Season 4 is coming in 2022

Hey Anno Community,  

if you watched today’s news-packed Anno stream, you will have already seen our big announcement: Season 4 is coming to Anno 1800 in 2022! It’s true- thanks to your overwhelming passion and support, we have decided to support Anno 1800 for another year of industrialized city-building. 

As we are just getting started on this journey, there are only a few things we can share with you today:

  • Season 4 will once again consist of three new DLCs, which will arrive throughout 2022
  • Following Season 3’s focus on further fleshing out the Old World, we will now turn our eyes to the New World
  • As such, we won’t be adding an all-new session to the game
  • We are, however, aware of the building space issues in the New World and have kept that in mind for our plans for Season 4
  • Following today’s announcement of scenarios making their return to Anno 1800, we plan to ship at least one new scenario with each Season 4 DLC
  • As always, each DLC will be accompanied by a free Game Update that will improve the game for all our players

For the full details on Season 4, you will have to be a bit more patient, as we plan to unveil them in March 2022. To tide you over until then, you can not only look forward to all the goodness coming next week (Game Update 13 with our first scenario, the “Vibrant Cities Pack” Cosmetic DLC and our “Plant a Tree” DLC), but also our first Cosmetic DLC of 2022, which is planned for February.

We hope you are just as excited as we are about embarking on another year of shared adventure and want to again thank you for enabling us to do so with your unwavering support.

The Anno Team

Union Update – AMD FidelityFX Super Resolution

Hey Anno Community,

earlier today we released Game Update 11.1 and addressed several issues you’ve been reporting to us. Have a look at the full Release Notes if you haven’t done so yet.

As you can also spot in the Release Notes, we’re happy to announce that we’re adding support for AMD FidelityFX Super Resolution (short: FSR) with Game Update 11.1!

 

This of course leads to the question: What exactly is FSR?

AMD FidelityFX Super Resolution is an upscaling tool which helps you boost performance on higher resolutions with minimal loss in quality. Basically, it creates a higher resolution image based on a lower resolution input which, however, performs better than if you’d have natively chosen the higher resolution.

This means that even with a lower-performing graphics card (short: GPU) which wouldn’t be able to natively display high resolutions like 4k smoothly, you can get a boost in performance that helps you play the game in upscaled 4k after all.

There are four different quality modes available, depending on if you value performance or image quality higher. Generally, AMD FSR is not limited to AMD’s own graphics cards but is also compatible with graphics cards from other companies.

You can check their website for more details regarding supported graphics cards and games.

This general explanation out of the way, let’s take a look at the implementation in Anno 1800: What kind of advantages can you as Anno players expect from using FSR?

FSR significantly reduces the GPU load for high resolutions and helps you avoid that your GPU is the bottleneck when playing Anno 1800 (i.e. avoiding that the GPU is the piece of hardware in your PC that is limiting performance). It also replaces AMD FidelityFX Contrast Adaptive Sharpening (CAS) which was already in the game and available via the graphics settings.

Generally speaking, FSR is made up of two components: An adaptive upscaler and a sharpener. The upscaling feature detects polygon edges in the image and keeps them sharp while upscaling the image. It works best with long edges, which you encounter especially in near camera views. Anno 1800 is of course played from much higher up, so most edges are shorter, making them harder to detect during upscaling.

However, thanks to the additional sharpening of FSR, even here you will be able to see clear improvements: FSR adapts to each pixel’s surrounding area, trying to produce an overall sharpness that best matches the original image. Higher resolutions have an especially high impact on your GPU, even more so when features like Anti-Aliasing (e.g. MSAA) are activated, since they greatly increase the number of pixels, further increasing the load on the GPU. This is where FSR is a great solution to avoid your slower GPU limiting your gaming experience.

 

Have a look at the example below: The original screenshot, a 200% upscaled version using regular bilinear upscaling and a 200% upscaled version using FSR.

