Union Update: Cosmetic DLC, Green Game Jam and Anno 1602 in Minecraft

Hello Anno Community,

We are getting closer and closer to the end of the year – only 5 days until December, how is that possible? As Annoholics, there is no better way to get ourselves prepared for the end of 2021 than looking at our end of the year plans. It is time to dive into this Union Update to find out more!

GU 13, Green Game Jam & CDLC Vibrant Cities Pack

Save the date, Annoholics: on December 14th, Game Update 13 will be released! This free update will include several more quality of life improvements and bug fixes. You might be wondering: is that all there is? And the answer is, of course, no. Game Update 13 will also include a new game mode and there is our brand new Cosmetic DLC, Vibrant Cities Pack, releasing alongside it.

Vibrant Cities Pack is the second Skins Pack released for Anno 1800, and the third and last Cosmetic DLC for this year. The theme for this CDLC was chosen by the Anno Community during our Community Vote, together with the Pedestrian Zone Pack that was released back in September. Would you like to know more about the upcoming Cosmetic DLC? Fear not, Annoholics! Next week we will have a full DevBlog dedicated to it. Visit the Anno Union on December 2nd for a full overview!

Last, as you might already know, back in June we announced our participation in the Green Game Jam, and our “sustainable cities” concept ended up winning the UNEP Choice Award! If you would like to know more about this new mode, then do not miss our Green Game Jam Overview that we will share here on the Anno Union on December 6th.

And, of course, keep an eye on our Twitter and Facebook channels if you do not want to miss some juicy teasers of the upcoming content!

End of the Year Livestream

Another date to add to your calendars: on December 6th we will be live on Twitch! This time to present you the Green Game Jam mode, the Cosmetic DLC Vibrant Cities Pack, and much more! Tune in if you do not want to miss our news and a chance to hang out with the Anno Team.

Community Spotlight

Finally, our favourite part of every Union Update – the Community Spotlight!

Our first pick is this glorious Megabuild Timelapse video by HappySheep242 shared on YouTube. Minecraft ft. Anno 1602? We do not need to add anything else, go check it out!

YouTube

YouTube has been deactivated. Do you accept the use of cookies to display and allow you to watch the video content?
Set Cookies

I acceppt Cookies

Another video, but this one is a great guide created by Itroo Twitch. It is a three-part guide that focuses on the Stores you get access to with The High Life DLC. We are sure many of you will find this super helpful!

YouTube

YouTube has been deactivated. Do you accept the use of cookies to display and allow you to watch the video content?
Set Cookies

I acceppt Cookies

SouthRefrigerator553 shared this amazing collection of screenshots dedicated to New York City – we are blown away by the beauty and accuracy of this creation. Bravo!

Finally, here is a celebratory post for vonWistalia who, after ten years, finally beat all maps with 3 stars on Anno 1701 on Nintendo DS. Congrats!

That is all for today’s Union Update. We hope you are excited as we are for our End of the Year plans. If you have any question, do not hesitate to ask them in the comments below.

Union Update: Ubi35 and this week’s DevBlog

Hey Anno Community, 

Let us share a few news in this week’s Union Update! 

 

Join the Ubi35 celebrations! 

Ubisoft is turning 35 this year! To celebrate the occasion, you can expect events, gifts and other celebrations for many of its brands. 

Keep an eye on the Ubisoft Store for sales on Anno 1800 and its DLC as well as the History Editions – and participate in the contest to win 1000€ worth in Ubisoft Wallet credit. 

You can also expect Free Weekends and giveaways for many Ubisoft titles over the following weeks. 

To find out more, head to the Ubi35 website! 

 

We’re additionally having our own anniversaries, with Anno 1701 and Ann 1503 celebrating last week. And with Anno 2205 and Anno 2070 we still have two futuristic candidates coming up!

Anno 1701 Ship Skin

And as part of those celebrations, we released an Anno 1701 themed skin for the Ship of the Line for Anno 1800 last Tuesday to celebrate the game’s 15th annoversary! Have a look at it below:

We have received some reports of the skin not unlocking for all players and are currently looking into this problem. Stay tuned for updates on this topic.

