! Starting next week on January 31st, our Closed Beta test will allow many of you to get your hands on the game to see for yourself how we are bringing the world of the industrial revolution to Anno. On that note, we are also happy to confirm that the Closed Beta won’t have any NDA- so feel free to discuss, create videos or to stream the game to your heart’s content.

In the coming weeks to launch, you can look forward to more news and details regarding Anno 1800 right here on the Union, as we discuss an all-new feature, give you more details on the multiplayer, lift the curtain on Anno 1800’s campaign and preview the game’s orchestral soundtrack. You should also keep an eye out for previews from a variety of websites who recently got their hands on the game.

Finally, we wanted to let you know that the Anno 1800 journey won’t end at launch. We will share more details closer to April 16th but can assure that we have some cool ideas for future post-launch content for the game.
We are humbled by your excitement and passion for the game, and hope you support our decision to take a little more time to make it as polished as it can be.

Best regards,
The Anno 1800 Dev Team

Union Update – Streaming Week

Welcome back to the newest Union Update, this time a bit shorter than usual to leave us enough time to prepare the upcoming Closed Beta.

DevBlog: City Incidents – Moved
This week we planned to publish a blog taking a closer look at the City Incidents that you’ll have to deal with when creating your cities. We are still going to publish this blog, however, due to some workload caused by the  preparation of the upcoming Beta of Anno 1800, we decided to move the blog to February. That way, we have time to prepare the Closed Beta starting January 31st and bring you the hot insights about the incidents right after the test has concluded.

We teased to reveal another new feature for Anno 1800 last week and even though we had to move the City Incidents blog, rest assured that we will still raise the curtain on the new content before the Closed Beta starts!

AnnoCast moved to Thursday 24th & AnnoAfternoon this Friday 25th
A reminder that this week we’ll hold another AnnoCast and AnnoAfternoon that you can watch live on https://twitch.tv/ubisoftbluebyte.
As a headsup from last weeks announcement, we had to move the date of the next episode of our AnnoCast gamedev stream to this Thursday instead of Wednesday and we hope that despite the change in times, you’re going to watch because we have some interesting infos prepared and lot’s to show you!

AnnoCast: Quests and Expeditions – January 24th at 5pm CET / 11:00AM EST
AnnoAfternoon – January 25th at 5pm CET / 11:00AM EST

Follow our channel if you haven’t done so and use the links to the Events to receive a reminder when the Streams are about to begin.

That’s it for this week. Next week, we’ll have a huge chunk of information regarding the coming Beta and a DevBlog, so make sure you bookmark the Union and follow us on Social Media so you’re not missing out.

Union Update: 2019 – Road to Launch

We are back from our short holiday break and ready to tackle the last 7 weeks before Anno 1800’s launch on February 26th. With this first blog in the year 2019, we want to give you a brief outlook on the content to come until launch.

Road to launch
Last year’s Technical Test provided us with lots of valuable data, from player behavior up to bug and feedback reports. Fixing, fine-tuning and polishing is now our top priority for Anno 1800’s Beta period. After the TT, we followed up with another focus test session to get feedback on recent changes but also allowing us to get in-depth detail on other aspects such as balancing and overall gameplay experience, including progression through all residential tiers.
With the upcoming Closed Beta on January 31st, you will be able to see the changes and improvements for yourself as once more, we will invite a large number of players from the Anno Union to test the game.

However, it’s not all bug smashing and polishing- we are also putting the final puzzle pieces together, including one all-new feature we haven’t even announced yet! Between that feature, as well as upcoming DevBlogs about City Incidents, Ornaments and of course Anno 1800’s story-driven campaign, there is still a lot to talk about on the Union.

You can look forward to the first of these DevBlogs to come next week, alongside more information about our Closed Beta. And if you haven’t done so already, keep in mind that you can still register for our Closed Beta by signing up here on the Anno Union.

And if you want to get reminded if a new blog comes fresh from the press or stay in the loop about anything #Anno, you can just follow our official Anno Twitter and Facebook channels.

Winner of the Expedition Event Contest: The Lost Civilization
It was a neck-and-neck race between Hexagon19’s “Isla De Los Muertos” Event and Hojny87’s “The Lost Civilization”, with Argurino’s “Voyage Of The Beagle” also mobilizing many fans rooting for a throwback to Darwin’s journeys.

In the end, “The Lost Civilization” secured the 1st place and we congratulate Hojny87 for making the cut with his exciting expedition event.
This community-chosen event will now get the same treatment from our design team and together with the Union island and the ship variant, will find its way into the game itself.

