we hope you all had a great start into the summerly month of July!
We wanted to give you a very short overview of what’s going on right now and coming up in the near future.
Anno Union survey
First, as a reminder: Right now, until the end of Sunday, we’re running a survey on the Anno Union website and our communication over the last years in general.
We want to know a bit more on how you use this website, if you liked our content and the way we presented it and if there’s anything you didn’t like or would like to see us improve upon.
Follow the link above for a short (about 10min) and completely anonymous survey. Thank you to all the people who already sent us their replies!
Annoversary Livestreams
We also continue with our plans for doing livestreams for every single Anno game:
Today, join Jan (Development Tester), Anastasiia (Junior UI Designer) and Oliver (Community Developer) for adventures in Anno 1701 – the first Anno title developed by Ubisoft Mainz (back then: Related Designs). We’ll be looking at the unique features of Anno 1701 compared to its predecessors and descendants and chat a bit about our daily work on Anno. Tune in at 5PM CEST over on twitch.tv/ubisoftbluebyte
Next Friday (14th), we’re diving into fan-favourite Anno 1404! Celeste (Community Manager) and Oliver are gearing up for a multiplayer match – with a twist: We’ll be relying on chat to decide where to settle, how to name our cities and what to build. Expect a tense high-skill match as you’re used to from our previous streams. Come and say hello! Same time, same place.
Upcoming Cosmetic DLC
Soon we will also have news on the upcoming Cosmetic DLC that some of you have already been asking about – and we’re looking forward to showing it to you! The DLC itself is scheduled to release in late August but we will have some first impressions very soon, and then the usual blog and the patch notes for the next Game Update in a few weeks.
Time for another Union Update to keep you, dear community, up to date on what’s happening in the world of Anno!
Status of the Land of Lions Technical Test
The Technical Test for Game Update 9 and Land of Lions is still ongoing and will last till August 14th. In fact, we sent out another wave of invites yesterday, so make sure to check your inboxes and spam folders!
We’re extremely happy with the amount and quality of feedback we received so far and based on that our team is working hard on making your trip to the Land of Lions this autumn a memorable experience.
This also means that you will unfortunately have to wait till after the conclusion of the Technical Test until we’re able to share more details on Season 2’s last DLC and the improvements which are part of Game Update 9.
If you’re part of the Technical Test and haven’t shared your feedback with us yet, please join us on the dedicated forum.
Amusement parks opening soon
While Land of Lions is still a little further away, we can announce that the release of the “A Day at the Amusements” cosmetic DLC pack is drawing near. Stay tuned for more details to come soon, for now, we leave you with this little teaser:
Game Update 1.3 for the History Collection
Today we also want to give you an update on the situation regarding the Anno 1404 History Edition’s performance. When we first released the Anno History Collection a month ago, many of you reported less than satisfactory performance, which was sometimes much worse than in the original release. In addition, it was not possible to select DirectX 10 as your preferred API, instead being forced to use DirectX 9 (which also meant that some graphics options were not available).
The good news is that we have been busy investigating these issues since then and will be addressing them with the release of Anno 1404 History Edition Game Update 1.3 soon. First of all, DirectX 10 is working correctly again, meaning that you can enable the Transparency option in the game’s graphics options.
We have also made huge strides with game performance, and most users can expect the 1.3 performance to be on par with the original game. In many situations, you will find the History Edition to be exceeding the original game, sometimes by a significant margin. One area we have put a special focus on during our optimization work has been late game cities with more than 100k residents. And, as a welcome side effect of our work on Anno 1404 HE, we have also been able to apply some of the improvements to Anno 1701 HE, which is also receiving some (more modest) performance improvements with Game Update 1.3.
We are expecting to release Game Update 1.3, which is the last planned update for the time being, in August. Keep an eye out for the full release notes at the time.
Community Anno Afternoon with Anno 1404
Anno 1404 is also the candidate for next Friday’s Anno Afternoon livestream where we’re planning to dive into a community multiplayer match. More details, as usual, to follow next week.
Community Spotlight
Finally, it’s about time for another Community Spotlight where we share some of the creations and stories you posted across all our channels.
We’ll start with this amazing Anno-dragon artwork by FerudaFarstaria and Wolfi Hitory which was shared on the English Anno forums.
There are still new players regularly joining the Anno community and working on building their island empire. Luckily you, the awesome community, has worked on so many fantastic tutorials and guides helping new players learn the ropes and all the tricks they might need for a sprawling mega-city. We want to share two more recent ones here, but feel free to share your videos or written guides with us and we’ll happily feature them here in a future Union Update or on our social channels.
The first one is by perafilozof with a collection of 9 tips and tricks:
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Finally, some impressions and stories shared by community members on the forums and on reddit:
Over on the forums SirQuestinghood has shared impressions from his city with us, always wrapped into a little story, like the opening of the Grand Central Station:
On reddit, ArtavaZzd shared a recreation of the palace of their home town:
And with the current summer heat, what better place to cool down than the Arctic, which offers romantic views like this one by Muesli_pmzjs:
If you’re an Anno veteran, why not jump into this discussion revolving around “I want to take a break from Anno 1800, which other Anno title would you recommend to play?”