DevBlog: The Anno Engine

We have a special DevBlog this week where we’ll dive into the technical foundation of the game with two of our programmers: What is a game engine? Will the next Anno be a racing game? And how do we update our engine?

Stay tuned for Thursday!

Anno 2205 compatibility update

Finally, we want to let you know that on Thursday, November 4th, we will release a minor update for the Ubisoft+ version of Anno 2205 to provide compatibility with the latest Intel CPUs.
Just to prevent any confusion when you notice the download 😉

Let’s not forget, that Wednesday also marks the 6th annoversary of this futuristic Anno!

Union Update: Anno 1701 and a first small teaser

Anno 1701 Annoversary 

On Tuesday we celebrated a special anniversary for our studio: 15 years ago we released our very first Anno game: Anno 1701. 

With the previous two games developed by Austrian developer MAX Design, the opportunity to work on an existing series was an exciting one. Anno 1701 also marked the first 3D entry of the series and many probably remember it for its campaign (The Sunken Dragon) and the marketplace which portrayed not only the progress of your city, but also its mood. 

While we changed our studio’s name since 2006 from Related Designs to Ubisoft Blue Byte and now Ubisoft Mainz, we’re still happily developing Anno games. 

 

As a little surprise to celebrate the occasion, we released an Anno 1701 themed skin for your Ship of the Line in Anno 1800. It’s available for everyone, just select one of these ships and click the customize button. 

More Annoversary News 

Unfortunately, however, we have to cancel the Anno 1701 live stream planned for tomorrow (Friday). The streams for Anno 2205 (November 5th) and Anno 2070 (November 19th) are still happening as planned, and we will inform you of the precise times closer to these dates. 

 

Anno 1701 is not the only game celebrating its annoversary this week, however: On Sunday, Anno 1503 turns 19! It was the second game in the Anno series and probably famous for its hard initial difficulty and the use of individual market stalls to sell various products to your citizens. It also introduced different biomes on its map and added a large number of different scenarios for all kinds of playstyles. 

 

What was your first entry to the Anno series? 

“Vibrant Cities Pack” Teaser 

Following a “quest” from Reddit user Rooonaldooo99 we released a first small teaser for Cosmetic DLC #6 on Twitter earlier today. 

Of course we also want to share it here: 

You can expect more details on the Cosmetic DLC as well as our remaining content for this year in late November.

Union Update – Annoversary Weeks, Mainzframe & Community Spotlight

Hello Anno Community, 

This week we would like to give you some *juicy* teasers of what is going to happen in the next few weeks. What are we talking about? Annoversary Weeks, of course! Let’s see what we have planned to celebrate in the next few weeks. 

Annoversary Weeks 

Exciting times, Annoholics! We are about to enter a period that marks different anniversaries… Annoversaries, as we call them! Four of our beloved Anno titles were released between October and November in the past years. Let’s go through them all with order. 

19 years ago, on 31 October 2002, Anno 1503 was released. Developed by MAX Design and published by Sunflower Interactive, it is the second title of the Anno franchise and a direct sequel to Anno 1602. 

Four years after Anno 1503, another title was released: Anno 1701. The 26 October marks the 15th Annoversary of this gem. It was developed by Related Designs, that – spoiler alert – is now known as Ubisoft Mainz. This makes Anno 1701 the first Anno title developed by us.

Now, let’s jump a bit further into the future (in every way). Anno 2070 was released on 17 November 2011, exactly 10 years ago.  

Finally, the youngest among these four titles, is Anno 2205, which was released 6 years ago, on 3 November 2015. 

Now that the trip down memory lane is over, you might be thinking: How are we going to celebrate? First, we will have a “birthday blog” for Anno 1701 here on the Anno Union. Second, for these occasions we will have not one, but three Anno streams! The first one will take place on 29 October and we will be playing 1701. Then we will go live on 5 November with some Anno 2205 and finally, on 19 November, we will play Anno 2070. We cannot wait to hang out with you on Twitch to celebrate all together! 

