The Anno History Collection is out today!

Hey Anno Community,

The day is finally here: The Anno History Collection is setting sail, inviting bright-eyed newcomers and nostalgic veterans alike to (re)discover the first four classic games in the Anno series with new features like support for glorious 4K.

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We previously detailed each of the four History Edition releases including their improvements and the respective game’s place in Anno history, which you can find here:

Below you can find a quick summary of each game and the included bonus content, as well as information where to buy them.

Anno History Collection

Includes all four History Edition releases, plus some exclusive bonus content for Anno 1800, all at a special lower price compared to buying the games individually:

- Anno 1602 HE and its expansion “New Islands, New Adventures”
- Anno 1503 HE and its expansion “Treasures, Monsters & Pirates”
- Anno 1701 HE and its expansion “The Sunken Dragon”
- Anno 1404 HE and its expansion “Venice”

The Collection includes each game’s digital soundtrack, four special wallpapers commemorating the games and four printable posters with the different production chains.

If you also own Anno 1800, you will get access to five new company logos (one for each game, plus one exclusive to the Anno History Collection), as well as an impressive exclusive ornament that you can use to celebrate Anno’s history inside your industrial cities.

The Anno History Collection is exclusively available from Uplay, at a special price of 39,99$/€.

Anno 1404 History Edition

Relive the captivating gameplay of a true city-building classic with the Anno 1404 and its expansion Venice in this History Edition, updated and optimized to work smoothly on current computers.

The Venice expansion for Anno 1404 adds co-operative and competitive multiplayer, new espionage, and city council features, as well as new ships, quests, and items to expand your empire with.

Bonus content includes the game’s digital soundtrack, a commemorative wallpaper, a printable poster showing all production chains and a 1404-inspired company logo for use in Anno 1800.

The Anno 1404 History Edition is available starting today from Epic Games Store, Steam and Uplay, for 14,99$/€.

Anno 1701 History Edition

Rediscover the classic gameplay of the first 3D Anno game, Anno 1701, and its expansion The Sunken Dragon in this History Edition, updated and optimized to work smoothly on current computers.

The Sunken Dragon expansion for Anno 1701 features a new campaign spanning 11 missions, new opponents, and ornaments.

Bonus content includes the game’s digital soundtrack, a commemorative wallpaper, a printable poster showing all production chains and a 1701-inspired company logo for use in Anno 1800.

The Anno 1701 History Edition is available starting today from Epic Games Store and Uplay, for 9,99$/€.

Anno 1503 History Edition

Dive into the classic gameplay and long-lost multiplayer mode with the Anno 1503 and its expansion Treasures, Monsters & Pirates in this History Edition, updated and optimized to work smoothly on current computers.

The Treasures, Monsters & Pirates expansion for Anno 1503 features exciting new single-player scenarios and sandbox games, new buildings, and animals as well as gameplay improvements.

Bonus content includes the game’s digital soundtrack, a commemorative wallpaper, a printable poster showing all production chains and a 1503-inspired company logo for use in Anno 1800.

The Anno 1503 History Edition is available starting today from Uplay for 9,99$/€.

Anno 1602 History Edition

Relive the beginnings of the Anno series with the Anno 1602 and its expansion New Islands, New Adventure in this History Edition, updated and optimized to work smoothly on current computers.

The New Islands, New Adventure expansion for Anno 1602 features more than 40 new scenarios and 200 new islands, plus improvements to AI opponents and overall gameplay.

Bonus content includes the game’s digital soundtrack, a commemorative wallpaper, a printable poster showing all production chains and a 1602-inspired company logo for use in Anno 1800.

The Anno 1602 History Edition is available starting today from Uplay for 9,99$/€.

Updating these classics for your modern PCs has been a true passion project for the team, and we cannot wait for you all to enjoy these city-building classics (again).

Bright Harvest, a board game and contest winners

Let the “Bright Harvest” begin

Last Tuesday, June 2, marked the release of the “Bright Harvest” DLC and Game Update 8!

Boost your agriculture by building silos and state-of-the-art tractors, and beautify your islands with additional farming and industrial ornaments. The farming revolution is already well underway!

Game Update 8 additionally provides you with a convenient item overview, bigger warehouses, the Great Eastern steamer and many smaller improvements and fixes which you can find here.

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Thanks to your feedback following the release, our team is currently working on Game Update 8.1 to address some of the concerns you voiced. We will have more info on it closer to its release around Mid-June.

