Union Update: What’s happening in June

Hey Anno Community,

And welcome to the very first “Union Update” blog following the reveal of Anno 117: Pax Romana!

It’s been an exciting few days so far, following the announcement of the upcoming installment of the Anno series. In “Union Update” blogs like this one, we’ll recap recent events, share the latest news with you and give you a preview of things to come.

 

In that spirit, we can’t share it often enough: We announced a new Anno game on Monday – Anno 117: Pax Romana! Below you can find the trailer AND the speech by our Creative Director Manuel as well as Brand Director Haye at Ubisoft Forward.

The Anno Union

You’re on the Anno Union, our hub for anything Anno that received a little visual makeover now for Anno 117: Pax Romana. Here you will always find the latest news on our games, announcements for livestreams, events and – at a later date – playtests. We also have plenty of useful links to other websites and channels, like the “Annoverse” Discord, the r/anno subreddit, our social channels as well as resources for e.g. modding in Anno 1800.

We highly encourage you to make use of the comment section below each article to ask us any questions you might have, give feedback on the things we cover in our blogs and simply discuss with fellow Annoholics! (we’re aware comments from our first two blogs disappeared following the website update and are working on a resolution)

 

Some of you also asked about a fan kit and wallpapers? Well, we’ll also have those coming your way later this month.

First Anno 117 livestream

We just mentioned livestreams above, and the first is right around the corner! On Tuesday, June 18th, at 5PM UTC+2/11AM EDT / 8AM PDT we will be holding our very first Anno 117: Pax Romana livestream on Twitch from our office in Mainz with Creative Director Manuel, Brand Director Haye and Senior Writer Matt.

We’ll be talking about the reveal at Ubisoft Forward and our vision for the next Anno, as well as the trailer and how it was shot. Since some of you asked already and for the sake of transparency: We will not be showing gameplay next Tuesday.

We’re looking forward to seeing you all in the chat next week!

Contest: Design a Statue

Plenty of statues decorated public places, palaces and villas in Roman times. And they weren’t just plain marble marvels but painted and individualised in different colours and markings. In Anno 117: Pax Romana, you’ll have all the tools to shape your cities the way you want to. One of them could be a statue designed by: YOU!

Later this month we’ll start our first Community Contest: design a statue! The winning entry (voted by the community) will be turned into an in-game ornament for the game. Stay tuned for more news!

Join the Anno Union for Anno 117: Pax Romana

Hello everyone – and welcome to the Anno Union!

 

We have just revealed our next project: Anno 117: Pax Romana!

Make sure to read our dedicated blog for Anno 117: Pax Romana and watch the reveal trailer to learn more about the game and get some glimpses at what this new entry to the Anno series will feature.

Until the release, we’re looking forward to telling you more about the game, our vision and how we actually go about creating a new Anno game.

All this – and more – will happen here: on the Anno Union! This is your central hub for anything related to Anno 117: Pax Romana, and you can expect DevBlogs, news, trailers, contests and behind-the-scenes content from us over the coming months.

As it was the case for Anno 1800: Our goal with the Anno Union is to not only give you a better understanding of our new game but also give you a better idea of why certain things are done in a specific way, how we make decisions and how many people and teams are involved in bringing such a project to life. In addition, we would love to hear your opinions and comments on the topics we are presenting here – your feedback will serve us as a guideline on if we’re on the right track.

Talking feedback: A very important point will be playtests that are planned (with some having already happened) throughout the whole development phase to receive feedback from various types and groups of players on our game: Is feature X intuitive? How is the balancing at the moment? Is the game doing a good job at onboarding new players? These and many other questions we hope to get answers on to truly make Anno 117: Pax Romana fantastic experience when it ultimately releases.

In terms of community channels, while the Anno Union will serve as the big hub (and has a comment section below every article!), here are the other channels we’ll be posting things on and where we’ll be active on:

We also have a few ideas on how we can immortalise our amazing community in Anno 117: Pax Romana – stay tuned for next week to learn more!

 

We’re looking forward to sharing more news on Anno 117: Pax Romana with you over the coming weeks and months.

All the best from Mainz,

A very excited Anno Team

Announcing Anno 117: Pax Romana!

How often do you think about the Roman Empire? Because we… we’re doing it daily!

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We’re proud and excited to announce a new chapter for the Anno franchise:

 

Anno 117: Pax Romana!

Take on the role of a Roman governor in the year 117 AD and journey through the uncharted territories of the Roman Empire. Uncover the allure of Latium and Albion, the twin provinces under your stewardship as governor. Seize the opportunity to expand your influence and harness the unique advantages and challenges each province presents.

“We will not only deliver the fantasy millions of strategy players are waiting for: to govern one of the most iconic ancient empires, we will push beyond that, and change how people see the Roman Empire in games. Explore different provinces and embrace the local or Roman way. The cost of peace is yours to decide.” – Manuel Reinher, Creative Director

Your choices as a governor matter to your citizens! Will you encourage economic growth and trade or expand your rule through dominance and force? Lead with rebellion or unite a diverse culture? Choose wisely, your decisions will guide your people through the era of Pax Romana.

Anno 117: Pax Romana features a unique mix of traditional city building, a deep economical simulation and 4X features like diplomacy, military and a solid narrative layer. It follows the series’ tradition by merging the creation of huge metropolises with the setup of complex logistic networks and production chains, as well as the exploration of the world and the interaction with other characters and competitors.

Anno 117: Pax Romana is planned to release in 2025 on both PC as well as PlayStation 5 and Xbox Series X|S. You can wishlist it right here!

With that, we welcome Anno fans old and new to our journey! Follow along when we – over the coming months until release – will show and tell you more about Anno 117: Pax Romana: its world, its features and your role as a governor!

Ah, and one more thing: Did you notice all the easter eggs in the trailer?