(click on each image to view them in full size)

While it functions with every type of screen resolution, AMD FidelityFX Super Resolution is an especially great solution when you want to play Anno 1800 in 4k, which our game originally was not optimized for.

 

Worth mentioning, though, is that FSR only affects the load of your graphics card. It has no impact on your processor (CPU), which means its load will stay the same independent of the resolution. Depending on your setup (What’s your strongest component – your GPU, your CPU? Do you have enough RAM?), your CPU can therefore still be the limiting factor, impacting overall game performance.

MainzFrame

If you want to learn more about UI Design on Anno 1800 specifically and learn about the daily tasks and challenges our team is working on, check out the latest episode of “MainzFrame”, with two of our UI Designer: Farah and Jaq.

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A few words regarding the Green Game Jam

We’ve been very excited to announce our participation in the Green Game Jam last week (you can still vote for our concept here!) and happy to see so many positive reactions.

Today we just wanted to use this opportunity to quickly address something that popped up in questions since then: Our concept for the Green Game Jam will be added to Anno 1800 later this year as a separate little game mode. This means that it will be its own, separate mode and won’t have any influence on your main game. Following the general idea of game jams, this is not a major addon or an alternative way to play the main game but a smaller scenario-like experience.

We hope this clears up some of the questions. We can’t wait to share more details with you later!

We’re participating in the Green Game Jam

Hey Anno Community!

 

Today we want to give you some information on our participation in this year’s Green Game Jam which we have previously briefly mentioned on World Environment Day.

So, what is the Green Game Jam?

Let’s start with quickly defining what a “Game Jam” is:

In its most basic form, it’s a time-limited contest during which participants create a working video game (or at least a working prototype) in just a few days. Nowadays, there are quite a few different Game Jams organized in a bigger way, which differ in scope, goals and rules.

 

The Green Game Jam is a bit different from most others since it’s focused on live games, meaning: It’s not about creating completely new games but about creating new game modes or other activities for existing games.  The goal is to brainstorm and prototype ways to combat climate change and portray those via these games.

The idea itself is a result of the creation of the “Playing for the Planet Alliance”, an initiative by various companies related to video games, following the Climate Summit in New York with the goal to make game development more sustainable and reduce emissions in video game development. Ubisoft is amongst its members.

Check the links above for additional info.

What’s this year’s GGJ about?

This year’s Green Game Jam is focused on forests, but split into two themes:

Play4Forests is about forests on land, focusing on the conservation and reforestation of areas around the globe.

Glowing, Glowing, Gone on the other hand is about “underwater forests”: Coral Reefs which support many different kinds of fish and other marine life.

Several different game studios participate in the Green Game Jam, and from today on you can vote for your favourite project over on this website. The winner will be announced on June 25th.

All participants pledged to implement their idea into their game, to raise awareness for the above-mentioned issues, so let’s talk about our participation.

Where do we come into play?

We were quickly on board with participating in the Green Game Jam and ultimately decided to go for the “Play4Forests” theme which we thought would be a great fit for Anno 1800:

We want to create awareness for sustainability and explore the interdependencies in eco systems which are barely present in Anno 1800 despite it being set in the age of industrialization.

Prior to the Game Jam itself where we came up with our concept, we were able to attend various workshops and presentations to educate and inspire the team on these topics.

What’s our concept for this year’s GGJ?

Anno is about growing settlements into huge metropolises, about massive production chains and vast amounts of resources being produced and shipped around the world. And with Anno 1800, all this happens in the age of industrialization, where players have to build new polluting factories and can achieve completely new population records – but the idea of sustainable growth is barely present.

Our idea, therefore, is to put this aspect more into the spotlight with the following concept:

Players would start on an untouched island with low population and are required to create a sustainable city. If you don’t keep the downsides of your growth in mind and find measures to counter-act them, your island’s eco-system and your city will ultimately collapse. These can be things like only growing monocultures leading to decreased fertility, aggressive deforestation leading to deserted island and over-fishing would rule the oceans out as food source at a later date.