 

Get ready for analogue Anno 1800

And another kind of announcement was made last week which we are extremely excited about: On Thursday Kosmos Spiele (whom you may be familiar with from games such as “Catan” and “Legends of Andor”) announced “Anno 1800: The Board Game”, releasing this autumn.

Famed game designer Martin Wallace, who has proven his industrial expertise with award-winning games such as “Age of Steam” and “Brass: Birmingham” will be handling this version of Anno 1800, which we are very excited about ourselves. Follow Kosmos’ Instagram channel for updates if you’re interested in developing your island and competing with friends or family around a table.

 

 

The “Seat of Power” Screenshot Contest

We also have some winners to announce! In late April we started the “Seat of Power” screenshot contest and asked you to share the most epic pictures of your palaces with us – and wow, we received a lot of stunning examples of our community’s creativity! From smaller coastal palaces to enormous inner-city complexes. From palaces with vast parks and flower beds over palaces with an integrated zoo or museum, broad triumph and parade streets and intricate hedge-mazes to dedicated courtyards for specific events and functions.

Understandably, we had a hard time deciding on the winners and want to thank all participants for sharing their creations with us.

Let’s then get to the winners who can look forward to some great gear from our friends at Corsair.

First place, a CORSAIR VOID Headset, CORSAIR IRONCLAW Wireless Mouse and CORSAIR MM350 mousepad, goes to justVera.

This massive palace complex not only incorporates a Zoo, Museum and Botanical Garden, but does so in an extremely elegant way with plenty of green to separate the different modules and paths inviting for a stroll through the vast park. Directly connected to the World’s Fair on the other side of the park and a broad street and park leading to the palace from the harbour our team was deeply impressed by the amount of planning that went into the creation of it.

 

In second place, the lucky owner to be of a CORSAIR IRONCLAW mouse and CORSAIR MM350 mousepad, comes ChrisX86!

We really liked the symmetry of his palace complex which at the same time still including variety like the hedge maze or differently styled flower beds and courtyards. While less green and more focused on mosaic and plaza tiles than others, the palace does not feel stuffed with decoration but provides plenty of space, offering a calm oasis with resting spots in a busy city.

 

In third place we have adam5909’s lake palace on Crown Falls which won him a CORSAIR HARPOON mouse and MM300 mousepad.

Far from the bustling, noisy city, this palace sits on Crown Falls’ large lake and offers a spectacular panorama thanks to the waterfalls in the distance. While smaller in size than some other palaces, plenty of parks, hedge mazes and other botanical arrangements make this a calm and quiet retreat for any ruler or magnate with a perfect view in all directions.

 

All winners will be contacted by us via direct message or forum PM so please keep an eye on your inbox!

Believe us, it was a tough choice to make and our team decided to add two honourable mentions for their different approaches to the topic of palace-building.

One is gntherfrank for his not only idyllically calm and green but also very realistically looking palace and garden. You can easily imagine coming across such a palace in real life, a retreat for a local count or duke while over the years the nearby city has grown closer and closer, slowly integrating the palace into the cityscape.

 

The other is Moppelkotze09 for the sheer insanity when it comes to the scale of the city design. While the palace itself is not as big as others, city and palace are directly interwoven in their design with the latter not only being at the centre of it all but also dividing the former into four districts. The amount of ornaments and parks built into this project impressed us so much that it indeed deserved an honourable mention.

 

Finally, again, a big thank you to everyone who sent us screenshots of their palace or posted them on the forums! We can’t wait to see what you manage to create with more ornaments and buildings of the following updates.

 

And now for some education with Fatherlorris

Last but not least we’re excited to share another comic strip by Fatherlorris of The Chapel with you.  Learn about Dr John Rae’s Arctic expedition and his discovery of the lost Franklin expedition:

 

 

Announcing the Anno History Collection

Hey Anno Community,

today we are very excited to share the announcement of the upcoming Anno History Collection with you all. With this collection, we are updating the first four Anno games (1602, 1503, 1701 and 1404) to take advantage of modern PCs, while keeping the classic gameplay we all know and love. Among the more notable improvements to all four games are:

 

  • All games being ported to 64-bit to improve performance and stability (say goodbye to Anno 1404 running out of memory)
  • Support for new resolutions all the way up to 4k, making your empires look better than ever before
  • Improved multiplayer, with all games now running through Uplay, with comfort features such as quickmatch and desync recovery (as seen in Anno 1800). And yes… ANNO 1503 MULTIPLAYER IS OFFICIALLY HERE!
  • Full save game compatibility, so we hope you have held on to those beloved saves from years past
  • Of course, all games include their expansions, as well as any other official content that may have been released over the years

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So how and where will you be able to get your hands on these releases?

