Vote for this year’s Cosmetic DLC!

Hey Anno Community,

One lesson we learned over the last years is that there’s no such thing as “too many ornaments” for our beauty-builder community. We can see this being reflected in both the reception of, for example, the new harbour ornaments added with “Docklands” as well as the success of the three Cosmetic DLC we havereleased up until now.

For 2021, we’d love to expand on this and work on two more Cosmetic Packs for you. And as announced last week, we are planning to once more put the decision on the topics into the hands of you, our Anno Union community!

In total, we’re presenting you five possible Cosmetic DLC topics, of which we’re planning to develop and release the top two. More precisely, we plan to release both packs later this year in the same way we have done in 2020. As you will see, several of the topics are inspired by your feedback and suggestions while others are the result of internal brainstorming.

The exact content and scope depend on the theme of the pack, especially since we also have another Skin Pack for you to vote on. As before, the packs will be standalone purchases for a price of 4,99€ and will not be part of the Season 3 Pass to give our players maximum flexibility over their Anno 1800 experience.

And now enough of the introduction, here are the 5 themes you can vote on!

 

“Vibrant Cities Pack”: Change the look of your city with new skins for various buildings.

“New World Pack”: Enhance your New World session with dedicated ornaments and decorations.

“Pedestrian Zone Pack”: Make your pedestrian’s life more comfortable with over- and underpasses, statues, wells, and more.

“Eldritch Pack”: Introduce fantastical and gothic horror elements to your city with some spooky ornaments.

“Big Top Pack”: Have the circus come to town whenever you feel like it!

 

Of course, all of us on the Anno 1800 team have our own favourites that we are crossing fingers for, and we can’t wait to see which theme will emerge as the community’s favourite!

The voting will run for two weeks and end on Thursday, April 22nd at 11:59pm CEST / 5:59 EDT. You can click on any of the images to view them in full size. Happy voting, and stay safe!

[totalpoll id=”12713″]

*Please note that as before, all content will be cosmetic and will not change Anno 1800’s gameplay. The names of the packs are “working titles” and might change later on.

Union Update: Vehicle Liveries Pack release

Hey Anno Community,

 

last week we talked about our Cosmetic DLC plans for 2021 and the upcoming “Vehicle Liveries Pack”. The latter is now available via Prime Gaming and can be claimed by following the instructions at the end of this article.

 

The following pictures give you an overview of all available skins, just click on an image to see it in full size.

As mentioned last week, the “Vehicle Liveries Pack” will later this year become available via the Ubisoft Store, Epic Store and Steam (for owners of the Steam version) for the price of 4,99€.

Make sure to also check last week’s post for more details on our Cosmetic DLC plans.

 

You can already look forward to Thursday, when we will launch the vote for the remaining two Cosmetic DLC for this year. We’re already curious, which topics will end up being your favorites 😉

How to claim your “Vehicle Liveries Pack” with Prime Gaming:

  • Subscribe to Prime Gaming (https://gaming.amazon.com/)
  • Visit the Prime Gaming rewards page (https://gaming.amazon.com/anno1800)
  • Log in to your Amazon account
  • Link your Ubisoft account with your Amazon account
  • If you accidentally linked the wrong Ubisoft account to your Amazon account and you haven’t yet claimed the “Vehicle Liveries Pack”, go to https://primegaming.ubisoft.com to unlink your accounts
  • Visit https://support.ubi.com/ to troubleshoot any issues with your Ubisoft account
  • Visit the Prime Gaming FAQ for any questions about Prime Gaming

 

You will receive your “Vehicle Liveries Pack” automatically in-game. Keep in mind it can take up to 48 hours for the content to be delivered in-game!

Our Cosmetic DLC plans for 2021

Hey Anno Community,

with Season 3 well underway, we today want to give you on update on our plans for Cosmetic DLCs in 2021.

 

Vehicle Liveries Pack – available starting April 6 from Prime Gaming

First off is something many of you have been asking for- more vehicle skins! The “Vehicle Liveries Pack” adds more than 30 new looks to your airships, ships, and trains, including both skins and new model variations.

