DevBlog: The “Clash of Couriers” Scenario

Dear Miss Paloma Valente,

We are delighted to invite you to the first Grand Postal Derby. This special competition – organised and exclusively covered by the Daily Courier – promises to be the greatest competitive event in the history of humankind – surpassing even the 1806 Sausage-Making Championship.

Victory will require a dedication to deliveries, a mastery of mail-routes, and pre-eminent postal prowess! We at the Daily Courier have no doubt that your airships will thrill the public and provide stiff competition for even the slickest of mail delivery operations.

We eagerly await your arrival.
Yours sincerely,
The editorial board of the Daily Courier

Hard to pass up such an opportunity, wouldn’t you agree? – Obviously Paloma took this opportunity head-on. Both to prove the qualities of her new airship as well as cause the premise of a challenge built around stamps sounded just too intriguing.

Collecting stamps? Oh yes, since “Clash of Couriers” is sponsored by the Royal Philatelic Society, stamps will be at the center of the competition.
If you want to learn a bit more about Paloma, we have a neat little character introduction in our previous DevBlog.

 

You can get a quick overview of the scenario via the video below:

Getting Started

We know you’re eager to get right into the mail business, but let’s first survey the situation you’re starting in.

This time around, you’re given a starting island (Grassy Point) with a reasonable starting town – including a hangar and landing platform. While you will certainly have to expand this settlement over the course of the scenario as well as expand to new islands – to support your growing postal empire – this way you can almost immediately dive into the quests of the scenario.

You also start with an airship: The “Landroval”, Paloma’s flagship. This way you can quickly survey the map, find traders, islands to settle and whatever else there might be.

As with all our scenarios, expect some changes to the regular mechanics – especially when it comes to the needs of your residents. They’re less demanding than usual, meaning you can fully focus on the tasks ahead.

Mail & Stamps

At the center of the scenario and almost all its challenges is the distribution of mail. This works very similar to the mail system in the main game which we have talked about previously – with the difference, that there’s no “Overseas Mail”, and that “Regional Mail” (mail sent between two islands) has been renamed to “Airmail”. Additionally, fulfilling the mail need will result in you receiving stamps from the delivered mail: two types of stamps for two types of mail. While it can be sold to traders, you will certainly need it for the challenges to come, so we’d recommend holding on to them for a while longer.

Make sure to set up a functional mail system on your starting island, then it’s time to join the Grand Postal Derby!

Goals & Challenges

Alright then, let’s dive into the details of your scenario objective: How do you win the Grand Postal Derby?

Similar to any other type of tournament, you will proceed through several brackets, facing competitors in order to win the derby. Winning two out of three challenges in each bracket will promote you to the next one – but of course, the competitors in each subsequent group will also be significantly stronger.

You can freely pick any of the 3 competitors to challenge but be aware: Each challenge comes with its own tasks for you to fulfil (and a time limit).  These tasks will involve selling previously acquired stamps, and various other objectives like fulfilling needs to a certain percentage, finding people, increasing your population or decreasing your people’s happiness.

There are also individual debuffs connected to each of them. Because… your competitors might not always play fair. For example, the “New World Express” will simply switch around all your workforce requirements while another competitor reduces the bonuses you receive by providing your people with mail. There are more effects, of course – we’ve been very creative!

Throughout the competition, radio messages will comment on all events while remaining extremely professional in their coverage, of course.

The World & Discovery

What we haven’t touched on yet is the world all this is taking place in.

As usual, the scenario map is a specifically created world with its own rules and challenges. For example, only your starting island has some coastal area, all other islands are plateaus with steep cliffs.

That means, that you’ll have to settle them by air, adding an additional logistical challenge since you will need to resupply them by air from your main island with regular deliveries. To settle new islands, you first need an official island charter; you gain those by advancing in the competition, allowing you to slowly expand your postal empire across the whole session.

There also is lots to discover on the map and we heavily recommend you to explore! You will meet some familiar faces to trade or make business with. You will find treasures and previously lost mail shipments. And you may stumble upon some pirates! (Okay, maybe you should be a bit careful while exploring.)

Some of the people you meet might become relevant in quests later on while some of the objects you find may help you with certain tasks or improve your finances. Have a look around when you got some time in between the derby’s challenges.

Similar to the previous scenarios, there’s a certain element of persistency when you restart the scenario: If you have settled on some of the plateaus, the Airship Platform will stay when you decide to restart to, for example, go for higher medal.

Winning the scenario will not only make you and your airships world famous but also give you new skins for the Pegasus Class cargo airship!

And coming with Game Update 15, there’s another reason to play the new scenario…

The Grand Gallery

… introducing: The Grand Gallery!

In the Grand Gallery, you will be able to trade Golden Tickets for various ornaments, items and more. But wait, Golden Tickets?

This is the scenario connection we mentioned: Playing the scenarios and fulfilling certain scenario-related achievements will give you Golden Tickets. Anno 1404 veterans might remember such a mechanic: Back then you received Gems for certain achievements with which you could then unlock ornaments, portraits and more. For you, the Grand Gallery should feel very familiar.

All previous and upcoming scenarios will award you with Golden Tickets for:

  • Finishing a scenario for the first time
  • Finishing a scenario with a specific medal
  • Completing any of the “badges”, special scenario-related achievements

And before you ask: We tracked your progress since Eden Burning, meaning you will already start with a certain number of Golden Tickets if you finished the scenarios and fulfilled some of their achievements prior to this update.

Completing a scenario multiple times will reward you with Golden Tickets each time based on your performance.

Let’s talk about what you can unlock with those Golden Tickets!

Currently there are four categories: Ornaments, Character Portraits, Skins and Items. That means, on September 20th you will be able to get various kinds of ornaments related to Nate’s scrapyard or use the Paloma as your new portrait.  If you own DLC 11 or DLC 3, there are airship skins (for the for the Zephyr and Boreas Class) you can unlock, too.

