Union Update: Ongoing playtest & retro stream

Once again we want to share a community update with you, showcase some great Anno 1800 impressions from our community and let you know about our streaming plans. Let’s go!

 

Anno Afternoon Stream – Retro Edition

This Friday, we’re changing things up with the Anno Afternoon. After noticing that Ubi-Thorlof has never played Ubi-Trenchcoat’s favourite game of the series – Anno 1701 –  they spontaneously decided to do a retro stream! Tune in on the 8th at 4PM UTC (5PM CET) when they’ll be diving into the The Sunken Dragon campaign.

 

Playtest und Game Update 6.0

The Game Update 6.0 playtest has started last week and is going very well. A big thank you to everyone who already provided their feedback in the dedicated forums. If you haven’t already – let us know your thoughts!

And if you have signed up for the playtest but haven’t received an invite yet: Do not worry. We will send another wave of invites in the coming week.

Parallel to the test our team continues their work on the Update including the third DLC, coming out in December. We will share more information regarding all the features and a precise date closer to release.

 

Community Spotlight

Let’s again round things up by featuring some the cities you built and the experiences you shared.

ClassicReddltor is extremely happy about finally getting the Extravaganza Steamer, posing in front of his massive city. How many of you already managed to get hold of this proud ship?

 

For friends of grapes and champagne, a visit to Conschbourg – the Green City – might be a good idea. Spacer176 also provides you with a tourist guide and a history lesson of this town.

 

If you’re more of a fan cities, you should probably plan a trip to DerGrindelwutz’s and RegalSeagull’s versions of Crown Falls. With plenty of parks, promenades along the river islands and bridges in front of the waterfall panorama, these cities simply invite you to take a long walk.

 

 

As a stark contrast to these peaceful views, cjnewson88 seems to have a few issues with his rioting populace.

 

But he later explains his city setup and the strategy behind his success – well worth a read.

That’s already it for this week’s Union Update!

Feel free to share your adventures and achievements with us on social or reddit and don’t forget to tune in to tomorrow’s stream.

Union Update: Stream and Community Update

We’re back once more with a community update and some info on what to expect from us in the near future.

 

Anno Afternoon Stream

This Friday, Seraxia and Thorlof will put their creative hats on (most likely not literally) in another Anno Afternoon and try something completely different. You want to know more? Then don’t miss out this special livestream episode and tune on the 25th at 4PM UTC+1 (5PM CEST).

And if you got any cool or funny ideas for future streams, what better opportunity to share them with us than this Friday?

 

Playtest beginning next week!

As you all know the next playtest is just around the corner and as we work together with the community to get a jam-packed Game Update 6 ready for December, we will take a short break from Union blogs in the upcoming week. But worry not, we will be back soon with community news and new game information.

And we already got some exciting news this week! Keep an eye on your inbox, cause for a first wave of players the the playtest will already start next week – more invite-waves will follow.

We’re very much looking forward to your feedback. So, when we’re already talking about GU6 and The Passage, why not hop over to Reddit. Some of you already started a discussion about the content of the DLC there. We might have some theories ourselves but it’s far more exciting to read your predictions. Which features and production chains do YOU think will be added with The Passage?

 

Community Content

Something that impressed all of us quite a bit was jasperwillem not only managing to get this settlement to house Engineers without ever visiting the New World but shortly after also luring Investors into ‘Golden City’.

 

How many of us spent long nights outsourcing production chains and setting up new trade routes. Or planting hedge rows for hours for that perfect inner-city park or the world’s best botanical garden. We bet there are some quirky challenges or legendary achievements you set yourself in the past or future. So, share them with us in the comments below!

Fitting to last week’s blog about the Day & Night Cycle, we also want to use this blog to share some impressions from the community.
Apparently some of you have a weird fascination with exploding factories…but admittedly, fires look very cool at night:

 

by cjnewson88

 

by oksharkchef

WolArn, however, proves, that calm images also have their charm – sunsets usually have:

 

And bergveld shares a video of his whole city at night with us.

 

https://www.youtube.com/watch?v=c5rJBeVWD-k

And then, when the sun rises and everyone has to go to work, you’re stuck in a traffic jam. Not much has changed to today.