As part of Ubisoft’s partnership with Prime Gaming, this pack will be exclusively available to Prime members for a limited time, at no additional cost. From April 6 onwards, any Amazon Prime members can redeem the Pack here to start outfitting their fleets.  If you are not an Amazon Prime member yet, you can sign up for a free trial, which also allows you to redeem the “Vehicle Liveries Pack”.

Later this year, the Cosmetic DLC will become available for purchase on Ubisoft Connect, the Epic Games Store and Steam (for owners of Anno 1800).

Here’s a complete overview of everything included in the “Vehicle Liveries Pack”:

Ships:

  • 2 Battlecruiser skins
  • 2 Clipper skins
  • 2 Cargo Ship skins
  • 2 Command Ship skins
  • 2 skins for the Imperial Command Ship (available to all players since the game’s first anniversary)
  • 1 Command Ship model variation
  • 2 skins for the Command Ship model variation
  • 2 Frigate skins
  • 2 Gunboat skins
  • 2 Ship-of-the-Line skins
  • 2 Monitor skins
  • 2 Schooner skins

Trains:

  • 3 skins for the train
  • 3 skins for the Imperial Train (available to all players since the game’s first anniversary)
  • 1 train model variation

Airships (only available to owners of “The Passage” DLC):

  • 3 airship skins
  • 1 airship model variation

Now comes the best part – to give you maximal flexibility in how you want to customize your fleet’s look, you can change the skin on every single vehicle at any time. Want to have your Battlecruisers operating in the new world to sport a unified “Conqueror” paint job? Go for it! Want to make sure that all your sail ships look their best for the next time a monument finishes construction on your main island? Dress them up for the occasion in the “Parade” livery!

 

Get ready to cast your ballot

Last Spring, we asked you, the community, to cast a vote to decide what Cosmetic DLC you would like to see next, giving you the choice between amusement park, circus, and city themes. And while we could not anticipate that you would essentially vote for both the “Amusements Pack” and the “City Lights Pack” (with a difference of less than 1% between them), we happily obliged by releasing them both in August and November of last year, respectively.

Starting next week on April 8 and running for two weeks, you will once again be called upon to vote for our next Cosmetic DLCs. Yes, that is DLCs as in plural – we will offer the choice between 5 new topics, and the two most voted for candidates will be realized as new Cosmetic DLCs for Anno 1800 later this year.

Many of us on the team have already picked their personal favorites that they will be crossing their fingers for, and we can’t wait to see how they will fare in your voting. We’ll see you next week to find out!

Stay safe,

The Anno Team

How to claim your “Vehicle Liveries Pack” with Prime Gaming:

  • Subscribe to Prime Gaming (https://gaming.amazon.com/)
  • Visit the Prime Gaming rewards page (https://gaming.amazon.com/anno1800)
  • Log in to your Amazon account
  • Link your Ubisoft account with your Amazon account
  • If you accidentally linked the wrong Ubisoft account to your Amazon account and you haven’t yet claimed the “Vehicle Liveries Pack”, go to https://primegaming.ubisoft.com to unlink your accounts
  • Visit https://support.ubi.com/ to troubleshoot any issues with your Ubisoft account

 

You will receive your “Vehicle Liveries Pack” automatically in-game! Content to be delivered in-game within 48 hours of redemption.

 

Frequently asked questions

Q: Do I have to have Prime Gaming?
A: Yes, a Prime Gaming membership is required to receive Prime Gaming rewards – Prime Gaming is included free with Amazon Prime, and free trials are available for new users.

Q: Is this for all platforms?
A: It can be redeemed on PC only.

Q: I don’t see my rewards.
A: If you’re having trouble redeeming your Vehicle Liveries Pack, please contact support (support.ubi.com).
For more information about Prime Gaming, visit the Prime Gaming FAQ.

Union Update: News and a 1602 livestream

Hello Annoholics,

in this week’s Union Update we’ll give you a quick round of news for the upcoming days:

 

Update on Wednesday 24th

We received some reports about issues with certain antivirus programs and will therefore replace the current Anno.exe in an update tomorrow. This update does not include any fixes or other changes.