Anno History Collection – 39,99€/$

Includes the History Editions of Anno 1602, 1503, 1701 and 1404, as well as their respective expansions.  The collection pack will be exclusively available on Uplay, at a special price of 39,99€/$. As a bonus, it will also include an exclusive new ornament celebrating these classic games and five new company logos for Anno 1800 (one for each game, plus one that is exclusive to the collection).

 

This commemorative Anno 1800 ornament is exclusively available with the History Collection on Uplay

Anno 1602 History Edition – 9,99€/$

Includes the updated version of Anno 1602 and the “New Islands, New Adventures” expansion, as well as a new 1602-themed company logo for use in Anno 1800. Available on Uplay.

 

See how it all began with Anno 1602

Anno 1503 History Edition – 9,99€/$

Includes the updated version of Anno 1503 and the “Treasures, Monsters and Pirates” expansion, as well as a new 1503-themed company logo for use in Anno 1800. Available on Uplay.

 

After 18 years, the dream of Anno 1503 multiplayer is finally coming true

Anno 1701 History Edition – 9,99€/$

Includes the updated version of Anno 1701 and the “Sunken Dragon” expansion, as well as a new 1701-themed company logo for use in Anno 1800. Available on the Epic Games Store and Uplay.

 

With 1701, Anno made the jump into the third dimension

Anno 1404 History Edition – 14,99€/$

Includes the updated version of Anno 1404 and the “Venice” expansion, as well as a new 1404-themed company logo for use in Anno 1800. Available on the Epic Games Store, Steam and Uplay.

 

The much-beloved 1404 is a true city-building classic

And the best news? You won’t have to wait long at all, as the Anno History Collection and all four stand-alone games will already be out on June 25th, making this a very short wait! In fact, pre-orders for all four games as well as the Collection are already available on Uplay right now (the games will be available from all of the listed platforms at launch). To help you pass the time until then, we will have separate blogs detailing each game and all the enhancements and improvements (yes, there is more!) right here on the Anno Union, so make sure to keep checking back.

As always, stay safe, and talk to you soon!

The Anno Team

Ferris Wheels and Twitch Drops

Over the coming weekend we will give you the opportunity to already take a closer look at the contents of upcoming Season 2 Pass DLC “Bright Harvest” as well as Game Update 8 by watching some of your favourite streamers during another Twitch Drops Event.

The whole event takes place from Friday May 29 until June 8.


During the event, you will be able to watch how a variety of selected Twitch streamers attempt to integrate the new tractor modules into their farming islands and maybe also use some of the new ornaments to beatify their cities further.

Anyone watching them build a new farming paradise can grab two brand new ornaments, the Bright Harvest Flag and the Bright Harvest Billboard. The only thing you need to do is link your Uplay to your Twitch account and watch the streamers during the event for up to 3 hours to receive your loot. You don’t have to watch these hours consecutively to receive your drop; watching them accumulated on participating streamers will also grant you the ornaments.

If you haven’t already done so in the past, to link your Ubisoft- and Twitch-account, just follow the steps outlined on this website [https://drops-register.ubi.com/]

You can find the full list of all participating Streamer here:


A Day at the Amusements – Update

Our art team jumped on the challenge of creating 15 new ornaments as soon as the voting for our next Cosmetic DLC Pack ended. Today, we asked our Lead Artist Tim Witprächtiger to give you all a first update on where we are at:

Lately, we started working on the 3D object for the Ferris Wheel based on the concept our 2D Artists created. At the moment, we are trying to get the right scale and adding all the small details to the model before we start texturing and animating the asset.


We cannot wait to see how you make use of the exciting amusement park ornaments later this summer. While the Ferris Wheel is surely a highlight, we can tell that much that it won`t be the only stunning centrepiece for your funfair. We are eager to listen to your feedback and we hope that you are as excited as we are about the ornamental set, because we surely would love to bring even more variety to your metropolis in the future!

DevBlog: Bright Harvest

In an office environment “working in silos” seems rarely a good thing, but out there among the buttercups and daisies these silver sentinels must surely be a reassuring sight to a farmer. Though the word comes to us from ancient Greek, Levantine silos for holding grain have been found dating back over 7000 years. The modern farm silo appears to have been the brainchild of one Fred Hatch, who in 1876, finally managed to convince his old man to let him build a grain store in the barn for green corn fodder. Hatch’s cows quickly became inflated distortions of themselves, living out the winter in luxury, and becoming the envy of any neighboring farmers.