Last but not least, we prepared a little surprise for you. More info coming soon! 

DevBlogs: The Role of QA & From Bug Report to Game Update 

In case you missed it, we published two DevBlogs dedicated to work of the QA teams. The first DevBlog focuses on the role of QA: which roles do each team fulfill? Is there a difference between the work before and after the game release? The second DevBlog gives some insights into which steps are taken from finding an issue to a fix being released.  

Mainzframe 

A new episode of Mainzframe went live last Friday, this time with Marcel, Brand Manager, and Oliver, Community Developer, sharing some insights about working on Anno. 

Twitch has been deactivated. Do you accept the use of cookies to display and allow you to watch the video content?
Set Cookies

I acceppt Cookies

You can also check the previous episode with two of our UI Designers, Farah and Jaq. 

Twitch has been deactivated. Do you accept the use of cookies to display and allow you to watch the video content?
Set Cookies

I acceppt Cookies

Community Spotlight 

Our first pick is this screenshot shared by Goldene_Gans on Reddit. Look at those Skyscrapers! The spotlights create an amazing effect on them and the rest of the city. 

NobleX35 shared this picture on our Discord serverexcellent job on the palace layout! Everything seems in perfect harmony 

Finally, look at this pixel art works created by Australis: we love every single pixel of it! It makes us feel very nostalgic.  

That is all for today’s Union Update. If you have any questions, do not hesitate to write a comment below or reach out to us on Twitter, Facebook or our official Forums. 

Union Update: Bug Process DevBlog & Community Spotlight

Hey Anno Community!

Our latest Cosmetic DLC, the “Pedestrian Zone Pack” was released a little bit over a week ago, and since then we have seen so many beautiful screenshots you shared with us and the rest of the Community. We hope the reworking of your cities wasn’t too hard, but we can definitely say that the results are amazing!  

Without further ado, let’s dive into this Union Update. 

Jumping trains and other feedback

In the wake of the Cosmetic DLC release, we have received reports that whenever a train or any type of feedback unit gets close to a Pedestrian Bridge, the units will then “jump” instead of moving below the bridge. We would like to thank you for all the reports regarding this bug and we can confirm that our teams are investigating the issue.

You also provided feedback on some elements of the “Pedestrian Zone Pack” which we will have another look at regarding their technical feasibility (e.g. allowing road-bridges longer than two tiles over the canals), since everything involving the road logic always comes with a bunch of technical challenges.

As soon as we have news regarding any of these topics, you will read them here on the Anno Union.

DevBlog: From Bug Report to Game Update 


Next week we will dive again into the world of QA with a new DevBlog, this time focused on the interesting and rather intricate topic that is the bug fixing process: From your bug report to us releasing a new Game Update.  

Issue prioritization? Golden Ticket phase? If you are curious to know more about our internal processes, then don’t forget to visit the Anno Union next Thursday!

Community Spotlight

As pointed out at the beginning of this Update: There are so many fantastic screenshots! Time to share some of them here in this week’s Community Spotlight.

Our first pick is this screenshot taken by Mithaladriel: here we can see this lovely residential district crossed by canals. We recommend checking the whole thread on Reddit, we know you’ll love it as much as we do!

“I could spend all day making little marketplaces” said Takarazuka on Discord. We share the same feeling! This marketplace looks so lively and colourful.

@MrTNT1970 used the new canal system in a very peculiar way and… YES, we approve it and love it!

LeGeektateur shared a new series of screenshots on our official forums, but this picture in particular caught our eyes. What a beautiful pedestrian zone and such a wonderful view!

Finally, our last shout-out goes to DerBaronTV for creating and sharing his “Anno Bible”. The whole team has been blown away by the work done on this, bravo! We think this will be a great resource for the Community – we definitely had to share it on the Anno Union. You can find the Anno 1800 Bible here.

It’s all for today – we hope you enjoyed this Union Update! If you have any question, do not hesitate to ask them in the comments or ping us on our social channels on Twitter and Facebook.

