• Anno 1800
  • Game Update

Game Update 10 Release Notes

  • 22.02.2021

Release date: February 23, 6 PM CET / 12 PM EST

Download Size: 1.41 GB

Open water buildings and Quay Street

You can now build harbour buildings in open water. To connect them with the land and with each other if needed, we introduced a new quay street. Simply drag a regular street out on the water and it’ll automatically turn into a quay street.

Trading Routes Grouping

Trade routes from now on can be grouped, improving overview and navigation.

Comfortable Hedge placement

The new placement system helps to place ornaments like hedges in a more comfortable way.

Send to Island: Arrival Message

You will now receive a message when the ship(s) you sent to an island are arriving at their final destination.

 

Fill up all route slot

By using a new shortcut, it is now possible to quickly fill up all slots of a new trade route with the same good.

Event Messages: Jump To button

A “Jump To” button was added to the notification of a finished event like the World Fair or a research project.

Ship Navigation: Display buoy

Each checkpoint of a ship’s route is now marked with a buoy in the water.

Bonus Good Display

In the infotip the precise cycle-times (e.g. every third turn) for bonus goods is now shown.

Advanced Piers – Goods in Statistics

The defined “good” of an advanced pier is now also displayed in the list of the Statistic Menu.

Cosmetic DLCs Attractivity

Added a regular attractivity value to all objects of Cosmetic DLCs.

Increased the input storage of Teff Mills in Enbesa

Budgets for NPC traders were adjusted according to the player’s progress level (up to 100.000 in late game)

Balanced buy and sell prices for the items “Polyglot Scholar Rahim”, “Vicente’s Informant” and “Dockyard Tool System” to be more in line with the prices of other items of the same rarity

Balanced diplomacy relationships with certain 2nd and 3rd party NPCs to remove a potential exploit for buffing relationships.

Fixed zero buy/sell price for “Ketema’s Cousin” item

Adjusted ships’ loading/unloading behaviour: ships will now wait with the loading of goods until all unloading actions are processed

Adjusted clicking area close to the construction bar

Improved UI to highlight newly acquired items

Improved Statistic Menu by displaying goods in the graph that are produced in any way, even if the region doesn’t fit

Improved readability of the item infotips in the Statistic Menu

Various improvements were made for the repair rate and loading speed UI

Campaign newspaper and special edition newspaper will now be shown on top of any menu instead of closing them

Adjusted drop zones for trading menus

Added random rotation and variation when placing multiple Scholar residences

Adjusted the object menus of fences to show the cycling feature

Adjusted texts for infotips while using drag and drop feature for items

Polished top bar user interface

Polished Drag and Drop feedbacks for items in Traders object menu

Polished the texts for Items affecting expeditions

Polished slight misalignment for “Undo / Reset” buttons in expedition preparation screen

Adjusted positioning of “Demolitions expert” units to the harbour basement

Improved expeditions UI: “Jump to” button of “Launch the Expedition” quests now leads to the relevant expedition in the expedition screen

Adjusted positioning of morale infotip in expedition meta menus

Improved the UI to show the amount of farm modules with the tractor already in blueprint mode

General

Addressed performance issues appearing for some players since Game Update 9.3

Fixed several behaviour issues like wrong sound effects with drop zones in all item menus

Fixed incomplete search list of items for specific buildings

Fixed the issue with the “Discard cargo” option when the slots are not full for all ships

Fixed the issue with misleading celebration when the Expansion bonus is not gained after conquering the island

Fixed the issue when “Captain of Industry” Influence effect was not applied to the Spectacle Factory

Fixed the issue with filtering goods in the Advanced Pier if the items tab is opened in the Trading Post

Fixed the issue with the Advanced Piers accepting ships which don’t trade selected good

Fixed the issue when items on ships could not be swapped by drag and drop

Fixed an issue where the infotips in the Statistic Menu were not showing prices and expedition bonuses

Fixed missing infotips for health, capacity and damage in the Trading Post while the item tab is open

Fixed the issue where some Club Rewards were missing

Fixed the issue with missing Club Rewards in the New World

Fixed the issue with showing buttons for Wait For Goods, Unload and Discard Cargo as deactivated in the Trade Routes Menu

Fixed the issue with the ships gathering in one spot after war is declared before continuing trade again

Fixed the issue with “Game saved” notification showing an unnecessary “Click to jump to location” infotip

Fixed the issue with the highlighted “Jump-to” overlay when a new notification is added to the list