And finally, we added a few items we think are popular with our players, for example the Fjordbuster MK VI. or the Gritty Gas Extractor.

 

All content is available account-wide, meaning it can be used in all your savegames simultaneously.

It’s also important to note that this feature is part of the Free Game Update, meaning you can receive Golden Tickets via the free “Eden Burning” scenario, even if you don’t own any of Season 4’s DLC (and therefore scenarios). We are planning to expand the Grand Gallery with more content in the future.

After unlocking something via Golden Tickets, how do you get access to your new content?

If you played Anno 2070 and loved having the Ark, you will like this: At any time during playing, you can call on Paloma to deliver your unlocked items to your island. She will always deliver all items you unlocked. And maybe this inspires you to start a fresh game: Construct your Trading Post and immediately get your unlocked items delivered for a quicker start!

These item deliveries are only available in singleplayer. Portraits, ornaments and ship skins are immediately unlocked for you, without Paloma’s help.

We hope you find this new feature useful.

That’s it for our DevBlog about the “Clash of Courier” scenario as well as the scenario system overall with the introduction of the Grand Gallery.

We’re not only curious what you think but also can’t wait for you to try your luck with winning the Grand Postal Derby yourself!

Until the release of DLC 11 on September 20th, you can, as usual, expect the full Release Notes for Game Update 15 as well as details about the Twitch Drops event and early access phase. So, keep an eye on our channels!

Development of Anno 1800 – Season 4 is supported by the German Federal Ministry of Economic Affairs and Climate Action within the framework of computer games funding.

Union Update – This was gamescom 2022

Hey Anno Community,

In the midst of a new DevBlog about “Empire of the Skies” and the good news about Anno 2070, we want to share a look at our presence at gamescom last week.

From Thursday till Saturday, we not only presented our upcoming DLC to to our fans there (shout-out to everyone who visited us at the Community Lounge!) but also offered you an opportunity to directly ask us questions. We also brought some questions of our own, however, since we couldn’t pass up the opportunity to ask our community about their preferences on military usage and multiplayer as well as their feedback on Anno 1800’s scenarios.

Here are some impressions from our time at gamescom this year:

Community Questions

Our audience asked us a variety of questions after each of our presentations and we wanted to include some of them – with their answers, of course – here, since we think they’re also interesting for the rest of our community.

  • How do airship vs ship battles work?

The armed airships can only attack other airships. But they can attack regular ships via drop actions: bombs and sea mines both damage regular ships (if you aim well). Normal ships can’t attack airships with the exception of the new Flak Monitor.

  • Can airships escort each other? Can ships and airships escort each other?

Airships can escort each other, like normal ships. Ships and airships, however, cannot use the escort function on each other. You can of course group them and send them on their way together, of course.

  • Does the AI use the drop actions? How?

They do, their usage depends on the AI’s character. Some might prefer propaganda, while others happily use bombs as part of their strategy.

  • What is the maximum number of skyscraper inhabitants with the new lifestyle needs?

A level 5 skyscraper can house 730 investors, with full panorama effect and all needs and lifestyle needs fulfilled. Items are not part of this calculation.

  • Do consumption affecting items affect lifestyle needs?

We did not add any new items specifically targeting the lifestyle needs and existing effects were not adjusted to also target lifestyle needs.

  • When will “Empire of the Skies” release?

The new DLC as well as Game Update 15 will release on September 20th

  • Are you planning to limit the research costs or add a way to further speed up research in the institute?

No, currently it’s not planned to adjust anything related to the research system.

  • Will we ever see land units?

There’s no land combat planned for Anno 1800, as discussed a few years ago already before release. This does not mean land units are ruled out for all eternity for the Anno brand, however.

  • Will there be a Season 5 or more content for Anno 1800? What about a new Anno game?

Our team is focused on developing the upcoming DLCs of Season 4 and the next Cosmetic DLC for Anno 1800.

As in the previous few years, we plan to give more updates regarding our plans end of this year or beginning of next year.

Anno Union Anniversary

Last but not least: The Anno Union recently celebrated its 5th anniversary! Established in 2017 and announced at gamescom of that year, the Anno Union has since been our central hub for all news on Anno, before and after release.

Back in 2017, we certainly did not expect to celebrate the Union’s 5th birthday in the middle of a Season 4 for Anno 1800!

We want to say thank you for your passion in sharing ideas, feedback and wishes, as well as letting us know when you weren’t so happy with how we were handling things. We’re extremely happy that we had decided to walk this route with all of you.

Events like our livestreams or the recent gamescom just confirm for us that this has indeed been the right approach for our team and our game.

DevBlog: “Empire of the Skies” DLC

Today I saw a most remarkable thing. We gathered, the whole town, filled with anticipation. A breathless silence settled on us, broken only by the clicking of pocket-watches repeatedly checked.

And then, rising beyond the distant mountains, silhouetted against the morning sun, it came: immense and majestic; thunderous and forbidding. A titan of the sky, its lungs enclosed by ribs of metal. I must say, I had the impression more of some noble antediluvian beast, grazing the sky, than of a man-made craft.

I sense a new age dawning, the possibilities stretching as far as the limitless horizon. Untethered from the capricious sea, we can accomplish vast voyages in record time; melt away the distances between nations. But fear grows in me, too; visions of what violence we might wreak on one another, of these vessels we worked so hard to launch into the sky falling to earth once more, screaming plumes of gas bleeding from their ruptured sides.

A new age, indeed. To stand on the threshold between epochs… It is a vertiginous sensation.

