Union Update: Happy Holidays 2024

Hey Anno Community,

What a year it has been!

Unbeknownst to you, we were all nervously preparing for the announcement of our new project – Anno 117: Pax Romana! Are we good at keeping secrets? YES. Prior to the reveal, whenever we noticed comments in chat during livestreams or full discussions on Discord or Reddit about a “Roman Anno”, we would secretly cheer inside. So, how often do WE think about the Roman Empire? Every. Single. Day.

It was a proud moment for us to see Anno 117: Pax Romana on the big Ubisoft Forward screen back in June, but seeing your reaction felt even more special.

Immortalising your omnipresent hope for a Roman Anno throughout the years, was also a big highlight for us – together with the help of the beloved Town Crier!

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Not too long after the reveal, we jumped into the Community Contests dedicated to Anno 117: Pax Romana. Seeing your creativity in action was a blast, both with the Statue design and the quest writing. A big shout out to all participants and the winners of the two contests, once again! In January, we’ll have a first look at the Annocius statue for you and will later also update you on the “Weapon from the Stars” quest, when the team has done some more progress on the topic.

Last but not least, during our End of Year stream, we confirmed that Anno 117: Pax Romana will be available on Steam from Day 1! For a more detailed update on the game and what we’re currently working on, you can check out this blog.

2024 also marked the end of development for Anno 1800, with the release of the last three Cosmetic DLCs: we started the year with Steampunk vibes, then sailed through the high seas with some Pirates ornaments, and ended the year with sparkles and unicorns for the End of an Era. We’ve discussed at length how bittersweet this feels in last week’s blog, so you know that this game will always hold a special place in our hearts.

So, without getting too emotional (again), let’s celebrate this special moment with some new Anno 1800 wallpapers to complete your collection! Here you can now find the artworks for the Steampunk Pack, the Pirate Cove Pack, and the End of an Era Pack.

Every end of year, it’s a tradition to go through your Anno 1800 achievements. So, let’s see what has happened since 2019 by updating an old image from the week after release with new numbers – and comparing the two!

 

And then, five and a half years later… look at those numbers!

A look into 2025…

Alright, that was 2024 – what about the next year?

As you might know, good things always come in three – of course we’re talking about the Community Contests dedicated to Anno 117: Pax Romana! So far, you’ve excelled at the tasks you were given, but will you be up for the third and final one? To give you a tiny hint… the screenshots we recently shared might be a good inspiration! The live date for this contest is still not final, but we’re planning for early 2025, around January. Therefore, watch this space if you don’t want to miss out!

We won’t stop there, of course: You can expect many more news on Anno 117: Pax Romana next year. This is when we’ll deep-dive into the game, expect:

  • Many DevBlogs
  • Trailers
  • Livestreams
  • Playtests
  • Events
  • … more?

2025 is going to be a big year for Anno 117: Pax Romana. We know you’re excited to see more of the game and we’re very much looking forward to showing you… everything! More or less 😉

In the meantime, if you haven’t done it yet, don’t forget to wishlist Anno 117: Pax Romana on Ubisoft Connect, Steam, PlayStation and Xbox.

And with that, we’re saying “goodbye for now”: We wish you Happy Holidays and will take a few weeks of rest ourselves as well.

We’ll be back in January and can’t wait for what 2025 will bring.

The Anno Team

Union Update: The Anno 1800 Saga

Hey Anno Community!

Last week we released the “End of an Era” Pack, and we didn’t choose the name as a joke: With this Cosmetic DLC ends the postlaunch phase for Anno 1800 – about five and a half years after the initial release in April 2019.

What a ride it has been!

Announced in August 2017, Anno 1800 was at the center of everything we were doing for many years: from the big exciting announcement and the launch of the Anno Union over many, many DevBlogs, fan meetings at gamescom, playtests and livestreams to the release, over four seasons of postlaunch gameplay DLC and then two more years of support with Cosmetic DLC and updates. It’s certainly been quite a journey!

