Happy First Annoversary!

Hey Anno Community,

Time sure flies! Has it already been a year since you all first joined us in the age of the industrial revolution? Turns out the answer is yes, and what an incredible year it has been for all of us. So, let us look back at the first year of Anno 1800 together!

April 16, 2019: Anno 1800, the seventh game in the equally beloved and long-running Anno series is released, inviting PC gamers worldwide into the age of the industrial revolution

April 29, 2019: Thanks to all of you, we can announce that Anno 1800 is officially the fastest selling game in the franchise’s 20-year history! Thanks everyone ?

June 5, 2019: “The Anarchist” Dr. Hugo Mercier joins the party as the first new content release for the game, including a new NPC opponent (or ally), new quests and items. Alongside Hugo come new menus for construction projects like the world fair, dig site and court of justice.

July 30, 2019: Annoholics start the hunt for “Sunken Treasures” with our first DLC from the Season 1 Pass, which includs major new features like the diving bell system and item crafting with Old Nate, and of course the ever popular Crown Falls island, which has become the centerpiece of many a building record attempt. On the free side of things, Game Update 4 brings with it a higher zoom level, overall performance improvements, reworked expedition rewards and improvements to the trade route menu.

 

August 19, 2019: Not only does Anno 1800 make an appearance at the first ever gamescom Opening Night Live event alongside some of the biggest games of the year, but it also gives players a first glimpse at “Botanica” and “The Passage”, plus the announcement of the all-new day and night mode that many of you had been hoping for!

September 5, 2019: Our second Season 1 DLC, Botanica, makes your cities bloom with the new botanical garden, while bringing a lot of free improvements as part of Game Update 5. Among those are the beloved day and night mode, new plaza tiles for your cultural buildings, new botanical expeditions, ships being able to escort between sessions and… ghost ships. So many ghost ships.

October 1, 2019: As a result of the ghost ship invasion of 2019, we announce a change to our development roadmap, combining the free Game Update for the co-op and statistics features with the release of “The Passage” for December. We also announce a larger scale test to give community members to chance to help us fine-tune this huge update prior to release.

December 10, 2019: Marking the biggest day since release for Anno 1800, December 10 has something for everyone! “The Passage” invites players for a dangerous journey into the arctic, the statistics system gives everyone the ability to fine-tune their economy even further, the co-op mode unites former enemies, and the “Holiday Pack” allows Annoholics to construct a beautiful Christmas Market in their cities.

December 12, 2019: What’s the best way to end the year on a high note? Awards! Anno 1800 is the big winner at the 2019 edition of the German Developer Award, winning across all nominated categories, including the main award for the “Best German Game”. Dankeschön!

February 28, 2020: All good things must come to an end, and so we say goodbye to two long-time veterans of the Anno franchise, with Anno 1800’s Executive Producer Burkhard Ratheiser and Senior Creative Director Dirk Riegert moving on to other projects here at Ubisoft Mainz. In their stead, we welcome our new Game Director Manuel Reinher and Senior Producer Charles Harribey.

March 9, 2020: After an extended content break, Anno 1800 is back and firing on all cylinders with the announcement of the Season 2 Pass. For the first time ever in the history of the series, an Anno game will get a second year of support, including several free Game Updates and three all new DLCs! In addition, we have to say “thank you” to everyone in the community once more, as we announce that the game had attracted more than a million players by December 2019!

March 24, 2020: Only two weeks after the announcement, the new “Seat of Power” DLC kicks of Season 2 of Anno 1800 in style, inviting you to construct a magnificent palace. Alongside the new DLC comes Game Update 7, including several improvements like a difficulty setting for the influence system, improved multi-copy and reworked item pools for the diving bell system.

As you can see, we have been busy, and continue to be so with all the future goodness coming to the game. This Summer, we will invite you to give your farms a big boost with “Bright Harvest”, before travelling to the “Land of Lions” in Fall. And we are of course also working on new Free Updates, including an overview of all your items, and the much-rumored return of the “Great Eastern”.

 

Before we leave you for today, we again want to stress how all the above has only been possible thanks to your passion and support of Anno over the years. As a small token of our gratitude, we are releasing the “Imperial Pack” (Anno 1800’s Pre-Order Bonus) and all Twitch Drop Ornaments from 2019 to all our players for free… today! So the next time you start the game, you will have access to 10 additional ornaments, as well as the Imperial skins for the command ship and train engine.