Anno 1602 Livestream

Might feel like yesterday for some, but Anno 1602 is turning 23 on Wednesday next week! This calls for a livestream (and maybe a History Collection giveaway?), but with next week cut short due to the Easter weekend, we decided to celebrate a bit earlier:
This Friday at 5 PM CET we invite you to join us on Twitch when we dive into an Anno 1602 multiplayer match!

Game Update 10.2

We’re currently in the process of testing Game Update 10.2. We’ll share more information and the Release Notes with you next week.

Anno 1404 (legacy) Online Services

We have to inform you that the decision was taken to shut down the services for some older Ubisoft games with smaller online audiences on May 22nd. This includes the legacy version of Anno 1404.
The reason for this is that it allows the Ubisoft IT and service staff to better focus on newer titles with bigger active player numbers. We understand that the multiplayer of Anno 1404 is still popular with parts of our community and that some of you may therefore be disappointed by this news. Until May 22nd the online services including the multiplayer will still be fully available, the singleplayer experience is not affected.
A list with all games for which the online services are or will be disabled can be found on the official Ubisoft Forums.

Union Update: A packed Community Spotlight

While we’re in a slightly quieter period right now, you’re all definitely not quiet at all when it comes to sharing impressions and stories from your games. So, we’ll dedicate this Union Update to a variety of art, screenshots and videos created by our awesome community!

 

There’s just one thing we wanted to mention first based on the results of the Reddit AMA we did a few weeks ago:

We’ve seen many really interesting questions but some of them would’ve required much more detailed explanation than we were able to give on Reddit to provide the full picture. So, there are a few points we want to get back to in dedicated articles in the coming months.

If there are any topics you’d like to hear about or development insights you’d love to know more about, feel free to leave them in the comments.

Community Spotlight

 

Let’s start things off with a quite relatable comic by the great Dulcamarra – we’re sure her city is absolutely fine.

Talking cities, Breadom created a wonderful cinematic video for his current savegame. Definitely worth watching!

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Over on the Anno 1800 subreddit, painter Virginie shared a photo of the artwork she created at her brother’s request.

To round things off, some idyllic screenshots from our community like this busy coffee production area by Poppytat

… this little farming village below the old castle on Crown Falls by Neptun_VII.

… and the “Imperial Gardens” by YameroReddit.

Finally, in collaboration with Ubisoft’s “gTV” channel, Simon from ClayClaim recreated the Docklands in polymer clay. Something for all model-making fans out there.

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*Note: Screenshots and videos in the Community-Spotlight can include elements like buildings from mods that are not available in the regular game.
Please be aware that the use of mods happens at your own risk and can lead to technical issues or bugs.

Union Update: Community Spotlight

A little bit over a week ago we’ve released “Docklands” alongside Game Update 10, giving you all the option to build a massive Docklands district in your harbour. We’ve already seen plenty of examples as to what kind of designs you came up with the Docklands themselves and the new ornaments – you can find some impressions at the end of this post.

We’re happy to see the new DLC as well as the quality of life improvements we added with Game Update 10 are so well-received. Additionally, we want to once more add a big thank you for everyone who participated in last week’s AMA on the Anno subreddit – we hope you enjoyed it as much as we did! 🙂

 

Game Update 10.1

While the reception overall was very positive, we were also made aware of a few new bugs that affected your enjoyment of the game. We’re currently working on an update to address the most pressing of these issues. While we’re planning to release the update in the near future, we do not have a precise date yet. Keep an eye on our channels for news.

 

Community Spotlight – Docklands

We promised some impressions from our community’s Docklands designs, so follow along:

Kaankaan7 combined their “wishlist” with a screenshot of their redesigned harbour area.

Quite a few different layouts were tested by MichaelEugeneLowrey.  You can find one example below but might want to check out the full Reddit thread for additional inspiration:

For a super symmetrical solution, look no further, Wardinary got you covered:

All new content of course has to be “night mode tested” – thank you to Grieswurst for providing some beautiful impressions of the Docklands by night:

And finally… we can see that TheUnbrokenCircle’s shipbuilders were very excited when they managed to get their hands on the new blueprints. Maybe a little bit too excited…

 

 

 

 

*Note: Screenshots and videos in the Community-Spotlight can include elements like buildings from mods that are not available in the regular game.
Please be aware that the use of mods happens at your own risk and can lead to technical issues or bugs.