Imagine then the effect, at a similar time, of the “portable” tractor, putt-putting its way nonchalantly about the place, undercutting millennia of peasant toil and hardship. Steam-driven, petrol-driven it didn’t seem to matter; the efficiencies were great, and drastic of course in their implications for Frank and Felicity the farmhands, who had to find other work. “Sorry you two, I don’t need ye, I got me a traction engine now…” And while the Luddites were long gone, you can’t imagine that at least some of these new tractors weren’t torched for their impudence…

Despite feeling much longer, it has only been a little over two months since we first announced our second Season of Anno 1800, including three new DLCs. Now the time is almost here to send you all out into the farming fields with our second Season 2 DLC, the agriculturally themed “Bright Harvest”. Today, we not only want to give you insights into what expect when “Bright Harvest” drops this Summer, but also our thoughts behind the creation of this new content. So, time to put on your favorite straw hat, and to hit the fields!


Stylish hat? Check! Tractor? Check! Let’s get farming!

From its conception on, Anno 1800 has always been a game of two worlds. Early on, you build picturesque farming hamlets that tell you little about the industrial revolution that is about to happen. Later, as you construct heavily industrialized districts full of huge, smoke-belching factories, those hamlets in turn start to seem positively antiquated. Of course, this evolution is not only visual, but also expressed in gameplay, with the electricity system giving players the option to give their industrial production a dramatic boost in efficiency later in the game.

So, when we started at possible DLCs for Season 2, we quickly decided that giving players a farming analogue to electricity is something we want to explore. Such content would have to check a few boxes: it should have nice visual feedback (“feedback units” being the term we internally use for all the citizens and units wandering around the Anno world) and it should incentivize players to consider rearranging their farms and associated buildings. The Tetris-like chase of the most optimal way to arrange buildings to make the best use of limited building space is a big part of Anno, and so we want to give players reasons to reconsider their layouts from time to time. With these goals in mind, let us see how we put them into practice.

The new gameplay in “Bright Harvest” comes from three new elements: tractor modules, silos, and fuel. Let us start with what you have already seen in our Season 2 trailer, the tractors. How do you get them? Tractors are activated via a tractor module, of which you can build one per agricultural farm, connecting it to the main building. Doing so will result in several things: allowing you to construct 50% more fields per farm, which you will need to boost the efficiency of the farm to 300%. In addition, the amount of required farming workforce will be lowered. In other words: tractors allow you to work larger fields more effectively, while requiring less manual labor to do so.


A Fuel Station is getting supplied with oil

Of course, simply building a module once and then forever benefitting from these boosts would be boring, which brings us to the fact that your tractors require fuel to function. This is where the Fuel Station comes in, which will (surprise?) produce the fuel needed to keep your tractors running, provided it is in turn supplied with oil via the railway system. Should your tractors run out of fuel, the farm will revert to its pre-industrialized state, requiring more workforce and only working the normal number of fields (ignoring new fields from the tractor boost). As such, tractors (a catch-it-all term we use for several different machines, as you can see in the screenshots) become available on tier 4 alongside steam motors (at 500 Engineers).

During our internal playtests, we quickly agreed that it would be a shame to only have the tractors for the agricultural farms, so we needed a counterpart for animal-based farms. Enter silo modules, which follow the same basic concept of allowing you to construct one attached silo per farm, which will boost the efficiency of your farms to 200%. Of course, it would be gross malpractice to try and feed fuel to the animals, so instead each session has a good that the silos will consume (and which needs to be transported to them): grain for the Old World, corn for the New World, and in the Land of Lio…oh, now that would be telling! Suffice to say that both tractors and silos will be available in all sessions that have farming buildings. Sorry Arctic, at least you get huskies!


A farmer in the New World

Of course, all these boosts could lead to a lot of additional goods being produced, which must be stored somewhere. Which is why you will be able to give your Kontors and warehouses an additional upgrade each: From tier three to tier four in the Old World sessions, and from tier two to three in the New World. Better even, both upgrades are free to all players, as part of Game Update 8. Buyers of the DLC will also get the ability to give their Oil Harbors another upgrade, as they will have to cope with the oil demands of their Fuel Stations.

