After some reports we received after we deployed Game Update 4.0 and released “Sunken Treasures”, we will apply a hotfix to Anno 1800 today, July 31. at 10pm CEST. Game Update 4.1 (4.0.88) is an update to fix the following issues:
Fixed a situation where a blueprint of a building that costs influence would break the influence count of player’s save file upon reload.
Fixed an unintended behaviour where an Enemy AI’s Trading Post could drop upon destruction a lot of scrap resource which could’ve been sold for huge amount of money.
Fixed a graphical issue that occurs with the maximum zoom level which affected the visibility of buildings in the distance.
With July 30 less than a week away, the release of our first big Season Pass DLC „Sunken Treasures“ and our Game Update 4, which includes many quality of life changes, draws ever closer. But before we share the full release notes of GU4 with all of you, we want to talk about our upcoming “Sunken Treasures” Twitch Drop Event!
During the Event, which starts this Friday July 26, you will be able to watch how a variety of select Twitch Streamers explore Cape Trelawney and dive deep to retrieve lost treasures. But getting a preview of the upcoming content is not enough, as watchers of the streams will be able to unlock two exclusive billboard ornaments for their Anno 1800 game.
The only thing you need to do is to watch one of the selected channels playing Anno 1800 for a set amount of time while having your Uplay account linked to your Twitch account. And if you haven’t done so yet, you can check on how to link your accounts here: Ubisoft Twitch Drop FaQ
If you entertain yourself with Anno 1800 during the event for one hour, you will get the „Anarchy“ Billboard ornament and if you binge a channel for three hours, you will obtain the „Sunken Treasures“ Billboard to beautify your city.
Game Update 4 adds support for Anno 1800’s first DLC pack, “Sunken
Treasures”, for all Season Pass owners. In addition to buying “Sunken Treasures”
as part of the Season Pass, you can also buy it standalone or as part of the
Anno 1800 Gold Edition (which includes Anno 1800 Digital Deluxe Edition and the
While “Sunken Treasures” is paid content, everything you
will find in the Release Notes below will be free for all Anno 1800 players as
part of Game Update 4.
You can now zoom the camera significantly further out,
giving you a better overview of your majestic islands (which you can activate
in the Gameplay options menu).
We have further improved and optimized game performance,
leading to smoother gameplay across most graphics settings. As part of this,
users will now also note an improved viewing range.
A new, improved minimum stock system has been added to the
Trading Post. In order to replace the old system, we need to remove the old
settings from all your existing trade routes.
We have reworked and rebalanced Expedition rewards to make
them feel more rewarding across all difficulty levels. New expedition reward
tiers per difficulty are now:
Easy => only uncommon or rare rewards.
Medium => Only rare or epic rewards.
Hard => Only epic or legendary rewards.
We have improved the usability of the trade routes menu,
adding a text filter and a toggle for other ships displayed in the trade route
menu strategy map. You can also select these ships to add them to your trade
routes from the strategy map. Hovering over a trade route entry will now
immediately show the trade route on the map. Finally, trade routes are now
sorted alphabetically to make them easier to keep track of.
We have reduced the notifications spam for low threat
incidents. Incidents such as small fires which are no major threat will no
longer trigger a notification.
After several bargaining rounds, we have convinced the workers
responsible for loading and unloading oil onto your trains to work faster,
resulting in these operations happening twice as fast.
Incoming trade ships will now make full use of all harbors
on an island, trying to avoid lengthy traffic jams in front of one harbor while
others remain unused.
Architectural expos in your world fair will now reward you
with more than three ornaments at a time.
Previously defeated pirates will now bring a small fleet
instead of a single ship upon their return to the game. It now takes them 30
minutes to rebuild.
The multiplayer chat has been completely reworked.
Rebalanced the quality of rewards granted by resident quests.
Generally improved the generation of rewards for a variety of
activities (quests, drops etc.). This can lead to some items appearing less
often, while some previously very rare items will appear more frequently.
Rebalanced the moral value for difficulty level three expeditions. The morale bar should now fill up faster.
Fixed an issue with missing objectives for “Open
Book 2” voluntary quest provided by George Smith.
Fixed a missing icon in quest tracker/book for
Princess Qing’s voluntary quest “Shadow Puppets: Part 3”.
Fixed the “jump to location” button for Princess
Qing’s voluntary quest “Shadow Puppets: Part 3”.