Have a look at the concept art below to get an idea of what we have in mind: From an untouched island over a small settlement to a failed first attempt. Followed by a more sustainable second attempt.

As a twist, we’ll also be introducing a rogue-like element here: Unlike in the real world, you will be able to try again and improve on your previous attempts. Not only with the knowledge gained from this last attempt, but also with technological improvements you can research, and which will stay unlocked for all future attempts after being unlocked once.

All this would come as a completely new, separate game mode to Anno 1800 – no worries, you won’t suddenly need to reorganize your islands 😉

Next steps

Right now, we’re still rather busy with “The High Life”. Therefore, we’re planning to release this new game mode later this year, currently aiming for December 14th (keep in mind the date is not 100% set in stone yet) and will provide you with more information closer to that date

For now, head over to Playing 4 The Planet to vote for us! (the mode will be developed independent of the result)

 

And of course, check out the websites for Play4Forests and Glowing, Glowing, Gone and sign the petitions to do your part to protect the forests.

Our Cosmetic DLC plans for 2021

Hey Anno Community,

with Season 3 well underway, we today want to give you on update on our plans for Cosmetic DLCs in 2021.

 

Vehicle Liveries Pack – available starting April 6 from Prime Gaming

First off is something many of you have been asking for- more vehicle skins! The “Vehicle Liveries Pack” adds more than 30 new looks to your airships, ships, and trains, including both skins and new model variations.

As part of Ubisoft’s partnership with Prime Gaming, this pack will be exclusively available to Prime members for a limited time, at no additional cost. From April 6 onwards, any Amazon Prime members can redeem the Pack here to start outfitting their fleets.  If you are not an Amazon Prime member yet, you can sign up for a free trial, which also allows you to redeem the “Vehicle Liveries Pack”.

Later this year, the Cosmetic DLC will become available for purchase on Ubisoft Connect, the Epic Games Store and Steam (for owners of Anno 1800).

Here’s a complete overview of everything included in the “Vehicle Liveries Pack”:

Ships:

  • 2 Battlecruiser skins
  • 2 Clipper skins
  • 2 Cargo Ship skins
  • 2 Command Ship skins
  • 2 skins for the Imperial Command Ship (available to all players since the game’s first anniversary)
  • 1 Command Ship model variation
  • 2 skins for the Command Ship model variation
  • 2 Frigate skins
  • 2 Gunboat skins
  • 2 Ship-of-the-Line skins
  • 2 Monitor skins
  • 2 Schooner skins

Trains:

  • 3 skins for the train
  • 3 skins for the Imperial Train (available to all players since the game’s first anniversary)
  • 1 train model variation

Airships (only available to owners of “The Passage” DLC):

  • 3 airship skins
  • 1 airship model variation

Now comes the best part – to give you maximal flexibility in how you want to customize your fleet’s look, you can change the skin on every single vehicle at any time. Want to have your Battlecruisers operating in the new world to sport a unified “Conqueror” paint job? Go for it! Want to make sure that all your sail ships look their best for the next time a monument finishes construction on your main island? Dress them up for the occasion in the “Parade” livery!

 

Get ready to cast your ballot

Last Spring, we asked you, the community, to cast a vote to decide what Cosmetic DLC you would like to see next, giving you the choice between amusement park, circus, and city themes. And while we could not anticipate that you would essentially vote for both the “Amusements Pack” and the “City Lights Pack” (with a difference of less than 1% between them), we happily obliged by releasing them both in August and November of last year, respectively.

Starting next week on April 8 and running for two weeks, you will once again be called upon to vote for our next Cosmetic DLCs. Yes, that is DLCs as in plural – we will offer the choice between 5 new topics, and the two most voted for candidates will be realized as new Cosmetic DLCs for Anno 1800 later this year.