Fixed the issue with greyed out notifications when changing session

Fixed low contrast for “All population Tiers” button in Marketplace Menu

Fixed the incorrect infotip showing unlock condition when copying bridges

Fixed the issue when multiple menus could be opened at the same time

Fixed the issue when charter ship could be commanded to “Patrol” or “Move to another region” after cancelling that ship’s charter route in a specific way

Fixed misleading infotip showing “Construct building and modules” for single module upgrade button

Fixed the issue with the lamps of the “Tribute to the Diving Bell” and “Straight Promenade” ornaments not illuminating their surroundings at night

Fixed missing infotip for “undo / reset” button in expedition preparation screen and in direct trade window

Fixed the issue with a “blind spot” in ship inventory that prevented cursor from interacting with an item in the trade window

Fixed the issue when street could not be constructed in specific places on the Ditchwater campaign island

Fixed the issue where hovering the mouse cursor below the “Items” window border will display infotips for not visible items

Fixed locked default skins for Clipper and Cargo Ship if the ship construction requirements are not met

Fixed the issue where the defeat screen could be skipped by pressing a keyboard shortcut for some meta-menus

Fixed the issue where the item reward name was not adapted to the character notification if there are four reward images

Fixed the issue where it was possible to drag and drop items and goods into 2nd party ships of the session

Fixed missing splash damage area indicator for common mortar item

Fixed the issue with the trade button overlapping the goods list in Sir Archibald’s object menu

Fixed the issue for the New World when woodcutter was shown disabled even if it could be built

Fixed the issue when not applied item effects on buildings were visible in the income tab of statistic menu

Fixed the issue with pier worker feedback units walking in masses into the small newsstand and closed the Black Hole with secret space magic.

Fixed the issue when the visual part of an island deposit’s buttons were not displayed for all deposits if island has 5 or more ores in it

Fixed the issue when not all goods were displayed in the trade route preview if all slots of the Great Eastern were used

Fixed the issue with the second page of the Botanical Garden showing unavailable items

Fixed the issue where the whole Palace was moved when copying a few of its modules

Fixed the issue where Scholars islands had no incidents. Especially with all that partying…

Fixed the issue where Fuel Stations in Enbesa destroyed canals in front of their exits when built

Fixed an audio issue where Sir Achibald’s voice played instead of Emperor Ketema’s in the quest “Taborime Dreams”

Fixed a flickering workforce warning sign during the workforce decrease both in the Research institute’s object and meta menus

Fixed the issue with disappearing water from the Clearwater Pool with increased camera distance

 

Graphics & User Interface

Fixed the issue with the filter in the Research Institute when opened from the Statistics Menu

Fixed the issue with the “Donate to Science” shortcut button for German language

Added sources for “Poster of the Leader” in the item overview

Fixed formatting and icon for Repair Crane object menu

Fixed the issue with the text of the Taborime Harbormaster’s Register being longer than the asset itself for some languages

Fixed an issue with the translations of the “Scholars” tab in the building menu

 

Multiplayer

Fixed a formatting error in multiplayer lobbies for German language

Fixed an issue where an empty expedition menu appeared after opening an unlocked region for co-op players in multiplayer mode

Fixed an issue where different portraits were being displayed for a co-op savegame as loading profile and in the diplomacy menus when the host’s portrait is not unlocked on the other player’s account

Fixed the issue where the player who is NOT first to settle Enbesa, will receive Ketema’s explanation about shepherds/elders only, when the first player to settle Enbesa meets the conditions

Fixed the issue where players could delete blueprint buildings of a competitor

Fixed an issue where the warning “You cannot affect your diplomatic relationship” was overlapped by diplomatic action buttons in the diplomacy meta menu for a second party of the same team

Fixed the issue where the co-op player profile box was shifted for the “invitation in pending” status if the re-invited player had a long nickname

Fixed multiplayer issue where the AI sent “Silo Built” appreciation messages to all players instead of only the player that built them

Fixed the issue in the multiplayer lobby where “Construction cost refunds” were mentioned three times in the settings overview

 

Quests

Added more items for completing the “Capital of Culture” quest (Sunken Treasures)

Fixed the issue where players could not unlock the Airship Hangar if the “The Passage” storyline was cancelled

Fixed an incorrect objective text for the “A Prince in Progress” quest

Adjusted the questline for unlocking and building the Research Institute so NPC communication and being able to build the Institute are more in line

Fixed inconsistent text for the quest “Angereb: A Traitor’s Choice”

Fixed the story blocker that happened after destroying the Harbour before picking Sir John`s Logbook

Fixed the issue where the Artisan’s quest “Sound of Music” could be triggered when the Church was not constructed yet

Localization & Text

Fixed translation of the “Gods of the Delta” description for Traditional and Simplified Chinese languages