 

by Takarazuka012

That’s it for this Community Update. Did you already share your favourite moments with us? Be it day or night, dusk or dawn, we always love to see what fantastic scenes you manage to capture.

DevBlog: Day & Night

The invention of the light bulb was more than a mere boon to comfort and luxury. This new way of illuminating the darkness was also an inspiring force for creative minds and a motor for the industry, unshackling them from the natural rhythm of day and night. With electricity playing such an important role in Anno 1800’s economy, there was a strong desire from our community to have a true day and night cycle in the game. Finally, this wish became reality with Game Update 4. As the days are getting ever shorter, what better time to shine a light on this major visual update than in today’s DevBlog!

 

A true passion project for the players – the beginnings

Since the early days of development, we had been toying with the idea to add a day & night cycle to Anno 1800, similar to the one from 2205. In reality, game development often means throwing a lot of ideas onto a wall and then deciding which ones may be a crucial must-have features, while others end up on a potential “nice to have later” list. While the day & night originally did not make the cut, many Union members told us repeatedly that they would love to see a return of that feature to the series.

Therefore, when some members of our art team had a bit of time available after launch, they immediately set out to realize this previously scraped idea from the early days of Anno 1800. This plan was quickly validated by the modding community jumping on the topic, which showed the big interest in having this functionality in Anno 1800.

 

 

Let there be light – developing the Day & Night feature

As is often the case, our artists are perfectionists once they have their hearts set on a topic.So it was clear from the get-go that an official day & night cycle could not simply be about adding a dark night, and sun and moon cycles. Instead, almost every asset players can build would have to be reworked to make sure they look their best, no matter the time of day. Ranging from new glowing textures for illuminated windows to tons of new light sources to ships sailing the nocturnal oceans, we added over 1000 new light sources and changed more than 200 existing assets to provide the intended ambience during the night.

We also had to ensure that the new light sources would start shining during specific times of the day and account for the additional gloom of our dusk and sunset scenarios. In the 19th century, cityscapes started to change drastically with the introduction of the lightbulb. We depicted this in the game world with a more blueish tint to our electric light sources, as opposed to the warmer, yellowish light of candles and fireplaces; this way, a heavily industrialized metropolis will look and feel notably different from a rural hamlet’s atmosphere.

 

Here you can see how we manually setup a new light source!

Our modern cities are awash with artificial light during the night but back then, they were comparatively sparsely illuminated. Once more, we decided for a tradeoff: we wanted to create an appealing contrast to the darkness while we also did not want to outright dismiss that feeling of a gone century in the midst of transformation into the modern world.

Players would also expect that their city would appear much quieter during the night, but Anno’s cityscapes are normally famously bustling with life. As a result, we had to send our feedback units through another development pass, where we had to reduce the overall amount of residents following their daily business while again, adding and altering light sources. As a result, the streets are less crowded during the late hours. You may also notice some other subtle changes, such as removing the kids from the schoolyard during the night or adding more musicians to the pub to let it appear livelier in the after work hours.

 

Our tools allowed us to precisely define the tinting of each time of day.

Finally but crucially, we wanted to give the player full control over the scenery. For that, we had to program the functionality to allow them to change the time of day at their convenience or to go for one of our presets, such as daylight, dusk, dawn or midnight. While we decided to make the night hours shorter than the actual day for gameplay convenience, players would also be able to decide to stop the cycle altogether to enjoy their sunset for as long as they like.

 

It’s not always style over substance – Impact on Gameplay

While changing hundreds of assets manually was a huge albeit worthwhile task, there was more to it than just adding another layer of visual fidelity.
In a game like Anno, readability is an important factor to provide a satisfying gameplay experience.

While various tooltips and windows help you to keep an overview about events in your empire, the game also transmits a lot of information through visual feedback happening in your city. A night setting naturally makes it much harder to read what is going on, which necessitated the addition of all these new light sources to make sure that you could still identify all buildings, and not lose track of your ships.

 

We also played around with ideas how the shift from day to the midst of the night could affect gameplay, and while it would open many possibilities, we realized that doing so would simply add a lot of unnecessary micromanagement, without actually benefiting the overall game experience and player fantasy.