Fixed the “Hostage Rescue” campaign quest where
buyable frigates would fight Pyrphorian ships.
Fixed the specialist items “Actor” and “Sarah Bartok”
which previously had an invalid effect for the Theatre building.
Fixed the “Poster of the Leader” item not having
any effects (it now provides additional workforce and a bit extra happiness,
but reduces taxes).
The “Footman” specialist item now provides more
Fixed items increasing the maximum residents
being inactive after loading a save file. The item effects are now also calculated
slightly different than before. Affected items are “The Withdrawal Amendment”,
“Contraception Regulation”, “Papal Paper of Prenatal Preservation”, “Jakob
Sokow, The Charitable Banker”, “Louis P. Hecate, Arm-Puncturing Pioneer”,
“Chief George Doughty, Smouldering Hero”, “Saint D’ Artois, Vision of the
Fixed an issue where a player could not be
re-invited to a saved multiplayer match if they were not on the Uplay friend
list of the player loading the save file.
Fixed the cancel invitation button having no
icon in the “Invited Friend” section of the multiplayer lobby.
Added an error message for the client if the
host leaves the multiplayer lobby.
Fixed an issue with the electricity icon being shown
in the World Fair’s Foundation menu before electricity is needed.
Fixed text input in the trade route menu being
reset if the player didn’t press the ENTER key.
Fixed “session transfer” or “expedition assigned”
text overlapping the cargo slots in ship menus.
Fixed truncated text in ship menus when
transferring to another region.
Fixed debug text being shown in trade menu tooltips
if the camera was moved to another island in the background.
Fixed an UI issue in the charter route setup
that occurred when dragging the amount slider out of the box, which could accidentally
close the goods selection window.
Steam ships and sailing ships now have different
icons to make them more distinguishable in the trade route menu.
The edit screen of the newspaper now shows the
currently available influence (previously the publish button would just be
greyed out when the cost exceeded the available influence).
Fixed an issue with overlapping icons in the
marketplace menu when only artisans, engineers and investors were present on an
Fixed the working conditions menu sometimes not remembering
values if the player would change the productivity by typing in the text field
instead of using the slider.
Fixed the construction menu not remembering the
category sorting when loading a save file.
Fixed an issue with flickering dirt roads while
zooming the camera.
Fixed firework effect persisting after loading a
Fixed a typo in the German localization of “Die
Amazonen” expedition screens.
Fixed a German localization issue with Margaret
Hunt’s reaction to one of their buildings being destroyed.
Fixed a typo in the English localization of the
“Iron Dragon” expedition event.
Fixed English text shown in the German
localization of the ship object menu if the player would send a ship to another
Oil ships should now approach the correct coast
when multiple oil ships are assigned to a trade route.
Improved visualization of ships traveling
between sessions on the world map.
Fixed ships moving at their individual fastest
speed even if the “grouped” option was selected.
Fixed an issue with defeated pirate ships still
being shown on the mini map.
Improved display of highlighted buildings when using
the demolish tool.
Added three new filters for notifications when
ships set on a trade route encounter a problem.
Fixed buffs granted by animals in the Zoo
staying active even after the main building of the Zoo was demolished.
Fixed an issue in the newspaper after a war
declaration where the player’s name was shown instead of the name of the AI declaring
Fixed several misleading tooltips in the World
Fixed visitor pathfinding around the Bank
Fixed the “Load Game” entry in the main menu being
visible without a save file being present.
Fixed an issue where the last playable game
profile could not be deleted without restarting the game.
The Queen has vanished! But you track her south to sunny Cape Trelawney, site of a great naval battle. In Sunken Treasures’ new Storyline, you will set out on a journey to resurrect the glory of an empire through one of its timeless symbols, the Royal Scepter, lost to the depths during the war. Only by building a vast territorial capital, and seeking out a flea-bitten crackpot by the name of Old Nate—being among other things, an innovator in deep-sea diving—will you be able to restore the empire to its former glory. But beware, you are not the only one hoping to claim the power of the legendary artifact.
Our first big content drop for Anno 1800, Sunken Treasures, will set you on a quest for glory and riches, in which you make history, erecting a new capital to bring a dwindling empire back to its former glory. We do not want to spoil the fun yet, but can say that an epic new questline will expand on the world of Anno 1800 and the background of its characters. In today’s DevBlog, we will put Sunken Treasures under the looking glass and reveal the first details of this sizeable first DLC (which is both available as part of our Season Pass, as well as stand-alone come release day).