Hello Anno Community,

Welcome to our second DevBlog dedicated to DLC 11, “Empire of the Skies”! Previously, we (hopefully) delighted our players and readers with a DevBlog dedicated to Airships, heart and soul of this DLC. Today, instead, we will focus on the whole content and mechanics of the DLC.

Come on aboard, fasten your seatbelts and get ready for the flight: we will be cruising through game mechanics, dev insights and more!

A quick recap on Airships

As mentioned in our Airships DevBlog, with DLC 11 you will have access to two types of Airships: Rapid Airships if you prefer speed over cargo space, and Cargo Airships if you need more space to transport your goods. Airships present different capabilities and features: from transporting goods on your designed trade routes, to worker commuting and drop actions on islands. The first step of your journey into the sky starts with building a Hangar on your island: that is where your airships will be constructed. The Hangar is a monument that needs to be built in 4 phases, each one requiring various materials and quite a bit of workforce – so you will need to be prepared!

New Production chains

Two new elements will be essential for the construction of your airships: aluminium and helium. Of course, this implicates the need for two new production chains.

The new airships are surprisingly lightweight thanks to the aluminium frames that help maintain their structure. Not only is aluminium used in airship constructions, but also for many of the buildings used by airships. Two elements will be required to start your aluminium production: coal and bauxite, with the latter only available in the New World.

These Airships also require a new type of gas, helium, another element that can only be found in the New World, where numerous helium-rich gas pockets have been discovered. The production chain for helium is a bit more complex than the aluminium one. The Helium Extractor, unlike other mines, needs input goods to function and start extracting the gas. The first is lubricant, produced by the Palm Oil Press, which uses two input goods, fish oil and saltpetre, in addition to needing space to plant palm trees. We know you like a good challenge, so you will need to set a trade route to get that precious saltpetre, as the saltpetre works is only available in the Old World. Together with the lubricant, add some clay, and the helium extractor is ready to begin its work!

Pssst! Would you like to increase the output of your mines? We have got the perfect item for you: Mad Mary, Dynamite Enthusiast. With this item, mines will process dynamite instead of mineral resources – while costly (and quite risky, too), it will greatly increase their output.

Disclaimer: we take no responsibility for any kind of explosion in your cities, you have been warned!

We have got more Items for you, of course. Like the Arctic Gas Expert: This item can be researched or bought from the local trader, and it allows you to use Industrial Lubricant in Arctic Gold Mines in order to produce more Gas. However, keep in mind that this means you will have to transport Industrial Lubricant to the Arctic region!

Airship Platforms

Once you have built your first airship, it is time to build an Airship Platform to maximise the airships’ potential – plus, this way, you will always know where you parked! You can build only one platform per island which can then be expanded with various modules to unlock unique features and capabilities on your island. Platforms can only be built in the New World and the Old World.

There are in total 3 modules that can be built from the Airship Platform menu.

Item Transfer

It allows you to quickly transport items between different islands and sessions. Once the Item Transfer module is built, you will be able to drop any item in an empty slot. The dropped item will then be available after a cooldown on any other island that has an Airship Platform with an Item Transfer module built – however, be aware that the cooldown varies based on the rarity of the item you are dropping. The more Item Transfer modules you build, the more your global storage capacity will increase. Each module you build will supply two additional slots, up to 24 in total.

Airmail Module

This module represents the main mail sorting centre present on your island. It allows you to send and receive mail through airship and their routes. Mail is produced passively by your residents and collected by Post Offices and Post Boxes. Once collected, the mail will be then distributed via airship to other islands and regions. But let us stop here for now, more on Mail and Air Mail Routes later in the blog, just be patient!

Airship Commuter

Shared workforce, anyone? Just like the Commuter Pier, it will allow workforce to commute between islands on which you have built an Airship Platform with an Airship Commuter module.

 

Based on what your airships are transporting, they will direct themselves to an Airship Platform or other trading spots. When it comes to Mail, airships will unload their precious epistolary cargo on Airship Platforms only, whilst when it comes to other goods, they will approach Airship Platforms, Piers, Trading Posts, etc.

Paloma Valente

With “Empire of the Skies” we’re introducing a new character to help you with the onboarding.

Meet Paloma Valente: aviator, inventor, dreamer. She’s harnessed two valuable new discoveries, aluminium and helium, to create a new type of lighter-than-air vehicle: the rigid airship. The aluminium provides the material for a lightweight metal frame, while helium offers a stable, non-flammable lift gas. After all, the Age of Airships might never catch on if people associate them with deadly fireballs…

For Paloma, this isn’t just a matter of technological innovation: she dreams of an interconnected world, where violent seas are no barrier to communication; where travel is fast and glamorous and invigorating; where one’s prospects are untethered from the place of one’s birth. Embodying the confidence and the zest of an emerging modern world, Paloma hopes that you’ll help her make her mark on history.

You’ve got mail!

One of the most interesting aspects of “Empire of the Skies” is the Mail System. Nowadays, we live in a hyperconnected world, where everything and everyone is just one click away. However, nothing beats the joy and charm of receiving a handwritten letter from an old friend living on the other side of the world, doesn’t it? An envelope carefully sealed, with stamps methodically placed on the back, or a care package full of our favourite treats thoughtfully picked and placed together…

Mail is a Lifestyle Need for your Residents, and it provides additional income and resident influx. In total, there are three tiers of mail:

  • Local Mail – distributed locally on the same island
  • Regional Mail – distributed between islands within the same region/session
  • Overseas Mail – distributed between different regions/sessions

A quick guide on Lifestyle Needs

With “Empire of the Skies” we are introducing Lifestyle Needs, additional goods and resources that can be provided to your residents. They act like normal needs but are completely optional. If fulfilled, Lifestyle Needs will grant bonuses and extra residents. Furthermore, they are purely beneficial and do not increase the consumption of your residents’ base needs. Once unlocked, Lifestyle Needs are deactivated by default: therefore, you will need to manually activate them in the designated Lifestyle Needs Tab in the Residence menu.