 

Day & Night, a joint effort

While we have primarily talked about our artists, the day & night update was a collaborative effort from the whole Anno team, drawing on all disciplines from art and engine R&D (research and development) to programming and interface. Judging by the countless of majestically lighted nocturnal cityscapes we have seen online, we are very happy with the results of this effort, and hope you agree as well.

What is your preferred time of day for your empire? And do you make extensive active use of the options available, or do you just roll with the natural rhythm of night and day? Let us know in the comments below!

 

The next steps for Anno 1800

Today we want to give you an update on what is next for Anno 1800. We have received a lot of community feedback on Game Update 5, including some issues. The Anno community is at the heart of everything we do, so we are of course committed to improving the quality of all upcoming updates. As such, we have made some changes to our roadmap, which you can find detailed below.

Game Update 5.3 (mid-October)

We are currently working on Game Update 5.3, which we are planning to release in mid-October after extensive additional testing. For this update, we will be focusing on fixing the following issues:

 

  • Trains getting stuck inside the oil harbor
  • Ships getting stuck at the session border
  • Anarchist Main Story Quests appearing too rarely for some unlucky players
  • NPC characters having large fleets of duplicate ships
  • Ships in the ship list flickering/ switching around
  • Issues with selecting ships when preparing for an expedition
  • Ships returning to the wrong island after an expedition
  • The Shift+V command not working on depots
  • Ships of quest givers not despawning after the quests are finished, which can crowd NPC harbors
  • The Sunken Treasures session of Cape Trelawney being available without first doing the respective expedition
  • Ships drifting/ leaving their positions by themselves
  • Ships duplicating on the world map by registering multiple times for session transfer
  • Influence point balance being affected by saving and loading a game
  • Issues with manually loading/ unloading oil tankers
  • Quest objects spawning in water

Game Update 6 (December)

Game Update 6, including the previously announced co-op mode and statistics system, will be released alongside our third DLC, The Passage, in December. Combining all these content drops into one update will allow us to focus all of our polishing efforts into one release, giving us extra time for additional extensive testing of all the new content and new features. We are also planning to involve some of our Anno Union members in these tests, similar to the co-op technical test we conducted last week (more on that later this month).

We appreciate that some of you are very keen to get your hands on the co-op mode as soon as possible, but we hope that you will agree that getting the most polished experience possible is worth a few more weeks of patience.

We are as committed and focused on improving Anno 1800 as ever, and are looking forward to sharing more news on everything included in Game Update 6 – including the new arctic session, resident tiers, production chains and airships from The Passage, as well as the free co-op mode and new statistics features – in the weeks to come. Thank you all for your patience and ongoing support.

The Anno 1800 Team

Botanica, the Anno Soundtrack and the Winner of the Day Night Contest

Today marks the release of our second season pass DLC “Botanica” and Game Update 5. We are eager to see your comments on our latest content update and if you plan to share your marvelous gardens or just want to create content with the free Game Update 5, do not forget to let us know by commenting or mentioning our official social media channels such as @Anno_EN.

 

https://youtu.be/u_oq8Lfj9JQ

With five big updates as well as three DLC’s in total, the journey of Anno 1800 is far from over yet. With “Passage” sending you on a venturesome journey to the cold north and free updates like the upcoming Coop Mode and Statistic Overview, we will continue to expand the world of Anno 1800 until the end of the year. You will not have to wait too long, as we will share some details about our plans for the next big game update soon.

 

Anno 1800 Piano Suite

Our new Botanica Music Pavilion is a throwback to old classics and the perfect occasion to celebrate over 20 years of Anno history. And as a thank you for all the support over the years, we want to share something special with you. In partnership with the Anno 1800 composer Tilman Sillescu and Dynamedion, we present to you the music sheet to the original Anno 1800 piano suite.

Get the Anno 1800 Piano Suite notes here

 

If just for the collectors heart or for talented musicians (or the ones striving to become one) in our community, the music notes of the piano theme give you some exclusive insight in the work of the talented composer and invite you to create your own Anno 1800 music piece. Let us know if you are hungry for more, and don’t forget sharing your interpretations of the Anno 1800 music with the Anno Union. On that special note, how do you like the idea of a dedicated music stream, maybe with the composer Tilman himself as a special guest?

