When our scouts returned from their reconnaissance mission, they handed over mysterious reports about vanishing vessels at the gate to the high seas. The rumors spread quickly around our islands and it took mere days until you could listen to old sailor’s cock and bull stories about missing crews and ghost ships in every dockland pub. We had to act as we already set things in motion to start our next big expedition.
Game Update 5.2
After we received reports about gameplay affecting bugs such as the ship duplication as well as other issues still persistent after Game Update 5.1, we decided to publish another Game Update this week Thursday.
Anno 1800 Game Update 5.2 Release Notes
Fixed an issue where ships got duplicated after save game reload. As part of this fix, all duplicate “ghost ships” will turn into actual ships under the control of the player, which will prevent the player from losing any good loaded onto the ships. Due to these additional ships being given to the player, it is possible that you will experience a loss of influence points, which can be regained by destroying the additional ships after unloading them.
The Ubisoft Club rewards for the Botanica DLC (the “Duck Pond” and the “Outdoor Arcade”) are now redeemable from the Ubisoft Club Rewards section in Uplay.
Fixed an issue where idle ships can be seen off the map when reloading an older save game.
These ships should now be recoverable.
Fixed an issue where AI ships could get stuck at the border of the map.
Fixed a situation where, upon save game reload, trains could be stuck in the Oil Refinery or in the power plant, which could lead to less oil being transported than intended.
Fixed a desync error that occurred upon trigger of a participant’s message.
Fixed a desync that occurred due to quests that triggered ships with invalid items.
Botanica ornaments can now be placed freely in your cities from the construction menu (Artisan / Obrero / Culture tabs).
Items such as flowerbeds can now also be activated via the item section of any Warehouse, not only from your Harbor.
Adjusted the tool tip and effect for the “Rabies Vaccine” item. We made various text adjustments.
An issue preventing some players from completing the quest “The Nameless Author” has been fixed.
Fixed an issue where the route information in the trade route menu could show more ships being assigned to a route than was actually the case.
With Botanica and Game Update 5 just behind us, we look onward to the next big stop on our Anno post-launch journey. With the next free Game Update on the horizon, we want to invite members of the Anno Union to a focus playtest session starting next week Monday. This test will helps us to accumulate additional data for the upcoming Game Update 6.
For this test, we are looking for Union members who are willing to test the upcoming Co-op feature from Monday, September 23 until Sunday, September 29.
With this test we are specifically looking for data and issues related to game connectivity, so while playing daily is not mandatory, we encourage testers to play as much as possible to provide is with external data for a variety of different scenarios.
The test will be under NDA (Non-Disclosure Agreement) and as we specifically test the new co-op multiplayer feature, single player will not be part of the test.
If you want to join the focus test, please send an e-mail to firstname.lastname@example.org, including the following data;
Ubisoft Forum Name Uplay Name Country Code
We will provide all further details, such as how to access the test and where to post feedback, via email to all participants until the end of the week.
Today marks the release of our second season pass DLC “Botanica” and Game Update 5. We are eager to see your comments on our latest content update and if you plan to share your marvelous gardens or just want to create content with the free Game Update 5, do not forget to let us know by commenting or mentioning our official social media channels such as @Anno_EN.
With five big updates as well as three DLC’s in total, the journey of Anno 1800 is far from over yet. With “Passage” sending you on a venturesome journey to the cold north and free updates like the upcoming Coop Mode and Statistic Overview, we will continue to expand the world of Anno 1800 until the end of the year. You will not have to wait too long, as we will share some details about our plans for the next big game update soon.
Anno 1800 Piano Suite
Our new Botanica Music Pavilion is a throwback to old classics and the perfect occasion to celebrate over 20 years of Anno history. And as a thank you for all the support over the years, we want to share something special with you. In partnership with the Anno 1800 composer Tilman Sillescu and Dynamedion, we present to you the music sheet to the original Anno 1800 piano suite.
If just for the collectors heart or for talented musicians (or the ones striving to become one) in our community, the music notes of the piano theme give you some exclusive insight in the work of the talented composer and invite you to create your own Anno 1800 music piece. Let us know if you are hungry for more, and don’t forget sharing your interpretations of the Anno 1800 music with the Anno Union. On that special note, how do you like the idea of a dedicated music stream, maybe with the composer Tilman himself as a special guest?