We were also happy to ultimately add mod support to the game (and see the modding community flourish), successfully launch Anno 1800 on consoles and celebrate both the Anno series 25th, as well as Anno 1800th 5th birthday with you all.

Sure, there were, no doubt, some hick-ups along the way:

Veterans might remember an incident with an armada of ghost ships in Season 1 or issues around the release of the “Eden Burning” scenario, which left the game in a rough state for the holidays.
For quite a while, the Influence mechanic remained a hotly debated topic – as were items and their balancing. Some of these topics even make a return now in discussions about Anno 117: Pax Romana.

However, ultimately, this didn’t overshadow the fantastic success that Anno 1800 had become or the incredibly appreciation we have seen from all of you, motivating us to continue working on the game throughout all these years.

Certainly, we did not plan for Anno 1800 to have such a long post-launch life, or to see so many smaller and bigger expansions. Looking back, we’re incredibly proud of our work over the last years – even while we are at the same time also happy to close this chapter of our history and start writing a new one. Now in ancient Rome instead of in the time of the Industrial Revolution.

We’re also incredibly proud of having had YOU all with us on this journey! We couldn’t be luckier with this awesome community we have – that is (even when something goes wrong) polite and patient, welcoming to new players, incredibly inventive and has created some of the best memories of our careers as devs.

You’re playing a huge role in what we’re doing, in many decisions we take and in why we can work in jobs that bring us joy.

Thank you!

Team Anecdotes & Messages

Therefore, to round things off, we think it’s only appropriate to finish today’s blog with some messages and memories from the team:

Let’s start with two easter eggs that we think haven’t been found yet!

We’re not going to reveal the full details but… let’s imagine there’s a first-person mode that lets you use one of the swan boats from the “Pedestrian Zone” pack. Now, let’s assume there’s a button that lets you… do some acrobatics with the boat. Wouldn’t that be fun?

Johannes, Senior Gameplay Programmer

If you’ve really messed up the water quality in the “Eden Burning” scenario, nature is protesting. Vehemently. At the beach.

Nico, Lead Programmer

 

Then there are of course some development stories…

 

Did you know we, for a while, seriously considered a scenario involving aliens in Season 4? It was supposed to draw on some 19th century science-fiction works and involve a defense against non-human invaders.

Dominik, Game Designer

 

Did you know that when the team first introduced cats and dogs to the game, they assigned them the regular “pedestrian kid” behaviour since we didn’t have a specific “pedestrian animal” behaviour yet? The result was… interesting, with gangs of cats and dogs heading to the zoo to watch the other animals there.

Jan, Gameplay Programmer

The time we forgot to remove the “strange idol” item from a cancelled questline in DLC 12. We hoped you wouldn’t notice but… of course you all did. And not just that, this even resulted in some elaborate conspiracy theories about secret messages and teasers (and we never do teasers, as you know).

Jannika, Game Writer

Wow, End of an Era is here, and my memories from working on 1800 are flowing in, everything from starting my first job for a big game publisher on Anno 1800 in 2021 till my last work on 1800 – the Eldritch pack.
 Anno 1800 has given me so much joy and experience in working with game development, people and crafting great content for you, the player.

A couple of highlights are:

  • Introducing New World Rising in our Season 4 Trailer.
  • Being in charge of the Seasonal Decorations pack on the QA side (still annoyed it got released with the wrong icon, the placeholder was just that good hahah).
  • Working on the creative mode with Dominik, coming up with a lot of suggestions of what to add, like that every resident tier can be built directly, that every zoo and museum module could be built as an ornament – and just so so many ornaments!
  • And then, close to the end, when we added the mod support to Anno 1800, the great collaboration between the few of us that were still working on 1800 back then.

All in all, I want to say thank you to all of you – the fans – for supporting the game and our team these years. It’s been amazing and I can’t wait for you to see what Anno 117: Pax Romana has to offer!