 

Anno 1800 vinyl and digital soundtrack

Our special vinyl edition of the soundtrack was in high demand since launch. And we are happy to tell you that this well looked after collector’s item is still available on the store of our friends from Black Screen Records.

And if you just can’t get enough of the Anno 1800 soundtrack, we also made it digitally available on various platforms.

• Soundtrack on Spotify
• Soundtrack on Youtube
• Soundtrack bei iTunes
• Soundtrack bei Google

 

 

Day Night Contest

With our free Anno 1800 week during this year’s gamescom, we allowed everyone to try out Anno 1800 and experience the new day night cycle, which is now available for everyone in Game Update 5, for the first time. Anno 1800 is already a dreamland for screenshot artists and we realized quickly: the new day night cycle is the perfect feature to challenge you with a contest.

Together with Corsair Gaming, we asked you to use the new lighting options to capture your city in a new light. And today, we happily announce the winner of our big Corsair Day&Night contest!

First place goes to: Karacolidea’s sunset in the new world!
Like in real photography, it is all about the right time of the day to get a painterly shot like this one, where the last light of the day transforms this new world settlement into a scene right out of a fairytale. Congratulations Karacolidea for this wonderful shot and the first place of our contest.
You will never be left in the dark with your new Nightsword RGB Gaming Mouse, MM800 RGB Mousepad and the ST100 RGB Headset Stand.

 

Second place goes to: Neckarmann’s under the full moon
It is almost too quite in that moody harbor piece and it is hard to tell if the scene is romantic or if the glooming full moon creates a feeling of unease. But that is the magic about Neckarmann’s screenshot and why we decided it is a well-deserved second place! The Nightsword RGB Gaming Mouse and MM800 RGB Mouspad will find its way to you!

 

Third place goes to: Carpo’s rising inferno
A quite scenery, villagers peacefully resting under the dark night sky….and a full on catastrophe in the making! We had a few great entries with spitting flames in the night but this one captivated us most.
Congratulations for the third place and for winning the Nightsword RGB Gaming Mouse.

 

Keep an eye out for a DM in the forum or on twitter from our community team, as we will need your address to send the Corsair gear and your Anno goodies on the way.

And without further ado, happy gardening everyone and until next time!

 

Devblog: Botanica

By the end of the nineteenth century, the world was largely connected by trading networks, and the industrial revolution brought a spirit of enthusiasm that modernized society. However, while democracy replaced monarchy in many parts of the world, the general populace had limited ways to be a part of cultural and intellectual exchanges. Workers often shared newspapers after a long shift, and eventually museums, zoos, and botanical gardens were made available for everyone. These places were once exclusively for the aristocracy, but ultimately they served as cultural gathering spots for everyone, exposing more people to a larger and more diverse world. Society entered an exciting age of exploration, preservation, and cultural exchange.

Botanica, the second Season Pass DLC, brings an additional cultural building project to the world of Anno 1800. From inviting green avenues, to flowery compositions or as wondrous as colorful exotic plants from far away, the botanical garden is a feast for the eye in your thriving metropolis. Coming with various sets of flora from around the world to use in your decorative garden modules, we add additional ornaments for Anno players who want to live out their inner expressionist.

 

 

The Botanical Garden – Experience the Floral Wonders of Mother Nature

Botanica has a total of 21 unique botanical modules, an additional greenhouse, and 11 new ornaments,   including flowerbeds and topiaries, which can be used in all three cultural building projects. The new ornaments work as connectors between modules, which leads to more freedom and creativity when expanding the botanical garden, zoo, or museum. To allow all players of Anno 1800 to build more freely, we will also bring the old plaza tile connectors back as a part of the free Game Update 5. We are excited to see players’ creations of stunning vistas, centerpieces surrounded by fountains, and challenging labyrinth structures.

The new ornaments are available via the botanical exhibition in the world fair, but in addition to that, we decided to make them largely available from traders like Madame Kahina and Archibald. Players will also get them as rewards for quests and new expedition events. The new event encounters will let you experience stories of keen botanists willing to risk everything to bring Mother Nature’s floral diversity to the people.