Union Update: Pedestrian Zone Pack & Game Update 12.1

Annoholics, today we released the “Pedestrian Zone Pack” Cosmetic DLC! 

In addition to canals for both your cities as well as your industrial areas, the DLC is also adding several pedestrian-focused ornaments like an underpass, public toilets, a pavilion and new groundplanes.  

We went into detail on all ornaments and the development of the canal system in last week’s DevBlog, click here to check it out or quickly recap the content while waiting for the download to finish. 

We can’t wait to see your transformed cities! 

Game Update 12.1 

Together with the “Pedestrian Zone Pack” we’re releasing Game Update 12.1 and address several issues you have been reporting to us. If you haven’t done so already, check out the full Release Notes. 

 

Since we noticed some questions regarding some points of the Release Notes and some issues which did not make it into this Game Update, we also want to use this opportunity to address your questions: 

Starting with some bad news, but it’s something we have seen multiple comments about recently: We have investigated the issue with Anno 1800’s achievements having been unlocked for some players at the beginning of September during the technical issues with Ubisoft Connect. Unfortunately, this issue cannot be fixed retroactively, and we are not able to reset your achievement progress. 

 

A point from the Release Notes that has been discussed and asked about since yesterday is the tree planting feature: As stated in the Release Notes, trees can now not be placed next to roads and buildings anymore (i.e., the places where they would disappear from after loading). 

The reason for this is, that the game automatically removes trees etc. close to buildings to make sure they’re not “growing” into the building model itself. You can already see that when you place a building or a road somewhere: Vegetation nearby is automatically removed. Upon loading, the game does this check again and removes vegetation that is too close to a building. So, to avoid that you can place trees in these spots which would lead to them disappearing after loading, these spots are now blocked automatically. 

We are investigating options to add more ornamental trees in a future update. 

 

Further Issues

Furthermore, we’re still investigating more issues you have reported to us, for example, the one regarding rewards from Anarchist defector quests, which does not seem to be solved for all affected savegames, and that for some players the Orchards are not unlocked even when reaching the requirements.

We have also received reports about more quest issues which some players are facing, some related to resident quests and others like for example the Skyline Tower construction being stuck during the “barbecue event” (as a workaround, demolishing the tower and rebuilding it will allow you to finish it, albeit without the related questline). 

 

As usual, we will keep you updated on future Game Updates. 

Until then, we hope you continue to enjoy Anno 1800 and have a lot of fun with the newest Cosmetic DLC!

Union Update – Game Update 12 Issues & Community Spotlight

Hey Anno Community, 

Our latest DLC, “The High Life” was released over a week ago, time to take a look at the recent events and the cities you have built since! 

Issues following Game Update 12

First of all, though, let’s talk about the issues several of you encountered following Game Update 12.

While we deployed a quick fix for the problems with Ubisoft+ and the Free Weekend last week, the issue with the Game Update some of you are facing (an “update loop” which downgrades the version to 11 again) unfortunately was a trickier situation, not only affecting Anno 1800 but also other Ubisoft titles. The Ubisoft Connect team deployed a fix this morning and the problem should now be solved.

Let us know if you’re still facing these issues.

Please be aware that this coincided with some general Ubisoft Connect issues starting yesterday which might have impacted you, resulting in an “incompatible savegame” warning mid-game (can usually be resolved by restarting Ubisoft Connect), issues in multiplayer and with the cloud sync feature.
These should now also be solved.

 

You have also reported several new bugs to us, be it regarding campaign quests, the anarchist defectors or trade routes and we’re also looking into those.

As usual, as soon as we have news regarding the next Game Update, we will share it here on the Anno Union as well as our other channels.

We apologize for the inconveniences caused.

Community Spotlight

Over the last week, many of you also shared plenty of awesome screenshots from your transformed cities and discussed the new features and mechanics. We had a hard time deciding which ones to include in this week’s Community Spotlight.

The first one is this wide panorama shot by imnekosama, showing the new skyline of their city including several of the new hot-air balloons.

In contrast to that, Eremon485‘s screenshot shows a market place in the city, surrounded by Shopping Arcades as well as plenty of Skyscrapers.