Many of us on the team have already picked their personal favorites that they will be crossing their fingers for, and we can’t wait to see how they will fare in your voting. We’ll see you next week to find out!

Stay safe,

The Anno Team

How to claim your “Vehicle Liveries Pack” with Prime Gaming:

  • Subscribe to Prime Gaming (https://gaming.amazon.com/)
  • Visit the Prime Gaming rewards page (https://gaming.amazon.com/anno1800)
  • Log in to your Amazon account
  • Link your Ubisoft account with your Amazon account
  • If you accidentally linked the wrong Ubisoft account to your Amazon account and you haven’t yet claimed the “Vehicle Liveries Pack”, go to https://primegaming.ubisoft.com to unlink your accounts
  • Visit https://support.ubi.com/ to troubleshoot any issues with your Ubisoft account

 

You will receive your “Vehicle Liveries Pack” automatically in-game! Content to be delivered in-game within 48 hours of redemption.

 

Frequently asked questions

Q: Do I have to have Prime Gaming?
A: Yes, a Prime Gaming membership is required to receive Prime Gaming rewards – Prime Gaming is included free with Amazon Prime, and free trials are available for new users.

Q: Is this for all platforms?
A: It can be redeemed on PC only.

Q: I don’t see my rewards.
A: If you’re having trouble redeeming your Vehicle Liveries Pack, please contact support (support.ubi.com).
For more information about Prime Gaming, visit the Prime Gaming FAQ.

Try out Anno 1800 for free this weekend!

Are you still debating if Anno 1800 is the game for you? Or do you know people who aren’t convinced Annoholics yet? Then wait no longer since we got the solution for either scenario to celebrate the launch of Season 3:

From February 25th till March 1st  you can play Anno 1800 for free!

This Free Weekend version contains the full main game (without any of the DLC) and is completely compatible with the regular version of Anno 1800 in multiplayer. The ideal opportunity to start a co-op game and help your friends set up their first industrial metropolis.

Even better: If you decide to purchase the game after testing (it’s currently reduced by 50% in the Ubisoft Store), you can simply continue your savegame from the test period!

 

The pre-load is already possible on Ubisoft Connect and the Epic Games Launcher, the Free Weekend itself will start on Thursday. You can see the exact times for your region below.

 

Enjoy the Anno 1800 Free Weekend – and don’t forget to tell your friends! 😉

Union Update: It’s “Docklands” release day!

Hello Annoholics!

 

It’s release day for “Docklands”! You can now download and play the first DLC of Season 3!

Not only will this allow you to construct your very own modular warehouse district to make more efficient use of your harbour area, but also give you access to the new “Export/Import Contracts” feature. With those you can exchange goods at specific rates, even in large quantities, which allows you to specialize your economy and even focus exclusively on certain goods while importing the rest via contracts.

The Docklands and its modules allow you to turn your harbours into global trade hubs which you can make shine additionally by various new harbour ornaments like *drumroll* two different kinds of lighthouses! We know you’ve been waiting for those 😉

More details and screenshots can be found in our extensive DevBlog from last week!

 

Alongside the new DLC, we’ll be releasing Game Update 10, with various improvements as well as some new features free to all players. We have published the Release Notes yesterday and you can find them here.

 

 

Both “Docklands” as well as Game Update 10 released today at 6 PM CET (12 PM EST, 9 AM PST) and the DLC can then also be purchased as individually for 6,99€ in the Ubisoft Store, Epic Store and on Steam (for owners of the Steam version of Anno 1800).

“Docklands” is also part of the Season 3 Pass – you can read all details about it here.

 

We’re excited to see you create your very own Docklands and are looking forward to your feedback on the new features! Don’t forget to share some screenshots!

 

 

 

Union Update: Season 3 announcement – FAQ

Hey Anno Community!

 

It was great to see your reactions to the Season 3 announcement on Tuesday, the excited comments, the speculations – and the questions.