That is it for the gameplay side, but there is more! When we released our first cosmetic DLC, the Holiday Pack, last Christmas, a lot of you asked for more every-day ornaments with an industrial feeling to further flesh out your cityscapes. As “Bright Harvest” is more of a systemic DLC that includes less new assets than previous DLCs, we thought this would be the perfect opportunity to throw in some new ornaments that many of you have been asking for, such as haystacks and walls! In total, “Bright Harvest” will include over 30 new ornaments, with a focus on agricultural and industrial themes (including different fence and wall parts). We cannot wait to see all your screenshots once the DLC is out!


You asked fore them, so here they are: brickstone walls!

Beyond that, “Bright Harvest” also introduces 6 new Ubisoft Club challenges to test your farming skills. We also have new rewards you can spend your hard-earned club points on, but this time they take on a slightly different form- ship skins! Many of you having been asking for a long time for more visual variety in your ships, and so you will now be able to unlock new skins for the Battle Cruiser and Collier. Even better, you will be able to use these in already existing games, as you can change the skin of each of these ships individually to suit your taste. And since we already added this functionality, we are of course also extending it to the command ship and train, so you can at any time chose to use your Imperial Pack skins!

Now, after all this good news, it is time to tamper it with some bad news… As you know, we previously said that “Bright Harvest” is coming in Summer 2020. Turns out that is not the case, as Summer starts on June 20- whereas “Bright Harvest” will already be out on June 2! As always, owners of the Season 2 Pass will receive the DLC for free, while it will also become available for a la carte purchase for 6,99€/$ at launch. Stick with the Anno Union for more news on Game Update 8 as we get closer to launch and stay safe!

 

Fatherlorris and the Arctic

All of the Anno games are inspired by history and our team spent a significant amount of time researching the era of Anno 1800. History buffs across all departments of the team spent countless hours going through hundreds of photographs and pictures as a reference for the design of ships and houses, researching on the societal changes and struggles of the time and discussing how to implement those as a gameplay feature. So while we are not and don’t want to be historically accurate, plenty of references can be found in the game.

The 1800s have also been an era of technology and innovations. Take “The Great Exhibition” that took place in London in 1851 as an example, which inspired the World’s Fairs in the game. Ground breaking innovations of the time found their way into Anno 1800, like railroads, electricity or steam ships, while Old Nate and his inventions are of course a small venture into early science fiction.

When we’re talking about expeditions, many of you were also curious about the inspirations for The Passage and we already had a Union Talk with our Game Writer África about the background of the DLC. So to give you a few more insights into the (ant)arctic expeditions of the time, for example the Franklin Expedition, we enlisted popular artist Fatherlorris of The Chapel and asked him to create some comics for us.

 

Who is this Fatherlorris and The Chapel, you ask? Well, we let him introduce himself:

Hi, my name is Ryan AKA Fatherlorris. And the Chapel is a little webcomic about strategy games.

How did you get into making comics – and even more so comics about strategy games?

I first started making comics as a hobby in high school, I am very dyslexic and wasn’t particularly literate so comics were a great way to make my friends laugh without needing to use too many words. But more importantly a great way of giving friends birthday and Christmas presents without spending any money. Then a few years ago I decided to sign up to reddit and post a comic there, it was a surprise success and I have been making comics ever since

Most of the games you’re creating comics about have a historical setting. A hobby of yours?

Yes, absolutely. Always been a huge fan of history. I am from South Wales, not too far from the Blaenavon Ironworks, one of the birthplaces of the industrial revolution. The landscape all around is shaped by the coal and steel industry and I think it’s almost impossible not to take an interest in it.

Obvious follow-up question: How did you get involved with Anno then?

I was actually a bit of a latecomer to anno, I only started playing with the release of ANNO: 1404 Venice. At the time it was one of the only multiplayer city builders on the market, and that really appealed to me.

With these latest comics focusing on the (Ant-)Artic: Do you have personal connections to those regions or their history?

I don’t have any personal connection beyond my great granddad sinking the coal mine that dug the coal that fuelled the ships that sailed to the arctic. I actually got interested in the Arctic by accident, I picked up a copy of The Worst Journey in the World by Apsley Cherry-Garrard and it was one of the most gripping books I have ever read. Ever since I have been reading every diary about arctic expeditions I could get my hands on. If you are looking for crazy Tolkienesque tales about real people then I would definitely recommend a book written by or about an arctic explorer.

Thank you very much, Ryan!

So, without further ado: here is the first The Chapel comic about the events of the Franklin expedition. There will be 4 more about similar icy adventures which will be shared in future Union Updates – so keep an eye out 😉

 

Vote for the next cosmetic DLC

Hey Anno Community,

it has been a while since we ran our last Anno Union vote— high time to do so again! This time we want your input on the topic of our next Cosmetic DLC Pack, giving you the choice between three themes. Once the voting ends, we will begin development on the new content, which we plan to cover with blogs on the Anno Union to show you how the Union’s chosen topic comes to live.