 

 

Your large garden estate begs to be filled with floral wonders, and for that we added new sets for the botanical gardens, with 59 new plant items in total. While previous zoo and museum sets mainly affected the attractiveness of your city, we will change things up with Botanica. The sets, whose themes are based on various plant families, their natural biomes, or their use for medical or other purposes, will grant you specific fertilities for the island where the botanical garden is located upon completion.

 

This gives the garden more practical purpose beyond city attractiveness, as it allows you to strategically place the cultural building on a production island to boost your economy. The Andean set, for example, will add precious coffee fertility on new world islands, or make wheat grow in the old world. On top of that, the effects further boost the productivity of the farms tied to that specific fertility. They affect the island where the garden with the full set is placed, with five different fertility effects for each biome and a total of nine sets. And as we want you to freely play around with the new options, we increased the amount of influence free modules for the botanical garden from 10 to 20.

 

The Music Pavilion – Enjoy the Symphony Orchestra

You have created stunning museum areas and zoo grounds, but we thought that one piece was missing, a true highlight in your cultural wonderland. The new Music Pavilion is the perfect gathering place for tourists and residents to listen to an orchestra playing symphonies of classic Anno themes while the sunset paints the metropole in a scenic light. Once you’ve found the five music notes containing themes from Anno 1701, 1404, 2205, 2070, as well as the “modern” classic from 1800, you can play them at any time to listen to the orchestra while taking a break from extensive trade route management. The Music Pavilion itself is not limited to the botanical garden; you can build one in each zoo, museum, or garden. The music tracks will also provide an attractiveness buff to certain sets in cultural buildings.

 

And here comes our second Season Pass DLC: Botanica, in numbers:

 

  • 21 unique botanical modules
  • 1 glasshouse module
  • 11 unique ornaments modules (such as flower beds and topiaries, usable with all cultural buildings)
  • 9 new sets for your botanical garden, consisting of a total of 59 plants items
  • The new Music Pavilion, which can be constructed in every cultural building
  • The Music Pavilion comes with 5 music tracks from the classic themes of Anno 1701, 1404, 2070, 2205, and 1800

That’s all for today’s insights about the second Season Pass DLC, a true content pack for all beauty builders out there, before we take you on an adventure in the icy north this winter.

Botanica will be available from September 10 as part of the Anno 1800 Season Pass or as a stand-alone purchase.

As always, please share your feedback in the comments below and stay tuned for future updates and content from the Anno Union community!

 

Union Update: Twitch Drop Event

In today’s Union Update, we get ready for the details about our Twitch Drop Botanica event before we follow up with Devblog: Botanica tomorrow and the next Annocast Devstream. Don’t forget to follow our Twitch channel to get notified when we go online with our developer stream this Thursday 4.30pm CEST. And as this week is already quite packed with Anno news and content, we will share the winner of the Corsair Day&Night cycle next week!

 

Twitch Drop Event: Botanica

To celebrate our upcoming Season Pass DLC Botanica and the Game Update 5, coming next week Tuesday on September 10, we will run another Twitch Drop event beginning this Friday.
The whole event takes place from Friday September 6 and to give you some time to pick your favourite streamer, will last until September 15.

 

During the Event, you will be able to watch how a variety of selected Twitch Streamers wake their inner artist and demonstrate how inspiring or questionable they make use of Anno 1800’s beauty building features.
Annoholics watching the shows can grab two brand new ornaments, the Anno Union flag and the Botanica billboard. The only thing you need to do is link your Uplay to your Twitch account and watch the streamers during the event for up to 3 consecutive hours to receive your loot.

You can check on how to link your accounts here: Ubisoft Twitch Drop FaQ

If you entertain yourself with Anno 1800 during the event for one hour, you will get the „Anno Union Flagpole” ornament and if you binge a channel for three hours, you will obtain the „Botanica“ Billboard to advertise your new botanical garden.

You can find the full list of all participating Streamer here:
ValleGaming (German)
monstersandexplosions (German)
Radlerauge (German)
writing_bull (German)
Mathia (Dutch)
Midnan (Dutch)
Achterklap (Dutch)
HeyChrissa (English)
YogsLomadia (English)
Caaaaate (English)
Belannaer (English)
Cringer (English)
Venalis (English)
rockalone (Polish)
losiugra (Polish)
urqueeen (Polish)

 

Anno 1800 on Uplay +

As you might know already, Anno 1800 will become part of the new Uplay + subscription service, where subscribers can play a vast amount of Ubisoft title, among them Anno 1800 including all DLC content.