While we want to continue to funnel the creative power of our communities in future contests after the launch of the game, we want to utilize the voting feature more in the future to allow you to voice your opinion on various topics like favorite game element or balancing.

Streaming schedule update
With more information out in the open and the big launch at our doorstep, we will start a new series of community streams, with the first show starting shortly after the Closed Beta has concluded.
Different from the AnnoCast, the show will be mostly run by our Community Developer and focus on answering your questions while playing the game rather than highlighting a specific feature in detail.
And to give as many Anno fans as possible a chance to direct their questions at us, we will host not only English but also a German episode.

But there is also the next episode of our AnnoCast game dev stream on the horizon: at the end of this month, we will have Narrative Designer Marie on board to demonstrate how we breathe life into the 19th century world of Anno with a great variety of quests and expedition events.

Speaking of streams- we know that many of you liked our ship preview during our naval stream. Hoist the flag and all hands on deck, as the video is now available on our Twitch channel. What is your favorite ship and will you rely on a bulwark of huge battlecruisers or a versatile wolf pack of fast gunboats?

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That’s it for this week’s peek at the upcoming content. See you next week, as the final march to release begins in earnest!

Union Update: Karrenschiebers Christmas Story

The year is ending and this will be our last blog of 2018. To send you off into the New Year appropriately – and bring you a bit closer to the launch of Anno 1800 – we prepared something special for you.

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Video is available in german with english subtitles.

The Anno Team wishes you Happy Holidays and a fantastic 2019!

Announcement: Closed Beta and 1602 for free!

The release of Anno 1800 is almost at our doorstep and a before we go into our final sprint for the big finale on February 26th, our team will take a short but well-deserved holiday break.
But before we recharge our batteries during our short winter break, we decided to go all in and pack the final Anno Union week of 2018 full of exciting content:

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Get your free copy of Anno 1602 until December 22nd
To celebrate the 20th anniversary of the famous City-Building video game series, you can play Anno 1602: Creation of a New World, originally released in 1998, for free. The game is set in the Early Modern period of history and invites players to discover an island world, to colonize and expand it and to trade with other islands – along with protecting it against potential enemies. As the first game in a long series of successful city-building video games, Anno 1602 was a true pioneer in its genre 20 years ago. Starting today and running until December 22nd, you can claim a free copy of the classic game on your Uplay account. All you have to do is to click here:
Claim your free copy of Anno 1602

Announcing the Anno 1800 Closed Beta
But that is not all! Today we are also very happy to announce the Closed Beta of Anno 1800, which will begin on January 31st and allow an even larger number of Anno Union members to help us test the game in the lead-up to its release. So if you haven’t signed up yet for our testing, make sure to do so straight away.If you have previously signed up or participated in our Technical Test, you are all set and can enjoy the time until invitations go out in late January by rediscovering Anno 1602!

AnnoCast: Annoversary Special
If last week’s Naval Combat stream wasn’t enough, we will bring you two more AnnoCast livestreams to celebrate our anniversary this week.

We will start tomorrow with our first-ever German episode of the AnnoCast, guest-starring popular German YouTuber and certified Annoholic, Vallegaming. Tune in for some Anno 1800, our favorite stories of 2018 and perhaps even cookies (for us. Not you. Sorry!).

On Wednesday, the party keeps rolling with yet another AnnoCast, this one in English and featuring big-time strategy fan and part-time Viking Belannaer from beautiful Finland. To make things more interesting, he will have to keep playing from the save game that Valle starts the day before, so let’s see how that goes.

We are looking forward to you guys joining us (and bringing some party spirit with you):
AnnoCast: Annoversary Special with Vallegaming (German) – Tuesday 4pm CET
AnnoCast: Annoversary Special EN with Belannaer – Wednesday 4pm CET

But that’s not all, as this Thursday, our Anno 1800 community team will host the last AnnoAfternoon episode for the year! Join Chris and John in their Anniversary celebration when both do a serious trip down to memory lane with the one legendary game that started it all: Anno 1602
AnnoAfternoon: 20th Annoversary Special – Thursday 5pm CET
And to finish of that crazy Anno week, we have another throwback for our long-time fans on Friday! What could it be? You will have to find out for yourself, I am afraid…

We hope that this week’s Anno marathon gets you excited for the holiday season and of course, for the upcoming launch of Anno 1800. It has been a while since we announced the game at gamescom 2017 and with the Anno Union still going strong, what was your most memorable Anno Union momen
t or anecdote from 2018?

Vote: Community Expedition Event

After reading through dozens of creative, smart, surprising and sometimes funny expedition events, we are ready to open the next Anno Union vote!