So, what exactly is a “Cosmetic Pack”? As you know, we released the Holiday Pack last December, giving you the option to turn your cities festive with an assortment of Christmas-themed ornaments such as Christmas Market stalls. While many of you loved the Pack, we also received a lot of feedback that if we were to do another such pack, you would prefer to have something a bit more general that you can proudly display in your empire all-year-round. You also provided us with many suggestions about potential themes, which inspired us to turn the decision about the next pack’s theme over to you, the faithful Anno Union members.

More precisely, we plan to release the pack this Summer, at a price of 4,99€/$, which will include between 15-20 ornaments, with the exact number depending on the theme and scope (with the Ferris wheel, for example, being a lot more work than two smaller ornaments). This pack will be a standalone purchase, and not part of the Season 2 Pass. While ornaments and beauty building are super important for parts of our community, we also know that others don’t care for them as much, so we think that having these packs as à la carte purchase outside the Season Passes is the best way to give our players maximum flexibility over their Anno 1800 experience. Enough on that— here are your options! Please note that all content below is cosmetic and will not change Anno 1800’s gameplay.

“Bustling City Life”: Build playgrounds, coffee and ice cream kiosks, and similar novelties.

Trip to the Big Top”: Have the Circus come to town whenever you feel like it!

“A Day at the Amusements”: Open an astounding amusement park for your citizens to revel in.

Of course, all of us on the Anno 1800 Team have our own favorites that we are crossing fingers for, and we can’t wait to see which theme will emerge as the community’s favorite! Voting will run for two weeks and end on Thursday, May 14th at 11:59pm CET. Happy voting, and stay safe!

 

[totalpoll id="6156"]

Seat of Power Screenshot Contest

With all the tools necessary to construct a palace worthy of an industrial magnate at your disposal, we are sure that many of you have already created some amazing and lavish palace complexes! The ideal time to start another creative contest and ask you to share pictures of your architectural marvels with us.

Simply share your screenshots with us on Twitter using the #seatofanno hashtag or post them in this dedicated forum thread.

And while it is not mandatory and will not be part of the selection process, feel free to tell us more about your palace! Did you model it after any real-world monument? Is there any cool story behind it? We want to know!

The submission deadline is May 8th, 11:59pm CET. We will announce the winners in an upcoming Union Update after our team had some time to browse through all your magnificent screenshots.

Of course, palace-building is hard work, and needs the right tools. Thankfully, our good friends at CORSAIR (no business or family relationship to Anne Harlow) have once again volunteered to sponsor some of their great gaming hardware for the Anno Union, allowing us to offer these prizes:

 

Grand prize: CORSAIR VOID Headset, CORSAIR IRONCLAW Wireless Mouse and CORSAIR MM350 mousepad

2nd prize: CORSAIR IRONCLAW mouse and CORSAIR MM350 mousepad

3rd prize: CORSAIR HARPOON mouse and MM300 mousepad

Given current circumstances, we have to add a small disclaimer: Once we have selected the winners, we will undertake every effort to send them their prizes as soon as possible, though there may be some delays depending on the Covid-19 related regulations at the time.

Good luck to all palace builders out there, we are looking forward to your creations! And as always, stay healthy and safe!

Happy First Annoversary!

Hey Anno Community,

Time sure flies! Has it already been a year since you all first joined us in the age of the industrial revolution? Turns out the answer is yes, and what an incredible year it has been for all of us. So, let us look back at the first year of Anno 1800 together!

April 16, 2019: Anno 1800, the seventh game in the equally beloved and long-running Anno series is released, inviting PC gamers worldwide into the age of the industrial revolution

April 29, 2019: Thanks to all of you, we can announce that Anno 1800 is officially the fastest selling game in the franchise’s 20-year history! Thanks everyone ?

June 5, 2019: “The Anarchist” Dr. Hugo Mercier joins the party as the first new content release for the game, including a new NPC opponent (or ally), new quests and items. Alongside Hugo come new menus for construction projects like the world fair, dig site and court of justice.

July 30, 2019: Annoholics start the hunt for “Sunken Treasures” with our first DLC from the Season 1 Pass, which includs major new features like the diving bell system and item crafting with Old Nate, and of course the ever popular Crown Falls island, which has become the centerpiece of many a building record attempt. On the free side of things, Game Update 4 brings with it a higher zoom level, overall performance improvements, reworked expedition rewards and improvements to the trade route menu.