*keep in mind that videos and screenshots from other players shown here or on the linked channels may contain mods which alter visuals or gameplay.
After taking a trip into the year 1602 last week, this week calls for adventures in 1503 – new islands want to be settled!
Ubi-Thorlof and Ubi-Trenchcoat are facing each other again in the multiplayer mode of the second game of the Anno series – and they’re bringing gifts! Like last week, you’ll have the chance to win a key for the complete Anno History Collection.
Of course more streams for the remaining games of the History Collection are planned and we have a few ideas on how to spice things up a bit.
If you have feedback to past livestreams or suggestions for future ones – let us know! Are there “special guests” you’d like to see on the show or is there a specific format you wish to see, for example another stream where we’re looking at savegames from the community? Write it in the comments.
In other news…
And when we’re already talking about the History Editions: Our team us currently working on the second update for the Anno History Collection. We will soon share more details with you.
Finally, don’t forget we just announced the Technical Test for Land of Lions and Game Update 9. If you want to help us test the last big update of Season 2, sign up for the test!
Hello dear Anno Community and welcome to the first Union Update on our shiny new website! We have several great news for you, so let's get started right away.
Welcome to the new Anno Union
Since Monday the now almost 3 years old Anno Union presents itself in a new, sleeker look. The new website provides several advantages like faster loading times, better optimisation for mobile devices and better support for more than just one game of the Anno series.
You might still see some issues with the layout here and there but we wanted to launch the website now to support the launch of the History Editions and get some feedback from you on the design.
Let us know and share your thoughts in the comments below the announcement.
Game Updates 1.1 for the History Editions
Talking about the History Editions: Thank you for your valuable feedback, your questions and the reports of a few issues with this re-release. Our team is currently investigating these reports and we can already announce a first patch for this week which will address several points on all 4 History Edition games like the language issue on the Steam version of the Anno 1404, the music problem when increasing the game speed in Anno 1503 and more.
We will have more details for you soon.
Currently still under investigation is for example the Anno 1404 History Edition using DirectX 9 instead of newer versions as well as other issues forwarded to us.
As with all Anno 1800 Game Updates before, you will be able to find all patch notes for the History Editions in the “Updates” section.
For the modders – a safe GUID range
As you know, we continue to being impressed and appreciate the work some our community members put into creating mods for Anno 1800. To make it a little bit easier for you when it comes to adjusting your mods to new Game Updates, we now reserved the GUID range 1337471142 to 2147483647 just for you. This range is “safe” and not used by us.
A nostalgic Anno Afternoon live stream
After a longer break, the Anno team is back with a History Edition live stream!
Ubi-Thorlof invites you to a slightly improvised Anno 1602 home office stream, joined by his colleagues Ubi-Hanabi and Ubi-Trenchcoat. To share your Anno 1602 stories and memories and get the chance to win a key for the complete Anno History Collection, tune in this Thursday at 6PM CEST over on twitch.tv/ubisoftbluebyte
and welcome to the all-new Anno Union, your #1 source for any news and updates on Ubisoft’s series of strategy games- straight from the dev team here in Mainz!
When we first launched the original Anno Union alongside Anno 1800’s announcement at gamescom 2017, we did not quite know what to expect. We still remember that after we finished our first press demo of the game, everyone immediately grabbed their phones to see if we already had some comments on our new website. Turns out there were: with several hundred comments during that first week, the Anno Union was immediately off to an incredible (and slightly intimidating) start. Since that hot August day, the Anno team and community have been equally busy, as we published close to 500 items on the Anno Union, which you discussed in almost 20k comments! Thanks to all of your feedback and input, we not only completely reworked the New World into the iteration you see in the game today, but also added features like co-op, statistics or the popular day-and-night cycle. And that’s just a few examples of the many ways the community has shaped the development of the game. All of which contributed to making Anno 1800 the fastest-selling game in the series’ 22-year history!
As mentioned above, we initially did not know what to expect from the Anno Union, and how the community would react to it. As a result, it was all focused on the “here and now” of Anno 1800’s development, with the layout only being intended to support one game.
Going forward, we want the Anno Union to be better suited to supporting the full franchise, starting with the release of the four History Edition version of Anno 1602, 1503, 1701 and 1404 last week. To support a wider range of games and help discoverability, we have put an emphasis on categories and tags, making it easier for you to find the blogs and release notes you want. The entire Union should also be much faster and responsive, in addition to its design.
Keep in mind that this is just day 1 of the journey, and the Anno Union idea has always been about working alongside our community to improve things. You will initially notice some funkiness as older blogs haven’t all been properly tagged yet (did we mention we have almost 500 already?) , and some things may not be fully adapted to the new design and layout yet. Despite this, we wanted to already launch the new version of the Union in preparation of upcoming Game Updates for the History Edition releases, and to be able to incorporate your feedback as we fine-tune things over the coming weeks.