“After all these Seasons, we created several new goods spread across multiple new regions, and apart from recipes in restaurants and patents in malls, cross DLC content was still low. With lifestyle needs, we get an opportunity to link the populations of all regions closer together, also with content being released later.”

– Dominik, Game Designer

As mentioned before, Mail is passively produced by your residents and then collected by Post Offices and Post Boxes. Both buildings have a radius, therefore you should place them strategically in your residential districts: the more Residents in the range, the more Local Mail will be gathered. While the Post Boxes are easier to place as they take very little space (only one tile), their range is also smaller than the Post Office. Another thing to keep in mind is that radiuses cannot overlap between each other: time to use those Tetris skills!

As the name suggest, only Local Mail will be consumed by your Residents on a specific island, while to obtain Regional and Overseas Mail, you will need to transport Mail via the Airmail Module and, therefore, Airships. In terms of numbers and percentages, about half of the Local Mail produced by your Residents will be needed to fulfil their Lifestyle need for local mail. This means that the remaining will be used to produce Regional and Overseas Mail.

Once you start producing enough Local Mail to get to second and third Mail tier, the next step is to transport it to other islands: this can be considered as the next step in the “production chain” of Regional and Overseas Mail. This distribution will start once you set a Trade Route through the Airmail Module. Once the Mail reaches its destination, it will convert to Regional Mail when reaching another island within the same session, or Overseas Mail when reaching another island in another session (except for Old World – Cape Trelawney, sending mail between them will only count as Regional Mail). We called this conversion process Route Alchemy. This does change a few things to how you are used to trade routes to work. First, mail will always be completely unloaded at target, it will not be unloaded in steps. If you cancel a trade route or throw the mail overboard, the mail will be unloaded and lost.

What about the Arctic, you might ask. Well, while the Arctic platform on the plateaus follows the same rules as when it was introduced back in 2019 with “The Passage” DLC, a special stand-alone mail module has been added for them with “Empires of the Skies”. For the regular islands in the Arctic, a modified Airship Platform has been added that also has this one module.

In short: You will still need to have a platform and a module on any Arctic island or plateau that you want to connect to your mail system. The existing Post Offices will now handle two tasks: Fulfilling the regular need of the Technicians and collecting as well as distributing mail in the context of DLC 11’s mail feature.

New World & Arctic Reports

If you have the Land of Lions DLC, you will have access to a fourth type of Mail called New World Reports. These can be generated by a new Specialist, the New World Science Reporter, that can be hired at the Research Institute. To gather these reports, you will need to equip the New World Science Reporter in a Town Hall placed in the radius of a Post Office. Reports can be then provided to Scholars, who will use them to boost their Research.

For The Passage DLC and the Arctic Reports, the process is quite similar: in this case, you will need to equip the Arctic Science Reporter in an Arctic Lodge with a Post Office in its radius.

Drop Goods

Air-Drops are another important feature of the new Airships, allowing you to drop different goods on your islands, based on your needs. To produce them, you will need a Drop Goods Factory where you can choose your preferred good from the recipe list. Once produced, you can load the goods onto your airship.

There are 5 distinct types of drops available: pamphlets, care packages, bombs, sea mines and water. For each drop production, the Factory will require specific input goods but will use the same amount of workforce and have the same maintenance costs for each.

Pamphlet Printer

By dropping pamphlets on your opponents’ islands, you will create unrest, affecting residences and production by distracting your opponents’ population with propaganda.

Care Package Factory

An effective way to boost your own, your allies’ or neutral factions’ production and happiness! After all, who does not like a thoughtful care package dropping from the sky?

Water Drop Factory

When fires are too extended and firefighters are struggling to keep a fire under control, you will be able to take out fires with water drops from your airships.

Bomb Factory

As you have learned from our previous DevBlog, airships can now be armed with bombs and attack your opponents’ harbours and fleets.

Sea Mine Factory

An interesting way to sabotage your opponents’ trade routes and fleets would be dropping sea mines in the open sea.

With “Empire of the Skies”, the AI will have access to the same Airship technology and if they can access Gas and Bauxite, they will be able to build their own fleet.


“The way they use Airships is up to the individual character: some will see value in spreading propaganda, others will support their friends and allies, Da Silva might try to end you…”

-Dominik, Game Designer

Ornaments

Let’s not forget the most important part for the beauty-builders out there: ornaments! In total, there will be 8 brand new ornaments that will go perfectly with the whole DLC 11 theme. They will help you create the perfect atmosphere around your landing platforms and, of course, make your people feel comfortable and ready for their flights: a nice refreshing drink from the Airport Café, café tables to sit in the shadow, an airport clock to make sure not to miss their flight and much more!

Struggling with the Mail System, Airship Platform modules or Drop Goods? Do not worry, we have the perfect solution for you. Just like other DLCs, you can access an in-game Tutorial Menu by clicking the “?” symbol in the top left corner of the object menu you want to know more about: here you will find an overview of all the new mechanics and features.

Free Game Update: Military Changes

DLC 11 will also come with a free update, available for all the Anno 1800 players. We mentioned some of the changes already, like the resizing of the Passage Airships, for example, or the Lifestyle Needs and several new items. Alongside of those changes, there will be some free military improvements: for example, new weapons will be available for your harbours, such as an anti-armour gun or a flame tower. Following this, we did some changes to the different damage types, which means that based on the weapons you will build, there will also be distinct types of damage – e.g., wooden ships will take more damage from fire attacks from the flamer tower.

The full list of changes will as usual be shared close to the Game Update’s release – so watch this space to know more!

