Anno News & Community Spotlight

Time for another Union Update to keep you, dear community, up to date on what’s happening in the world of Anno!

Status of the Land of Lions Technical Test

The Technical Test for Game Update 9 and Land of Lions is still ongoing and will last till August 14th. In fact, we sent out another wave of invites yesterday, so make sure to check your inboxes and spam folders!

We’re extremely happy with the amount and quality of feedback we received so far and based on that our team is working hard on making your trip to the Land of Lions this autumn a memorable experience.

This also means that you will unfortunately have to wait till after the conclusion of the Technical Test until we’re able to share more details on Season 2’s last DLC and the improvements which are part of Game Update 9.

If you’re part of the Technical Test and haven’t shared your feedback with us yet, please join us on the dedicated forum.

Amusement parks opening soon

While Land of Lions is still a little further away, we can announce that the release of the “A Day at the Amusements” cosmetic DLC pack is drawing near. Stay tuned for more details to come soon, for now, we leave you with this little teaser:

Game Update 1.3 for the History Collection

Today we also want to give you an update on the situation regarding the Anno 1404 History Edition’s performance. When we first released the Anno History Collection a month ago, many of you reported less than satisfactory performance, which was sometimes much worse than in the original release. In addition, it was not possible to select DirectX 10 as your preferred API, instead being forced to use DirectX 9 (which also meant that some graphics options were not available).

The good news is that we have been busy investigating these issues since then and will be addressing them with the release of Anno 1404 History Edition Game Update 1.3 soon. First of all, DirectX 10 is working correctly again, meaning that you can enable the Transparency option in the game’s graphics options.

We have also made huge strides with game performance, and most users can expect the 1.3 performance to be on par with the original game. In many situations, you will find the History Edition to be exceeding the original game, sometimes by a significant margin. One area we have put a special focus on during our optimization work has been late game cities with more than 100k residents. And, as a welcome side effect of our work on Anno 1404 HE, we have also been able to apply some of the improvements to Anno 1701 HE, which is also receiving some (more modest) performance improvements with Game Update 1.3.

We are expecting to release Game Update 1.3, which is the last planned update for the time being, in August. Keep an eye out for the full release notes at the time.

Community Anno Afternoon with Anno 1404

Anno 1404 is also the candidate for next Friday’s Anno Afternoon livestream where we’re planning to dive into a community multiplayer match. More details, as usual, to follow next week.

Community Spotlight

Finally, it’s about time for another Community Spotlight where we share some of the creations and stories you posted across all our channels.

We’ll start with this amazing Anno-dragon artwork by FerudaFarstaria and Wolfi Hitory which was shared on the English Anno forums.

There are still new players regularly joining the Anno community and working on building their island empire. Luckily you, the awesome community, has worked on so many fantastic tutorials and guides helping new players learn the ropes and all the tricks they might need for a sprawling mega-city. We want to share two more recent ones here, but feel free to share your videos or written guides with us and we’ll happily feature them here in a future Union Update or on our social channels.

The first one is by perafilozof with a collection of 9 tips and tricks:

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The second video is by Takarazuka who besides his Let’s Plays has already created several other handy guides in the past:

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Finally, some impressions and stories shared by community members on the forums and on reddit:

Over on the forums SirQuestinghood has shared impressions from his city with us, always wrapped into a little story, like the opening of the Grand Central Station:

On reddit, ArtavaZzd shared a recreation of the palace of their home town:

And with the current summer heat, what better place to cool down than the Arctic, which offers romantic views like this one by Muesli_pmzjs:

If you’re an Anno veteran, why not jump into this discussion revolving around “I want to take a break from Anno 1800, which other Anno title would you recommend to play?”

 

 

*keep in mind that videos and screenshots from other players shown here or on the linked channels may contain mods which alter visuals or gameplay.

Technical Test start and an Anno Afternoon

The Technical Test has started!

The Technical Test for Land of Lions and Game Update 9 has started this morning and the first wave of invites have been sent out over the weekend.

If you have not received an e-mail yet, keep in mind we’ll be inviting several waves of testers over the coming weeks – just like last time. So keep an eye on your inbox!

For everyone participating in the test, please keep in mind the Technical Test is under an NDA, which means you’re not allowed to share any details, pictures or videos of the test except in the dedicated forum.