Thanks for playing, stay tuned to the Anno Union for future news, and (most importantly)
stay safe and healthy!

Thanks,

The Anno 1800 Team

 

DevBlog: Seat of Power

“Be thine own palace, or the world’s thy jail,” wrote poet John Donne, an idea many a royal and tyrant appear to have refigured over the centuries, constructing extravagant and self-aggrandizing Palaces as an extension of the self— a demonstration of the power and freedom of divine privilege. The masses would look on in awe of what beauty and grandeur was possible, while they themselves grew ever more miniscule.

By constructing vast and lavishly-adorned palaces, rulers presumed they had the personal heft and prestige to fill the yawning emptiness within. Their gold oozed along every rim and chamfer, their
Objet d’art cluttered the mantelpieces, and the oil paintings of their illustrious ancestors gussied up the walls. But mere appearance of power and status will never be enough.

Any such seat of power must also have some connection, no matter how moot, to the important business of state. Such an immoderate edifice as a palace must be more than the oppressor’s great white
elephant— it must appear to the people to serve a purpose in their lives. It must be the constitutional heart of government, from which grave and meaningful decisions come to pass under the gavel, in chambers puffed full with the nation’s great political minds. An illusion of democracy. The Palace is the nexus of legislative limbs that reach out and touch every corner of the empire, where, as no leaping lord will admit, all of the real business is conducted…

The palace is as classic an Anno element as any, having been first introduced all the way back at the franchise’s birth in 1998 with Anno 1602. From then on, it would go on to serve in several other Anno games as something to aspire to in the late game, once you had mastered all other challenges. In this way, it would serve as the ultimate projection of your city-building prowess.  Now, the palace is ready to make its triumphant return in Anno 1800, kicking off Season 2 and living up to its predestined role as your “Seat of Power”.

 

A Seat of Power fit for any industrial ruler

Flexibility
both majestic and modular

The first thing players will notice about Anno 1800’s palace is its visual opulence. The palace joins the ranks of the botanical garden, museum and zoo as 1800’s latest modular building, giving you a lot of freedom on how to arrange the 6 different modules (straight, gate, corner, junction, crossing and end pieces, plus some cosmetic variations on the straight pieces) to your liking. As with our other modular building projects, it all begins with the main building, which you will unlock once the first investor calls your empire their home (assuming of course you can afford the associated significant building cost). You will also be able to build an initial number of modules, based on your profile level. As you attract additional citizens and raise your profile level, you will unlock the ability to place even more modules. And guess what- there is no hard limit on the number of modules you can unlock, with one community member reaching more than 130 modules in a recent playtest! Now before your mind starts drifting off with visions of an all-palace empire, there are some limitations we have to talk about- namely that you can only build one palace in your empire, and it can only be placed on an Old World island (so  either the original session, or Cape Trelawney from our “Sunken Treasures” DLC).

Beyond this limitation, you have a lot of flexibility when it comes to building your palace, and we have already seen a variety of impressive setups in our tests- from extravagant gardens to museums and even a world fair constructed within a sprawling palace’s inner courtyard! And of course, both streets and railway tracks can be placed inside the gates to make sure that whatever you want to construct inside the place grounds is properly connected to the rest of your city!

 

Entering the halls of power…

Projecting
your power, one buff at a time

But what about those players who don’t care pretty looks you, I hear some of you ask? Very well then- let us talk departments and policies! Once you construct your palace, you immediately gain access to one or more departments (based on your city attractiveness), with additional departments unlocking over time as your island increases its attractiveness. So, what do they do? For starters, each unlocked department immediately gives you access to a permanent buff, such as +200 tons islands storage per Harbormaster’s office on that island (each department is specialized on one aspect of your city, such as administration, culture or trade). In addition – and this is where things get really interesting – each unlocked department gives you a choice of several policies, of which only one can be active at a time (though you can switch them out). These give you a lot of flexibility to make sure that whatever the situation on your island currently is, you have full control of what boon you want to use.

 

The departments you can unlock over time

Of course,
it would not be Anno if there was not also a logistical element to it all- these boons only work in a certain radius around the palace, and only along the street network (though only the palace main building has to be connected to the streets, rather than every module). And, to bring everything full circle and ensure that future palace builders will have to make some tough choices, the radius of these effects increases with each additional palace module constructed. Do you want a minimal palace to leave as much room as possible for the rest of your city? Or are you looking to construct enough modules to have the effects of your policies reach across all of Crown Falls? As always, the choice is yours!