Try out Anno 1800 for free this weekend!

Are you still debating if Anno 1800 is the game for you? Or do you know people who aren’t convinced Annoholics yet? Then wait no longer since we got the solution for either scenario to celebrate the launch of Season 3:

From February 25th till March 1st  you can play Anno 1800 for free!

This Free Weekend version contains the full main game (without any of the DLC) and is completely compatible with the regular version of Anno 1800 in multiplayer. The ideal opportunity to start a co-op game and help your friends set up their first industrial metropolis.

Even better: If you decide to purchase the game after testing (it’s currently reduced by 50% in the Ubisoft Store), you can simply continue your savegame from the test period!

 

The pre-load is already possible on Ubisoft Connect and the Epic Games Launcher, the Free Weekend itself will start on Thursday. You can see the exact times for your region below.

 

Enjoy the Anno 1800 Free Weekend – and don’t forget to tell your friends! 😉

Union Update: Twitch Drops & Reddit AMA

The release week is drawing near, and we have some final announcements to make to help you prepare for what’s to come ?

 

Reddit AMA

First, since there seems to be a great demand for knowledge, we thought a proper AMA (“ask me anything”) would be a nice idea, to give you all the opportunity to ask whatever question you want to the Anno 1800 dev team.

This AMA will happen over on the Anno subreddit where we’ll start a new thread on Monday. From the 22nd till the 25th, members from various departments of the Anno team will be active on Reddit to reply to your questions posted in said thread.

There might of course be a few questions we can’t answer (yet) for various reasons, but we’ll do our best to address as many as we can.

We will share the link to the AMA thread on Monday via our social channels, so you don’t have to repeatedly refresh the subreddit page to look for it.

We’re looking forward to a great release week with interesting questions!

“Docklands” Twitch Drops

Over the coming days, we will give you the opportunity to already take a closer look at the contents of Season 3’s first DLC – “Docklands” – as well as the improvements coming with Game Update 10, by watching some of your favourite streamers during another Twitch Drops Event.

The whole event takes place from Friday, February 19 until Sunday, February 28.

During the event, you will be able to watch how a variety of selected Twitch streamers turn their harbors into massive trade hubs with the new Docklands district and the Export/Import Contracts. Oh, and don’t forget about all the new ornaments!
Anyone watching them construct the modular Docklands and exporting thousands of tons of fish for a handful of Steam Carriages can grab two brand new ornaments, the “Docklands” Flag and the “Docklands” Lamppost. The only thing you need to do is to first link your Ubisoft account to your Twitch account and then watch the streamers during the event for up to 3 hours to receive your loot. You don’t have to watch these hours consecutively to receive your drop; watching them accumulated on participating streamers will also grant you the ornaments.

After receiving a drop, you need to claim it via the Twitch inventory.
Please be aware that all rewards will only be delivered to you after the end of the Twitch Drop Event.

If you haven’t already done so in the past, make sure to first link your Ubisoft- and Twitch-account by following the steps outlined on this website.

You can find the full list of all participating Streamer below:

DevBlog: Docklands

The “Speicherstadt” of Hamburg, a UNESCO world heritage site, translates merely as “city of warehouses”—  a near-unbroken chain of upright red brick structures, standing proud and composed on the waterfront, behind whose facade lie carpets, cocoa, tea, spices— you name it!
It is often captured at dusk in photographs, under mellow orange lamplight, when the day’s tumult has subsided, its alleys and avenues of water lying smooth and still, its wares securely under lock and key.
There is a particular pragmatism and confidence to Speicherstadt’s arrangement, with its neat canals and lifting bridges, that speaks to an era of Hanseatic free trade— commercial agreements brokered with efficacy between Hamburg and ports along the chilly Baltic coast. Such places evolve only by necessity, when there is really nowhere else for the vast and collected goods of the globe to go! Such a place can surely be justified in dubbing itself the heart of maritime trade.