It’s been an amazing journey over the past three years, and we are very excited to have you all with us- hopefully for many years to come!
The day is finally here: The Anno History Collection is setting sail, inviting bright-eyed newcomers and nostalgic veterans alike to (re)discover the first four classic games in the Anno series with new features like support for glorious 4K.
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We previously detailed each of the four History Edition releases including their improvements and the respective game’s place in Anno history, which you can find here:
Below you can find a quick summary of each game and the included bonus content, as well as information where to buy them.
Anno History Collection
Includes all four History Edition releases, plus some exclusive bonus content for Anno 1800, all at a special lower price compared to buying the games individually:
- Anno 1602 HE and its expansion “New Islands, New Adventures”
- Anno 1503 HE and its expansion “Treasures, Monsters & Pirates”
- Anno 1701 HE and its expansion “The Sunken Dragon”
- Anno 1404 HE and its expansion “Venice”
The Collection includes each game’s digital soundtrack, four special wallpapers commemorating the games and four printable posters with the different production chains.
If you also own Anno 1800, you will get access to five new company logos (one for each game, plus one exclusive to the Anno History Collection), as well as an impressive exclusive ornament that you can use to celebrate Anno’s history inside your industrial cities.
Relive the captivating gameplay of a true city-building classic with the Anno 1404 and its expansion Venice in this History Edition, updated and optimized to work smoothly on current computers.
The Venice expansion for Anno 1404 adds co-operative and competitive multiplayer, new espionage, and city council features, as well as new ships, quests, and items to expand your empire with.
Bonus content includes the game’s digital soundtrack, a commemorative wallpaper, a printable poster showing all production chains and a 1404-inspired company logo for use in Anno 1800.
The Anno 1404 History Edition is available starting today from Epic Games Store, Steam and Uplay, for 14,99$/€.
Anno 1701 History Edition
Rediscover the classic gameplay of the first 3D Anno game, Anno 1701, and its expansion The Sunken Dragon in this History Edition, updated and optimized to work smoothly on current computers.
The Sunken Dragon expansion for Anno 1701 features a new campaign spanning 11 missions, new opponents, and ornaments.
Bonus content includes the game’s digital soundtrack, a commemorative wallpaper, a printable poster showing all production chains and a 1701-inspired company logo for use in Anno 1800.
The Anno 1701 History Edition is available starting today from Epic Games Store and Uplay, for 9,99$/€.
Anno 1503 History Edition
Dive into the classic gameplay and long-lost multiplayer mode with the Anno 1503 and its expansion Treasures, Monsters & Pirates in this History Edition, updated and optimized to work smoothly on current computers.
The Treasures, Monsters & Pirates expansion for Anno 1503 features exciting new single-player scenarios and sandbox games, new buildings, and animals as well as gameplay improvements.
Bonus content includes the game’s digital soundtrack, a commemorative wallpaper, a printable poster showing all production chains and a 1503-inspired company logo for use in Anno 1800.
The Anno 1503 History Edition is available starting today from Uplay for 9,99$/€.
Anno 1602 History Edition
Relive the beginnings of the Anno series with the Anno 1602 and its expansion New Islands, New Adventure in this History Edition, updated and optimized to work smoothly on current computers.
The New Islands, New Adventure expansion for Anno 1602 features more than 40 new scenarios and 200 new islands, plus improvements to AI opponents and overall gameplay.
Bonus content includes the game’s digital soundtrack, a commemorative wallpaper, a printable poster showing all production chains and a 1602-inspired company logo for use in Anno 1800.
The Anno 1602 History Edition is available starting today from Uplay for 9,99$/€.
Updating these classics for your modern PCs has been a true passion project for the team, and we cannot wait for you all to enjoy these city-building classics (again).
Welcome to the fourth and final part of our series of DevBlogs covering the four classic Anno games included in the upcoming Anno History Collection. This time, we will cover perennial fan-favorite Anno 1404. If you did not get a chance to check out our previous three blogs yet, we would encourage you to do so before reading on (especially the first one):
As outlined before, our priority with this collection and the four games included (the History Editions of Anno 1602, 1503, 1701 and 1404) was to maintain the classic gameplay that we have all grown to love over the past two decades, while ensuring that playing these games on your current PCs is smooth and hassle-free. This is of course also true for Anno 1404 History Edition:
The game has been completely ported to be 64-bit only, meaning it can now take full advantage of the RAM in your PC, which helps improve performance and stability. This is especially relevant for Anno 1404, as we will discuss in a moment.
As with the other three games, Anno 1404 HE will support screen resolutions all the way up to stunning 4k, with the game automatically scaling the user interface to remain comfortably playable even at such a high resolution.
Improved and enhanced multiplayer functionality via Uplay. In addition to the tried and true multiplayer setup you are used to, there will also be a quickmatch function and desync recovery like the one seen in Anno 1800.