Lucasmello777 clearly got inspired by the Central Park in New York when creating this new district on Crown Falls.

Of course, “The High Life” came with several new ornaments – including the Spotlights which create especially majestic scenes at night, as Mithaldriel demonstrates.

On Discord, Paul showed off how the Skyscrapers can serve as a nice backdrop for the Palace.

We conclude with this Screenshot by AnnoEffect, a city divided into districts and the wealthy Investors in the back clearly enjoying a great panorama over the island as well as the nearby mountains.

Union Update – It’s “The High Life” Release Day!

Today is the day! From this moment on you can download “The High Life”, Season 3s last DLC!

Change your Skyline forever by constructing Anno 1800’s first Skyscrapers and fulfill your citizens’ new needs with additional products and buildings.

As a new monument, we introduce the massive Skyline Tower – and also let you send your people up into the sky with hot-air balloons.

 

If you haven’t checked out our previous DevBlogs yet, have a look at the one giving more details into the development of the Skyscrapers themselves and the second one providing a broader overview of all the DLC’s features.

While waiting for the download to finish, you can also check out our gamescom livestream from last week.

Together with the DLC we’re also releasing Game Update 12 – have a look at the full Release Notes for all changes, fixes and improvements.

Twitch Drops

Should the download take longer you can also watch a list of selected streamers playing “The High Life” and earn two new ornaments while doing so. Have a look at this blog for more details and a full list of all participants.

Free Weekend

Do you know someone who hasn’t been turned into an Annoholic yet? Well, we have a great solution: From tomorrow until Monday, Anno 1800 (including all Game Updates but without any DLC) is completely free to play!

This version is also compatible with all existing versions in multiplayer, meaning you can not only lure your friends into playing Anno 1800 but also show the ropes in coop.

You can find the exact times on the map below:

The Anno franchise is also on sale till September 16th, the ideal opportunity to get the few DLC you might be lacking: https://store.ubi.com/anno-franchise

But now… get ready for “The High Life”!

Union Update: gamescom, The High Life and a Free Weekend

Hey Anno Community,

August is almost over, and we all know what this means… Gamescom time! In today’s Union Update we would like to give you more information on the gamescom stream, the upcoming Free Weekend and finally a quick recap of our latest news. Without further ado, let’s dive into it!

Gamescom

Now it’s time to talk about the most exciting part of this Union Update: gamescom 2021! As you might already know, this year’s gamescom will take place from Wednesday 25th August until Friday 27th. For the occasion, we will be holding a DevStream over on our Twitch channel on Thursday, August 26th at 5PM CEST. Tune in if you’re eager to see what awaits you in “The High Life”: We will show live gameplay of the new content and give an overview of our plans for the coming months.

Free Weekend

Are you still debating if Anno 1800 is the game for you? Or do you know people who aren’t convinced Annoholics yet? Then wait no longer since we got the solution for either scenario to celebrate the release of Season 3’s last DLC:

From September 1st till 6th  you can play Anno 1800 for free!

This Free Weekend version contains the full main game (excluding the DLC) and is completely compatible with the regular version of Anno 1800 in multiplayer. The ideal opportunity to start a co-op game and help your friends set up their first industrial metropolis.

Even better: If you decide to purchase the game after testing, you can simply continue your savegame from the test period!

“The High Life” DevBlogs: a quick recap

In case you missed them, in the previous weeks we published two DevBlogs dedicated to our upcoming DLC, which will be released on the 31st of August. The first DevBlog focuses on Skyscrapers, the core element of “The High Life”. The second article gives a general overview of all the content and features of the third DLC: new buildings, new needs, new items – everything you need to know to be fully ready for the new challenges.

Community spotlight

We’re constantly amazed by your creativity, that can clearly be seen in all the screenshots that you share with us. Let’s have a look at our picks for this Union Update!

Augustus_Johnson shared a variety of screenshots on Reddit focusing on this lovely soap factory, together with a little story that revolves around it. It’s a herbal soap factory, run by Perfumier Prunella, and they supply the whole city with vegan soap. Look at those flower and tree fields! We can’t wait to know more about other spots on this island.