There is one more piece of the palace puzzle, and that is the local department. These are essentially outposts of the palace that you can construct once per Old World or Cape Trelawney island to select a single policy (out of al your unlocked departments and policies) to enact locally. Beyond this limitation, local departments follow the same rules as the main palace- they give a passive buff (based on the active policy you selected), and buildings must be both within their radius and connected to the street network to benefit from them. And yes- more palace modules also increase the range of the local departments. Happy city-puzzling, everyone!

 

Start ruling from March 24

And there you have it! Seat of Power combines a lot of flexibility for building the modular palace of your dreams with some tough choices when it comes to which buff to select for which island and local department. On top of that, you can prove your mastery with five new achievements, and two new sets of ornaments you can unlock with the Ubisoft Club. You can start constructing the “Seat of Power” of your dreams when the first DLC of Season 2 becomes available on March 24th for all Season 2 Pass owners. Starting on that day, you can also buy the DLC individually for 9,99€/ $, or your local equivalent. However, please note that due to the current government advisory on the Covid-19 pandemic, we will have to skip our traditional release stream for “Seat of Power”. Please take care of yourself and the people around you, and as always, keep an eye on the Anno Union for the latest news.

 

An illuminated palace at midnight

 

Twitch Drop Event: Seat of Power

To prepare you for all architectural challenges of our upcoming Season 2 Pass DLC “Seat of Power” as well as Game Update 7, we will run another Twitch Drop Event beginning this Friday.

The whole event takes place from Friday March 20th and – to give you some time to pick your favourite streamer – will last until March 29th.

 

During the Event, you will be able to watch how a variety of selected Twitch Streamers construct their first palace to not only beautify their cities but also boost culture, production and more.

Anyone watching them struggle during their attempts can grab two brand new ornaments, the Seat of Power Flag and the Seat of Power Billboard. The only thing you need to do is link your Uplay to your Twitch account and watch the streamers during the event for up to 3 hours to receive your loot. You don’t have to watch these hours consecutively to receive your drop; watching them accumulated on participating streamers will also grant you the ornaments.

If you haven’t already done so in the past, to link your Ubisoft- and Twitch-account, just follow the steps outlined on this website.

You can find the full list of all participating Streamer here:

Mathia (Dutch)
Scok (French)
Kenny (French)
Azriette (French)
Jeel (French)
Sir Thomas (French)
ZeratoR (French)
Valle (German)
Writing Bull (German)
Radlerauge (German)
Zazuno (German)
Fetter Zocker (German)
monstersandexplosions (German)
FragNart (German)
fishc0p (German)
Sissorstream (German)
Syrenia (German)
Lomadiah (English)
Caaaaate (English)
UrQueeen (Polish)

 

Union Update – Season 2 & City Sightseeing

What an exciting week! In our big announcement livestream on Monday we unveiled the future of Anno 1800 and our plans for 2020. If you missed the stream or want to watch it again, we got you covered:

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Since you’re already on the Anno Union you probably noticed, but… we also summarized the upcoming DLC in a dedicated blog post and a new trailer.

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As a big thank you for your support and by now over a million players, we also prepared a special ornament for you which you can now find in the game.

 

 

Fittingly, this week’s Anno Afternoon is all about YOUR cities! Ubi-Thorlof and Ubi-Hanabi will take a look at several Anno 1800 cities created by community members. Time to take a stroll along beautiful boulevards, check out fleet sizes, city layouts and production centres – and maybe cause a bit of mayhem along the way.

Tune in on Friday, March 13th, at 4PM UTC over on twitch.tv/ubisoftbluebyte
A big thank you again to everyone who sent in their savegame!

Celebrating more than 1 Million Anno 1800 players

Hey Anno Community,

happy Monday. And what a great Monday it is! Not only did we just reveal our plans for Season 2 of Anno 1800 (which begins in just two weeks with our next DLC, Seat of Power!), but we also want to share and celebrate a special milestone with all of you.

2019 was an incredible year for the Anno 1800 team. From seeing our game becoming a hit on Twitch during the Closed Beta in January and the game’s launch in April, to three DLCs and lots of improvements throughout the following months, it was quite the adventure. We even won a lot of awards (and were nominated for even more)! The last highlight of the year came in December, when – thanks to all of you! – Anno 1800 reached the milestone of more than 1 million players after less than nine months on the market, confirming its status as the fastest-selling game in our beloved 21-year-old series!