With our free Anno 1800 week during this year’s gamescom, we allowed everyone to try out Anno 1800 and experience the new day night cycle, which is now available for everyone in Game Update 5, for the first time. Anno 1800 is already a dreamland for screenshot artists and we realized quickly: the new day night cycle is the perfect feature to challenge you with a contest.
Together with Corsair Gaming, we asked you to use the new lighting options to capture your city in a new light. And today, we happily announce the winner of our big Corsair Day&Night contest!
First place goes to: Karacolidea’s sunset in the new world! Like in real photography, it is all about the right time of the day to get a painterly shot like this one, where the last light of the day transforms this new world settlement into a scene right out of a fairytale. Congratulations Karacolidea for this wonderful shot and the first place of our contest. You will never be left in the dark with your new Nightsword RGB Gaming Mouse, MM800 RGB Mousepad and the ST100 RGB Headset Stand.
Second place goes to: Neckarmann’s under the full moon It is almost too quite in that moody harbor piece and it is hard to tell if the scene is romantic or if the glooming full moon creates a feeling of unease. But that is the magic about Neckarmann’s screenshot and why we decided it is a well-deserved second place! The Nightsword RGB Gaming Mouse and MM800 RGB Mouspad will find its way to you!
Third place goes to: Carpo’s rising inferno A quite scenery, villagers peacefully resting under the dark night sky….and a full on catastrophe in the making! We had a few great entries with spitting flames in the night but this one captivated us most. Congratulations for the third place and for winning the Nightsword RGB Gaming Mouse.
Keep an eye out for a DM in the forum or on twitter from our community team, as we will need your address to send the Corsair gear and your Anno goodies on the way.
And without further ado, happy gardening everyone and until next time!
By the end of the nineteenth century, the world was largely connected by trading networks, and the industrial revolution brought a spirit of enthusiasm that modernized society. However, while democracy replaced monarchy in many parts of the world, the general populace had limited ways to be a part of cultural and intellectual exchanges. Workers often shared newspapers after a long shift, and eventually museums, zoos, and botanical gardens were made available for everyone. These places were once exclusively for the aristocracy, but ultimately they served as cultural gathering spots for everyone, exposing more people to a larger and more diverse world. Society entered an exciting age of exploration, preservation, and cultural exchange.
Botanica, the second Season Pass DLC, brings an additional cultural building project to the world of Anno 1800. From inviting green avenues, to flowery compositions or as wondrous as colorful exotic plants from far away, the botanical garden is a feast for the eye in your thriving metropolis. Coming with various sets of flora from around the world to use in your decorative garden modules, we add additional ornaments for Anno players who want to live out their inner expressionist.
The Botanical Garden – Experience the Floral Wonders of Mother Nature
Botanica has a total of 21 unique botanical modules, an additional greenhouse, and 11 new ornaments, including flowerbeds and topiaries, which can be used in all three cultural building projects. The new ornaments work as connectors between modules, which leads to more freedom and creativity when expanding the botanical garden, zoo, or museum. To allow all players of Anno 1800 to build more freely, we will also bring the old plaza tile connectors back as a part of the free Game Update 5. We are excited to see players’ creations of stunning vistas, centerpieces surrounded by fountains, and challenging labyrinth structures.
The new ornaments are available via the botanical exhibition in the world fair, but in addition to that, we decided to make them largely available from traders like Madame Kahina and Archibald. Players will also get them as rewards for quests and new expedition events. The new event encounters will let you experience stories of keen botanists willing to risk everything to bring Mother Nature’s floral diversity to the people.
Your large garden estate begs to be filled with floral wonders, and for that we added new sets for the botanical gardens, with 59 new plant items in total. While previous zoo and museum sets mainly affected the attractiveness of your city, we will change things up with Botanica. The sets, whose themes are based on various plant families, their natural biomes, or their use for medical or other purposes, will grant you specific fertilities for the island where the botanical garden is located upon completion.