We’ve seen a few questions pop up repeatedly over the last days and instead of answering them on an individual basis again and again, we though the Anno Union is the perfect place to reach all of you at once ?

 

How are the Export/Import Contracts integrated into the statistics menu?

Via the “Storage” tab you can get an overview over all previous contracts fulfilled by Captain Tobias. Just like you can with your regular trade routes.

Like all trade, however, the goods exported and imported are not included in the production overview, as production and trade are two different systems in the game which work differently. The production tab checks for constant production and consumption, it presents absolute, reliable values.

Trading, however, is unreliable and therefore can’t be properly calculated into the production tab. Ships have differing traveling time, can be sunk, wind may affect their speed, they may have to wait to fulfil their trades etc. Incorporating goods from these sources as guesses would make the production tab unreliable, and therefore not useful anymore.

 

The new Docklands buildings and ornaments look like they might put yet more strain on my limited harbour space. Could you increase the harbour space?

Generally, with the introduction of the harbor street and being able to place certain buildings in the water instead of only along the coast, you will already be able to use the available space of your harbour area a lot better – especially if you like to play around with buildings to get the perfect layout. Add to that the modules of the “Docklands” like the depot, which are more space efficient than their regular counterparts.

However, we are not planning to increase the size of your islands’ harbour area. All maps are separated into island and ocean areas. The harbour area is always part of the island area and designed to expand from a certain line along the coast outwards to a certain limit. Reworking and expanding the construction space in the harbour area for all islands would have a significant impact on the game’s balancing and can further lead to issues impacting the stability of the game, AI navigation, and in certain cases, even corrupt savegames.

 

“Docklands” let’s you import goods from other DLC like “Land of Lions”. Will “Tourist Season” and “The High Life” provide similar interconnections between the DLC?

Yes, all 3 DLC will provide a certain level of interconnectivity with previously released content. Our goal with Season 3’s DLC is to offer you multiple paths to reach your goal. Owning another DLC will not make your life easier or be the “best” solution, but it will provide you with more options as to how to approach certain challenges.

 

“Tourist Season” sounds like it’s rather focused on beauty builders. As a record builder, will I also enjoy the contents of this DLC?

All DLC of Season 3 offer options for both beauty builders and record builders. The restaurants you’ll build to satisfy your tourists’ needs will also have an impact on the residents living nearby. Just like you might also order a burger at a restaurant nearby and won’t just leave it to tourists and other visitors. This might lead to residents e.g. consuming less bread or beer. Making the most of the bonuses provided by restaurants can be a great strategy to reduce the consumption of certain goods and instead focus on the production of other wares.

 

The skyscrapers in the gameplay footage to “The High Life” look strange, just like extended Investor residences.

Many of you have pointed out that the skyscrapers prototype footage seen in the Season 3 trailer and stream look suspiciously as if someone had just “stretched” our existing investor residences higher- which is coincidentally exactly what they are! It is very common in game development to try and reach a playable prototype state for experimentation as quickly as possible by “kitbashing” any existing assets and features you already have, so you can first test a feature’s potential before wasting valuable time only to find out later that it wasn’t much fun in the first place.

This is an aspect of development that is rarely seen outside of perhaps “making of” videos and usually never makes it into a proper trailer, though in this case we chose to do so as we thought it would be cool to give you a glimpse at our third DLC that is coming this Summer. One of the challenges we have when presenting a new Season to you is that, contrary to many other games, all DLCs for Anno 1800 are being developed by the same core team here in Mainz – which means that by the time we announce a new Season Pass, we are knee-deep in the development of our first DLC, but don’t have any polished gameplay from DLCs 2 and 3 to share (this was also true for Season 1 and 2).

TL; DR: The skyscrapers seen in the Season 3 trailer are just early prototypes based on existing assets, and do not represent the final quality of the feature, which will allow you to build truly modular high rises of various shapes and looks.