1 million is obviously a huge number, but how does that translate into the world of Anno’s gameplay? To give you a better idea of all the shared achievements of the Anno community, we have put together this handy infographic, showing some of the mind-boggling numbers that can be reached when over 1 million Annoholics get down to business.

 

Of course, we could not have reached this milestone without the passion and support of the Anno Union community, who have been with us every step of the way for the past two and a half years. As a special “thank you” for the love and support of the Anno community, we are releasing this free ornament with Game Update 6.3, which is out today.

 

Test Anno 1800 for free from March 12-15

Of course, it would not be a proper celebration if we did not invite everybody! So, if you have to yet take the plunge into the industrial revolution, you can test Anno 1800 for free from March 12-15*. The Anno 1800 Free Weekend will give you access to the first three tiers of Sandbox Mode, as well as multiplayer and co-op mode. The pre-load is now available via Epic Games Store and on Uplay, and you can see the exact times of the Free Weekend on Uplay below.

 

Here is to an exciting Season 2!

The Anno 1800 Team

 

*Play a free demo of Anno 1800 from 12th March, 2020 3pm UTC to 16th March, 2020 2pm UTC on EPIC PC and from 12th March, 2020 11am UTC to 16th March, 2020 2pm UTC on Uplay. The game is provided AS-IS, may not function as expected, and may crash. Please note that maintenance may also occur at any time during this period, rendering you unable to access parts or all of the game. Internet access and Ubisoft Account registration required.  

Announcing the Anno 1800 Season 2 Pass

Prior to the release of The Passage last December, we excitedly announced our plan to deliver even more Anno 1800 to our 1 million+ pioneers of industrial revolution throughout 2020. This presents a unique opportunity for the Anno team, as it means that Anno 1800 will be receiving more postlaunch support than any previous game in the series! In the past, development of content has ended a year or so after the release of an Anno game, with the team moving on to the next title. With Anno 1800, we are excited to have the chance to flesh out the world of the industrial revolution even further, with new systems, citizen tiers and yes, even a new continent. Enter stage right: The Anno 1800 Season 2 Pass, which will be adding three exciting new DLCs to the game this year!

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Seat of Power (March 24)

It all begins later this month with our next DLC pack, Seat of Power, which allows you to construct a magnificent palace fit for the ruler of an industrial empire. And while we know that our modular buildings like the zoo or botanical garden are big hits with beauty builders, the palace has an altogether more profound impact on life in your capital. As the eponymous Seat of Power, the palace will house several departments, each giving you not only a passive bonus, but also the pick of several policies that you can use to influence different aspects of life in your city.

 

A majestically illuminated palace at night

Game Update 7 (March 24, free for all players)

Speaking of influence, we would be remiss if we did not mention our free Game Updates. As with Season 1, each of our three Season 2 DLCs will release alongside a free Game Update that will further improve and enhance the game for all Anno 1800 players. With Game Update 7, we will tackle one of the most discussed game systems by adding three separate difficulty tiers for the influence system. With this change, you can select whether you want to earn more, less or the same amount of influence as you currently do. And yes, this will also apply to existing save games, asking you to pick a difficulty the first time you load up your save game!

Bright Harvest (Summer 2020)

With our second DLC, we are taking the technological marvels of the second industrial revolution to the countryside, allowing you to boost your farms’ productivity to unknown heights! To do so, you will place new tractor modules on your farms, which will increase the overall productivity of the farm, while also lowering the required workforce. Depending on how many farms you have, this could mean a whole lot more space on your islands, and we can’t wait to see what you do with it! Of course, you will have to make sure that your tractors don’t run out of fuel along the way…

 

Early technical test of a tractor

To round out the theme of industrialization, Bright Harvest will also include a new selection of farming-and-industry-themed ornaments, to make your cities feel even livelier.

Land of Lions (2020)

We bet you didn’t see this one coming, eh? Jokes aside, we know that the community has been clamoring for an African-inspired session in Anno 1800 ever since we first announced that the game would be using the Session system, way back in 2017. Good things come to those who wait, and we are happy to say that Land of Lions will be the biggest DLC for Anno 1800, including a new session and continent, new citizen tiers, buildings, production chains and quests. In a new storyline, you will travel to the drylands to join up with Emperor Ketema, as he works to turn his lands green.