 

This brings us to the end of today’s DevBlog, Annoholics. We explored quite a few topics and had a taste of what awaits you in “Empire of the Skies” on September 20th. We hope you enjoyed the read and are ready for the next one, as soon we will share our third and last DevBlog dedicated to DLC 11: the “Clash of Couriers” Scenario DevBlog!

As usual, if you have any questions feel free to leave a comment below or reach out to us on Twitter, Facebook, and our official Forums.

Until next time, happy city-building!

 

Development of Anno 1800 – Season 4 is supported by the German Federal Ministry of Economic Affairs and Climate Action within the framework of computer games funding.

DevBlog: New Airships coming your way

Hey Anno Community,

Welcome to the first DevBlog for DLC 11 – Empire of the Skies! Today we’ll be talking about the new airships: The design process, the new airship types and their balance, how to build them and which roles they fulfill in the game.

You can expect two more DevBlogs following this one: One will give you an overview over all of DLC 11’s features and go into a bit more detail on them – and the other will be dedicated to the new scenario, “Clash of Couriers”.

Let’s dive right in (or up!) and answer the one big question first: Why airships in the New World?

Well, Season 4 is all about the New World and its people, specifically: Their efforts and successes in developing new technologies and processes in all sectors – agriculture, technology and culture. And with air travel and airships in particular also being a big step in transportation in our world in the late 19th and early 20th century, it was a perfect fit for this year’s content for Anno 1800.

Creating new airships

Next, we want to dive a little bit into our workflows: What’s the process for creating an airship?

We’ll start directly at our Art Team: How did we approach designing new airships? First, historical references were used to get a feel for the look of designs from the “golden age of airships”. Based on this, our concept artist created a large number of scribbles of (sometimes wild) ideas, from traditional to very fictional designs – you might remember them from the Season 4 trailer. Two that actually made it into the game with some changes are the number 8 and 9 from the image below.

One important part was, that these new airships should be more modern, and therefore also look more sophisticated than the one you were able to build in the Arctic. To quote our Senior Artist Carsten:

“None of the designs are completely realistic, neither for the time nor in general, but they look like they could have been created during that period. Like the steam ships in the game, they had to be far smaller than they realistically would be, while still looking correct in size, compared to the buildings and the other vehicles. This compromise between hard realism and changes to make the assets look more epic or just more interesting for the good of the game is a common theme in the Anno asset creation.”

Below you can see two rough 3D tests for the look of the model. Our Art Team created a kit with many 3D elements and then built airships from it. This way they could get a feel for how the airships would look within the game world. It was especially important to have shape variety and clear distinction between smaller agile airships and the larger cargo models.

All this eventually led to the final model of the large cargo airship:

That’s the Art perspective, so let’s now talk Gameplay: What kind of airships can you expect and how do they behave?

An airship for every occasion

Alright, with a few points on the initial development of the airships established, let’s look at the results: The different airship types you will have available in-game.

In total, you will get access to five new airship classes, split in two categories: Rapid Airships and Cargo Airships.

Rapid Airships are, as their name suggests, significantly faster than the rest but only come with limited cargo space. Useful for urgent deliveries but not so much for big trade routes. There are two types of rapid airships, a small and a medium one. Both come in an unarmed and an armed variant – the latter making these types perfect for trade route raids or to protect your own islands from enemy airships.

Cargo Airships are your go-to vessels for trade routes. The three types (small, medium, large) are unarmed but are more useful when you want to carry out drop actions – more on that a bit later. They can also carry far more cargo – the large Zephyr Class (which you could admire at the beginning of the blog) has a total of 8 cargo slots!

 

Zephyr Class? – Yes, we’re paying tribute to several (mostly wind-related) mythological figures for the airship names.

For example, the Harpy Class is named after the half-human and half-bird creature from Greek mythology. The Hermes Class is named after the ancient god of travellers and merchants. And the already mentioned Zephyr Class is named after the Greek god of the west wind.

Now, we have seen some comments on questions on the usefulness of the existing airship from the The Passage DLC and how it’s going to be handled now that new types are introduced.

Generally speaking, the “old” airship is still useful and falls somewhere in between the small and medium cargo airships in terms of speed and cargo capacity. You will also be able to use both the Arctic Gas as well as the new Helium for airship construction (including the new airships). The Arctic Gas gives your airships a speed boost, but on the other hand results a higher cargo slowdown and in it taking more damage when attacked.

Additionally, you will find a few new items that use Arctic Gas beyond the previous requirements of electricity and airship construction.

Also, on the note of the airship from “The Passage” (now called the Boreas Class): We have slightly resized the old airship to 90% to its former size to make it fit in better with the new airships. Just in case you wonder if your airship looks different 😉

On the topic of balancing, we also want to talk about speed.

The new airships are impacted by wind, but thanks to their engines not quite as much as your regular sailing ships – but more than steam ships. The Boreas Class receives the strongest penalty and all new airships get a speed boost when going WITH the wind. Especially the “Rapid Airships” will be true to their name!

Of Hangars and Helium

As established, the airships of “Empire of the Skies” are more modern than the one you were able to construct with “The Passage”. Therefore, the production is slightly more elaborate and requires more advanced materials.

First, however, you’ll need a hangar. It’s constructed in multiple phases and can be built in the New World and the Old World, with the OW variant being a little bit more expensive. It’s worth keeping in mind that the new construction materials can only be produced in the New World, requiring you to transport them to the other region if you want to make use of this option.

Which construction materials? Well… first, there is aluminium, the basis for not only the new airship types but also several of the new production buildings. For this purpose, we introduced new Bauxite mine slots in the New World. An Aluminium Smelter then creates the finished product with Bauxite and Coal.

Next is Helium: A new and significantly safer gas than the one you have extracted in the Artic. It can’t be used in Gas Powerplants but only for airships and has its own new mine slot.

