Hey Anno community,
Now that we reached early June, we think it’s a good opportunity to update you on a few things Anno: The two remaining Cosmetic and DLC 11.
Cosmetic DLC 8
As revealed in May, Cosmetic DLC 8 is called the “Industrial Zone Pack” and will release at the end of this month – more precisely: June 28th!
True to its name, you can expect ornaments focusing on construction and industry, the dirtier but nevertheless necessary parts of a city. The CDLC is split into two themes, the first is construction and adding things like scaffolding ornaments.
The second is focusing on your railroad system, one of the lifelines for any advanced city in Anno 1800. Fans of miniature railroads will certainly enjoy beautifying their islands with ornaments like a railway guard hut with its own little platform.
As usual, you can expect more details and a DevBlog with further insights and the full list of all ornaments in the coming weeks.
Cosmetic DLC 9
About a month ago, the community vote for this year’s third Cosmetic DLC was in full swing and in the end, it was the “Old Town Pack” that won the race. Going by the comments (and you left a lot of them), there’s also quite a bit of nostalgia connected to the theme of the CDLC.
After the end of the vote, our Art team started exploring the topic, incorporating both their own ideas as well as the feedback we received from our community. It is still a bit too early to talk about details, but we should have a first glimpse for you in July regarding what you can expect for this Cosmetic DLC.
DLC: Empire of the Skies
Lastly, there’s of course DLC 11 – Empire of the Skies.
The release of the second DLC of Season 4 is still further in the future (late summer) and will then allow you not only to expand your trading and war fleet with new airship variants but also profit from the advantages of the new mail system as well as other features to make your New World as well as your empire overall grow closer together.
Right now, we’re still in the production phase of the DLC, meaning assets are still being worked on, features (like the behaviour of the new airships) are finalized, and UI elements created. Soon, we will enter the polishing and fixing phase during which we can show you some first teasers of the new content – so keep an eye on our social channels!
Goodbye, Marcel
So much for the news on the upcoming content, however, there’s also a change in the team we want to inform you about:
At the end of June, we’re saying “goodbye for now” to one of our Anno veterans, our dear Senior International Brand Manager Marcel Hatam – also known as Com_Raven. Having joined in 2017 during the early production of Anno 1800, he has since steered the Anno ship on the Brand side successfully through the game’s release and till now 4 years of post-launch content.
You could also see him in many of our live streams and trailers – most famously playing the role of the architect in the “The High Life” trailer (however, we can confirm he’s not starting an acting career).
“One last time: Hey Anno Community! When I bought 1602 24 years ago, I would not have dared dream that I could one day help to develop a new Anno game myself. I am eternally grateful for the past 5 years, and proud how all of us together – you in the community and us on the Anno-Team – made 1800 not only the most successful, but also the best Anno ever. I know this incredibly talented team has a very bright future ahead, and I cannot wait to cheer them on as a fan myself.”
– Marcel
And while Marcel is sailing towards new adventures, his brand-sceptre has been handed to Lisa, our Junior International Product Manager, who you surely already know from previous live streams.
Please give him a round of applause for his role in making Anno 1800 the success it is! We wish him all the best for his surely magical new adventures.