Anno 1404: One for the ages
As we mentioned last week, Anno 1701 was a game of many firsts. Not only did it mark the franchise’s first foray into full 3D gameplay, but it was also the first Anno game from the current team at Ubisoft Mainz (née Related Designs). Having very successfully assumed the mantle of Anno stewards, the team set out to work on the “Empire” to their initial “New Hope”. When the game eventually set sail in Summer of 2009, it immediately captivated the imagination of players with its lovingly detailed worlds, allowing players to create picturesque renaissance cities that were bustling with life. Having proven their mastery of the classic Anno formula with 1701, Related Designs felt ready to introduce some big new features with 1404, many of which (or at least their influence) are still evident a decade later in Anno 1800.
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The most eye-catching new element was of course the Orient as a second new playable culture in addition to the European-inspired occident. Having an architecturally, culturally and geographically distinct second part of the game, with two separate residential tiers as well as new production chains and goods was not only mind-blowing to players of Anno 1404, but will also sound familiar to avid industrialists who have been spending time in 1800’s New World or the Passage. The Orient even had its own major building project with the Sultan’s mosque (as a counterpart to the Occident’s Imperial Cathedral), and special regional gameplay with the Norias. These machines came in two variations and were used, much as in the real world, to help water the land, allowing players to construct farms in the otherwise arid land. Rumor has it that you may soon see a new spin on this established concept when it is time to travel to the “Land of Lions” in the last DLC of Anno 1800’s Season 2 this fall. The game also put a bigger emphasis on building a living world for players to get lost in with its ensemble of beloved AI characters such as the benevolent Lord Northburgh and his wise oriental counterpart Grand Vizier Al Zahir, the despicable Cardinal Lucius or the fan- and meme-favorite Leif Jorgensen, as well as a huge selection of quests to further flesh them out. As Anno tradition at the time demanded, the game received a popular expansion the following year, called “Venice” (one of the rare references to a real country or city in the otherwise fictional Anno series). The expansion not only added the highly anticipated multiplayer mode, but also some impactful new features. Chief among them was the espionage system, which gave players some interesting ways to mess with their opponents in covert ways, and the assembly, which could be used to buy out other islands (similarly to Anno 1800’s island shares).
Having been well received before, the “Venice” expansion raised Anno 1404 to the level of an all-time city-building classic, and the game has generally been considered the franchise’s high-water mark prior to Anno 1800. It is certainly no coincidence that the next two Anno games would explore futuristic new frontiers instead of continuing to explore the middle-ages. It would be a full decade between Anno 1404’s release, and Anno’s return to a historically inspired setting with 1800 in 2019.
With Anno 1404 still looking great and playing just as well, we focused our efforts for the History Edition on making the multiplayer work properly via Uplay (as discussed above), and the late game crash that has been plaguing some players for years. First, let us clear up a misunderstanding we have seen surface a few times since the announcement of the History Edition: the late game crashes in Anno 1404 are not the result of a “bug” in the game, but a consequence of the inherent inability of 32-bit software to address more than 4GB of RAM in your PC. In other words: once your empire reaches a certain magnitude, the game will run out of usable RAM, which will lead to a crash. It is also worth pointing out our general philosophy for Anno, as we do not put hard limits on buildings or units the way many other strategy games do. Instead our approach was always that you can keep building until you max out your hardware or run of out of space in the game world, and we are often deeply impressed by resourceful players finding some tricks to cram just a few hundred more citizens into their cities (you are very lucky that there are no building safety inspectors in Anno!). In the case of Anno 1404, the game unfortunately came out at a time when 32-bit software and operating systems were still the standard, and so players had to contend with the limits of their hard- and software at the time. With the 64-bit version that is the History Edition, the issue of the game running out of Ram will be one of the past, and you should be able to reach new levels of building uninterrupted. Let the citizen-cramming begin! Please note however that due to this change, the system requirements of all History Edition games are much higher than for the original games (though still very modest compared to today’s games, of course). The system requirements for the Anno History Collection are:
Anno 1404 HE will of course also have save game compatibility, meaning that you will be able to take your old save games and pick up playing where you last stopped.
You will also be able to create new custom scenarios or to import and play old scenarios created with the editing tools. One small caveat though: We will not be bringing back the old “Gate to the World” portal for scenario sharing, though there are of course plenty of ways to share your scenarios with other players these days.
Finally, languages. Anno 1404 History Edition will support English, French, German, Italian, Spanish, Czech, Polish, and Russian languages.
Bonus Content
As mentioned in the Anno 1602 HE blog, we have asked Dynamedion to compose a new History Edition Suite encompassing the main themes of all four games, which you can of course also enjoy with Anno 1404 HE, alongside the rest of the game’s digital soundtrack. Beyond that, buyers of this version can look forward to a special commemorative Anno 1404 wallpaper, and a company logo for use in Anno 1800. Keep in mind that anyone who buys the full Anno History Collection on Uplay will also get an additional fifth company logo, plus a special ornament for use in Anno 1800.
And with that, our series of DevBlogs/ retrospectives comes to an end. All that is left for us to do is to share a list of all versions and where to buy them next week, before the Anno History Edition launches globally on June 25! Stay safe and stay building!
