Union Update: News and a 1602 livestream

Hello Annoholics,

in this week’s Union Update we’ll give you a quick round of news for the upcoming days:

 

Update on Wednesday 24th

We received some reports about issues with certain antivirus programs and will therefore replace the current Anno.exe in an update tomorrow. This update does not include any fixes or other changes.

Anno 1602 Livestream

Might feel like yesterday for some, but Anno 1602 is turning 23 on Wednesday next week! This calls for a livestream (and maybe a History Collection giveaway?), but with next week cut short due to the Easter weekend, we decided to celebrate a bit earlier:
This Friday at 5 PM CET we invite you to join us on Twitch when we dive into an Anno 1602 multiplayer match!

Game Update 10.2

We’re currently in the process of testing Game Update 10.2. We’ll share more information and the Release Notes with you next week.

Anno 1404 (legacy) Online Services

We have to inform you that the decision was taken to shut down the services for some older Ubisoft games with smaller online audiences on May 22nd. This includes the legacy version of Anno 1404.
The reason for this is that it allows the Ubisoft IT and service staff to better focus on newer titles with bigger active player numbers. We understand that the multiplayer of Anno 1404 is still popular with parts of our community and that some of you may therefore be disappointed by this news. Until May 22nd the online services including the multiplayer will still be fully available, the singleplayer experience is not affected.
A list with all games for which the online services are or will be disabled can be found on the official Ubisoft Forums.

Union Update: A packed Community Spotlight

While we’re in a slightly quieter period right now, you’re all definitely not quiet at all when it comes to sharing impressions and stories from your games. So, we’ll dedicate this Union Update to a variety of art, screenshots and videos created by our awesome community!

 

There’s just one thing we wanted to mention first based on the results of the Reddit AMA we did a few weeks ago:

We’ve seen many really interesting questions but some of them would’ve required much more detailed explanation than we were able to give on Reddit to provide the full picture. So, there are a few points we want to get back to in dedicated articles in the coming months.

If there are any topics you’d like to hear about or development insights you’d love to know more about, feel free to leave them in the comments.

Community Spotlight

 

Let’s start things off with a quite relatable comic by the great Dulcamarra – we’re sure her city is absolutely fine.

Talking cities, Breadom created a wonderful cinematic video for his current savegame. Definitely worth watching!

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Over on the Anno 1800 subreddit, painter Virginie shared a photo of the artwork she created at her brother’s request.

To round things off, some idyllic screenshots from our community like this busy coffee production area by Poppytat

… this little farming village below the old castle on Crown Falls by Neptun_VII.

… and the “Imperial Gardens” by YameroReddit.

Finally, in collaboration with Ubisoft’s “gTV” channel, Simon from ClayClaim recreated the Docklands in polymer clay. Something for all model-making fans out there.

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*Note: Screenshots and videos in the Community-Spotlight can include elements like buildings from mods that are not available in the regular game.
Please be aware that the use of mods happens at your own risk and can lead to technical issues or bugs.

Union Update: Community Spotlight

A little bit over a week ago we’ve released “Docklands” alongside Game Update 10, giving you all the option to build a massive Docklands district in your harbour. We’ve already seen plenty of examples as to what kind of designs you came up with the Docklands themselves and the new ornaments – you can find some impressions at the end of this post.

We’re happy to see the new DLC as well as the quality of life improvements we added with Game Update 10 are so well-received. Additionally, we want to once more add a big thank you for everyone who participated in last week’s AMA on the Anno subreddit – we hope you enjoyed it as much as we did! 🙂

 

Game Update 10.1

While the reception overall was very positive, we were also made aware of a few new bugs that affected your enjoyment of the game. We’re currently working on an update to address the most pressing of these issues. While we’re planning to release the update in the near future, we do not have a precise date yet. Keep an eye on our channels for news.

 

Community Spotlight – Docklands

We promised some impressions from our community’s Docklands designs, so follow along:

Kaankaan7 combined their “wishlist” with a screenshot of their redesigned harbour area.