 

Discover the Land of Lions later this year

You will do so using the new irrigation system, making smart use of what little existing water there is on the map to construct a network of canals and fertile patches of soil. Anno veterans will notice similarities to Anno 1404’s Noria, though Land of Lions puts an all-new spin on the timeless fantasy of making the desert bloom. We also listened to your feedback regarding the Passage, and rest assured that Land of Lions will have a deeper impact on things in the old world! We will have much more information about all the new content later this year.

The Season 2 Pass is now available!

In addition to these three DLCs, buyers of the Season 2 Pass will also receive three exclusive new ornaments when Seat of Power launches on March 24th— so enjoy your first look at the appropriately-themed ‘Palatial Column’, ‘Ploughman’s Glory’ and ‘Elephountain’.

 

The Palatial Column and majestic Elephountain

The Season 2 Pass for Anno 1800 (including Seat of Power, Bright Harvest, Land of Lions and the three ornaments) is now available for purchase from Epic Games Store, Steam (Update: The Season 2 Pass sadly won’t become available on Steam until Seat of POwer and Uplay, for a price of 24,99 $/ €, which will represent a saving of 9,99 $/ € versus individual purchase of the three DLCs. We can’t wait to show you more about all three DLCs, and our free Game Updates over the coming months!

 

The Ploughman’s Glory is a monument to your farming prowess

You are cordially invited…

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We will see all of you next Monday, March 9th, at 5pm CET/ 4pm GMT/ 11am EST/ 8am PST on Twitch!

Changing of the Guard

Hey Anno Community,

As we are getting ready to reveal our 2020 plans for Anno 1800 next month, we want to inform you about some changes in the Anno development team. At the end of last year, we said goodbye to two long-time veterans of the franchise, Burkhard Ratheiser and Dirk Riegert. While we are sad to see them leave Anno, we can appreciate that working on the same gaming series for over 15 years is a long time and that the huge success of Anno 1800 makes this the perfect time to hand the scepter over to our new leadership. Rest assured that both are staying with Ubisoft Mainz, exploring new ideas for future projects!

Burkhard is not only one of the co-founders of our studio here in Mainz but has been instrumental in Anno’s transition to full 3D as the Lead Programmer of our game engine during the development of 1701. Following that, he worked on Anno 1404 and 2070 as the Head of Graphics and R&D, before moving into game production with Anno 2205. Over the last years, he led Anno 1800’s development as Executive Producer. Of course, many of you know also know him from the eponymous “Burkhard’s Trail” easter egg from Sunken Treasures.

 

Burkhard on staging presenting Anno 1800

“I’m very thankful that I had the chance to contribute in several different roles to this great franchise. For the last 15 years Anno has always played a big part in my life and with Anno 1800 being the fastest selling Anno ever and for many also the best installment so far, the time has come for me to move to new ventures, handing over the baton to a new team. I would like to thank the Anno community for their great support and feedback over all these years, knowing that the fruitful collaboration will ensure that Anno has a bright future, continuing in providing countless hours of joy and excitement to our fans.” – Burkhard

Dirk probably needs no introduction to Anno devotees, given the number of interviews and live streams he has participated in over the years, earning him the loving nickname of Karrenschieber (“cart pusher”).  He is one of the driving forces behind the Anno games developed in Mainz, starting as Lead Game Designer on Anno 1701 and 1404, before taking over as the franchise’s Creative Director with the Venice add-on. He then took the franchise into the future and even space with Anno 2070 and 2205, before leading the Anno team and franchise into the age of the industrial revolution with Anno 1800 as Senior Creative Director.

When I started as Lead Designer on ANNO 1701, I wouldn’t have dared to dream that I would help shape five Anno games over the coming 15 years! It is said that one should quit while they are ahead, and after the great success of ANNO 1800 last year this moment has finally come for me. I am already working on new, exciting projects within Ubisoft. The baton with the golden nine engraved in its knob has been passed on to Manuel. I for sure know that he will take perfect care of it.” – Dirk

 

Dirk across the ages

Which brings us to our new Game Director, so please welcome Manuel Reinher!

Manuel is a true strategy gaming veteran, having first started his career as an artist at Phenomic on Spellforce in 2004, before filling a variety of art related roles on games such as Spellforce 2 and Battleforge (by then as EA Phenomic, as the studio had been acquired by Electronic Arts in 2006). He has now been with Ubisoft Mainz for over 6 years, starting as Lead Artist for the futuristic cityscapes of Anno 2205, before leading the art team responsible for the detail-obsessed 19th century world of Anno 1800. As Game Director, he will oversee the overall future of the Anno franchise, both for future Anno 1800 content and beyond.