Add some sail cloth, steam machines and (if required) some cannons and you’re ready to build your first modern airship!

Airships and Combat

Now it’s time for action, since we’re introducing a big change: Airships can now be damaged and shot down. For owners of The Passage this is new, since previously, airship routes had the big advantages of being safe even in times of war.

We have already mentioned that the Rapid Airships are equipped with cannons. These can be used to attack your opponent’s airships, protect your islands from enemy raids or cover your larger cargo airships – but they are unable to attack ground targets.

Further means to combat enemy airships are the new Flak Emplacements for your harbour as well as the Flak Monitor ship, giving you multiple options to counter the new potential threat from the air.

Finally, you can use any of your airships for drop actions, allowing you to sabotage your opponent from the air and aid your fleet in island sieges. Read on for more details.

Putting airships to good use

Let’s get to the last part of today’s DevBlog: How to use the new airships in your game and which new features we’re introducing with DLC 11.

Of course, you can use them – as before – like regular trade vessels, delivering cargo to your islands via trade routes. Plus, you can now also use them to raid your opponents’ airship trade routes when using one of the armed variants.

There is more, though: Airships are needed for a new feature that fulfills new needs and provides additional buffs – mail! At the centre of all this, however, is the Landing Platform that first has to be constructed. It acts as a regular warehouse, but also has 3 modules that allow you to make use of the mail feature, which requires a new Airship Route to be set-up. We will expand on both these topics as well as the use of the other two modules in our next DevBlog.

Another use of airships is the new drop feature we briefly mentioned earlier.

This allows you to load certain drop goods on your airships that can be dropped via a new interface on both your own as well as your competitors’ islands. These goods will first need to be produced in their dedicated factory and then allow you to:

  • Drop sea mines on your competitor’s trade routes,
  • Fight large fires by dropping water from the air,
  • Cause damage by bombing your opponents’ harbours during war,
  • Create unrest with well-aimed propaganda drops,
  • Or raise the mood of people by dropping care packages.

You will learn more about the feature and the production of the drop goods in our next DevBlog – we’re sure you still have more questions.

There’s one more thing, of course, that we promised in our livestream last week: The release date!

“Empire of the Skies” will release on Tuesday, September 20th. That’s slightly later than we originally planned, but we wanted to have a bit more time for polishing and testing for this DLC.

 

And while this blog was focused on the airships, in the upcoming articles until release you will get many more details on the remaining features of “Empire of the Skies” – some of which we only briefly touched on today. For example, the exact functioning of the drop system and all its possibilities, the mail system and remaining features of the landing platform, and finally also the free Game Update.

So, stay tuned for the next DevBlog!

In the meantime, we’d be happy to see your comments on the new airships below. Do you have any questions that weren’t answered in today’s blog? Let us know!

Development of Anno 1800 – Season 4 is supported by the German Federal Ministry of Economic Affairs and Climate Action within the framework of computer games funding.

Union Update – DevStream and gamescom

Hey Anno Community,

On Tuesday we revealed DLC 11 in our DevStream with Game Designer Dominik, International Product Manager Lisa and Community Developer Oliver. We dived into almost all aspects and features of “Empires of the Skies”: From the new mines and the various airship types over airship combat to finally the Airship platform and its modules.

Not to forget the post offices that are part of the mail system, as well as the drop actions, allowing you drop various goods over your own or other players’ islands: propaganda, water, sea mines, bombs and care packages.

And we also gave you a first look at the scenario, “Clash of Couriers”, that throws you into a Grand Postal Derby.

If you missed the live stream, you can now watch the VOD of the stream here.

Over the next weeks, you can expect DevBlogs with more insights on the individual aspects of “Empire of the Skies”.

Anno at gamescom

After two years of “online only”, the video games trade fair gamescom is back this year with a physical event in Cologne!

Amongst other Ubisoft games, we will also be at there at the Ubisoft Community Lounge with presentations and Q&A sessions on August 25th-27th. If you happen to be at gamescom, feel free to visit us, chat and ask your questions.

Please note that our panels will be held only in German! But we’re happy to chat with you in English, of course.

Due to regulations, seats in the Community Lounge are limited. You can book one either in advance or try to sign up directly on site. The following links lead you to the sign-up for the 3 days:

We’d be happy to meet some of you there 🙂

An update on the Green Game Jam & Ecologi

Hey Anno Community,

Today we have a great follow-up to the Green Game Jam topic: You might remember, last year we participated in the Green Game Jam (GGJ) organised by the UN.

The “Eden Burning” scenario we released for everyone in December 2021 was the result of it. It’s goal, aside from being a cool challenge for Anno fans, was to raise awareness for various environmental issues impacting forests world wide.

The scenario required you to construct a hydroelectric dam, to help the local population to become independent from oil. You also had to keep an eye on your eco balance, making sure soil, air and water quality was not reducing too far while investing into means to counteract the negative effects of your industry.

There was more than “only” the scenario, however, since we also released the “Plant A Tree” Cosmetic DLC at the same time. From each purchase, all net proceeds (that means after any fees or taxes are deducted) went to Ecologi, a social enterprise dedicated to the planting of trees.

The “Plant A Tree” CDLC was available until end of March of this year, and now with the administrative topics done, we can finally communicate on the results:

Thanks to your generous support,

Over 230,000 trees

were planted by Ecologi across several countries. Want to take a closer look? – You can keep track of the planted trees including their location on this website dedicated specifically to this project.

For us, those are some fantastic news. Exploring the subject was both fun and educational for us (and for you, too, we hope) and we’re happy to have such a great community that supported this project.

A big Thank You from the Anno Team!

Please note: The special Ceiba Tree ornament from the “Plant a Tree” CDLC will be added to Anno 1800 for free at the end of the year, as we communicated previously. 