Quite a few different layouts were tested by MichaelEugeneLowrey.  You can find one example below but might want to check out the full Reddit thread for additional inspiration:

For a super symmetrical solution, look no further, Wardinary got you covered:

All new content of course has to be “night mode tested” – thank you to Grieswurst for providing some beautiful impressions of the Docklands by night:

And finally… we can see that TheUnbrokenCircle’s shipbuilders were very excited when they managed to get their hands on the new blueprints. Maybe a little bit too excited…

 

 

 

 

*Note: Screenshots and videos in the Community-Spotlight can include elements like buildings from mods that are not available in the regular game.
Please be aware that the use of mods happens at your own risk and can lead to technical issues or bugs.

Try out Anno 1800 for free this weekend!

Are you still debating if Anno 1800 is the game for you? Or do you know people who aren’t convinced Annoholics yet? Then wait no longer since we got the solution for either scenario to celebrate the launch of Season 3:

From February 25th till March 1st  you can play Anno 1800 for free!

This Free Weekend version contains the full main game (without any of the DLC) and is completely compatible with the regular version of Anno 1800 in multiplayer. The ideal opportunity to start a co-op game and help your friends set up their first industrial metropolis.

Even better: If you decide to purchase the game after testing (it’s currently reduced by 50% in the Ubisoft Store), you can simply continue your savegame from the test period!

 

The pre-load is already possible on Ubisoft Connect and the Epic Games Launcher, the Free Weekend itself will start on Thursday. You can see the exact times for your region below.

 

Enjoy the Anno 1800 Free Weekend – and don’t forget to tell your friends! 😉

Union Update: Twitch Drops & Reddit AMA

The release week is drawing near, and we have some final announcements to make to help you prepare for what’s to come ?

 

Reddit AMA

First, since there seems to be a great demand for knowledge, we thought a proper AMA (“ask me anything”) would be a nice idea, to give you all the opportunity to ask whatever question you want to the Anno 1800 dev team.

This AMA will happen over on the Anno subreddit where we’ll start a new thread on Monday. From the 22nd till the 25th, members from various departments of the Anno team will be active on Reddit to reply to your questions posted in said thread.

There might of course be a few questions we can’t answer (yet) for various reasons, but we’ll do our best to address as many as we can.

We will share the link to the AMA thread on Monday via our social channels, so you don’t have to repeatedly refresh the subreddit page to look for it.

We’re looking forward to a great release week with interesting questions!

“Docklands” Twitch Drops

Over the coming days, we will give you the opportunity to already take a closer look at the contents of Season 3’s first DLC – “Docklands” – as well as the improvements coming with Game Update 10, by watching some of your favourite streamers during another Twitch Drops Event.

The whole event takes place from Friday, February 19 until Sunday, February 28.

During the event, you will be able to watch how a variety of selected Twitch streamers turn their harbors into massive trade hubs with the new Docklands district and the Export/Import Contracts. Oh, and don’t forget about all the new ornaments!
Anyone watching them construct the modular Docklands and exporting thousands of tons of fish for a handful of Steam Carriages can grab two brand new ornaments, the “Docklands” Flag and the “Docklands” Lamppost. The only thing you need to do is to first link your Ubisoft account to your Twitch account and then watch the streamers during the event for up to 3 hours to receive your loot. You don’t have to watch these hours consecutively to receive your drop; watching them accumulated on participating streamers will also grant you the ornaments.

After receiving a drop, you need to claim it via the Twitch inventory.
Please be aware that all rewards will only be delivered to you after the end of the Twitch Drop Event.

If you haven’t already done so in the past, make sure to first link your Ubisoft- and Twitch-account by following the steps outlined on this website.

You can find the full list of all participating Streamer below:

DevBlog: Docklands

The “Speicherstadt” of Hamburg, a UNESCO world heritage site, translates merely as “city of warehouses”—  a near-unbroken chain of upright red brick structures, standing proud and composed on the waterfront, behind whose facade lie carpets, cocoa, tea, spices— you name it!
It is often captured at dusk in photographs, under mellow orange lamplight, when the day’s tumult has subsided, its alleys and avenues of water lying smooth and still, its wares securely under lock and key.
There is a particular pragmatism and confidence to Speicherstadt’s arrangement, with its neat canals and lifting bridges, that speaks to an era of Hanseatic free trade— commercial agreements brokered with efficacy between Hamburg and ports along the chilly Baltic coast. Such places evolve only by necessity, when there is really nowhere else for the vast and collected goods of the globe to go! Such a place can surely be justified in dubbing itself the heart of maritime trade.