Therefore, please visit this dedicated forum and share your feedback there – and only there 😉

 

We know you’re all impatient for more news about Land of Lions to be prepared for its release in Autumn. And do not worry, after the conclusion of the Technical Test we will slowly start on the road to release.

Anno 1701 adventures in this week’s Anno Afternoon

This Friday it’s time for another Anno Afternoon. It’s Anno 1701’s turn now and Ubi-Thorlof – with very professional help from Ubi-Hanabi – will go on an adventure in the first Anno game created by Related Designs, the team you now know as Ubisoft Mainz!

If you want to offer help in building a functioning city or just want to chat with them and other community members then join on Friday 24th at 5PM CEST over on twitch.tv/ubisoftbluebyte

There’ll also again be an opportunity to win a key for the full Anno History Collection! 😉

Anno History Collection Game Updates

Last but not least, our team is currently working on another Update for the Anno History Collection. One of the points we’re investigating for this Update are the performance issues in Anno 1404 you reported to us.

Land of Lions Technical Test

Hey Anno Community,
Today we are looking for some intrepid adventurers to join us aboard the first ships traveling to Enbesa, the “Land of Lions” as part of our next Technical Test! Similar to what we did last year for “The Passage”, this Technical Test will over the course of several weeks invite a number of Anno Union community members to play our biggest DLC early, and to help us find issues and problems.

Keep in mind that you will be playing new content in an early work-in-progress state (as “Land of Lions” is scheduled for Fall 2020), so a certain tolerance for dealing with bugs and technical problems is highly recommended. Testers will have access to a closed forum where they can share their experiences and feedback with members of the Anno Dev Team, to ensure that we can deliver an amazing DLC and end to Season 2 (plus the associated free Game Update of course, which will also have many quality-of-life improvements players have been asking for).

Interested players can sign up for a chance to be part of the Technical Test by visiting this website.

Please be aware that due to the early state of the new content, the Technical Test will be under a strict NDA, and participants will not be allowed to share information, images or videos from the test outside the closed forum. We are currently planning to start the “Land of Lions” Technical Test in mid-July.

See (some of you) in Enbesa!

Welcome to the new Anno Union!

Hey Anno Community,

and welcome to the all-new Anno Union, your #1 source for any news and updates on Ubisoft’s series of strategy games- straight from the dev team here in Mainz!

When we first launched the original Anno Union alongside Anno 1800’s announcement at gamescom 2017, we did not quite know what to expect. We still remember that after we finished our first press demo of the game, everyone immediately grabbed their phones to see if we already had some comments on our new website. Turns out there were: with several hundred comments during that first week, the Anno Union was immediately off to an incredible (and slightly intimidating) start. Since that hot August day, the Anno team and community have been equally busy, as we published close to 500 items on the Anno Union, which you discussed in almost 20k comments! Thanks to all of your feedback and input, we not only completely reworked the New World into the iteration you see in the game today, but also added features like co-op, statistics or the popular day-and-night cycle. And that’s just a few examples of the many ways the community has shaped the development of the game. All of which contributed to making Anno 1800 the fastest-selling game in the series’ 22-year history!

As mentioned above, we initially did not know what to expect from the Anno Union, and how the community would react to it. As a result, it was all focused on the “here and now” of Anno 1800’s development, with the layout only being intended to support one game.
Going forward, we want the Anno Union to be better suited to supporting the full franchise, starting with the release of the four History Edition version of Anno 1602, 1503, 1701 and 1404 last week. To support a wider range of games and help discoverability, we have put an emphasis on categories and tags, making it easier for you to find the blogs and release notes you want. The entire Union should also be much faster and responsive, in addition to its design.
Keep in mind that this is just day 1 of the journey, and the Anno Union idea has always been about working alongside our community to improve things. You will initially notice some funkiness as older blogs haven’t all been properly tagged yet (did we mention we have almost 500 already?) , and some things may not be fully adapted to the new design and layout yet. Despite this, we wanted to already launch the new version of the Union in preparation of upcoming Game Updates for the History Edition releases, and to be able to incorporate your feedback as we fine-tune things over the coming weeks.
It’s been an amazing journey over the past three years, and we are very excited to have you all with us- hopefully for many years to come!