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Welcome to the third part of our series of DevBlogs covering the four classic Anno games included in the upcoming Anno History Collection. This time, we will cover Anno 1503, and a black mark on the Anno franchise that we are incredibly happy to finally erase after 18 years! If you did not get a chance to check out our two previous blogs yet, we would encourage you to do so before reading on (especially the first one):
As outlined before, our priority with this collection and the four games included (the History Editions of Anno 1602, 1503, 1701 and 1404) was to maintain the classic gameplay that we have all grown to love over the past two decades, while ensuring that playing these games on your current PCs is smooth and hassle-free. This is of course also true for Anno 1503 History Edition:
The game has been completely ported to be 64-bit only, meaning it can now take full advantage of the RAM in your PC, which helps improve performance and stability.
As with the other three games, Anno 1503 HE will support screen resolutions all the way up to stunning 4k. As with Anno 1602 HE, you will be able to manually select a UI scale to ensure that the UI remains comfortable to use even at 4k.
“Now hold on a minute”, we can hear you shout, “what about the improved multiplayer?”. Well…why don’t you grab a cold (or warm) drink of your choice, get comfortable, and we dive into another history lesson together?
Anno 1503: A great sequel with a glaring omission
While small Austrian developer MAX Design had developed several decently successful games like Oldtimer before, nothing could have prepared them for the meteoric success of Anno 1602 when they first released it in Spring 1998. Between rave reviews and stellar sales in German-speaking markets, Anno did right out of the gate become a heavy hitter in the then-burgeoning PC strategy market. Of course, with great success comes great expectations, so when it was time for the team to plot a course for their next game, they had to do so with the newfound burden of developing a sequel to Germany’s best-selling PC game of the year.
With that in mind, it should not be too surprising that Anno 1503’s development took unusually long for its time, coming out more than four years later in Fall 2002. When it finally did come out, it not only offered a plethora of new content (such as several different biomes and hundreds of building models), but also some big shake-ups to 1602’s tried-and-true gameplay.
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For example, rulers in Anno 1503 could no longer rely on taxes from their citizenry to fill their coffers. Instead, the game followed a more mercantile setup where players had to build market stalls where they sold wares to residents to finance their empire. While some of these changes proved highly controversial, no one could accuse MAX Design of playing to safe with their 1602 follow-up! More impactful changes that first made their way into the series were different cultures such as Venetians or Inuit and the fact that some traders now had their own island rather than just a periodically visiting ship.
While the execution of course varies, you can still see many of these ideas living on in Anno 1800, with our geographically varied sessions and traders like Madame Kahina or the Inuit in “The Passage”. And of course, Anno 1503 stayed true to the form established with 1602 by being a stunningly beautiful game, with highly detailed 2D graphics that were filled with small details that brought the world to life. Much like its predecessor, the game also became an instant success in Germany, immediately topping the charts and becoming one of the biggest hits of the year. In other words, everything could have been perfect for MAX Design, Sunflowers and Anno 1503… if not for that pesky multiplayer mode.
During development, it was promised that Anno 1503 would come with a multiplayer mode that would allow players to compete for resources as they built their empires. However, it turned out that with this promise the companies involved may have bitten off more than they could chew, as they struggled throughout development to get the multiplayer mode to be stable with the amount of data being sent back and forth between players. Come release, players found that the “Multiplayer” button in the main menu was greyed out, with a promise of it coming later down the road as a free update. Weeks became months, and when even the game’s expansion pack “Treasures, Monsters & Pirates” (which is of course part of the History Edition) was released without the promised multiplayer, Sunflowers had a proper scandal on its hands.
In the end, it was announced that work on the multiplayer mode was scrapped roughly 1 ½ years after Anno 1503’s release, bringing the inglorious saga to a sad ending. Despite all the work and even a beta test, the team were unable to reach the level of performance and stability required to release the multiplayer mode officially, instead opting to remove the previously greyed-out button from the menu. The resourceful Anno community eventually made the mode available via mods and fan patches, but the black mark of the long-promised and ultimately cancelled multiplayer mode has stuck with the game and the Anno series ever since, to the point where people still brought it up when Anno 1800 was announced more than a decade later by a completely different developer and publisher!
When we started talking about doing the Anno History Collection, this quickly became the crucial point- could we finally erase the black mark and officially release the Anno 1503 multiplayer mode after all these years? If not, there would be no point in doing this collection, so the first step for our programmers was to dive into the old source code to see if we had everything needed. Once we managed to get it running and performing well, we knew that we could offer long-time Anno fans special surprise with the History Collection.
As with the other games, Anno 1503 History Edition’s mode will be powered by Uplay and have not only all the originally envisioned features, but also a quickmatch mode and desync recovery. In addition, we even created all-new content in the form of three additional multiplayer scenarios, to round out the two from the original developers!
Other improvements to Anno 1503 History Edition include:
Three new optional mouse cursors to pick from in addition to the original style
Borderless Window mode, in addition to Fullscreen and Windowed
Optional multi-placement of residential buildings, to make painting down new housing for your citizens quick and painless
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Optional mouse-scrolling for smoother movement across the map
We fixed a graphical glitch that would appear on coastlines; as with the other improvements, this is entirely optional, in case you prefer to see how things looked back in the day
All these improvements can be select from a new options menu, which also offers an overview of all hotkey bindings.