However, before we present our final entries, a few words about the amazing work of everyone who participated.  Once again, we had a tough time making the final decision which events should make it into the voting. Some stories amazed us with their incredible love for detail while others impressed us with their visual design and representation.
At the end, we had many favorites, so our narrative and design team had to come together to make a tough call: deciding for the finalists for the community vote. Decisions were made based on the general idea, flair and design of the event, while we also had to take into account if the entry would fit into the game and whether they would make a great addition to the existing roster of expedition events.

Therefore, without further ado, here are the final entries:
Argurino: “Darwin Expedition” or “The Voyage of the Beagle”
Follow the footstep of great scientific adventurers like Charles Darwin, on a curious hunt for mother earth’s last great secrets. In a seemingly unknown and wild archipelago, will your discoveries cause furor among fellow scientists back home or will your curiosity take its toll among your comrades? If you want to change the world, you have to be willing to take all risks necessary.
Editor’s note: As Anno is merely inspired by history, but does not use actual personalities, we renamed the event to “The voyage of the Beagle” to keep the reference to Charles Darwin.
Our team thinks:
“Interesting to have the crew face the different dangers related to the exploration of a tropical island in a single event. Moreover, it is related to a real life discovery.”  Marie Rouzié, Narrative Designer
Hexagon19: “Isla de los Muertos”
A tale of old legends and auspicious treasures. This event leads your crew to a mysterious island, haunted by the ghostly remains of the last unlucky soldiers of fortune who tried to unravel the island’s mystery.  Are you brave enough to press forward into the depths of an old pirate cave and will you be able to reap the riches and to uncover the truth about the “Isla de los Muertos”?
Our team thinks:
“This one convinced me as Hexagon19 clearly understood the Expedition system and how it works which evidently shown in the structure. It’s a “classical” pirate story and reminds me of Treasure Island.” – Sebastian Knietzsch, Senior Game Designer
Hojny87: “The forgotten civilization.”
With great power comes great responsibility. In an age of exploration, where the old world taps into the last unknown corners of the world, you brought something with you that might decide the fate of a once untouched paradise. A dramatic event with high stakes where your actions will decide the destiny of an old civilization.
Our team thinks:
“Great idea to have the event starting with a disease carried by the local population, probably caused by the crew spending time with them. This feels really different from other events we have already created and provides an interesting look at a very real problem: discovering new cultures at the risk of endangering them.” – Marie Rouzié, Narrative Designer

The voting will be open until January 2nd, giving you ample opportunity to cast your vote in favor of your preferred expedition proposal.

We say thank you to all members of the Anno Union who participated in the contest. While we had to decide on three final entries based on a variety of factors, including how they would fit into the existing game, we are proud that there is so much creative power in our Anno community.

And before we go, a small reminder for all Admirals out there: save the date for the upcoming AnnoCast this Thursday at 4.30pm CET, if you want more details and answers to your questions on our Naval combat system – twitch.tv/ubisoftbluebyte

DevBlog: Naval Combat

We hope that you like our brief look into the new naval combat feature in Anno 1800. Please be aware that the content shown is from the latest development version of the game and as we are still in Alpha state, it does not represent the quality of the final product.
The feature, as demonstrated in the video, was not part of the Technical Test version and was fully captured in-game. We are still working with full force to bring you a great Anno 1800 experience at launch and therefore, there will be more updates and Devblogs to look forward to until February 26th.

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To give you a direct follow up on that matter, we will provide further insides on Anno 1800’s naval combat and answers to some of your questions in the next episode of our AnnoCast livestream, going live next week Thursday, December 13th at 4.30pm CET on twitch.tv/ubisoftbluebyte

We are looking forward to your feedback and questions in the comment section below.

DevBlog: Back-Room Politics

Hi, my name is Andrea, and I’m the Game Designer for Anno 1800’s Diplomacy feature. I’m pretty new to the Anno team, as I only joined in January of this year. Since I grew up with Anno, starting with Anno 1602 when it came out, I am still super thrilled to now work on this series myself! How cool is that?

I love city builders and management games, and adventures in the broadest sense. Recently I played They Are Billions, Project Highrise, The Red Strings Club and Deltarune.

The 19th century – a century of back-room politics
Creating a metropolis from rags to riches is one thing, doing that while competing with other characters over territories is where the Anno series stands out. During your journey through the world of Anno’s depiction of a 19th century, you will meet many different ambitious or even ambiguous personalities. It is up to you if you approach them as an opportunist seeking a profitable trading alliance or as a ruthless warmonger trying to dominate the other factions.
To breathe life into the world of Anno 1800, every single character not only has a standing with the player character, but also with each other, ranging from love triangles to hate relationships.
Every non-player character populating your island world has its own unique personality traits, and our diplomacy system allows you to interact with them in various ways: from forging alliances to raging relentless war campaigns.