What are the Docklands?

With the “Docklands” DLC we’re focussing on one of the central points of every Anno empire: the harbour area and trade. To help you turn your ports into massive trade hubs, Season 3’s first DLC gives your access to the modular Docklands.

As with so many things in Anno, the Docklands’ art design is a happy medium between real-world buildings and those of the Anno world: In order for the player to visually distinguish the different parts and functions, certain features of the buildings had to be exaggerated in a way you wouldn’t find if you were to visit Hamburg.

Considering the historical success and distinctive architecture of these Docklands, it’s a perfect fit for the world of Anno 1800. Especially since we know how many fans the historic warehouse monument in Anno 1404 still has.

 

In Anno 1800, however, the Docklands are not a single monument but a modular one, like the palace. After constructing the “Main Wharf” (unlocked with 250 Artisans) you can add a variety of modules via its menu, each with their distinctive own functions. Some of the modules are alternatives to already existing buildings like the Harbourmaster, the Depot or the Repair Crane – they are, however, more space-efficient than the regular versions. Others are new, like the Loading Wharf (reduces load times) or the Exports Office (increases number of Export/Import Contracts you can have).

You can increase the limit of how many of each module you can build by successfully exporting vast quantities of goods – but more on that later.

The Docklands Main Wharf and the modules have to be placed in your harbour area but differ in one key aspect from the palace: modules do not have to be placed next to each other but can stand separate! If you prefer to combine all modules to one big district, you will be rewarded with a bonus to your island’s attractiveness.

You can therefore design your Docklands district in any way you want, and we have already seen a lot of creative designs in previous tests.

An ever-growing Anno empire is made of a multitude of islands and trade routes, with hundreds of tons of resources being transported and unloaded at all times. To support all your trading needs, the Docklands can be built once on every island in both the Old World and Cape Trelawney.

Captain Tobias

No worries, though, we have made sure to provide you with an experienced guide to lead you through all the new mechanics in the game. Through a short series of quests, Captain Tobias will provide you with an overview over the construction of the Docklands and the aforementioned Export/Import Contracts.

There are few waters Captain Tobias hasn’t plumbed, and fewer ports he hasn’t berthed in. Armed with an amiable disposition and an insatiable curiosity, this grizzled old seafarer is something of a legendary figure among the close-knit world of global trade, and it just so happens he’s taken an interest in helping you bring your company to new, boundless lands of opportunity and profit.

He will, however, also request your aid in a matter of personal importance to him when you have convinced him of your skills as a trader.  Without wishing to spoil anything, let’s just say that as a reward, the Captain has a rare blueprint for your shipyard which you may certainly find interesting…

Export/Import Contracts

Now, we have mentioned these “Contracts” often enough, time to explain one of the core new features of the “Docklands” DLC.

Captain Tobias not only serves as your guide, but primarily is a traveling merchant by trade. Via the Docklands you can make use of a new trade mechanic that lets you exchange one good for another. Instead of selling or purchasing goods using money, you can create Export/Import Contracts by selecting one good to export and one good to import.

The exchange ratio partly depends on the “value” of the good (calculated via the complexity of the production chain and the amount of building space it requires), meaning, for example, that a single ton of sewing machines is worth several tons of raw fish. This opens up completely new strategies and, for example, allows you to specialise in certain goods based on local fertilities or deposits and trade them in for other goods you don’t produce enough of. Or even substitute whole production chains with imports – the choice is yours.

If you own “The Passage” or “Land of Lions”, you can also set up contracts with goods from those DLC.

By building Exports Office modules, you can increase the number of  Export/Import Contracts you can have active at the same time and the Captain will do his best to fulfill them all – based on how many goods (or how much free storage) you have left.

Tobias will enter your region at regular intervals and fulfill current contracts at each of your Docklands. His ship is a massive vessel and its stocks basically unlimited.