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Finally, we fixed an old issue that put a hard limit on the number of available units in the game(the so-called “FIG value), which would result in a crash once that number was reached. That means that record builders will no longer be limited by this issue and can once again start the race for new citizen records!
The 1503 HE will of course also have save game compatibility, meaning that you will be able to take your old save games and pick up playing where you last stopped.
There is some bad news, however. We sadly will not be releasing an updated version of the Anno 1503 editor, as it was only released in German previously, and issues with the source code prevent us from localizing it. You can however still use scenarios that were made in the original editor in the History Edition. Also, three tracks from the original game’s soundtrack will not be coming back, due to licensing reasons.
Finally, languages. Anno 1503 History Edition will support English, French, German, Italian, Spanish and Dutch languages.
Bonus Content
As mentioned in the Anno 1602 HE blog, we have asked Dynamedion to compose a new History Edition Suite encompassing the main themes of all four games, which you can of course also enjoy with Anno 1503 HE, alongside the rest of the digital soundtrack. Beyond that, buyers of this version can look forward to a special commemorative Anno 1503 wallpaper, and a company logo for use in Anno 1800. Keep in mind that anyone who buys the full Anno History Collection on Uplay will also get an additional fifth company logo, plus a special ornament for use in Anno 1800.
And that is it for today! Let us know about your favorite Anno 1503 memories in the comments and join us soon for our look at the History Editions crown jewel, Anno 1404.
Welcome back to part two of our in-depth look at the games included in this month’s Anno History Collection. Today we want to tackle Anno 1701, which is a special game to the team in many ways. But before we get into the specifics of 1701, let us recap our general approach to the Anno History Collection and the improvements that have been made across the board on all the games. Should you have missed our first blog on Anno 1602 History Edition, we would encourage you to give that a read first.
Classic gameplay on modern PCs
As outlined before, our priority with this collection and the four games included (History Editions of Anno 1602, 1503, 1701 and 1404) was to maintain the classic gameplay that we have all grown to love over the past two decades, while ensuring that playing these games on your current PCs is smooth and hassle-free. This is of course also true for Anno 1701 History Edition:
The game has been completely ported to be 64-bit only, meaning it can now take full advantage of the RAM in your PC, which helps improve performance and stability.
Online multiplayer is back! Anno 1701 originally used the since deprecated Gamespy middleware, which means that playing the game online has not been easily possible for years. This History Edition will allow you to play via Uplay, with all the previously available options of classic Anno 1701 multiplayer coming back. In addition, there will be an option for quickmatches, and desync recovery (the error that occurs when the game state between the participating players is no longer synchronized), like what is offered in Anno 1800.
Higher resolutions: As with the other three games, Anno 1701 HE will support screen resolutions all the way up to stunning 4k. And of course, the UI will automatically adapt to your chosen resolution to make sure that the game remains easy to play, no matter if you chose 4k or keep it old-school at 1024×768.
Anno 1701: A game of many firsts
As mentioned above, Anno 1701 holds a special place, for two closely intertwined reasons: not only was it the first Anno game to be in full 3D, but also the first one to be made by the team that is today known as Ubisoft Mainz (that’s us!). Time for a little history lesson!
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As you may know, the first two Anno games were developed by a small Austrian developer called MAX Design, for their publisher Sunflowers. While both Anno 1602 and 1503 were tremendously successful, the way the industry was going was clear, with most other major strategy game franchises of the day making the jump to 3D graphics. This proved to be an issue, with the tiny MAX Design team being unprepared for the challenges of 3D development. And being based in the small town of Schladming, which is best known for winter sports, recruiting outside talent was not an easy solution either. At the same time, publisher Sunflowers had started conversations with a German developer called Related Designs about a potential collaboration on a military-focused realtime-strategy game codenamed “Anno Wars”.
Eventually, things came to a head between MAX and Sunflowers, with the latter instead opting to contract Related Designs to develop the next full Anno game. This would prove to be a major turning point for the Mainz-based studio, which had previously found some success with its 3D real-time titles Castle Strike and No Man’s Land. If this was a fairytale, we would be ending this history lesson with “…and they lived happily ever after”, but more accurately we should say “while they changed their name from Related Designs to Ubisoft Blue Byte and eventually Ubisoft Mainz, they happily developed all main Anno games ever since”.
So there you have it- Anno 1701 not only brought a beloved mix of city-building, trade, discovery, and warfare into the 3D dimension, but was also the first game from the same core team that is still hard at work on Anno more than 15 years later! In fact, if you were to compare the credits of Anno 1701 and 1800, you might notice that more than a dozen people from then are part of the Anno 1800 team, with even more working on other projects inside the Ubisoft Mainz studio. Finally, this was also the first Anno game to make use of the musical talents of Dynamedion for its soundtrack, with the studio becoming our partner for Anno music ever since.