Sic Parvis Magna
Jan, Development Tester

 

Thank you so much for every minute you played at Anno. Your support, your having fun while creating your own little world is the biggest joy and gratification a designer could ask for <3
Thank you for being the most wholesome community I ever joined! Nothing warms my heart like joining the twitch lives and reading your comments on Reddit.

The end of 1800 is just the beginning of a new chapter and the beginning of your new empire!
See you in Rome!

Elisabetta, UI Designer

 

There’s no doubt that we have one of the most wholesome communities in gaming. Both in the interactions with each other as well in interactions with us from the dev team, the calm, friendly and constructive manner in which you engaged with others made the lives of players and devs (especially mine <3) of Anno 1800 just so much better.

Never change, please, and we’ll all continue to have a great time with Anno.

Oliver, Community Developer

 

Union Update: It’s the “End of an Era” Pack Release Day

It’s the End of an Era! – The release day of the “End of an Era” Pack that is. Our newest Cosmetic DLC is available now!

As the name very subtly hints at: This is the very last Cosmetic DLC for Anno 1800, and the very last piece of content we have planned for the game.

Accordingly, the “End of an Era” Pack is all about celebrating Anno 1800, its citizens and you and your achievements: decorate houses with colourful lights, hold festivals of light on your public plazas and invite your people to a show they have never seen before.

Oh, and don’t forget the fireworks!

If you want to have a closer look at the contents of this final Cosmetic DLC, check out last week’s Twitch livestream with Laura and Jannika.

You can also get a detailed look at all the new skins and ornaments and learn about the inspirations for this cosmetic pack in our DevBlog.

 

The “End of an Era” Pack Cosmetic DLC is now available on all platforms for 4,99€ or your regional equivalent.

Creative Festival

Finally, let’s not forget the “Creative Festival” is still ongoing until December 8th! Join other Anno 1800 fans in sharing your best, favourite or simply wildest screenshots of the game using the DLC and CDLC that were released since 2019.

Which ones are your favourites? Share them on any platform (Twitter, Reddit, Discord, Instagram, …) – we’re looking forward to seeing your creations!

Anno 117: Pax Romana Updates

We’ve also published a few updates and news on Anno 117: Pax Romana very recently!

Check out this blog for news on Steam as well as some first screenshots of the regions Latium and Albion! In addition, in the same blog we’re also sharing a more general development update for the game including some of the topics we have been and currently are working on.

Community Spotlight – Advent Calendar

A very short Community Spotlight for today: On Reddit, user announced their video advent calendar for Anno 1800. Every day, you can expect a chill video with some Anno 1800 beauty building footage on their YouTube channel.

We love the idea! Why not head over to their channel and check it out?

Union Update: Results of Narrative Vote & end-of-year stream

Hello Anno Community,

It’s November, going outside is becoming increasingly uncomfortable and 2024 is slooowly nearing its end. Before that, however, here are some updates and announcements from us for the end of the year: Let’s talk about the two previous Community Contests and the upcoming livestream.

Quest Design Contest

We’re excited to announce the winner of the second Community Contest.

You have spoken, and with a small but decisive lead, the “Weapons from the Stars” quest concept (link) took first place! (30% of the votes, followed by In Vino, Veritas with 24%) Clearly, the hunt for special metals to forge something unique for the people of Albion grabbed your attention.

A round of applause to its creator, Nathanael, and a big thank you once more to everyone who sent in their stories for the contest.

 

So, what’s next? – Our colleagues in the Narrative Team will take the winning concept and might start making some adjustments to make it fit the constraints of the game. We’ll also reach out to Nathanael in case of questions or before we would make any bigger changes to the quest structure.

The quest will then be implemented in the coming months to be ready for Anno 117: Pax Romana’s release in 2025.

Statue Contest Update

We also want to use this opportunity to give an update on the first content we held back in summer.