What are the Docklands?

With the “Docklands” DLC we’re focussing on one of the central points of every Anno empire: the harbour area and trade. To help you turn your ports into massive trade hubs, Season 3’s first DLC gives your access to the modular Docklands.

As with so many things in Anno, the Docklands’ art design is a happy medium between real-world buildings and those of the Anno world: In order for the player to visually distinguish the different parts and functions, certain features of the buildings had to be exaggerated in a way you wouldn’t find if you were to visit Hamburg.

Considering the historical success and distinctive architecture of these Docklands, it’s a perfect fit for the world of Anno 1800. Especially since we know how many fans the historic warehouse monument in Anno 1404 still has.

 

In Anno 1800, however, the Docklands are not a single monument but a modular one, like the palace. After constructing the “Main Wharf” (unlocked with 250 Artisans) you can add a variety of modules via its menu, each with their distinctive own functions. Some of the modules are alternatives to already existing buildings like the Harbourmaster, the Depot or the Repair Crane – they are, however, more space-efficient than the regular versions. Others are new, like the Loading Wharf (reduces load times) or the Exports Office (increases number of Export/Import Contracts you can have).

You can increase the limit of how many of each module you can build by successfully exporting vast quantities of goods – but more on that later.

The Docklands Main Wharf and the modules have to be placed in your harbour area but differ in one key aspect from the palace: modules do not have to be placed next to each other but can stand separate! If you prefer to combine all modules to one big district, you will be rewarded with a bonus to your island’s attractiveness.

You can therefore design your Docklands district in any way you want, and we have already seen a lot of creative designs in previous tests.

An ever-growing Anno empire is made of a multitude of islands and trade routes, with hundreds of tons of resources being transported and unloaded at all times. To support all your trading needs, the Docklands can be built once on every island in both the Old World and Cape Trelawney.

Captain Tobias

No worries, though, we have made sure to provide you with an experienced guide to lead you through all the new mechanics in the game. Through a short series of quests, Captain Tobias will provide you with an overview over the construction of the Docklands and the aforementioned Export/Import Contracts.

There are few waters Captain Tobias hasn’t plumbed, and fewer ports he hasn’t berthed in. Armed with an amiable disposition and an insatiable curiosity, this grizzled old seafarer is something of a legendary figure among the close-knit world of global trade, and it just so happens he’s taken an interest in helping you bring your company to new, boundless lands of opportunity and profit.

He will, however, also request your aid in a matter of personal importance to him when you have convinced him of your skills as a trader.  Without wishing to spoil anything, let’s just say that as a reward, the Captain has a rare blueprint for your shipyard which you may certainly find interesting…

Export/Import Contracts

Now, we have mentioned these “Contracts” often enough, time to explain one of the core new features of the “Docklands” DLC.

Captain Tobias not only serves as your guide, but primarily is a traveling merchant by trade. Via the Docklands you can make use of a new trade mechanic that lets you exchange one good for another. Instead of selling or purchasing goods using money, you can create Export/Import Contracts by selecting one good to export and one good to import.

The exchange ratio partly depends on the “value” of the good (calculated via the complexity of the production chain and the amount of building space it requires), meaning, for example, that a single ton of sewing machines is worth several tons of raw fish. This opens up completely new strategies and, for example, allows you to specialise in certain goods based on local fertilities or deposits and trade them in for other goods you don’t produce enough of. Or even substitute whole production chains with imports – the choice is yours.

If you own “The Passage” or “Land of Lions”, you can also set up contracts with goods from those DLC.

By building Exports Office modules, you can increase the number of  Export/Import Contracts you can have active at the same time and the Captain will do his best to fulfill them all – based on how many goods (or how much free storage) you have left.