This gives the garden more practical purpose beyond city attractiveness, as it allows you to strategically place the cultural building on a production island to boost your economy. The Andean set, for example, will add precious coffee fertility on new world islands, or make wheat grow in the old world. On top of that, the effects further boost the productivity of the farms tied to that specific fertility. They affect the island where the garden with the full set is placed, with five different fertility effects for each biome and a total of nine sets. And as we want you to freely play around with the new options, we increased the amount of influence free modules for the botanical garden from 10 to 20.
The Music Pavilion – Enjoy the Symphony Orchestra
You have created stunning museum areas and zoo grounds, but we thought that one piece was missing, a true highlight in your cultural wonderland. The new Music Pavilion is the perfect gathering place for tourists and residents to listen to an orchestra playing symphonies of classic Anno themes while the sunset paints the metropole in a scenic light. Once you’ve found the five music notes containing themes from Anno 1701, 1404, 2205, 2070, as well as the “modern” classic from 1800, you can play them at any time to listen to the orchestra while taking a break from extensive trade route management. The Music Pavilion itself is not limited to the botanical garden; you can build one in each zoo, museum, or garden. The music tracks will also provide an attractiveness buff to certain sets in cultural buildings.
And here comes our second Season Pass DLC: Botanica, in numbers:
21 unique botanical modules
1 glasshouse module
11 unique ornaments modules (such as flower beds and topiaries, usable with all cultural buildings)
9 new sets for your botanical garden, consisting of a total of 59 plants items
The new Music Pavilion, which can be constructed in every cultural building
The Music Pavilion comes with 5 music tracks from the classic themes of Anno 1701, 1404, 2070, 2205, and 1800
That’s all for today’s insights about the second Season Pass DLC, a true content pack for all beauty builders out there, before we take you on an adventure in the icy north this winter.
Botanica will be available from September 10 as part of the Anno 1800 Season Pass or as a stand-alone purchase.
As always, please share your feedback in the comments below and stay tuned for future updates and content from the Anno Union community!
In today’s Union Update, we get ready for the big content drop next week with the Game Update 5 release notes and the details about our Twitch Drop Botanica event before we follow up with Devblog: Botanica tomorrow and the next Annocast Devstream. Don’t forget to follow our Twitch channel to get notified when we go online with our developer stream this Thursday 4.30pm CEST. And as this week is already quite packed with Anno news and content, we will share the winner of the Corsair Day&Night cycle next week!
Twitch Drop Event: Botanica
To celebrate our upcoming Season Pass DLC Botanica and the Game Update 5, coming next week Tuesday on September 10, we will run another Twitch Drop event beginning this Friday. The whole event takes place from Friday September 6 and to give you some time to pick your favourite streamer, will last until September 15.
During the Event, you will be able to watch how a variety of selected Twitch Streamers wake their inner artist and demonstrate how inspiring or questionable they make use of Anno 1800’s beauty building features. Annoholics watching the shows can grab two brand new ornaments, the Anno Union flag and the Botanica billboard. The only thing you need to do is link your Uplay to your Twitch account and watch the streamers during the event for up to 3 consecutive hours to receive your loot.
If you entertain yourself with Anno 1800 during the event for one hour, you will get the „Anno Union Flagpole” ornament and if you binge a channel for three hours, you will obtain the „Botanica“ Billboard to advertise your new botanical garden.
As you might know already, Anno 1800 will become part of the new Uplay + subscription service, where subscribers can play a vast amount of Ubisoft title, among them Anno 1800 including all DLC content.
If you are owner of the Anno 1800 base game and decide to join Uplay + or to test our new service for the first month, you will be able to enjoy our DLC content. However, please keep in mind to back up your save games, as activating the DLC’s will not be revertible on your saves. After your trial and subscription ends, these saved states of the game where DLC’s are enabled will not be playable anymore until you own the DLC or get access to the content via subscribing to Uplay +.
Game Update 5 Release Notes
As a part of the Botanica Season Pass DLC, we will release Game Update 5 for every player of Anno 1800 on September 10. Please find the details of the upcoming update below.