 

August 19, 2019: Not only does Anno 1800 make an appearance at the first ever gamescom Opening Night Live event alongside some of the biggest games of the year, but it also gives players a first glimpse at “Botanica” and “The Passage”, plus the announcement of the all-new day and night mode that many of you had been hoping for!

September 5, 2019: Our second Season 1 DLC, Botanica, makes your cities bloom with the new botanical garden, while bringing a lot of free improvements as part of Game Update 5. Among those are the beloved day and night mode, new plaza tiles for your cultural buildings, new botanical expeditions, ships being able to escort between sessions and… ghost ships. So many ghost ships.

October 1, 2019: As a result of the ghost ship invasion of 2019, we announce a change to our development roadmap, combining the free Game Update for the co-op and statistics features with the release of “The Passage” for December. We also announce a larger scale test to give community members to chance to help us fine-tune this huge update prior to release.

December 10, 2019: Marking the biggest day since release for Anno 1800, December 10 has something for everyone! “The Passage” invites players for a dangerous journey into the arctic, the statistics system gives everyone the ability to fine-tune their economy even further, the co-op mode unites former enemies, and the “Holiday Pack” allows Annoholics to construct a beautiful Christmas Market in their cities.

December 12, 2019: What’s the best way to end the year on a high note? Awards! Anno 1800 is the big winner at the 2019 edition of the German Developer Award, winning across all nominated categories, including the main award for the “Best German Game”. Dankeschön!

February 28, 2020: All good things must come to an end, and so we say goodbye to two long-time veterans of the Anno franchise, with Anno 1800’s Executive Producer Burkhard Ratheiser and Senior Creative Director Dirk Riegert moving on to other projects here at Ubisoft Mainz. In their stead, we welcome our new Game Director Manuel Reinher and Senior Producer Charles Harribey.

March 9, 2020: After an extended content break, Anno 1800 is back and firing on all cylinders with the announcement of the Season 2 Pass. For the first time ever in the history of the series, an Anno game will get a second year of support, including several free Game Updates and three all new DLCs! In addition, we have to say “thank you” to everyone in the community once more, as we announce that the game had attracted more than a million players by December 2019!

March 24, 2020: Only two weeks after the announcement, the new “Seat of Power” DLC kicks of Season 2 of Anno 1800 in style, inviting you to construct a magnificent palace. Alongside the new DLC comes Game Update 7, including several improvements like a difficulty setting for the influence system, improved multi-copy and reworked item pools for the diving bell system.

As you can see, we have been busy, and continue to be so with all the future goodness coming to the game. This Summer, we will invite you to give your farms a big boost with “Bright Harvest”, before travelling to the “Land of Lions” in Fall. And we are of course also working on new Free Updates, including an overview of all your items, and the much-rumored return of the “Great Eastern”.

 

Before we leave you for today, we again want to stress how all the above has only been possible thanks to your passion and support of Anno over the years. As a small token of our gratitude, we are releasing the “Imperial Pack” (Anno 1800’s Pre-Order Bonus) and all Twitch Drop Ornaments from 2019 to all our players for free… today! So the next time you start the game, you will have access to 10 additional ornaments, as well as the Imperial skins for the command ship and train engine.

Thanks for playing, stay tuned to the Anno Union for future news, and (most importantly)
stay safe and healthy!

Thanks,

The Anno 1800 Team

 

DevBlog: Seat of Power

“Be thine own palace, or the world’s thy jail,” wrote poet John Donne, an idea many a royal and tyrant appear to have refigured over the centuries, constructing extravagant and self-aggrandizing Palaces as an extension of the self— a demonstration of the power and freedom of divine privilege. The masses would look on in awe of what beauty and grandeur was possible, while they themselves grew ever more miniscule.

By constructing vast and lavishly-adorned palaces, rulers presumed they had the personal heft and prestige to fill the yawning emptiness within. Their gold oozed along every rim and chamfer, their
Objet d’art cluttered the mantelpieces, and the oil paintings of their illustrious ancestors gussied up the walls. But mere appearance of power and status will never be enough.