You might remember, “Annocius” by HiddenMoon79 won the community voting. Since then, our Art Team has been working first on a concept and then the 3D model for the in-game statue. The 3D model actually is finalized already, but misses some polishing. We’ll have a screenshot for you in the next Union Update.

End-of-year Livestream

As mentioned in the intro: we are planning one last livestream for the year – both as a way to recap what happened in 2024 as well as to showcase Anno 1800’s final Cosmetic DLC.

Community Developer Oliver is joined by two returning guests for this adventure: Artist Laura and Game Writer Jannika, who both poured their creativity into this last cosmetic pack.

Join us on Thursday, November 28th, at 5PM CET / 8AM PT / 11AM ET over on the Annogame Twitch Channel.

Union Update: Vote for your favourite Quest

Hello Anno Community,

Here we are, at the end of October, ready to launch the final phase of our second Community Contest: the voting!

Back in September, we challenged you to write a little in-game quest for Anno 117: Pax Romana – tied to the region of Albion and featuring buildings, people and themes of this region.

 

We ended up receiving so many entries that we had to adjust our internal timeline for the start of the voting. It took us longer than planned to settle on our five favourites from the far over one hundred quests that we received.

A huge THANK YOU to everyone who submitted their story, we could clearly see that you all added what you wanted to see in Anno 117: Pax Romana into those stories: from references to Anno 1800, pop culture or ancient mythology to stories with dramatic turns and humour-filled episodes.

 

To ultimately settle on the five finalists our main criteria were: originality, feasibility within the game features and narrative tools at our disposal and if the quest/story fits within our world.

So, after going through your submissions, we chose our favourite entries. Find below a short summary for each quest and a link to a PDF with the full quest.

IMPORTANT: Entries have been annonymized for the voting and translated into English if needed. Otherwise, the content has not yet been adjusted to fit the exact realities of the game. That means that any characters, features, buildings etc. mentioned in said quests that have not yet been confirmed by us are pure speculation by these authors The winning entry will be adjusted afterwards if necessary.

  1. In Vino, Veritas

A teacher at the local Grammaticus requires the assistance of the governor to prepare a meeting with scholars, including the delivery of suspiciously large quantities of wine.

Link to full quest

 

  1. Weapons from the Stars

A local smith argues the metal from a fallen star could be used for some very special weapons – assuming you can assist him finding and retrieving a piece of the fallen star in the first place.

Link to full quest

 

  1. Traditional Beer in Danger

Do Romans not also deserve beer? Balance the worries and needs of the local population with those of traditionalists and your requirements as a governor when it comes to the age-old tradition of brewing beer.

Link to full quest

 

  1. Spatha, no, Spathae!

New weapons for the Romans sound like a lucrative business – but the smith will need the support from the governor to start their ambitious project.

Link to full quest

 

  1. Intercultural Exchange

Find the right balance on the topic of Romanization by intervening in the education in Albion and providing the Grammaticus building with the means to teach the young and old.

Link to full quest

Had a thorough look and picked a favourite? Well, then it’s time to vote and have the concept of your choice turned into an actual in-game quest!

The voting is open until November 5th, end of day – you have one vote and your vote is completely annonymous.

 

Once again, a big shout out and thank you to everyone who participated, from all of us – and the Narrative Team specifically.

Have a fantastic week!

Union Update: Contest, upcoming blogs and a spotlight

Hey Anno Community,

It’s been a week since the release of the Pirrrate Cove Pack for Anno 1800 – we couldn’t resist the urge to release it on “Talk Like A Pirate Day”. We hope you’re having a great time bringing some pirate-spirit into your settlements!

We have one more, one last, Cosmetic DLC releasing at the end of this year. It’s the end of an era for us – and we’ll have more information on this last cosmetic pack in the coming months.

Community Contest: Quest

The submission phase for our latest Community Contest ended last Sunday and we were blown away by the number of emails we received. Clearly, we struck a chord with this quest design contest!

Right now, we’re in the middle of going through all the quests we received and picking our favourites. We’ll update you, when the voting is about to start.