Added support for the new Botanica DLC (available as part of the Anno 1800 Season Pass or as a standalone purchase), which allows you to turn your city green with a new modular botanical garden.
Let there be night! We have added a new dynamic day & night cycle to make sure your city looks stunning at any time of day! In addition to the cycle, you can at any time select one of four lighting presets (dawn, day, dusk or night). Added new plaza tiles and reworked four existing ornaments to serve as connectors for your cultural buildings, allowing you to create much more lifelike and varied museums and zoos.
“I got your back”. Giving an order to escort a ship that has been ordered to switch sessions will now have the escort ships follow their charges to the new session, making your trade ships much less vulnerable.
The AI ceasefire has ended, and third-party characters can now attack pirates. Look out Anne Harlow, Archibald’s cannon towers are no longer just for decoration!
We have added some botanical themed expedition events to the pool of available events you might encounter on your adventures.
The size of UI text can now be increased up to a font size of 28.
Purchasing ships Up to now, players were able to buy ships from different AI characters at prices that were far lower than the combined price of the construction materials needed to build those ships. With that in mind, we have rebalanced the buying price for all these ships to bring their purchase price in line with the cost of the materials.
Battlecruiser: Raised the price from 90k to 800k Monitor: Raised the price from 40k to 350k Cargo Ship: Raised the price from 30k to 300k. Oil Tanker: Raised the price from 60k to 300k
In additional, we have also raised the purchase prices of all special variations of ships to reflect their unique nature. For example, the Pyrphorian Battlecruiser will now cost 1.2M credits, as compared to the 800k for the regular Battlecruiser.
Pyrphorian Monitor: Increased the hit points from 3,000 to 5,000 Pyrphorian Battlecrusier: Raised the hit points from 5,000 to 8,000 and lowered the attack cooldown from 3.4 seconds to 2.9 seconds. Pyrphorian Command Ship: Increased the hit points from 3,500 to 6,000. Royal Ship-of-the-Line: Increased hitpoints from 4,500 to 5,000. Pirate ship of the line: Lowered attack cooldown from 8 seconds to 7.5 seconds.
General bug fixes Fixed an issue that allowed two pirates to show up in the South American session. This fix is not retroactive, and only prevents this issue from appearing in new saves.
Improved the behavior of double-click ship selection.
Adjusted the coloring of some ornamental floor tiles, which were darker than others.
The “Space” bar can now be rebound to other actions from the options menu.
Improved the behavior of repair cranes to ensure that they fully repair one ship before staring work on another.
Fixed an issue with the consumption tax from a newspaper boost not properly increasing the balance.
Fixed an issue where AI ships could be stuck on certain coastlines.
Fixed a potential performance issue that could appear when the productivity of caoutchouc plantations was boosted with items.
Ensured that the diplomatic victory condition is greyed out/ unavailable in the multiplayer lobby.
Fixed an issue with expedition screens sometimes not showing the success percentage. Fixed an issue where two items would appear as flotsam besides the La Isla Harbor after the discovery expedition ended in campaign mode.
You can no longer drag the chat box out of the screen in multiplayer.
Fixed an issue with the storage limit not working properly while in campaign mode.
Fixed an issue with building bridges by connecting two existing roads on a riverbank.
Improved the visibility of the button to switch pages in the cultural buildings menu.
Fixed an issue that could prevent the deletion of save files from the save file management menu.
Fixed an issue with destroyed ships being wrongly displayed in the route menu if they were sunk during the creation of a new trade route.
Removed a visual glitch that could occur when hovering over a selected residential building with the demolition tool.
Changing appearance via Shift+V should no work properly in move mode.
Fixed an issue with an empty icon sometimes appearing in the exchange ship menu during expedition setup.
Quests Fixed an issue that allowed you to receive scrap-elated quests without owning a diving bell ship.
Fixed an issue with audio being played twice when using the replay audio button in the ques book.
The quest objective for the “Open Book 2” quest from George Smith now displays properly.
Improved the behavior of photo quests to make sure that the quest objective is actually in the frame of the picture. No more cheating!
Localization Fixed a typo in the German text for the “Die Amazonen” expedition event.
Fixed an issue with some debug text showing up in the Japanese localization.