If you are owner of the Anno 1800 base game and decide to join Uplay + or to test our new service for the first month, you will be able to enjoy our DLC content. However, please keep in mind to back up your save games, as activating the DLC’s will not be revertible on your saves. After your trial and subscription ends, these saved states of the game where DLC’s are enabled will not be playable anymore until you own the DLC or get access to the content via subscribing to Uplay +.

 

 

 

Union Update: That was gamescom 2019!

We are back from gamescom 2019, but there’s no rest for the wicked, as the next DLC drop is just around the corner. Today, we give you an overview of what happened during the world biggest game convention and some info about what is yet to come in the upcoming weeks.

As many of you already know, we revealed our new Season Pass trailer during the opening ceremony of gamescom 2019, giving you not only a glimpse at upcoming DLCs like Botanica or the icy The Passage DLC, but also revealing the new day & night cycle that you will all be receiving as a free Game update alongside Botanica on September 10!

 

  • Our second Season Pass DLC, Botanica, drops September 10, alongside the free Game Update 5. You can look forward to a detailed DevBlog about your personal botanical garden next week!
  • Game Update 5 will bring you the free day & night cycle and the much improved return of certain plaza tiles you may have seen during our beta phases. As always, we will share the full release notes next week.
  • Our third Season Pass DLC, The Passage, will be appropriately released this winter. We don’t want to share anything beyond what was seen in the trailer… but have you see those airships?

 

Ubisoft Lounge

During our Ubisoft Lounge presentations at gamescom, we showcased the new day & night cycle in detail, provided some information about the development of the content and invited you to extensive AMA sessions. As always, we got a lot of feedback, ideas and impressions to take back to work with us, and it was once again a delight to be able to speak and to discuss face to face with some of our Annoholics.

During gamescom, we were told that it would be interesting to learn more about the development of the Day & Night cycle, including challenges and interesting insights from an art and overall development perspective. How does that sound for the rest of the Union- are you hungry for more behind the scenes content to learn more about the development of the game?

 

 

Botanica Devblog, Live-Stream and Twitch Drops

Next week, we will not only share the Game Update 5 notes, but also bring you the DevBlog: Botanica- but that is still not enough! That’s why we will also show you the new content in another live-stream hosted on twitch.tv/ubisoftbluebyte

Tune in next week Thursday, September 5th at 4.30pm CEST when Game Designer Natacha and ComDev Basti demonstrate the beauty of the botanical garden while answering questions from the chat as well as from our Union comments section.

And one last bit of Botanica news is that our Twitch Drops Event will return with a new billboard and an Anno Union flag obtainable from September 6 until September 15. Stay tuned and save the date, as we will share the exact details and participating channels next week!

 

 

Contest Winners! #Annogeil

While we are still going through the illuminated screenshots of our #AnnoDayNight screenshot contest, we had another small contest going during gamescom: #Annogeil (which roughly translates to #crazyforanno or #thisisreallyhardtoltranslateliterally).
While we need some more time to choose the #Annodaynight winners, here are the best #annogeil (#crazyforanno) pictures from our small gamescom contest.

First Place goes to Smoper!
Congrats Smoper, the Corsair Ironclaw Wireless RGB Mouse and a Anno 1800 surprise bag will find a new home as soon as you are back from your vacation!

 

Second Place goes to: Mr. Tnt1970
A Corsair M350 Premium Mouse Pad and a Anno 1800 goodie bag will find their way into your collection! (we are a bit jealous of your Annoholic shirt, though!)

 

Third Place goes to the master collector Silvio himself!
And you can look forward to a Corsair M300 Premium Mouse Pad as well as some Anno goodies (be honest here, you have everything by now, don’t you?)

 

Special Mention goes to Beulemann
As your #Annogeil experience was hindered, we decided to also throw in an Anno Union care package for you!

Congratulations to all winners; we will get in contact with you via Twitter to send your prices on their way. We will now assemble a team to go through all the submissions of the #Annodaynight contest!