The Anno Team

Bright Harvest, a board game and contest winners

Let the “Bright Harvest” begin

Last Tuesday, June 2, marked the release of the “Bright Harvest” DLC and Game Update 8!

Boost your agriculture by building silos and state-of-the-art tractors, and beautify your islands with additional farming and industrial ornaments. The farming revolution is already well underway!

Game Update 8 additionally provides you with a convenient item overview, bigger warehouses, the Great Eastern steamer and many smaller improvements and fixes which you can find here.

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Thanks to your feedback following the release, our team is currently working on Game Update 8.1 to address some of the concerns you voiced. We will have more info on it closer to its release around Mid-June.

 

Get ready for analogue Anno 1800

And another kind of announcement was made last week which we are extremely excited about: On Thursday Kosmos Spiele (whom you may be familiar with from games such as “Catan” and “Legends of Andor”) announced “Anno 1800: The Board Game”, releasing this autumn.

Famed game designer Martin Wallace, who has proven his industrial expertise with award-winning games such as “Age of Steam” and “Brass: Birmingham” will be handling this version of Anno 1800, which we are very excited about ourselves. Follow Kosmos’ Instagram channel for updates if you’re interested in developing your island and competing with friends or family around a table.

 

 

The “Seat of Power” Screenshot Contest

We also have some winners to announce! In late April we started the “Seat of Power” screenshot contest and asked you to share the most epic pictures of your palaces with us – and wow, we received a lot of stunning examples of our community’s creativity! From smaller coastal palaces to enormous inner-city complexes. From palaces with vast parks and flower beds over palaces with an integrated zoo or museum, broad triumph and parade streets and intricate hedge-mazes to dedicated courtyards for specific events and functions.

Understandably, we had a hard time deciding on the winners and want to thank all participants for sharing their creations with us.

Let’s then get to the winners who can look forward to some great gear from our friends at Corsair.

First place, a CORSAIR VOID Headset, CORSAIR IRONCLAW Wireless Mouse and CORSAIR MM350 mousepad, goes to justVera.

This massive palace complex not only incorporates a Zoo, Museum and Botanical Garden, but does so in an extremely elegant way with plenty of green to separate the different modules and paths inviting for a stroll through the vast park. Directly connected to the World’s Fair on the other side of the park and a broad street and park leading to the palace from the harbour our team was deeply impressed by the amount of planning that went into the creation of it.

 

In second place, the lucky owner to be of a CORSAIR IRONCLAW mouse and CORSAIR MM350 mousepad, comes ChrisX86!

We really liked the symmetry of his palace complex which at the same time still including variety like the hedge maze or differently styled flower beds and courtyards. While less green and more focused on mosaic and plaza tiles than others, the palace does not feel stuffed with decoration but provides plenty of space, offering a calm oasis with resting spots in a busy city.

 

In third place we have adam5909’s lake palace on Crown Falls which won him a CORSAIR HARPOON mouse and MM300 mousepad.

Far from the bustling, noisy city, this palace sits on Crown Falls’ large lake and offers a spectacular panorama thanks to the waterfalls in the distance. While smaller in size than some other palaces, plenty of parks, hedge mazes and other botanical arrangements make this a calm and quiet retreat for any ruler or magnate with a perfect view in all directions.

 

All winners will be contacted by us via direct message or forum PM so please keep an eye on your inbox!

Believe us, it was a tough choice to make and our team decided to add two honourable mentions for their different approaches to the topic of palace-building.

One is gntherfrank for his not only idyllically calm and green but also very realistically looking palace and garden. You can easily imagine coming across such a palace in real life, a retreat for a local count or duke while over the years the nearby city has grown closer and closer, slowly integrating the palace into the cityscape.

 

The other is Moppelkotze09 for the sheer insanity when it comes to the scale of the city design. While the palace itself is not as big as others, city and palace are directly interwoven in their design with the latter not only being at the centre of it all but also dividing the former into four districts. The amount of ornaments and parks built into this project impressed us so much that it indeed deserved an honourable mention.

 

Finally, again, a big thank you to everyone who sent us screenshots of their palace or posted them on the forums! We can’t wait to see what you manage to create with more ornaments and buildings of the following updates.