Crazy inventions, lost treasures and dreams of a mega-city
Sunken Treasures’ epic questline, which will become accessible as soon as you reach 700 artisans for save games both new and old, will give you access to a whole new European session: Cape Trelawney. Space in Anno is precious, as it is the most valuable resource in the jigsaw puzzle of growing a prosperous metropolis. While finding layouts for your production chains and space for your citizen to thrive is part of the fun, many of you always dreamed of something bigger. With the new continental island, we want to give you the sandbox to toy around with your wildest ambitions. Three times as large as the biggest islands of the main game, this colossal landmass comes with 300 grids worth of coast and more natural resources and fertilities than ever before. While the session itself comes with additional big, medium and small islands to allow the AI to settle or to create your own outposts, the earth on the continental islands is fertile and its mountain ranges rich with resources. You won’t have to worry about keeping your Beer production running with cargo loads of imported hops, as the continental islands fertile ground will allow potatoes, wheat, hops and many other things to grow.
“The present is theirs; the future is mine” Old Nate
Rumors spread among your crew about a hermit living on an isle of wonders, a shabby-looking scavenger and inventor who prefers the company of his own automatons. But don’t let the cock-and-bull stories of your crew fool you; Old Nate may just be a genius— a genius who is willing to share his ground-breaking inventions with all comers, so long as the price is right…
Anno 1800 offers a huge amount of items to optimize your economy and to customize your playstyle.
While traders, expeditions, quests or city attractions provide you with various ways to get your hands on items such as precious specialists or machines, there is always a game of chance attached, as the rarity and type of item depends on loot tables.
With Old Nate, we not only introduce another Third Party character, but we are also giving you access to a new game mechanic, revolving around the inventions of the quaint inventor: crafting.
Armed with one of his groundbreaking inventions, the new diving bell steam ship, he will sent you on a hunt for sunken shipwrecks to bring him the construction materials needed to finish his experiments. Following your instinct, quests or the literal X marked on a treasure map (turns out X does sometimes mark the spot), will lead you to the wreckages of the old battle of Trelawney.
Once you found a wreck, you can launch the diving bell, which allows you to sink down to the bottom of the ocean floor to uncover its lost treasures.
The ship itself is quite an astounding invention. It comes with a unique combination of 6 cargo slots and 3 item slots, which makes it perfect for dangerous expeditions. It functions similarly to your flagship, which means you will only get one ship during the questline and if the diving bell ship gets destroyed, you will be able to replace it.
You can also enhance the ship’s special abilities with wondrous gadgetry such as the sonar, which will be your most powerful when looking for shipwrecks.
Once the bell is hoisted back up the surface, you can see what your courageous crew found down below. While precious spoils such as gold, or pearls, can be sold for a huge profit, the new scrap items show their worth as soon as you bring them back to the eccentric Old Nate, as they serve as crafting material for his inventions.
While the Cape is famous among soldiers of fortune, you will also be able to extend your hunt for Sunken Treasures to existing sessions like the New and Old World!
“To invent, you need a good imagination and a pile of junk.” Crafting
Once your ship is all loaded up with scrap of various quality levels, you can return your cargo to Old Nate’s island. In his workshop you gain access to a large variety of item blueprints for powerful devices such as automatons, which will come in handy when creating a larger-than-life city. However, as you have total control and the freedom of choice to pick which item you want to create in his workshop, it is up to you to work out which combination of items work best for your production pipelines. Furthermore, every item needs a variety of different scrap materials to create, with increasing scrap costs based on the rarity of the item. With the new crafting system, we wanted to provide you with a tool to create the items you truly desire. As you have full access to Nate’s blueprints, you can also plan ahead and work towards more powerful creations further down the road. Combined with the general pool of items in Anno 1800, the new crafting system becomes especially valuable in the endgame and we cannot wait to see how veteran Anno players will take advantage of the new possibilities to maximize the potential of their empire to levels previously impossible.