 

 

“Annohol” – German Cover

 

https://www.youtube.com/watch?v=-puLSi-J-oU

It doesn’t matter if you are a fan of German singer and songwriter Herbert Grönemeyer or whether you understand German. Just lean back and listen to this amazing cover of Grönemeyers “Alkohol”(“Alcohol”. Well. That was easy. Congrats, you’ve learned German!) by Radlerauge. It’s worth it!

Try Anno 1800 for free until August 25 and discover the new Day & Night Cycle!

Experience the Industrial Revolution and Be the First to Test the New Day & Night Cycle during the Anno 1800 Free Week!

Today, we announced that Anno 1800 will be free to play for the occasion of gamescom 2019. Until August 25*, players will be able to get a first glimpse at the upcoming day & night cycle free update, releasing on September 10 for all the players. In addition, the second DLC of the game, Botanica, will also release on September 10 as part of the Season Pass.

 

Starting today until August 25* players can play for free Anno 1800 on Uplay and the Epic Games Store. The free trial includes the first three tiers of the sandbox mode along with the multiplayer mode. In addition, players will be able to try out for the first time the upcoming day & night cycle and enjoy the beauty of their city by night, to be released as a free update for every Anno 1800 player on September 10.

 

For Anno players who already own the game, please keep in mind that while the Day & Night cycle will be coming to the full game as a free update on September 10, you can only try it next week as part of the Free Week version. If you want to see the content before it comes out, we recommend to download the free version to check out the upcoming content update.

On September 10, Season pass holders will discover Botanica, the second DLC of Anno 1800. Players will be able to grow their city’s attractiveness to new heights with a modular Botanical Garden, allowing them to earn new items and rewards as they draw the tourist masses to their floral masterpiece. Alternatively, they will be able to construct the new Musical Pavilion and enjoy beloved tracks from previous Anno games inside their city.

Beyond that, we are happy to give you a first small teaser at our third DLC, The Passage, which is coming this Winter, and will allow you to construct your very own trading airships!

 

https://youtu.be/XN9WH6h8e9U

Click here to play Anno 1800 for free this week!

*The Free Trial ends on August 26, 9am CEST

 

With the possibilities of a magical night, what better time to start a new creative contest! Together with the Free Trial, we ask you to share your wonderful screenshots with us.

And here are the rules:
– Share your #AnnoDayNight screenshot with us on Social Media or in our dedicated Ubisoft forum thread: Link.

– The deadline is August 26, and we will announce the winners in an upcoming Union Update.

And here are prices, sponsored to bring light into your gaming room by our friends at Corsair:

1st price: Nightsword RGB gaming mouse, MM800 RGB mousepad, ST100 RGB headset stand

2nd price: Nightsword RGB gaming mouse, MM800 RGB mousepad

3rd price: Nightsword RGB gaming mouse

And on top of that, we throw in one new exclusive Anno 1800 gamescom shirt as a surprise…. good luck and let there be (star)light!

 

Legal note:

*This software is a free demo of Anno 1800, playable from August 19th, 2019 10pm CEST to August 26th, 2019 9am CEST. This demo is provided AS-IS, may not contain the same content as the full/final game, may not function as expected, and may crash. Please note that maintenance may also occur at any time during this period, rendering you unable to access parts or all of the demo. Ubisoft does not commit to providing customer support for the demo.

Union Update: gamescom 2019

Once a year at gamescom, hundreds of thousands of gamers from across the globe come together to celebrate games in Cologne. And once more, we want to invite all Annoholics out there to join our Community Corner sessions in the Ubisoft Lounge and to get a first glimpse of upcoming content.

The Ubisoft Lounge, which is located in the Ubisoft area in Hall 6, is our own dedicated community space where once a day, Anno fans come together to discuss all things Anno with our Community Developer, Bastian Thun. Alongside our daily stage presentations, you can rest assured that we will have some news to share with all of you!

We are looking forward to seeing many of you at gamescom 2019, as there is no advance registration to the Lounge sessions required (though we recommend to arrive early, as space is limited).

And when you are there, don’t forget to share your #Anno1800 #gamescom2019 moments with us (and the community) on Social Media!