 

 

We know there’re many more questions out there and we’re currently planning to give you a Q&A opportunity soon. Keep in mind, though, that some answers will have to wait a bit until we’re closer to the release of the respective DLC.

 

Current technical issues

We have seen reports from players still having their Ubisoft Connect Rewards locked in the game. In that case, please verify the game files of Anno 1800 and then restart Ubisoft Connect. This should solve the problem.

If you’re missing your Chess Table ornaments: no worries, our team is currently looking into this.

 

Additionally, our team is currently investigating possible causes for the freezes and lags some of you have been reporting since Game Update 9.3. We will keep you updated on this topic and are hoping to have more news soon.

 

Winners of the “guess a DLC name” contest

Finally, it’s time to announce the winners from our last contest where we asked you to guess the names of the 3 DLC of the Season 3 Pass: “Docklands”, “Tourist Season” and “The High Life”.

Among everyone who guessed correctly, we have randomly selected 3 winners from both the German and the English comment section. Congratulations to:

marc1808

IDDDS

Killangel42

VaIhaIla_Rising

Sycend

Justin_One_Shot

We will contact you over the next few days via the e-mail address you’re using for your Ubisoft account to send you your Season 3 Pass key. So please keep an eye on your inbox ?

 

We wish all of you a great week, stay safe!

Announcing the Season 3 Pass

Hey Anno Community,

Earlier today we used our latest AnnoCast-Stream to finally lift the curtain on the highly anticipated Season 3 Pass for Anno 1800, which will add three exciting new DLCs to the game throughout 2021. As mentioned, when we first teased Season 3 last Fall, the three new DLCs will be focused on your home session in the Old World, giving you new challenges to master, residents to attract, and monuments to construct.

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DLC 1: Docklands (coming February 23, 2021)

Season 3 kicks off in two weeks with the release of our first DLC, “Docklands”. This will allow you to construct a modular new warehouse district, the eponymous Docklands, in your harbor, turning it into a global trade hub. The Docklands building is inspired by the “Speicherstadt” in Hamburg, Germany, which is not only the world’s largest warehouse district, but also a globally recognized UNESCO World Heritage site.

To allow you to truly live the fantasy of being a trade mogul, “Docklands” not only allows you to completely remodel your harbor, but also gives you access to import/ export contracts. These allow you to exchange specific goods at set rates with several trading partners, enabling you to further specialize your economy by focusing on certain goods while reliably receiving missing wares via import and export with your partners.

To properly show your mercantile prowess to the world, “Docklands” also includes a variety of new harbor-themed ornaments to deck out your island with.

DLC 2: Tourist Season (planned for Spring 2021)

Our second DLC “Tourist Season” introduces a new residential tier to the Old World, the aptly named Tourists. Whereas the Visitors we already have in the game are only, well, visiting your island for a day, Tourists want to stay awhile, and thus need proper accommodations: the new hotels. To ensure that tourists reach their accommodations and all the hot spots places on your island– like hotels, museums, or new restaurants – it is necessary to establish a network of bus lines to carry them around.

Should you succeed in attracting enough Tourists, you may even get the chance to construct a new monument inspired by a world-famous tourist attraction of the 19th century…

DLC 3: The High Life (planned for Summer 2021)

Ending Season 3 on a high note both figuratively and metaphorically is “The High Life”, which introduces new modular skyscrapers as an alternative and space-efficient housing for your Investors. Of course, rising buildings go hand in hand with rising desires, so you should expect your Investors to develop an interest in commercial goods created in the new Multi-Factory, which they will be able to buy in your Malls.

Finally, “The High Life” allows you not only to reach new city-building heights by reaching new citizen records, but also with the construction of the game’s largest building, the monumental Empire Tower!

 Bonus Content

While all DLCs will once again be available for stand-alone purchase, there are a few benefits for buyers of the Season 3 Pass. You will receive three exclusive ornaments immediately upon your purchase, each of them themed after one of our new DLCs: the Cyclopean Anchor, a Traveler’s Kiosk and the Endless Skies Memorial. Buyers of the Season 3 Pass will also be able to get all three DLCs for 19,99€/$, which represents a saving of around 5€/$ versus individual purchases.