Tobias will enter your region at regular intervals and fulfill current contracts at each of your Docklands. His ship is a massive vessel and its stocks basically unlimited.

The second factor to impact the exchange ratio is your export volume. When you produce and export large numbers of a specific good, you will establish yourself as a serious business partner in this product and see it gain an “exporter level”. That means that this good becomes one of your export “specialties” and its exchange ratio against other goods improves— you will now receive more tons of other goods in exchange! Take a look at these specialty goods in the pyramid below— the higher the total export volume of a certain good, the higher the good will rise in the pyramid, and the better its exchange ratio will become. You can move and even remove goods from this pyramid to fill the limited bonus slots to your preference.

Even if all slots are filled, you can still export other kinds of goods of course, but you won’t profit from an improvement to the exchange ratio.

Better ratios are not the only advantages of mass-exports, though:

The more your reputation as a respectable trader grows, either via the number of active trade contracts or your exporter level, the more goods will unlock for you to import. You can see the requirements you need to meet to unlock a good in the overview on the right of the Export/Import screen.

Furthermore, you will also increase the building limit of each module by unlocking more “specialty” slots in the pyramid, allowing you to add more and more modules to your Docklands and create a massive trading district.

It’s worth keeping in mind that you can build a complete Docklands on every single island, allowing for potentially vast amounts of imports and exports of goods that you can then still transport within your empire via normal trade routes.

 

Don’t want to produce soap but prefer to have a clean population? Then Import soap in exchange for that beer you’re producing and make your citizens (and most likely Tobias’ crew) very happy!

Since we know this new feature might need some getting used to, we’ve developed a completely new type of in-game help. Clicking on the “question mark” icon at the top of the Export/Import Menu will open a tutorial screen with explanations of all steps involved in setting up Export/Import Contracts.

Ornaments

Now, we all know how much you all love ornaments and we may have seen one or two comments about having a lighthouse in your own city – maybe…

The “Docklands” DLC is a great opportunity to combine both, so we’re happy to announce that you can look forward to not just one, but two types of lighthouse and a sea of additional ornaments for your harbour – both in the Old as well as in the New World!

We’re excited to see your new harbour layouts with Docklands and its new ornaments!

As announced in our Season 3 live stream as well as the Season 3 Pass trailer (you should re-watch them, just in case), all DLC releases will be accompanied by a Free Game Update. Game Update 10, which is going to release alongside “Docklands”, will for example make changes to your trade route menu and allow you to build streets onto the water in your harbour area.

We’ll go into detail on all these topics later this week.

 

This leaves only two questions, right, “when” and “how much”?

Well, the “Docklands” DLC will release on February 23rd at 6PM CET / 12 PM EST in the Ubisoft Store, the Epic Store and Steam for 6,99€ and is also included in the Season 3 Pass which is available for 19,99€.

Make sure to check out our blog with an overview to the Season 3 Pass and last week’s live stream where you can already see some gameplay from the DLC.

 

Stay safe, take care – and keep an eye on the Anno Union for the latest news.

 

 

*Please be aware all screenshots of the Export/Import UI are taken from a development-in-progress version of the game and may contain unfinished elements and placeholders.

Union Update: Season 3 announcement – FAQ

Hey Anno Community!

 

It was great to see your reactions to the Season 3 announcement on Tuesday, the excited comments, the speculations – and the questions.

We’ve seen a few questions pop up repeatedly over the last days and instead of answering them on an individual basis again and again, we though the Anno Union is the perfect place to reach all of you at once ?

 

How are the Export/Import Contracts integrated into the statistics menu?

Via the “Storage” tab you can get an overview over all previous contracts fulfilled by Captain Tobias. Just like you can with your regular trade routes.

Like all trade, however, the goods exported and imported are not included in the production overview, as production and trade are two different systems in the game which work differently. The production tab checks for constant production and consumption, it presents absolute, reliable values.