Thank you to everyone who participated. Amongst the ones we already went through, we have seen many creative ideas, humorous little stories and epic tales!

Upcoming

So, what’s coming up in terms of DevBlogs for Anno 117: Pax Romana in the coming months?

With a little bit of delay due to time constraints, the next blogs will go behind-the-scenes and look at how we develop games, starting with the development of the original vision for the game, followed by a look at the work of the Game Design department and the Production team.

The first of these blogs is planned for early October.

Community Spotlight

Let’s end today’s blog with a Community Spotlight!

First, we simply had to share this forged “A” by Kleseus. The coolest part is that he started with his project before we revealed that we had done the same thing with Owen from Gate Foot Forge, as previously shared. Great project, we love seeing our logo come to life like that!

And we have two massive construction projects we simply had to highlight here

The first one is by Erasmuze, the city of “Wienna” with its many palaces, museums and plenty of places to relax. And let’s not forget about the neighboring spa town of Karlshower. An impressive and beautifully detailed project inspired by the real cities of Vienna and Karlovy Vary.

More recently, he also shared an overview of his city of Santa Cruz in the New World – in case you’re looking for further inspiration.

Finally, with many Lego fans in the team here as well, we can’t help but direct your attention to this project on Lego Ideas for an Anno 1800 diorama. It’s a cute build of a harbour scene – and even includes the World’s Fair. If you like TangTaizong’s creation, you can support it on Lego Ideas.

Union Update: Community Contest – Write a Game Quest

Hey Anno Community,

We are here, once again, with a brand-new Community Contest for you! This is the second contest dedicated to Anno 117: Pax Romana, where we ask you to use your creativity and imagination to create something that will make its way into the game.

Your second quest

Whilst for the first contest we’ve asked you to sharpen your pencils and draw your own statue, this time around we challenge you to write a quest set in Albion, one of the twin provinces under your stewardship.

Just like the previous contest, you will need to follow some rules for your submission:

  • For the structure of your quest, please follow this template
  • Entries can be submitted in English, French or German
  • The quest giver must work in one of these buildings:
    • Farms (wheat, flax, sheep, …)
    • Mines (iron, copper, …)
    • Market
    • Brewery
    • Bakery
    • Mill
    • Hosier
    • Grammaticus (Roman school)
    • Shipyard
    • Brooch and Torc Maker
    • Cloak Maker
    • Smith
    • Eel catcher
  • The theme should clearly fit the setting
  • The quest must be set in Albion, the Celtic province
  • The quest can have up to 5 objectives maximum (objectives = what the player has to do to progress in the quest)
  • Each person can submit only 1 quest
  • You have time until 22nd September to submit your entry
  • Entries must be submitted to this e-mail address: anno-community@ubisoft.com using the subject “Community Contest: Quest
  • Entries must not infringe on any copyrights of third parties
  • Entries that have been created using AI tools will be excluded

And here are some recommendations from the Narrative Team:

  • Make sure there is motivation for the quest giver, and importance for the Governor (you!) to care about the quest and act on it.
  • Remember that for the objectives you can use different quest types: goods delivery, decision, picture puzzle – you choose!
  • If you feel like have an amazing idea revolving around other professions or places that were not mentioned above, feel free to add them in your questline, we might be able to adjust it to fit the game afterwards

Here’s an example for you:

Title: Where’s my wheat?
Quest giver: Mill – Miller

Intro dialogue: [Miller] Governor, I need your help. My last wheat delivery has mysteriously disappeared, but I urgently need a new batch in order to get the flour ready for a special delivery to Rome.

Objective 1: After the last cargo of wheat has mysteriously disappeared, a local miller asks for your help in gathering and delivering the wheat needed for the mill to prepare flour for an important delivery to Rome [goods delivery]. Once you deliver the wheat, the miller thanks you and gifts you a reward.