Expanding the world of Anno 1800
For the first big DLC, we wanted to work with as much player feedback as possible to expand the world of Anno 1800. With the large continental island, we are giving you a chance to create a true mega-city, and with the new crafting system you will have the agency over items that many of you asked for. We cannot wait to see your reaction to new storyline as many of you stated that you wish for more tales to unfold after finishing the campaign. There is even more than we mentioned today, such as new animals for your zoo, items for your museum or all-new secrets to unravel.
Last but not least, here is Sunken Treasures in numbers: • A new storyline to experience, with up to 6 hours playtime plus dozens of new additional quests
• A third session including new small, medium and large islands as well as a continental island which is three times as large as the previously biggest island in the game.
• The additional third party trader “Old Nate” who provides access to a brand new crafting and diving bell feature.
• Over 100 new items, including new quest items, dozens of inventions to craft, additional specialists and new sets for your museum and your zoo.
How and when to get Sunken Treasures
We will see you again next week, when we will not only show you the DLC during our AnnoCast Live-Stream on Tuesday, July 23at 4.30pm CEST, but also share the details about all quality of life features and other changes coming with Game Update 4. Spoilers: You may see a thing or two that the community has been waiting for, which will be coming free to all Anno 1800 players.
So how and when can you get your hands on Sunken Treasures? You will have three options to join us on this latest adventure:
– Buying our Season Pass: It includes our three planed DLCs Sunken Treasure, Botanica and The Passage, at a rduced price versus individual purchases. You will also get access to some exclusive goodies in the form of two company logos, and an additional player portrait, which are only available as part of the Season Pass.
– Buying it à la carte: Each of our three DLCs will be available as a stand-alone purchase at launch, though buying them this way will be more expensive than via our Season Pass.
– The Anno 1800 Gold Edition: If you haven’t joined the industrial revolution yet, we have a new option for doing so in the best way possible, thanks to our new Gold Edition. This digital purchase will be available on the Epic Games Store and Uplay, and will include both the Anno 1800 Digital Deluxe Edition and the Season Pass, giving you the full Anno 1800 experience in one handy package.
All of these options will be available to you when Sunken Treasures launches alongside Game Update 4 on July 30.
Annoholics living in North America will have the chance to participate in one of the most epic battles of the ages for life and death schnapps and wool.
Eight YouTubers will join the battle to compete against each other and to build the most impressive city Anno has ever seen. But they won’t do this on their own – you might be the partner in crime!
And these are the Head-to-Head YouTube Teams
Oompaville vs. MattShea
BunnyFuFuu vs. Professor Akali
BaronVonGames vs. Ohmwrecker
LevelCapGaming vs. PhlyDaily
Each of the YouTubers will pick one Annoholic to join the fight! For a chance to join one of the YouTube teams, you must do the following:
How to enter
Play Anno 1800 and build the most impressive city possible – or share your most impressive Anno 1800 city if you already have one
Take the most creative and cool looking picture of your built city
Reply to the tweet of any of our YouTube stars with the picture of your city and their hashtag:
Oompaville – #Anno1800Oompa
MattShea – #Anno1800MattShea
BunnyFuFuu – #Anno1800Bunny
Professor Akali – #Anno1800Professor
BaronVonGames – #Anno1800Baron
Ohmwrecker – #Anno1800Ohm
LevelCapGaming – #Anno1800LevelCap
PhlyDaily – #Anno1800Phly
Deadline: All photos must be submitted before Saturday, July 13.
For more informations, please visit anno1800.gg. May your city be with you!
A lovestory to remember
There is a new newspaper journalist in town. Annoholic 紫水晶提督＠甲丙乙乙丙 (If google translate doesn’t lie to us, his name means “Amethyst Admiral”) was in the right place at the perfect time and managed to take pictures of this lovely couple. Maybe they are famous, hiding from the crowd? Maybe they are Romeo and Juliet who have lost their way and stranded at the beach? Who knows! You can find the whole series of screenshot in the original tweet right there.
Anno isn’t that unromantic after all!
The release of Game Update 4 is near!
Many of you awaiting eagerly the details on the first big DLC
„Sunken Treasures“ as well as more information about the changes to come with
the free Game Update 4.
With the recent release of Game Update 3.2, you won’t have to wait long as we
will start as early as next week to tell you more about the upcoming content.
For the weeks to come, you can expect a new DevBlog: Sunken
Treasures, another episode of our AnnoCast developer live-stream as well as
update information about Game Update 4, and that all in July!