Best of all, the Season 3 Pass is available today, so you can already enjoy the three new ornaments and use them to pass the time until “Docklands” releases in two weeks.

New ways to buy Anno 1800 for Season 3

While the Season 3 Pass is the best way to enjoy all the new content for our existing Anno 1800 players, we also want to offer new ways to users who want to jump into the age of the industrial revolution in time for Season 3. That is why we have created two new editions of the game that will be available through Ubisoft Connect and the Epic Games Store, starting today. At the same time, we are removing the previously available Gold Edition and Complete Editions for new buyers (existing owners will, of course, keep all their content, and still be able to re-download it in the future)

Anno 1800: Complete Edition Year 3 – 109,99 €/ $

The best way to jump aboard Anno 1800 is the new Complete Edition Year 3, which includes the full version of Anno 1800, the Digital Deluxe Edition upgrade with the Anarchist character, as well as all three Season Passes. This edition represents savings of around 30€/ $ versus buying all included content individually.

Anno 1800: Gold Edition Year 3 – 79,99€

If you just want to dive right into the new Season 3 content and worry that all previously released DLCs may overwhelm you, the Gold Edition Year 3 is the right choice for you. It includes the full version of Anno 1800, the Digital Deluxe Edition upgrade with the Anarchist character, and the Season 3 Pass. This edition represents savings of around 10€/$ versus buying all included content individually.

We are, of course, also still offering the classic standard version of the game for 59,99€/ $, giving to anyone looking to build their personal industrial empire the maximum flexibility in how they want to get started.

Thank you all for your tireless passion and support for Anno 1800, which has not only allowed us to reach more than 1.7M players by the end of 2020, but also to support the game with a third year of new content and free game updates that will improve the game for our community!

Stay safe,

The Anno 1800 Team

We cordially invite you once more…

 

On Tuesday, February 9th, at 5PM CET (11 AM EST, 8 AM PST) we will present to you our plans for Season 3 and give you a first look at its DLC and the Free Game Updates.

So, mark the day in your calendars! We’re looking forward to seeing you next week over on twitch.tv/ubisoftbluebyte

 

And another piece of news we know you have been waiting for: Next Tuesday will also be the release day for Game Update 9.3, which amongst other things includes a fix for the issues with the Ubisoft Connect Rewards some of you were struggling with. We will share the full Release Notes with you next week.

 

 

Oh… one last thing: Let’s make the announcement a bit more interesting and add a small challenge!

We’re giving away three Season 3 Pass keys! The only thing you need to do is to guess the name of one of its DLC correctly. * Nothing easier than that, right? 😉

 

*Winners will be chosen at random among all correct answers. Only one key per person. Only answers below this post on the Anno Union till Monday 8th, 11:59 PM CET (5:59 PM EST, 2:59 PM PST), are valid entries.

The Season 3 Pass is coming

Hey Anno Community,

Yesterday, we answered the question that had been on many of your minds recently: What does the future hold for Anno 1800? And since pictures can say so much more than mere words, we answered with our Season 3 Teaser, which you can watch once more right here:

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We are very happy to confirm that Anno 1800 will be back for a third Season of content in 2021! While we don’t want to give too much away, there a few things we can share:

  • Season 3 will once again consist of three new DLCs, all of which have been inspired by community feedback and wishes
  • Season 3’s DLCs thematically represent something of a homecoming after your globetrotting adventures in the Arctic and Enbesa, and won’t be adding a new session to the game
  • Each DLC release will once again be accompanied by a Free Game Update that will further improve the game for all our industrial pioneers

We look forward to sharing much more about our plans for Season 3 with you all in early 2021, and to reach new heights of city-building with you all.

Stay safe,

The Anno Team