Trading, however, is unreliable and therefore can’t be properly calculated into the production tab. Ships have differing traveling time, can be sunk, wind may affect their speed, they may have to wait to fulfil their trades etc. Incorporating goods from these sources as guesses would make the production tab unreliable, and therefore not useful anymore.

 

The new Docklands buildings and ornaments look like they might put yet more strain on my limited harbour space. Could you increase the harbour space?

Generally, with the introduction of the harbor street and being able to place certain buildings in the water instead of only along the coast, you will already be able to use the available space of your harbour area a lot better – especially if you like to play around with buildings to get the perfect layout. Add to that the modules of the “Docklands” like the depot, which are more space efficient than their regular counterparts.

However, we are not planning to increase the size of your islands’ harbour area. All maps are separated into island and ocean areas. The harbour area is always part of the island area and designed to expand from a certain line along the coast outwards to a certain limit. Reworking and expanding the construction space in the harbour area for all islands would have a significant impact on the game’s balancing and can further lead to issues impacting the stability of the game, AI navigation, and in certain cases, even corrupt savegames.

 

“Docklands” let’s you import goods from other DLC like “Land of Lions”. Will “Tourist Season” and “The High Life” provide similar interconnections between the DLC?

Yes, all 3 DLC will provide a certain level of interconnectivity with previously released content. Our goal with Season 3’s DLC is to offer you multiple paths to reach your goal. Owning another DLC will not make your life easier or be the “best” solution, but it will provide you with more options as to how to approach certain challenges.

 

“Tourist Season” sounds like it’s rather focused on beauty builders. As a record builder, will I also enjoy the contents of this DLC?

All DLC of Season 3 offer options for both beauty builders and record builders. The restaurants you’ll build to satisfy your tourists’ needs will also have an impact on the residents living nearby. Just like you might also order a burger at a restaurant nearby and won’t just leave it to tourists and other visitors. This might lead to residents e.g. consuming less bread or beer. Making the most of the bonuses provided by restaurants can be a great strategy to reduce the consumption of certain goods and instead focus on the production of other wares.

 

The skyscrapers in the gameplay footage to “The High Life” look strange, just like extended Investor residences.

Many of you have pointed out that the skyscrapers prototype footage seen in the Season 3 trailer and stream look suspiciously as if someone had just “stretched” our existing investor residences higher- which is coincidentally exactly what they are! It is very common in game development to try and reach a playable prototype state for experimentation as quickly as possible by “kitbashing” any existing assets and features you already have, so you can first test a feature’s potential before wasting valuable time only to find out later that it wasn’t much fun in the first place.

This is an aspect of development that is rarely seen outside of perhaps “making of” videos and usually never makes it into a proper trailer, though in this case we chose to do so as we thought it would be cool to give you a glimpse at our third DLC that is coming this Summer. One of the challenges we have when presenting a new Season to you is that, contrary to many other games, all DLCs for Anno 1800 are being developed by the same core team here in Mainz – which means that by the time we announce a new Season Pass, we are knee-deep in the development of our first DLC, but don’t have any polished gameplay from DLCs 2 and 3 to share (this was also true for Season 1 and 2).

TL; DR: The skyscrapers seen in the Season 3 trailer are just early prototypes based on existing assets, and do not represent the final quality of the feature, which will allow you to build truly modular high rises of various shapes and looks.

 

 

We know there’re many more questions out there and we’re currently planning to give you a Q&A opportunity soon. Keep in mind, though, that some answers will have to wait a bit until we’re closer to the release of the respective DLC.

 

Current technical issues

We have seen reports from players still having their Ubisoft Connect Rewards locked in the game. In that case, please verify the game files of Anno 1800 and then restart Ubisoft Connect. This should solve the problem.

If you’re missing your Chess Table ornaments: no worries, our team is currently looking into this.

 

Additionally, our team is currently investigating possible causes for the freezes and lags some of you have been reporting since Game Update 9.3. We will keep you updated on this topic and are hoping to have more news soon.

 

Winners of the “guess a DLC name” contest

Finally, it’s time to announce the winners from our last contest where we asked you to guess the names of the 3 DLC of the Season 3 Pass: “Docklands”, “Tourist Season” and “The High Life”.