“Hi Anno Union, I’m Manuel, and extremely honored to follow in the footsteps of Burkhard and Dirk. Working on Anno for the last years has been a fantastic journey: After our adventures in space we brought the game back to a historical setting and we are extremely proud to kick off 2020 with new ideas and full of energy.

But, before we head into a bright ANNO future, I want to take the opportunity to say thank you: The success of Anno is just possible because of our hard-working team and the fantastic support we have from our community. So, I grab the baton: we have more opportunities than ever and I’m very excited to take the next steps together with all of you.” – Manuel

 

Manuel hard at work

And that’s it for today! Please give a round of applause to Burkhard and Dirk for their many contributions to Anno, and a warm welcome to Manuel! And as always, keep an eye on the Anno Union, as we get ready to unveil our plans for Anno 1800 in 2020!

 


 

Union Talk – Plans and Challenges

Episode 6 of our Union Talk show is here, with Community Developer Basti and Brand Manager Marcel talking about the differences and challenges of Anno 1800’s first year and what is to come. They also address the unusual quiet on the Anno Union in early 2020 and might even know a thing or two about when things will pick up again…

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Our Union Talks aim at providing you insights into the work of our developers and certain processes behind the scenes as well as news about the most recent developments for Anno 1800. Is there a topic you always wanted to know more about? Are you curious about a specific aspect of game development or an ingredient of the Anno series? Let us know in the comments below for future episodes of the Union Talk!

 

Anno Afternoon – Scuba Diving Cows

Since they were not able to save all cows from the flood last time, Ubi-Hanabi and Ubi-Thorlof return to the world of Anno 2070. With their priorities set and the heart-shaped city completed, it’s time to explore the ocean and build an underwater base. Tune in for a fun and relaxed Anno Afternoon on Friday, 28. February, at 4PM UTC over on twitch.tv/ubisoftbluebyte

We also want to use this opportunity to thank you for sending us save games of your Anno 1800 playthrough! We will showcase them in the next Anno Afternoon (March 13th) – Ubi-Hanabi is already looking forward to getting her hands on them.

And of course, feel free to also send us YOUR save game for the stream! Just send them via mail at anno-community@ubisoft.com

 

Podcast – Environment Sounds in Anno 1800

There’s always something going on in the world of Anno 1800, but all the activity on the roads and sea is not just visual. Listen to the latest Game Makers podcast with members of Anno 1800’s audio team and learn about how sounds adapt based on camera zoom or jumping from one end of the map to the other. Audio Director Stefan Randelshofer and Lead Audio Designer Tino Schleinitz from Ubisoft Düsseldorf talk about how they developed a brand-new environmental sound system for Anno 1800. Give it a listen!

Union Update: Anno 2070 Afternoon and Community Spotlight

The New Year is already over one month old – about time to share a Union Update with you, feature some great Anno 1800 creations from our community and let you know about our upcoming live streams.

 

Anno Afternoon Stream

This Friday our community team is traveling into the future for another Anno Afternoon. On this Anno 2070 adventure, Ubi-Thorlof invited his colleague Ubi-Hanabi – the goal: brew some tea, hug a few trees and save everyone from drowning.
Join them on their adventure over on twitch.tv/ubisoftbluebyte

 

And if you want your Anno 1800 city to be featured, judged and most likely also devastated live on stream, send us your save games at anno-community@ubisoft.com! When we have gathered a few, we will show off your layouts, parks and fleets in a future Anno Afternoon. *

*We can only accept unmodded save games

 

Community Spotlight

As usual, we want to share some of the cool creations and stories from the community here on the Anno Union.

Let’s start with jasperwillem’s blog, a great source for tutorials and tips&tricks for Anno 1800. You can find detailed blogs and videos about all phases of the game, the different population levels and more. Worth checking out!

If you instead prefer some entertainment, Normul8or’s new video series could be for you. The goal: creating a city purely dependent on imports. To follow him on his journey, head on over to his YouTube channel.

Now, we all know you love creating beautiful cities with massive parks and impressive zoos and museums. And we never grow tired of looking at your creations and sharing them here.

Bootlegsoldier went all-in and hid something in his city – can you see it?

 

And since working in a team gets things done a lot quicker, Smeerwolf teamed up with some friends to beautify his city – the result you can see here:

 

We know you’re all waiting for what exciting things we have planned for Anno 1800 this year.
Right now we’re still very busy creating new content for you to enjoy and are looking forward to sharing more with you, soon.