Here we have a screenshot posted by skinny_leg3nd on our brand new forums, and – oh my! It looks like this city has been sewed on this island! It fits perfectly with the natural shape of the island and it’s so mesmerising we can’t stop looking at it.

Finally, would you fancy a vacation at one of LeGeektateur hotel complexes? Because we would! We can already see ourselves drinking champagne from one of those hotel balconies, while looking at the breath-taking view, with the fresh breeze coming from the ocean… What a paradise!

Union-Update – New Forums, Skyscrapers & Community Spotlight

Hey Anno Community,

Today we would like to give you more information about the new Anno forums, what to do in case you experience performance issues while playing in 1440p resolutions and have a first look at the skyscrapers from “The High Life” for you  – stay tuned!

The new forums are live

Today is the day we finally change to Ubisoft’s brand-new forum page. The new forums offer a variety of features, including the all-time favorite option to switch to Dark Mode! Moreover, it offers the function of a private live chat between players. Lastly, you will welcome a faster and improved performance and a revamped mobile experience!

In case you prefer increased visibility of new posts, simply change to list view by clicking on the three horizontal dots in the upper right corner and change to “List View” in the viewing options menu. Simply click here to start posting with others who are as passionate about the Anno franchise as you are! In case you want to voice your feedback and opinion about the new forums, there is a specific thread for that, simply follow this link

These features will not only offer all players and fans an improved experience overall, but offer a safe space to share thoughts, opinions, feedback, fanart, lists of tips and tricks as well as answers to any kind of questions either from the Ubisoft team directly, or together with the community. Of course, previously written posts can still be accessed in the old forums, which have been turned into a read-only mode.

Improving resolution and performance

Over the past weeks, Customer Support as well as our Quality Assurance Team have received several reports regarding performance issues and determined that in many cases those are caused by playing in a higher resolution (1440p) than would be recommended going by the hardware used. If you are playing with 1440p resolutions, that means your hardware has to deal with roughly 80% more pixels compared to the standard 1080p resolutions, which can impact the performance quite heavily.

You can either try lowering your resolution or using the AMD FSR solution in order to improve your performance.

At the same time, we are of course also monitoring Anno 1800’s performance to add optimizations where possible.

DevBlog about our QA teams

Just in case you missed it, this week we published a DevBlog talking about the role of Quality Assurance, their daily tasks, areas of work, and responsibility, and how they interact with other teams within Ubisoft. 

The Blog goes in-depth about what they do exactly, why they are important, and gives you an insight into how the team works on Anno specifically and what tools they use. If you are interested, click here.

The High Life

Before we’re fully switching onto the road to release, we would like to share with you that the Technical Test for “The High Life” has now ended, and our teams are working hard on improving the last little bits and pieces in order to present to you the best possible result.

 

We received lots of amazing feedback that will help our process along, and we would like to thank all the amazing participants who took the time to play “The High Life” and give their thoughts and opinions of the last DLC of the third Season Pass, and – of course – meticulously report any bug they could find. Well done and thank you!

 

And now – have a first look at one of the new phenomenal Skyscraper! More to come over the next weeks 😉

Would you want to move in? – Write it below in the comments!

Community Spotlight

This time, we not only have an exquisite selection of screenshots for you, but we also want to feature a lovely fan creation that the team simply fell in love with!

Have a look at Captain Flameheart’s awesome Lego statue! This user combines creativity with practical skill, and we absolutely dig it. Check out the Annoverse Discord Server for more Fan Creations – and to share your own!

Designated-Survivor shares once again a remarkable level of patience and planning with this extraordinary screenshot!

 

loubrownx posted two beautiful screenshots of their first World Fair. Notice the aesthetically fitting waterfalls on the left, rounding this screenshot perfectly off, especially in combination with the park close by.

SJ_06 shares some pictures of their flourishing city. Whoever spotted the Iron Tower at first glance – congratulations, you have good eyes!