Objective 2: However, it seems that overnight the new cargo has mysteriously disappeared again and the miller asks once more for your help, this time to investigate and search for the culprit. The miller gives you some hints, but it’s your time to search for the wrongdoer who has been stealing the wheat [picture puzzle].

Objective 3: You find the culprit and by all surprise it’s a flock of sheep! The overly demanding (and extremely smart) sheep had grown bored of the food provided by the farmer, and took advantage of the night and the sleepiness of the farmer to sneak out, looking for food. It’s now your turn to decide whether to punish the careless farmer or let them go with a warning [decision]. If you decide to punish the farmer, the miller will give you a reward [option A]. If you decide to let the farmer go with a warning, the farmer will have a reward for you instead [option B].

Outro dialogue:

  • Option A (miller): A fair punishment, Governor. Take this, as a sign of my gratitude!
  • Option B (farmer): You’re too kind, Governor! I promise I will take better care of my flock. Take this, as a sign of my gratitude!

If you’re looking for some inspiration to get your creativity flowing, check out this DevBlog on the world of Anno 117, or this deep dive on Romanization!

Once the submission time is over, we will review your entries and select our favourite quests with the help of the Narrative Team. The finalist entries will then be published on the Anno Union, and it will be your turn to decide the winner of the contest by voting for your favourite quest. Voting will take place at the end of September.

We hope you are as excited as we are for this contest and, most importantly, have some fun while writing your quest – we cannot wait to read your entries! In the meantime, for any questions feel free to comment or reach out on our social channels listed below.

*We reserve the right to make adjustments to the winning story in order for it to fit the narrative of Anno 117: Pax Romana.

Union Update: Winner of the statue design contest

Hey Anno Community,

 

We have a winner! And against all our internal predictions, it has nothing to do with the Jorgensens.

No, you chose Annocius, the new god of Anno, as your favourite in a quite exciting, but ultimately decisive vote. Congratulations to HiddenMoon79 who designed it!

Combining 32% of the votes, “Annocius” won the Community Vote, ahead of “Latona” by Lucianus with 24% of the votes in second place.

 

Well, and what’s next? – We’ll sit together with our colleagues in the Art Team and discuss how to translate the drawing by HiddenMoon79 into a first concept art – checking with its creator to make sure we don’t stray too far from the original. This we will then later follow-up with drafts of the 3D model.

On all this progress, we’ll keep you updated here on the Anno Union. Congratulations once more to the winning design!

Below you can find a collection of all valid entries to the contest. A big thank you to everyone who sat down to create their vision of an Anno statue. We very much enjoyed going through all the entries and hope you also had fun creating them.

Q&A

As the second part of today’s blog, we’re tackling some recent questions related to the upcoming Community Event in Cologne.

 

When will you send invites to the Community Event in Cologne?

We sent out the first round of invites on Monday to a randomly selected group of people. Please make sure to check your inboxes and spam folders, just in case. As mentioned in said email as well, we would need confirmation by Sunday.

Should several people drop out for whatever reason, we will send out more invites over the next days.

 

Are you showing something exclusive at the Community Event?

Yes… and no. Attendees will get the information of our next DevBlog a little bit earlier than the rest – and delivered in person by Lead Game Designer Andrea and Senior Game Writer Matt.

However, we will follow this up in the days after with an article covering the same topic here on the Anno Union for everyone.

When is the next Anno 117 DevBlog coming?

Due to unforeseen circumstances, we had to push the blog planned for early August back to a later date – which, unfortunately, creates a little gap in terms of content here on the Anno Union. The next DevBlog will therefore release on the 22nd/23rd of August as mentioned above.

After that we’ll talk about Game Design and Game Production.

 

Do you have news on the last two Cosmetic DLC for Anno 1800?

Two more Cosmetic DLC are planned for Anno 1800 and will still release this year. The next one is not that far off anymore, and we might have a first teaser later this month, then the full details in early September – the release-month.

The other one will be released at the end of the year and is still in development, information on that will still have to wait a little bit.