How will the world remember you? – Anno 1800’s reputation system  
The motor of our system is fueled by reputation, which represents your standing among the various second party characters as well as Anno’s ruthless pirates. Neutral factions are an exception as they are not in an active competition with the player and therefore are not part of the diplomacy system.
But more than just a rating for the players standing, reputation also takes the relationship between the non-player characters into account. The rating itself is in constant flux, as war driven actions of one character will constantly affect the opinion and therefore the reputation with another second party who dreams of a peaceful economic utopia. The longer the game goes, the more likely it is both characters will break their treaties, and even start their own personal war against each other.

Reputation is also the deciding factor for any diplomatic action in the game, which allow you to negotiate different treaties with the second party characters or pirates.
Here a quick look on our Anno 1800 diplomacy window. 

Raging war or forming alliances – Treaties
There are four different treaties in Anno 1800. The success of signing a treaty depends on the reputation between characters as well as on their personality. A leery character might be way more open in engaging in a trading agreement than a selfish baron. Let’s have a look:

“Alliance” – Allies will protect your ships and harbors when under attack. When you declare war on somebody, your allies will follow you into war. Forging an alliance usually requires a high reputation between the involved parties.

“Trade Rights” – Easier to achieve as an alliance, this treaty allows you to trade goods with the involved party.

“Peace” – A peace treaty ensures that both parties are not engaging in any combat actions against each other. The treaty is effective until one of the two factions breaks the peace condition, namely by declaring war.

“War” – When declaring war on a party, your ships can attack all vessels of the other party. Any trading relationships cease with immediate actions, and other parties who might be in an alliance with your now declared enemy might also support the war effort of their ally. So you better check twice who might be your enemies!

In addition, there are pacts in the game which are agreed on only for a limited amount of time. While such a temporary pact is effective, both parties are unable to declare war on each other. This pact cannot be broken by either of the parties before time runs out. This is very helpful when you know that for the next minutes a surprise war declaration of that double-minded brute Alonso would ruin your day.

Family ties and popularity contests – Diplomatic negotiations
The likeliness of negotiations being successful is determined by the reputation rating. Naturally, it is in the interest of the player to change the standing with a character to have a higher chance for negotiations to result in the desired trade agreement or even an alliance.

The other party might just agree, or just say no. As a third option, the other party might request money in addition to the new treaty. This depends on the other character’s traits and his or her own “point of accepting” this treaty.

Depending on the character themselves, they might also ask *you* for a treaty instead. This will of course only happen with friendly characters that want to make progress through this treaty – or who only want to protect themselves via a Non-Aggression Pact for example.

For all decisions, depending on it being a military or an economic issue, the diplomacy parties will consider how much stronger or weaker they are than you. Friendly and easy characters will not deeply care how much wealthier they are than you when thinking about accepting trade rights. Strong and stern characters on the other hand will carefully think about a request for peace, and only accept it if they are way inferior to you.

Changing your reputation – Diplomatic actions

So how do you influence the other parties’ reputation towards you? There are four direct ways:

  1. Flatter – A compliment here, a compliment there… Just don’t overuse it so that the other party gets tired and will even dislike you more.
  2. Insult – A good way to ruin your reputation. But hey, maybe you want them to declare the war on you, so it might save your standing with other characters who won’t blame you!
  3. Offer a gift – Who doesn’t like money offered for free? Well, some characters in Anno 1800 actually don’t like to be bribed, so you won’t get far with them by using money.
  4. Complete a quest – For some, actions speak louder than words. Finish a quest for them to win their favor. But don’t abandon or fail it! That certainly wouldn’t be please your would-be friend.

Apart from these direct actions, there are also some several passive, let’s say “hidden” actions. That’s also why we are not going to spoil too many examples here…

Artur Gasparov, the visionary architect, will love the effort you put into an impressive museum. On the other hand, his standing to you will sink if you build a lot of factories – pollution is a gross and detestable thing for Artur.

As a visionary architect, Gasparov is not really a fan of your unsightly factories!

Alonso, the war-hungry maniac, will grow to like you more when you start a war with another party. And Beryl O’Mara, the lady of organized crime, will not like it if you declare war on her underling Willie Wibblesock.

“You want to declare war on my dear Willie? NOT WITH ME!” In Anno 1800, different characters have various relationships or even feuds linked to their backstory. 