Added localization for the “Diving Spot Discovered” message for the “Sunken Treasures” DLC

Added German translation for the description of the “Accept all visitors” option

Fixed the issue where tips about Angereb and Waha Desher on the loading screen were shown only in English

Fixed missing translation for all languages except English for “Amusement Park Ornament” in the infotip and object menu

Fixed missing translation for all languages except English for “City Lights Ornament” in the infotip and object menu

Fixed missing translation for all languages except English for “Christmas Ornament” in the infotip and object menu

Polished Russian and Polish translations for World’s Fair: Infrastructure construction phase

Added translation for “Affects Trade Unions” line in the infotip of the “Gods of the delta” museum set for all languages now

Added translations for the text of shepherd’s speech in the Accept/Decline notification of the quest “Confessional – Recompense”

Fixed confusing text for the reward notification for the quest “The Great Exhibition”

Fixed various typos and adjusted texts for the “Land of Lions” DLC

Fixed inconsistent names of the “City Lights” Cosmetic DLC shown in both Ubisoft Connect and the game

Fixed names of the “Market Stall” and “Outdoor Table” ornaments

Fixed text issue for Princess Qing in the Diplomacy Screen

Fixed the typo for “Fish” in the Zoo Menu

Fixed missing spaces between sentences in the “Finding Sarmento” event of the “Finding Isabel Sarmento” campaign expedition

Comments

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11 Comments
  1. b baraterek

    What exactly it addresses? Can’t check this week (no time to play):

    “Balanced diplomacy relationships with certain 2nd and 3rd party NPCs to remove a potential exploit for buffing relationships.”

  2. W WiggaJigga

    Ich liebe Anno 1800.

    Jetzt müsste es nur endlich ein Förderturm-Ornament geben. Glück Auf! Das ist der Inbegriff der Industrie.

    Grüße aus dem Ruhrgebiet!

  3. A Artafern

    Удобное размещение хеджирования
    Новая система размещения помогает разместить украшения, такие как живые изгороди, более удобным способом.

    Это плохая шутка=) Все мои кропотливо выстроенные лабиринты из изгородей после обновления превратились в квадраты. Теперь придется все выстраивать заново=(

    • A Artafern

      Нет, стоит добавить! Систем автоматической постройки декор объектов просто ужасна…
      Вручную было ы сотню раз легче и удобнее!
      Необходимо ввести в настройки игры функцию переключения в нормальный, ручной режим.

  4. A Artafern

    Прекрасный патч=) 3 часа до обновления ^_^

    Кстати, есть один баг со звуком. Не знаю, вошел ли он в список исправлений.
    Баг очень древний, в определенный момент ломается звук идущего поезда, и при приближении к железной дороге, он воспроизводится бесконечно. Т.е. идет невидимый и шумный поезд=)
    Происходит такая проблема довольно часто.

  5. k karyonite

    Thanks a lot guys – seems like a great patch/update and I’m excited to see my performance issues fixed ^^

  6. s sniperNZSAS

    Lots of bug fixes, but still no mention of fixing the pirates not returning in my savegame. F*** sake. You guys don’t even care anymore, do you?

  7. R Rastfarian

    Excellent! – can’t wait to download!

  8. J Jaq1985

    Nice work!

    I still wish for an ingame productivity option, that allows me to adjust a single iron-mine, or tree-factory, not the whole mining or tree industry in total. Right now I can only adjust for example the productivity of all iron-mines simultanously.. so it is not possible to set up different mines with different productivity settings. Would make the game much better, because I would be able to adjust production according to different islands, locations, needs, industries…!

    Best regards, Markus

  9. A Antipotheosis

    Some great improvements there. Thank you.
    Would it be possible at the setup of a new game to change the conditions that unlocks Cape Trelawney, the Arctic and Enbesa? – it can be less fun to have to deal with all of them around the Artisans and Engineers stages when we are already dealing with the New World. Can they be adjusted to push them into the later game instead please
    For Example The Arctic is unlocked by having Engineers, can that be switched to Investors instead? Ditto for Enbesa being unlocked with Artisans. And in the Story Campaign session he Queen vanishes before the end of the main story, which tends to make a mess of the narrative sometimes.

    One more thing please, when we are at a trader or get an item from an expedition, could we please be able to hover the mouse over the item and get a total number of that item in stock anywhere in the game? It would be a great quality of life improvement. Thank you.

  10. i iamnqm

    Looks like a nice pack of QOL improvements, setting all goods at once for a trade route was my dream for so long. Good job with the black hole too 🙂

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