Union Update – We’re entering the “Empires of the Skies”

Hey Anno Community,

 

We know you have been (im)patiently waiting for news on DLC 11 – Empire of the Skies – and we can now say: It’s time, we’re on the road to release!

In fact, we already kicked it off last Thursday: Have you ever seen such happy airships before?

Over the next weeks you can expect more news, teasers and of course the usual DevBlogs with details on the airships, the new scenario and of course DLC 11 itself while we’re nearing the release at the end of August. Follow us on Twitter to not miss out any news!

Something else you shouldn’t miss: Our DLC 11 live stream!

Mark August 9th in your calendars (that’s in exactly one week), since we’ll be showing off DLC 11 and its scenario in our live stream starting at 5PM CEST/UTC+2.

We’re looking forward to seeing you all in the chat next week on twitch.tv/ubisoftbluebyte

Cosmetic DLC 9

We did say we wanted to give you an update on Cosmetic DLC 9 – the winner of the community vote – before we really started with our DLC 11 coverage.

Some of you may have already seen it in late July when we posted it on our social channels: Our Art Team wants to share a first glimpse at what they’re currently working on for the “Old Town Pack”. Having seen your comments during the vote, we’re sure a modular medieval city wall should make many of you quite happy, no? While the concepts for all ornaments in the pack are ready, we’re still working on the 3D models. More on Cosmetic DLC 9 later, after the release of “Empire of the Skies”.

Development of Anno 1800 – Season 4 is supported by the German Federal Ministry of Economic Affairs and Climate Action within the framework of computer games funding.

Union Update – Industrial Zone Community Spotlight

Hello Annoholics,

We hope you’re enjoying the summertime!

Last week we released the “Industrial Zone” Pack Cosmetic DLC with several new ornaments related to construction, industry and the railway. We’ve already seen A LOT of fantastic screenshots and videos since then, so, of course we had to bundle up some of our favorites in a Community Spotlight. Just scroll to the end of the blog if you need some inspiration for your own cities.

Empire of the Skies & Old Town Pack

As we said above: It’s July, summer already! That means DLC 11 – Empire of the Skies – is coming closer and it won’t take too long anymore until we start talking about airships, mail delivery and the features the new Game Update will bring. Expect first details in late July!

But before we launch our airships, we want to give you a first status update for the “Old Town Pack”, the winner of this year’s community vote. So, expect a first glimpse in the next two weeks – we’re sure you’re going to love it.

Community Spotlight

Since the release of the “Industrial Zone” Pack Cosmetic DLC we have seen many screenshots portraying your Anno 1800 cities: from very elaborate industrial districts to railway stations and busy construction sites. Your creativity really shows from those captures, and we are amazed by the way you adapted some of the ornaments in different ways.

Our first pick of the day is this collection of screenshots by One_King_4900, portraying different districts of their Anno 1800 city. Everything is perfectly organised: the Loading Yard, the Packing District, Metro Central Station and more! The screenshot below shows the Steelworks District, and we think it is a perfect representation of the Industrial Revolution.

Speaking of using ornaments in different ways, Pyronite shared this screenshot on Discord, where you can see the Railway Hall used right next to the Commuter Pier, linking it to the city. Can we talk about how great all these ornaments from different CDLC fit perfectly together?

Desman2k6 did an outstanding job with this Train Station – and it only took them 2 hours of Twitch live stream to build it! You can find anything you need in this train station, from pizza to a chestnut stall and tiny market stands here and there. Something seems to be under construction in the background… What is it going to be?

Not long after, desman2k6 has shared an updated version of the Train Station. The sun setting on the horizon simply creates a peaceful atmosphere and brings everything together for this lovely train station! Adding the canals was a great idea, as they frame the station perfectly.

Wow, this part of the city seems to be very busy! Neufsgdv did a great job, putting all this together! Not only is there a railway guard hut to check that everything is on order for the trains, but check those pedestrian bridges from the Pedestrian Zone Pack CDLC, perfectly fitting the style of the railway hall!

This is all for today’s Union Update. If you have any questions, please feel free to ask them in the comments below or reach out to us on Twitter and Facebook! 

Union Update – “Industrial Zone” Pack Release Day

Hello Annoholics,

Today is “Industrial Zone” Pack release day!

Bring the “dirty” parts of your cities to life with new ornaments revolving around construction and industry like scaffolding, a waterpipe network and a crane. Or add some spice to your industrial railroad with railway halls, railway signals and a coal tower.

For a first impression, check out DevBlog for the “Industrial Zone” Pack . You can buy the Cosmetic DLC here in the Ubisoft Store.

Also releasing today is Game Update 14.3, addressing amongst other things a memory leak issue for Steam players and adding two new company logos, unlocked by you by fulfilling the DLC 10 Community Challenge.

You can check out the full Release Notes here.

Community Spotlight

It has been a while since our last Community Spotlight, so we thought that this was the perfect occasion for us to share some of your amazing screenshots in preparation for today’s release. As usual, we are impressed by your creativity and dedication in building your Anno cities, and we cannot wait to see what you create with the “Industrial Zone” Pack Cosmetic DLC – so feel free to share your screenshots with us!

Disclaimer: some screenshots might contain mods.

Let’s get the ball rolling with our first pick of the day, a wonderful University Campus created by MoonFernTreasures. They designed the whole campus, dorms included, and each building represents a different college: from Law and Politics to Naval Academy and Botany. Go check the whole collection on Reddit, where you can also find the full list of buildings.

Another great collection of screenshots, this one shared by AnnoHolicKorean on Reddit. They tried to recreate early Boston in their Anno world, and this particular screenshot pictures the commercial area of the city, where everything started.