While the switch to incredibly detailed 3D graphics has of course been the most eye-catching change to the previous games, 1701 also had some noticeable gameplay changes, like the central town square – with its visual feedback showing the happiness of your citizens, and the ability to set individual taxes for each residential tier. Avid Anno 1800 players may recognize how these concepts evolved into riots and tiered workforce in our latest title! As was tradition, Anno 1701 also received an expansion roughly a year after its original 2006 release, with the most notable addition of “The Sunken Dragon” being the single-player campaign that the core game had been missing. All expansion content is of course included in the History Edition as well.
Building upon a classic
Here is what we are doing for the History Edition of Anno 1701:
Higher camera zoom: Zoom out further than ever before to get a better look at your sprawling empire (please note that this has to be optionally enabled by changing the game’s Engine.ini file)
Multi-placement of residential buildings: As with Anno 1800, you can now drag and drop as many residential buildings as you want (or your resources allow for) at a time
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Multiscreen support: Extremely rare when the game first released, multi-screen setups are commonplace these days, and now you can make full use of their screens. Anno 1701 History Edition goes even one step further by supporting three different UI styles for multiscreen setups: Compact UI, Split UI or Stretched UI. With these presets, any player is sure to find a style that meets their personal preferences!
Smoother scrolling when moving the camera
Borderless Window mode to make it easier to stream the game online
Anno 1701 History Edition is of course compatible with your existing save games, so you can keep playing right where you left off back when 1701 came out! This compatibility also extends to user created scenarios, as we are also shipping the updated 1701 World Editor with the game.
Finally, Anno 1701 History Edition will be available in English, German, French, Italian, Spanish, Czech, Polish, and Hungarian.
Bonus Content
As mentioned in the Anno 1602 HE blog, we have asked Dynamedion to compose a new History Edition Suite encompassing the main themes of all four games, which you can of course also enjoy with Anno 1701, alongside the rest of the digital soundtrack. Beyond that, buyers of this version can look forward to a special commemorative Anno 1701 wallpaper, and a company logo for use in Anno 1800. Keep in mind that anyone who buys the full Anno History Collection on Uplay will also get an additional fifth company logo, plus a special ornament for use in Anno 1800.
And that is it for today! Let us know about your favorite Anno 1701 memories in the comments and join us next week as we take a look at Anno 1503 History Edition, and the tale of the long-lost multiplayer mode!
Last month we announced the release of the Anno History Collection arriving June 25, which will update the beloved first four games in the Anno series to take better advantage of modern PCs, while maintaining the gameplay we all know and love. As promised at the announcement, we will have a separate blog post for each of the games to not only talk about the new improvements, but also about the games and their place in Anno history themselves. As this is the first blog, we will take this opportunity to talk a bit about the History Collection in general, before diving right into Anno 1602 History Edition!
Our goals for the History Collection
The first question that came to many minds upon our announcement was of course “why?”, so let us start with that. As you know, Anno 1800 has been a huge success for the team, becoming the fastest-selling Anno game right out of the gate, and attracting more than a million players within its first nine months on the market. Many of these players have been discovering the Anno series for the first time with 1800, and we have been seeing more and more questions about the older games. Of course, it is also possible that many of our international players have played an Anno game in the past, and simply did not realize! You see, the games industry was quite different one or two decades ago.
In the case of Anno, the history in non-German-speaking markets has been a curious one. The first four games that are part of the collection all had different publishers and distribution partners in different countries, which also resulted in all of them having different names in various regions! Turns out that the 1602 A.D. or Dawn of Discovery games you played in your youth were Anno games! In fact, it was not until the series took a trip into the future with Anno 2070 that the series’ name would be used globally. In this sense, the collection presents a good way to get our entire community on the same page. You may have also noticed that the artworks for the History Editions of the games have new logos that are closer in style to Anno 1800’s, unifying the branding of the series going forward to make sure that you will immediately recognize anything Anno when you see it (don’t worry- we went with the classic logos inside the games for nostalgia’s sake!).
Of course, that is only part of our reasoning- the much more important aspect is enabling players to enjoy these games without issues and tinkering on their modern PCs and operating systems. Both the gaming industry and technology have undergone some huge changes since these games first saw the light of day (keep in mind that even Anno 1404 as the newest of these titles is more than a decade old), which have led to some of these games being harder to play on current PCs and their multiplayer becoming inaccessible. So, when we started discussing the possibility of releasing such a collection, we defined three key goals:
Make them easy to run well on modern PCs. No more fiddling with legacy Windows settings or struggling with hard- and software incompatibilities!
Bring back multiplayer and make it easy to use. Each of the old games used a different multiplayer setup, using either deprecated internal solutions or middleware that no longer exists such as Gamespy.
Above all else, we wanted to maintain the gameplay the community loves, while seeing if we can make some smaller quality of life changes that make playing these games a smoother experience.
Let us go through these step by step!