The second factor to impact the exchange ratio is your export volume. When you produce and export large numbers of a specific good, you will establish yourself as a serious business partner in this product and see it gain an “exporter level”. That means that this good becomes one of your export “specialties” and its exchange ratio against other goods improves— you will now receive more tons of other goods in exchange! Take a look at these specialty goods in the pyramid below— the higher the total export volume of a certain good, the higher the good will rise in the pyramid, and the better its exchange ratio will become. You can move and even remove goods from this pyramid to fill the limited bonus slots to your preference.

Even if all slots are filled, you can still export other kinds of goods of course, but you won’t profit from an improvement to the exchange ratio.

Better ratios are not the only advantages of mass-exports, though:

The more your reputation as a respectable trader grows, either via the number of active trade contracts or your exporter level, the more goods will unlock for you to import. You can see the requirements you need to meet to unlock a good in the overview on the right of the Export/Import screen.

Furthermore, you will also increase the building limit of each module by unlocking more “specialty” slots in the pyramid, allowing you to add more and more modules to your Docklands and create a massive trading district.

It’s worth keeping in mind that you can build a complete Docklands on every single island, allowing for potentially vast amounts of imports and exports of goods that you can then still transport within your empire via normal trade routes.

 

Don’t want to produce soap but prefer to have a clean population? Then Import soap in exchange for that beer you’re producing and make your citizens (and most likely Tobias’ crew) very happy!

Since we know this new feature might need some getting used to, we’ve developed a completely new type of in-game help. Clicking on the “question mark” icon at the top of the Export/Import Menu will open a tutorial screen with explanations of all steps involved in setting up Export/Import Contracts.

Ornaments

Now, we all know how much you all love ornaments and we may have seen one or two comments about having a lighthouse in your own city – maybe…

The “Docklands” DLC is a great opportunity to combine both, so we’re happy to announce that you can look forward to not just one, but two types of lighthouse and a sea of additional ornaments for your harbour – both in the Old as well as in the New World!

We’re excited to see your new harbour layouts with Docklands and its new ornaments!

As announced in our Season 3 live stream as well as the Season 3 Pass trailer (you should re-watch them, just in case), all DLC releases will be accompanied by a Free Game Update. Game Update 10, which is going to release alongside “Docklands”, will for example make changes to your trade route menu and allow you to build streets onto the water in your harbour area.

We’ll go into detail on all these topics later this week.

 

This leaves only two questions, right, “when” and “how much”?

Well, the “Docklands” DLC will release on February 23rd at 6PM CET / 12 PM EST in the Ubisoft Store, the Epic Store and Steam for 6,99€ and is also included in the Season 3 Pass which is available for 19,99€.

Make sure to check out our blog with an overview to the Season 3 Pass and last week’s live stream where you can already see some gameplay from the DLC.

 

Stay safe, take care – and keep an eye on the Anno Union for the latest news.

 

 

*Please be aware all screenshots of the Export/Import UI are taken from a development-in-progress version of the game and may contain unfinished elements and placeholders.

Union Update: Season 3 announcement – FAQ

Hey Anno Community!

 

It was great to see your reactions to the Season 3 announcement on Tuesday, the excited comments, the speculations – and the questions.

We’ve seen a few questions pop up repeatedly over the last days and instead of answering them on an individual basis again and again, we though the Anno Union is the perfect place to reach all of you at once ?

 

How are the Export/Import Contracts integrated into the statistics menu?

Via the “Storage” tab you can get an overview over all previous contracts fulfilled by Captain Tobias. Just like you can with your regular trade routes.

Like all trade, however, the goods exported and imported are not included in the production overview, as production and trade are two different systems in the game which work differently. The production tab checks for constant production and consumption, it presents absolute, reliable values.

Trading, however, is unreliable and therefore can’t be properly calculated into the production tab. Ships have differing traveling time, can be sunk, wind may affect their speed, they may have to wait to fulfil their trades etc. Incorporating goods from these sources as guesses would make the production tab unreliable, and therefore not useful anymore.

 

The new Docklands buildings and ornaments look like they might put yet more strain on my limited harbour space. Could you increase the harbour space?