Among everyone who guessed correctly, we have randomly selected 3 winners from both the German and the English comment section. Congratulations to:

marc1808

IDDDS

Killangel42

VaIhaIla_Rising

Sycend

Justin_One_Shot

We will contact you over the next few days via the e-mail address you’re using for your Ubisoft account to send you your Season 3 Pass key. So please keep an eye on your inbox ?

 

We wish all of you a great week, stay safe!

Announcing the Season 3 Pass

Hey Anno Community,

Earlier today we used our latest AnnoCast-Stream to finally lift the curtain on the highly anticipated Season 3 Pass for Anno 1800, which will add three exciting new DLCs to the game throughout 2021. As mentioned, when we first teased Season 3 last Fall, the three new DLCs will be focused on your home session in the Old World, giving you new challenges to master, residents to attract, and monuments to construct.

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DLC 1: Docklands (coming February 23, 2021)

Season 3 kicks off in two weeks with the release of our first DLC, “Docklands”. This will allow you to construct a modular new warehouse district, the eponymous Docklands, in your harbor, turning it into a global trade hub. The Docklands building is inspired by the “Speicherstadt” in Hamburg, Germany, which is not only the world’s largest warehouse district, but also a globally recognized UNESCO World Heritage site.

To allow you to truly live the fantasy of being a trade mogul, “Docklands” not only allows you to completely remodel your harbor, but also gives you access to import/ export contracts. These allow you to exchange specific goods at set rates with several trading partners, enabling you to further specialize your economy by focusing on certain goods while reliably receiving missing wares via import and export with your partners.

To properly show your mercantile prowess to the world, “Docklands” also includes a variety of new harbor-themed ornaments to deck out your island with.

DLC 2: Tourist Season (planned for Spring 2021)

Our second DLC “Tourist Season” introduces a new residential tier to the Old World, the aptly named Tourists. Whereas the Visitors we already have in the game are only, well, visiting your island for a day, Tourists want to stay awhile, and thus need proper accommodations: the new hotels. To ensure that tourists reach their accommodations and all the hot spots places on your island– like hotels, museums, or new restaurants – it is necessary to establish a network of bus lines to carry them around.

Should you succeed in attracting enough Tourists, you may even get the chance to construct a new monument inspired by a world-famous tourist attraction of the 19th century…

DLC 3: The High Life (planned for Summer 2021)

Ending Season 3 on a high note both figuratively and metaphorically is “The High Life”, which introduces new modular skyscrapers as an alternative and space-efficient housing for your Investors. Of course, rising buildings go hand in hand with rising desires, so you should expect your Investors to develop an interest in commercial goods created in the new Multi-Factory, which they will be able to buy in your Malls.

Finally, “The High Life” allows you not only to reach new city-building heights by reaching new citizen records, but also with the construction of the game’s largest building, the monumental Empire Tower!

 Bonus Content

While all DLCs will once again be available for stand-alone purchase, there are a few benefits for buyers of the Season 3 Pass. You will receive three exclusive ornaments immediately upon your purchase, each of them themed after one of our new DLCs: the Cyclopean Anchor, a Traveler’s Kiosk and the Endless Skies Memorial. Buyers of the Season 3 Pass will also be able to get all three DLCs for 19,99€/$, which represents a saving of around 5€/$ versus individual purchases.

Best of all, the Season 3 Pass is available today, so you can already enjoy the three new ornaments and use them to pass the time until “Docklands” releases in two weeks.

New ways to buy Anno 1800 for Season 3

While the Season 3 Pass is the best way to enjoy all the new content for our existing Anno 1800 players, we also want to offer new ways to users who want to jump into the age of the industrial revolution in time for Season 3. That is why we have created two new editions of the game that will be available through Ubisoft Connect and the Epic Games Store, starting today. At the same time, we are removing the previously available Gold Edition and Complete Editions for new buyers (existing owners will, of course, keep all their content, and still be able to re-download it in the future)

Anno 1800: Complete Edition Year 3 – 109,99 €/ $

The best way to jump aboard Anno 1800 is the new Complete Edition Year 3, which includes the full version of Anno 1800, the Digital Deluxe Edition upgrade with the Anarchist character, as well as all three Season Passes. This edition represents savings of around 30€/ $ versus buying all included content individually.