What kind of diplomat are you in the Anno games? Do you want to be friends and allies with everybody, or with just the ones you like the most? Or are you excited for the challenge of war and want to fight everyone? Tell us in the comments!

Announcement: Upcoming Technical Test (Updated)

Brace for the Anno 1800 Technical Test

As previously alluded to, we are currently preparing a much larger Technical Test than our previous Diary Studies. And if you are be one of the chosen many, you won’t have to wait much longer, as this test will take place end of November!

A few things to keep in mind:
–          It’s a Technical Test: You should expect that some things in the game will (and sometimes even should!) break. This test is intended to give us valuable insights into topics like balance and game performance. It won’t be representative of the final polished game you will be able to enjoy next year (and which will be even better thanks to all of you helping us with this test).

–          NDA: Should you be selected to participate in the Technical Test, you will have to agree to a Non-Disclosure Agreement (NDA). That means that you are not allowed to talk about the game outside our special Technical Test forums, and you are not allowed to post any pictures, videos or to stream the game. We appreciate that you are excited to play the game and to share your experience with others, but given that this is a Technical Test where we know things will break, this is not the time to do so.

–          The Technical Test won’t include the entire game. Players will be limited to Citizen Tiers 1-3, and the Campaign won’t be playable.

We will send out invites to Union members a few days prior to the Test’s start, so keep an eye out to see if you are among the chosen ones. We look forward to seeing many of you in the game, and are thankful for your help in making sure Anno 1800 will be the best possible experience for all Anno fans when it ships on February 26th.

Update: 

Registration

As we are seeing a lot of questions around the registration process for the Technical Test: Anyone who has registered here on the Anno Union using their Uplay-Account has a chance to be invited. You can do so here: https://www.anno-union.com/en/register/

This is also true for new registrations. So if you haven’t registered for testing yet- now would be an excellent time to do so 🙂

System Requirements for the Technical Test

We have also been asked a lot about the system requirements for the Technical Test. So here is what we recommend for participating in the test:

Current Minimum Specs:

CPU: Intel i5 3470 or AMD FX 6350

RAM: 8 GB

GPU: NVIDIA GeForce 670 GTX or AMD Radeon R9 285

Operating System: Microsoft Windows 7, Windows 8.1 or Windows 10 (all 64-bit)

Hard Drive: 46 GB

Current Recommended Specs:

CPU: Intel i5 4690k or AMD Ryzen 5 1400

RAM: 8 GB

GPU: NVIDIA GeForce 970 GTX or AMD Radeon RX 480

Operating System: Microsoft Windows 7, Windows 8.1 or Windows 10 (all 64-bit)

Hard Drive: 46 GB

DISCLAIMER: THERE ARE NOT THE FINAL REQUIREMENTS! As Anno 1800 is still in the middle of development and performance optimization, you should not consider these specs to be representative of the final game. This test specifically should help us to find some areas where we can further improve the game’s performance.

Language

We are also in the middle of game localization, which means that the Technical Test will unfortunately only be available in English. Once Anno 1800 launches next year, you will be able to lead the industrial Revolution in the following languages:

Fully localized text and audio: English, French, German, Russian

Fully localized text: Italian, Spanish, Japanese, Korean, Polish, Chinese (simplified and traditional)

Union Update: Time to catch your breath

Has it really only been a week since last week’s Union Update? Time sure flies when you are as busy as we are. The final months of game development can be an exhilarating roller-coaster ride, but there is something quite magical about seeing the different strands of your game finally all coming together. And believe us, with a game as feature-rich as Anno 1800, that means a lot of strands to work with!

Between the actual development and the travel that is often necessary for various team members in the lead up to a big release, we unfortunately sometimes have less time to bring you new insights on the Union (though we have a feeling that you agree that we should first focus on finishing the game).

To cut to the chase – we will not have a new DevBlog for you all this week. We will return to our regularly scheduled programming next week with a look at Diplomacy in Anno 1800.

Community Spotlight
This week, we want to put the spotlight on the Facebook Group “Anno Polonia“, a polish-speaking Community:

Hej Annoholicy z Polski,
Znacie język polski i checie poznać innych fanów Anno z waszego kraju? Sprawdźcie Anno Polonia na Facebooku! Jest to nowa, ciągle rosnąca grupa, dzięki której będziecie nie tylko na bieżąco z Anno-News, ale również będziecie mieli szansę porozmawiać z innymi fanami Anno.

Stream Highlights
However, as we do not want to leave you completely devoid of any Anno-tainment this week, you can relive your favorite memories from last week’s AnnoCast 6 with us:

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