The next screenshot is a project by 9ersGaming and moldebort in co-op: a recreation of Berlin in 1963. 9ersGaming built the West part while moldebort built East Berlin. Once done with the building, they walked across the border together in first person mode.

We are in love with the quiet atmosphere of this screenshot by evergreen94 that captures the beauty and lushness of these farm fields. And the rain falling just adds the perfecting touch: we can almost smell the wet grass and crops after a summer storm.

Finally, we would like to end this Community Spotlight with a video that left us speechless for the whole 5 minutes and 11 seconds. Breadom created and dedicated this video to Anno 1800’s Season 3 and it is based on the content of three DLCs: Tourist Season, Docklands and The High Life. The whole video is such an amazing journey!

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This is all for today’s Union Update, we hope you enjoy the new Cosmetic DLC. Whether you decide to expand your industrial district or build construction sites around your cities, we would love to see what you create – so share with us your screenshots on Twitter!

Happy city-building!

DevBlog: “Industrial Zone” Pack Cosmetic DLC

Hello Anno Community,

We are slowly but steadily getting closer to the release of our new Cosmetic DLC, so you know what this means: a dedicated DevBlog with some juicy details and insights while waiting to decorate your Anno cities with the new ornaments!

The “Industrial Zone” Pack is the second Cosmetic DLC of 2022 and marks the eighth Cosmetic DLC release for Anno 1800. As the name clearly suggests, the focus of this new CDLC will be the construction and industry districts of your cities. You, the Community, have been quite vocal about the need of some ornaments dedicated to this topic. Afterall, it is a quite fitting theme for a game that takes place during the industrial revolution, isn’t it?

This CDLC consists of 28 brand new ornaments and, as mentioned in our previous Union Update, it is divided into two main themes: Construction and Railway. Let us take a closer look at them together!

Construction Ornaments

Construction and work sites are extremely common in the real world: scaffolding hiding the faces of a building during renovation, construction sites on roads slowing down the traffic, while curious kids try to peep through the construction fences, fascinated by those big cranes destroying and moving materials around. With the Construction-themed ornaments, you will be able to recreate the busy life of construction workers in your Anno cities.

A construction trailer, a construction crane, and even a sawing station! All these and more for you to recreate the perfect atmosphere in your industrial districts. In total, there are 15 Construction ornaments, with some of them having different variants. Construction fences and water pipes are among the most interesting ones, as they allow you to build “modular” structures, as you can see in the screenshot below. Intriguing, isn’t it?

Railway Ornaments

Railways and transportation are essential for construction and your industry as a whole, as they help you to keep things running – and literally keep the lights on. Among the Railway ornaments you will find two types of Railway Halls, a Railway Platform, and a crane to make the loading process easier for the Anno workers.

But that is not all, Annoholics – together with the ones mentioned above, there will be even more railway-themed ornaments! In total, there are 13 cosmetic pieces for the Railway theme, and some of them have different variants, just like the Construction Ornaments. Oh, and of course, safety is important, so do not forget to place the Guard Hut and Railway signs in your industrial district, too!

And now our favourite part of the DevBlog, the Q&A with our Art Team, who are of course the minds and hands behind our CDLCs. We asked some questions to Raphael, Lead Artist on Anno, to get some insights on the creative process behind this CDLC.

Generally speaking, what is the process behind the creation of an ornament?

First we do some research and then we start with a lot of small 2D scribbles. We then choose the best ones and make a rough 3D Version to check dimensions and how they look and feel in the game. Once we decide on the final design, we use a traditional 3D workflow to create the ornament.

Which ornament was the most challenging to create and which the most fun?

The construction crane was the most challenging but also the most fun. It was difficult to find the right design that fits the time and make sure the scaling works with all the buildings and other ornaments. We had to make sure it is high enough, so it is still visible when placed in the middle of the residences. It was a lot of fun to create all the little details like bolts and welds that make the asset more believable and bring it to life…

The industrial theme could be considered quite wide and open; how did you decide on the final ornaments for this CDLC?

For us it is always important to make a good selection for the player and give them the possibility to combine the ornaments in many interesting ways. Because we already have a lot of ornaments in the game, we also need to make sure we do not repeat ourselves too much, this also plays a key role in the selection process.

If you had to pick one favourite ornament for this CDLC, which one would it be and why?

I like the scaffolding because it lets me change the look of the existing buildings and really brings that construction vibe across.

To sum it up, with the “Industrial Zone” Pack you will be able to bring out the dirty, grey side of your cities, that represents the heartbeat of the Industrial revolution and development. Plus, here’s a tip from us: this new CDLC works wonder together with the Sewers cosmetics from the “Pedestrian Zone” Pack CDLC and the Industrial ornaments from Bright Harvest.

The “Industrial Zone” Pack will be available for purchase for the usual 4,99€ (or your regional equivalent) starting from June 28th.

If you have further questions related to the Cosmetic DLC, do not hesitate to ask them in the comments below or reach out to us on Facebook, Twitter, or our official Forums.

Happy city-building, Annoholics!

List of all ornaments

Construction Ornaments

  • Construction Trailer
  • Construction Crane
  • Construction Site
  • Pile Diver
  • Sawing Station
  • Sanitary Pipes
  • Copper Pipes
  • Water Pipes
  • Scaffolding
  • Construction Fence
  • Construction Fence Entrance
  • Water Pipe Network
  • Elevated Water Pipes
  • Water Pipe Connector
  • Pipe Passageway

Railway Ornaments

  • Large Railway Hall
  • Small Railway Hall
  • Railway Platform
  • Coal Tower
  • Railway Guard Hut
  • Railway Crane
  • Oil Tank
  • Water Tank
  • Railway signal
  • Railway Electric Pole
  • Railway Yield Sign
  • Elevated Railway Signal
  • Railway Warning Sign