Generally, with the introduction of the harbor street and being able to place certain buildings in the water instead of only along the coast, you will already be able to use the available space of your harbour area a lot better – especially if you like to play around with buildings to get the perfect layout. Add to that the modules of the “Docklands” like the depot, which are more space efficient than their regular counterparts.

However, we are not planning to increase the size of your islands’ harbour area. All maps are separated into island and ocean areas. The harbour area is always part of the island area and designed to expand from a certain line along the coast outwards to a certain limit. Reworking and expanding the construction space in the harbour area for all islands would have a significant impact on the game’s balancing and can further lead to issues impacting the stability of the game, AI navigation, and in certain cases, even corrupt savegames.

 

“Docklands” let’s you import goods from other DLC like “Land of Lions”. Will “Tourist Season” and “The High Life” provide similar interconnections between the DLC?

Yes, all 3 DLC will provide a certain level of interconnectivity with previously released content. Our goal with Season 3’s DLC is to offer you multiple paths to reach your goal. Owning another DLC will not make your life easier or be the “best” solution, but it will provide you with more options as to how to approach certain challenges.

 

“Tourist Season” sounds like it’s rather focused on beauty builders. As a record builder, will I also enjoy the contents of this DLC?

All DLC of Season 3 offer options for both beauty builders and record builders. The restaurants you’ll build to satisfy your tourists’ needs will also have an impact on the residents living nearby. Just like you might also order a burger at a restaurant nearby and won’t just leave it to tourists and other visitors. This might lead to residents e.g. consuming less bread or beer. Making the most of the bonuses provided by restaurants can be a great strategy to reduce the consumption of certain goods and instead focus on the production of other wares.

 

The skyscrapers in the gameplay footage to “The High Life” look strange, just like extended Investor residences.

Many of you have pointed out that the skyscrapers prototype footage seen in the Season 3 trailer and stream look suspiciously as if someone had just “stretched” our existing investor residences higher- which is coincidentally exactly what they are! It is very common in game development to try and reach a playable prototype state for experimentation as quickly as possible by “kitbashing” any existing assets and features you already have, so you can first test a feature’s potential before wasting valuable time only to find out later that it wasn’t much fun in the first place.

This is an aspect of development that is rarely seen outside of perhaps “making of” videos and usually never makes it into a proper trailer, though in this case we chose to do so as we thought it would be cool to give you a glimpse at our third DLC that is coming this Summer. One of the challenges we have when presenting a new Season to you is that, contrary to many other games, all DLCs for Anno 1800 are being developed by the same core team here in Mainz – which means that by the time we announce a new Season Pass, we are knee-deep in the development of our first DLC, but don’t have any polished gameplay from DLCs 2 and 3 to share (this was also true for Season 1 and 2).

TL; DR: The skyscrapers seen in the Season 3 trailer are just early prototypes based on existing assets, and do not represent the final quality of the feature, which will allow you to build truly modular high rises of various shapes and looks.

 

 

We know there’re many more questions out there and we’re currently planning to give you a Q&A opportunity soon. Keep in mind, though, that some answers will have to wait a bit until we’re closer to the release of the respective DLC.

 

Current technical issues

We have seen reports from players still having their Ubisoft Connect Rewards locked in the game. In that case, please verify the game files of Anno 1800 and then restart Ubisoft Connect. This should solve the problem.

If you’re missing your Chess Table ornaments: no worries, our team is currently looking into this.

 

Additionally, our team is currently investigating possible causes for the freezes and lags some of you have been reporting since Game Update 9.3. We will keep you updated on this topic and are hoping to have more news soon.

 

Winners of the “guess a DLC name” contest

Finally, it’s time to announce the winners from our last contest where we asked you to guess the names of the 3 DLC of the Season 3 Pass: “Docklands”, “Tourist Season” and “The High Life”.

Among everyone who guessed correctly, we have randomly selected 3 winners from both the German and the English comment section. Congratulations to:

marc1808

IDDDS

Killangel42

VaIhaIla_Rising

Sycend

Justin_One_Shot

We will contact you over the next few days via the e-mail address you’re using for your Ubisoft account to send you your Season 3 Pass key. So please keep an eye on your inbox ?

 

We wish all of you a great week, stay safe!