Anno 1800: Gold Edition Year 3 – 79,99€

If you just want to dive right into the new Season 3 content and worry that all previously released DLCs may overwhelm you, the Gold Edition Year 3 is the right choice for you. It includes the full version of Anno 1800, the Digital Deluxe Edition upgrade with the Anarchist character, and the Season 3 Pass. This edition represents savings of around 10€/$ versus buying all included content individually.

We are, of course, also still offering the classic standard version of the game for 59,99€/ $, giving to anyone looking to build their personal industrial empire the maximum flexibility in how they want to get started.

Thank you all for your tireless passion and support for Anno 1800, which has not only allowed us to reach more than 1.7M players by the end of 2020, but also to support the game with a third year of new content and free game updates that will improve the game for our community!

Stay safe,

The Anno 1800 Team

We cordially invite you once more…

 

On Tuesday, February 9th, at 5PM CET (11 AM EST, 8 AM PST) we will present to you our plans for Season 3 and give you a first look at its DLC and the Free Game Updates.

So, mark the day in your calendars! We’re looking forward to seeing you next week over on twitch.tv/ubisoftbluebyte

 

And another piece of news we know you have been waiting for: Next Tuesday will also be the release day for Game Update 9.3, which amongst other things includes a fix for the issues with the Ubisoft Connect Rewards some of you were struggling with. We will share the full Release Notes with you next week.

 

 

Oh… one last thing: Let’s make the announcement a bit more interesting and add a small challenge!

We’re giving away three Season 3 Pass keys! The only thing you need to do is to guess the name of one of its DLC correctly. * Nothing easier than that, right? 😉

 

*Winners will be chosen at random among all correct answers. Only one key per person. Only answers below this post on the Anno Union till Monday 8th, 11:59 PM CET (5:59 PM EST, 2:59 PM PST), are valid entries.

Union Update: Anno 2205 live stream & Community Spotlight

While this is not yet the week for Season 3 news, the waiting clearly inspires some people to write creative short stories about their impatience – maybe we should do a story contest later this year…

You will still have to wait a little bit longer until we start with news about Game Update 9.3 – and of course Season 3.

 

In the meantime, the Anno Afternoon livestream with Anno 2205 originally planned for last week will happen this Friday! Join Thorlof when he’s taking his first-ever steps into the city-building world of Anno 2205 on the 29th at 5 PM CET (11 AM EST) over on twitch.tv/ubisoftbluebyte

Community Spotlight

As usual, we love to share some impressions from our community in our Union Spotlight, so let’s dive right in:

If you’re looking for gameplay tutorials or know someone who could use some, there are by now a vast amount of video guides, tips&tricks collection and written explanations out there. This week we want to showcase itroo’s channel who is producing various tutorial videos for a few weeks, ranging from a statistics overview to trading.

 

Is Anno 1800 the hardest Anno title yet? This discussion was recently started on the Anno subreddit – maybe you want to jump in? 😉

 

 

It’s always hard to just pick a handful of screenshots for this section, so we encourage you to check platforms like Reddit or the Annoverse Discord for even more fantastic pictures!

Starting with Paw who shared a very moody screenshot of their Arctic settlement on Discord:

Kaluginmir shared screenshots of his Crown Falls city on Reddit – we especially liked the harbour area with the diagonal quays!

 

“Some love for the New World”, as Wyder_ out it when sharing their big New World settlement:

 

And finally, since we showed this city before this update is definitely worth sharing – Laudica’s circle city is finished!

 

As always, we love seeing more screenshots, clever videos, record attempts and interesting stories that we can share here on the Anno Union! 🙂

 

*Note: Screenshots and videos in the Community-Spotlight can include elements like buildings from mods that are not available in the regular game.
Please be aware that the use of mods is at your own risk and can lead to technical issues or bugs.