 

I have problems with adding comments below articles, how do I fix that?

Some of you reached out to let us know you’re experiencing problems with commenting on blogs on the Anno Union since the update.

Due to the website update, this often seems to be related to browser caching. Please try deleting your cache (and potentially cookies) and try again. Should the issues remain, please reach out to us e.g. via Discord and we’ll investigate.

Union Update – Vote for your favourite Statue

Hello Anno Community,

Here we are, ready for the next phase of the first Community Contest dedicated to Anno 117: Pax Romana! In case you’ve missed it, here’s a little refresher for you all.

Back in June, we challenged you to design your own statue based on a silhouette we provided and submit your creation for a chance of your design to be transformed into an ornament for the upcoming Anno game.

First of all, a huge THANK YOU to each of you who submitted their statue – we were extremely happy to see our inbox getting filled with your art!

In fact, there was so much cool stuff, we didn’t have an easy time choosing. Our main criteria were: originality within the given constraints and how well it fits within the (narrative and artistic) vision for Anno 117.

So, after going through your submissions, we chose our favourite entries – 5 in total:

1 – The Jorgensen Fountain

Bente and Leif reimagined as Venus and Amor. We loved the idea of romanising two existing Anno characters – not sure the Romans know what a “Jorgensen” is, though.

2 – Mysterious Figure

A trusty advisor? A time traveller? We don’t know, but it piqued our interest!

3 – Latona

In reference to the myth related to Latona and her children: Apollo and Diana. We loved the creative potential of having 3 characters “merged” into one statue.

4 – Annocius

Doesn’t Anno deserve its own divine representation? Turning Anno into “Annocius”, the god of the 9, sounded good to us.

5 – Ocean Figure

Of course, the sea is a major element in any Anno game. If this is a monument to brave fishermen or more – we loved the statue casually holding the squid’s arms.

Well, Annoholics, it’s now up to you to decide which entry will make its way into the game as an ornamental statue – that you will be able to personalise your cities in Anno 117: Pax Romana with! You can submit your vote here.

The voting is open until August 4th, end of day – your vote is completely annonymous.

A big shout out and thank you to everyone who sent their entry – it really means a lot to us, and it shows the love you have for the Anno series (we will share all of them after the voting is over).

If your entry wasn’t selected this time, or if drawing is not your favourite creative outlet, fear not – there will be more contests coming up! In the meantime, don’t forget to vote for your favourite statue and share with us any question or feedback you might have in the comments below.

Union Update: Anno Community Event 2024

Salvete Anno Community,

We’re excited to announce Anno’s first Community Event!

 

On Wednesday, August 21st, we’ll be holding the very first Anno Builder Event in Cologne, Germany – and we’re inviting you to join us at the Roonburg (Roonstraße 33, 50674 Cologne) for an Anno-themed evening. The event will start at 6pm and last until 11pm.

There will be food and drinks as well as dev panels with:

  • Andrea Fricke (Lead Game Designer)
  • Lisa Wittmann (International Product Manager)
  • Matt Cook (Senior Game Writer)
  • Manuel Reinher (Creative Director)
  • Oliver Walz (Community Developer)

Special guest: Owen Phillips, the artist blacksmith, will share his experience on what it was like crafting Anno’s new logo out of steel! The behind-the-scenes video will also be revealed.

Plus, of course, plenty of opportunities to chat with both us and other members of the Anno community!

 

Note: The event will be in English and German.

How to sign up?

Due to the location’s capacity, there is limited space. You can sign up for the event now by sending an email to AnnoCommunityEvent@ubisoft.com with your name, nickname (from Discord, Reddit etc., optional), and language preference.

As subject, please use “Anno Community Event Signup” to help us sort all emails faster.

Signups will be open until July 31st. If the number of signups exceeds the event’s capacity, we will randomly select people from amongst all emails we received. Confirmation emails are planned to be sent the week of August 5th.

 

Any questions? – Let us know! We’d love to meet you in Cologne next month!