Porting all games to 64-bit
Given that they were released between 11 and 22 years ago, all the older Anno games were released as 32-bit software (whereas Anno 2205 or 1800 are 64-bit software only). While that was normal at the time (with 64-bit operating systems and processors only becoming widely used much later), it also comes with some inherent problems that the games share with all 32-bit software. The most obvious being the fact that 32-bit software can only address 4GB of RAM in your system, due to a hard limit on the number of RAM bytes the software can address. In other words- no matter how much RAM you may have in your modern PC, these old games can only use less than 4GB of it.
With this in mind, it was a priority for us to port the games to 64-bit, to make sure your growing empires can make full use of all your available resources. You will also note other general improvements to performance and stability, making playing these classics all-around much smoother (this is especially true for the oldest games, Anno 1602 and 1503).
The other big topic on the tech side was of course the graphics, seeing how a resolution of 1024×768 would have already been opulent beyond belief when Anno 1602 first came out. Here we again want to strike a balance between preserving beloved games and making playing them a smooth experience in 2020 and beyond. That is why we have kept all the original game assets intact but have changed the games to properly support widescreen formats and resolutions all the way up to 4k. And yes, full 4k support of course means that the UI will scale with the higher resolution to make sure that you can comfortably play the game! In the case of Anno 1602, you will have the option to freely choose between three different UI sizes at any time during the game.
Bringing back and improving multiplayer functionality
As mentioned above, time has not been kind to the multiplayer functionality of the classic Anno games, forcing many of them offline due to their previously used infrastructure and middleware becoming outdated or even deprecated. To ensure that you can relive your memories of past battles and will be able to play all four games for years to come, we have ported all of their multiplayer functionality to Uplay, with a feature set similar to what we use for Anno 1800. Regarding graphics, we are ensuring that all the previously available gameplay options and features stay the same, but are in addition to custom lobbies, including matchmaking for quickmatches. In the case of a de-sync (game state of clients differs), we have introduced a comfortable recovery to reduce the impact of such incidents to a minimum (except for 1602 since it uses a different synchronization technique).
With the technical jargon out of the way, let’s talk Anno 1602!
Placing the cornerstone with Anno 1602
The question what makes Anno 1602 special is of course an easy one to answer: Being the first game in the series, there would have not been an Anno 1503, 1404 or 1800 if Anno 1602 had not been an instant hit, and gone on to become one of the most successful PC games ever in Germany. Originally released in Spring 1998 by Austrian developer MAX Design and German publisher Sunflowers, the game immediately became a major contender in the then-crowded city-building genre. Even then, all the hallmarks of Anno were already in evidence: gamers enjoyed highly detailed 2D graphics as they tried to satisfy their citizens’ increasing demands, unlocking ever more complex production chains in the process.
As with all classic Anno games, 1602 would eventually get an expansion called “New Islands, New Adventures”, which not only added dozens of new scenarios and islands, but also improvements to the core gameplay. All this content is of course also part of the History Edition release.
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As mentioned, it was crucial for us to preserve this classic gameplay, so new players can see how Anno started out. To this end, we are introducing a few quality-of-life improvements, which are entirely optional (so if you want to play with just one mouse button, be our guest!). These improvements are:
Modern controls: Anno 1602 used a very retro control scheme, employing just the left mouse button for all actions. We have implemented the option to switch to modern Anno controls, using the right mouse button for navigation and to order your ships.
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To go alongside that, there is also a new mouse cursor to replace the classic Windows-esque look
You can now use the mouse wheel for zooming (this one is a permanent change). Fun fact- back then, many mice did not even have mouse wheels!
Borderless window mode, making both streaming and task-switching to look up your favorite guides more convenient. This is of course in addition to full-screen and windowed modes.
Given their extremely low resolution, you can now opt to have the beloved cutscenes that play when you find a new resource etc. show in the minimap window instead, allowing you to keep building while you indulge in the nostalgia
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We have also implemented a new in-game menu where you can change these settings at any time and added a new overview screen of all the keyboard shortcuts.
Another especially important feature is save game compatibility, allowing you to take your old saves from previous versions of the game, and to keep building those empires in this History Edition! Even better, this support also extends to user-generated content! Not only have we updated the Anno 1602 Editor to work with the new enhancements, but you will also be able to load up any previously generated user scenarios!
Finally, we need to address languages, with the Anno 1602 History Edition supporting the following languages: English, German, French, Italian, Spanish, Dutch, and Polish.
With these improvements, we hope to strike an ideal balance between presenting classic gameplay as it was intended by its original developer, while giving players some optional improvements to make playing Anno 1602 easier than ever for a modern audience.
Bonus Content
Finally, we want to throw in some additional goodies to thank you all for your support of Anno over the years. To this end, we have asked our friends at Dynamedion (the masterminds behind Anno 1800’s orchestral soundtrack) to arrange a new History Collection Suite combining elements of all four games’ main themes, which has been added to the game’s playlist. Other digital bonus content includes the Anno 1602 soundtrack, a special new wallpaper commemorating the game, and a new 1602-themed company logo for use in Anno 1800. Let us know if you have any additional questions about the Anno 1602 History Edition and see you soon for a look at Anno 1701!