Any such seat of power must also have some connection, no matter how moot, to the important business of state. Such an immoderate edifice as a palace must be more than the oppressor’s great white
elephant— it must appear to the people to serve a purpose in their lives. It must be the constitutional heart of government, from which grave and meaningful decisions come to pass under the gavel, in chambers puffed full with the nation’s great political minds. An illusion of democracy. The Palace is the nexus of legislative limbs that reach out and touch every corner of the empire, where, as no leaping lord will admit, all of the real business is conducted…

The palace is as classic an Anno element as any, having been first introduced all the way back at the franchise’s birth in 1998 with Anno 1602. From then on, it would go on to serve in several other Anno games as something to aspire to in the late game, once you had mastered all other challenges. In this way, it would serve as the ultimate projection of your city-building prowess.  Now, the palace is ready to make its triumphant return in Anno 1800, kicking off Season 2 and living up to its predestined role as your “Seat of Power”.

 

A Seat of Power fit for any industrial ruler

Flexibility
both majestic and modular

The first thing players will notice about Anno 1800’s palace is its visual opulence. The palace joins the ranks of the botanical garden, museum and zoo as 1800’s latest modular building, giving you a lot of freedom on how to arrange the 6 different modules (straight, gate, corner, junction, crossing and end pieces, plus some cosmetic variations on the straight pieces) to your liking. As with our other modular building projects, it all begins with the main building, which you will unlock once the first investor calls your empire their home (assuming of course you can afford the associated significant building cost). You will also be able to build an initial number of modules, based on your profile level. As you attract additional citizens and raise your profile level, you will unlock the ability to place even more modules. And guess what- there is no hard limit on the number of modules you can unlock, with one community member reaching more than 130 modules in a recent playtest! Now before your mind starts drifting off with visions of an all-palace empire, there are some limitations we have to talk about- namely that you can only build one palace in your empire, and it can only be placed on an Old World island (so  either the original session, or Cape Trelawney from our “Sunken Treasures” DLC).

Beyond this limitation, you have a lot of flexibility when it comes to building your palace, and we have already seen a variety of impressive setups in our tests- from extravagant gardens to museums and even a world fair constructed within a sprawling palace’s inner courtyard! And of course, both streets and railway tracks can be placed inside the gates to make sure that whatever you want to construct inside the place grounds is properly connected to the rest of your city!

 

Entering the halls of power…

Projecting
your power, one buff at a time

But what about those players who don’t care pretty looks you, I hear some of you ask? Very well then- let us talk departments and policies! Once you construct your palace, you immediately gain access to one or more departments (based on your city attractiveness), with additional departments unlocking over time as your island increases its attractiveness. So, what do they do? For starters, each unlocked department immediately gives you access to a permanent buff, such as +200 tons islands storage per Harbormaster’s office on that island (each department is specialized on one aspect of your city, such as administration, culture or trade). In addition – and this is where things get really interesting – each unlocked department gives you a choice of several policies, of which only one can be active at a time (though you can switch them out). These give you a lot of flexibility to make sure that whatever the situation on your island currently is, you have full control of what boon you want to use.

 

The departments you can unlock over time

Of course,
it would not be Anno if there was not also a logistical element to it all- these boons only work in a certain radius around the palace, and only along the street network (though only the palace main building has to be connected to the streets, rather than every module). And, to bring everything full circle and ensure that future palace builders will have to make some tough choices, the radius of these effects increases with each additional palace module constructed. Do you want a minimal palace to leave as much room as possible for the rest of your city? Or are you looking to construct enough modules to have the effects of your policies reach across all of Crown Falls? As always, the choice is yours!

There is one more piece of the palace puzzle, and that is the local department. These are essentially outposts of the palace that you can construct once per Old World or Cape Trelawney island to select a single policy (out of al your unlocked departments and policies) to enact locally. Beyond this limitation, local departments follow the same rules as the main palace- they give a passive buff (based on the active policy you selected), and buildings must be both within their radius and connected to the street network to benefit from them. And yes- more palace modules also increase the range of the local departments. Happy city-puzzling, everyone!

 

Start ruling from March 24

And there you have it! Seat of Power combines a lot of flexibility for building the modular palace of your dreams with some tough choices when it comes to which buff to select for which island and local department. On top of that, you can prove your mastery with five new achievements, and two new sets of ornaments you can unlock with the Ubisoft Club. You can start constructing the “Seat of Power” of your dreams when the first DLC of Season 2 becomes available on March 24th for all Season 2 Pass owners. Starting on that day, you can also buy the DLC individually for 9,99€/ $, or your local equivalent. However, please note that due to the current government advisory on the Covid-19 pandemic, we will have to skip our traditional release stream for “Seat of Power”. Please take care of yourself and the people around you, and as always, keep an eye on the Anno Union for the latest news.

 

An illuminated palace at midnight