Hey Anno Community,
Today was a great day for us cause not only could we show you some live gameplay of “The High Life” in our gamescom livestream, but we were also able to talk about what else you can expect to come to Anno 1800 in the next months.
What’s to come AFTER The High Life?
With Season 3 coming to an end with next week’s DLC, we want to give you an overview of what’s still to come to Anno 1800 this year – some of it you already know and expect, some of it will be new.
Cosmetic DLCs
Following the Community Vote in April, you’re probably all very much aware that the two winners are still to be released. As communicated earlier this year, this will happen after the release of “The High Life”, starting with the “Pedestrian Zone Pack”.
True to its name, it will focus on ornaments for your inner cities, from a Market Hall over over- and underpasses to public toilets you can expect a variety of objects to beautify your cities for pedestrians. You can have a first look at some of them below:
And… we’ve seen some pictures of canals! More details on that in a few weeks, because the release is planned for in just about one month: September 28th!
History Weeks
For autumn, a quick look at the calendar tells you there are four Annoversaries coming up!
More importantly, they include Anno 1701, the first Anno title developed by us here in Mainz, celebrating 15 years since release! How the time flies…
Expect insights into the Anno history, lots of nostalgia and multiple live streams to celebrate Anno’s long city-building tradition.
Big End of the Year Update and Green Game Jam
We left one big thing for last and some of you might already be wondering “what happened to the Green Game Jam?”. Well, in December we will release Game Update 13, one big free Game Update including several more quality of life improvements as well as bug fixes.
Also part of this release will be the Green Game Jam project: We’re adding a new game mode, in which you will travel to a separate region set in the New World. To fulfill your main goal there, you will have to develop a city, but new mechanics make this endeavour significantly more challenging: Monocultures and overfishing can quickly lead to food supply issues while limited non-regenerative resources need to be well-spent. Will you be able to construct and maintain a sustainable city while keeping your environmental impact balanced?
As usual, we will be able to give you more insights into the new content closer to its release, when development has progressed enough that we can show you something.
Make sure to check out our gamescom live stream and our DevBlogs if you haven’t done so already – and get ready for “The High Life” releasing next Tuesday!