The upcoming Game Update 3.2, which will hit Anno 1800 next Monday July 8th, will be the last minor update before we will fully focus on Game Update 4 “Sunken Treasures”. We are currently testing the content with a selected group of players from the Anno Union and will provide the exciting details about the big update and the DLC in an upcoming DevBlog and AnnoCast livestream.
Fixed an issue that prevented the campaign quest “Prosperity for all” from being completed due to a timing issue with the quest. This fix applies retroactively to affected saves.
Fixed a potential issue with hostile ship spawns during the campaign quest “One Hand washes the other”.
Fixed a potential show stopping issue after completion of the campaign quest “Release and ease”.
Fixed a potential stability issue that could appear when finishing a campaign-specific expedition and switching sessions immediately after. This could happen at the end of campaign chapter 2.
Fixed an issue with custom games that could result in pirates and other third-party AI spawning twice within a session.
Fixed an issue with construction AI, where an AI opponent may end up constructing the same building all over his island. This fix will unfortunately not apply to existing save games. Calm down Willie, you don’t need those 20 sawmills.
Fixed a potential stability issue that could occur when trading with AI characters.
Fixed an issue in multiplayer that could lead to players becoming stuck in a desync loop under certain conditions.
Fixed a potential issue with building interfaces that could occur when clicking on an electricity-powered, and then an unpowered building in quick succession.
Fixed a text issue with the quest tracker during the “Eli the incorruptible” quest.
Fixed a stability issue that could occur under specific circumstances when trading. This would occur when adding a fifth item to a ship’s sell window (provided it has one), and subsequently first trying to sell the equipped item, before selling the other wares.
Fixed an issue with character-specific notifications that could occur if a quest notification was triggered while another object menu for the same character was currently open.
Fixed a randomly occurring stability issue.
Added a version number to the main menu for easier verification of the currently installed game version.
Changed the name of the Windows process for the game from „Anno 7“ to „Anno 1800“. That is another 1793 Annos added at no additional cost!
We have started to implement a few changes to the Anno Union page, which should it make easier for you to keep track of all our Anno 1800 updates (and soon upcoming content).
In the top menu, you will now find a new category called “Game Updates”. Hovering over the category will give you a drop-down including pages for all of our Game Update notes.
For our latest round of the Community Corner AMA stream, many of you followed the call once more and the result are two hours full of fun, gamedev insights and answers to your questions.
But behold: the next streams are on the horizon. This Friday, we bring back our Anno Afternoon stream with Ubi Guddy and Ubi John, this time with 100% more anarchy and backseat gaming. Beside community streams, we will also return with our AnnoCast development show later in July.
We were amazed by the amount of videos, the level of quality and crazy ideas behind some of your City Promotion Contest submissions. Dr. Hugo Mercier would be proud of you, or depending on your message, truly offended. Deciding for our favorite three entries was an incredibly tough choice. We want to encourage everyone in the Union to check out all the entries of the contest and we will continue to put your contributions into the limelight of our social media channels.
Without further ado, let’s lift the curtain on the winners of our big City Promotion contest.
First Place – Radlerauge – Utopia
Combining a speech inspired by Charlie Chaplin’s best performance with powerful visuals of a sprawling 19th century metropolis and industry was a truly moving experience. Radlerauge created a strong message not only for fans of the Anno series, which relates to the world back then, of today and probably of tomorrow. The video has English subtitles available!
Second Place – Tutadventures – The Anarchist Competition Film
This one took us by surprise: a skillfuly executed blend of real life camera footage, 3D animation and game footage. Short, powerful and impressive, Tutadventures’ movie managed to become one of the team’s favorites.
Third Place – BixelBG – Island Propaganda Weekly News
A fittingly classy one-pager, hot off the press of Bixel Daily News, gave us ideas for future contests or even a whole section of community contributed Anno news articles. The best in the west, surely worth more than 2 cents.
We could only pick three winners but we won’t end the contest without one honorable mention, even though every single entry deserves attention. Our Honorable Mention goes to: Lord_Janok – Stadt Propaganda
Once again, Lord Janok died his best in displaying true passion for the series. A great speech combined with stunning city backdrops, well done Lord Janok!
We will soon get in contact with the winners of the contest to send them their Gaming Gear sponsored by our friends at Corsair.
And until we are back with another contest, what kind of competition would you love to see us doing here in the Anno Union?