 

And now for some education with Fatherlorris

Last but not least we’re excited to share another comic strip by Fatherlorris of The Chapel with you.  Learn about Dr John Rae’s Arctic expedition and his discovery of the lost Franklin expedition:

 

 

Ferris Wheels and Twitch Drops

Over the coming weekend we will give you the opportunity to already take a closer look at the contents of upcoming Season 2 Pass DLC “Bright Harvest” as well as Game Update 8 by watching some of your favourite streamers during another Twitch Drops Event.

The whole event takes place from Friday May 29 until June 8.


During the event, you will be able to watch how a variety of selected Twitch streamers attempt to integrate the new tractor modules into their farming islands and maybe also use some of the new ornaments to beatify their cities further.

Anyone watching them build a new farming paradise can grab two brand new ornaments, the Bright Harvest Flag and the Bright Harvest Billboard. The only thing you need to do is link your Uplay to your Twitch account and watch the streamers during the event for up to 3 hours to receive your loot. You don’t have to watch these hours consecutively to receive your drop; watching them accumulated on participating streamers will also grant you the ornaments.

If you haven’t already done so in the past, to link your Ubisoft- and Twitch-account, just follow the steps outlined on this website [https://drops-register.ubi.com/]

You can find the full list of all participating Streamer here:


A Day at the Amusements – Update

Our art team jumped on the challenge of creating 15 new ornaments as soon as the voting for our next Cosmetic DLC Pack ended. Today, we asked our Lead Artist Tim Witprächtiger to give you all a first update on where we are at:

Lately, we started working on the 3D object for the Ferris Wheel based on the concept our 2D Artists created. At the moment, we are trying to get the right scale and adding all the small details to the model before we start texturing and animating the asset.


We cannot wait to see how you make use of the exciting amusement park ornaments later this summer. While the Ferris Wheel is surely a highlight, we can tell that much that it won`t be the only stunning centrepiece for your funfair. We are eager to listen to your feedback and we hope that you are as excited as we are about the ornamental set, because we surely would love to bring even more variety to your metropolis in the future!

DevBlog: Bright Harvest

In an office environment “working in silos” seems rarely a good thing, but out there among the buttercups and daisies these silver sentinels must surely be a reassuring sight to a farmer. Though the word comes to us from ancient Greek, Levantine silos for holding grain have been found dating back over 7000 years. The modern farm silo appears to have been the brainchild of one Fred Hatch, who in 1876, finally managed to convince his old man to let him build a grain store in the barn for green corn fodder. Hatch’s cows quickly became inflated distortions of themselves, living out the winter in luxury, and becoming the envy of any neighboring farmers.

Imagine then the effect, at a similar time, of the “portable” tractor, putt-putting its way nonchalantly about the place, undercutting millennia of peasant toil and hardship. Steam-driven, petrol-driven it didn’t seem to matter; the efficiencies were great, and drastic of course in their implications for Frank and Felicity the farmhands, who had to find other work. “Sorry you two, I don’t need ye, I got me a traction engine now…” And while the Luddites were long gone, you can’t imagine that at least some of these new tractors weren’t torched for their impudence…

Despite feeling much longer, it has only been a little over two months since we first announced our second Season of Anno 1800, including three new DLCs. Now the time is almost here to send you all out into the farming fields with our second Season 2 DLC, the agriculturally themed “Bright Harvest”. Today, we not only want to give you insights into what expect when “Bright Harvest” drops this Summer, but also our thoughts behind the creation of this new content. So, time to put on your favorite straw hat, and to hit the fields!


Stylish hat? Check! Tractor? Check! Let’s get farming!

From its conception on, Anno 1800 has always been a game of two worlds. Early on, you build picturesque farming hamlets that tell you little about the industrial revolution that is about to happen. Later, as you construct heavily industrialized districts full of huge, smoke-belching factories, those hamlets in turn start to seem positively antiquated. Of course, this evolution is not only visual, but also expressed in gameplay, with the electricity system giving players the option to give their industrial production a dramatic boost in efficiency later in the game.

So, when we started at possible DLCs for Season 2, we quickly decided that giving players a farming analogue to electricity is something we want to explore. Such content would have to check a few boxes: it should have nice visual feedback (“feedback units” being the term we internally use for all the citizens and units wandering around the Anno world) and it should incentivize players to consider rearranging their farms and associated buildings. The Tetris-like chase of the most optimal way to arrange buildings to make the best use of limited building space is a big part of Anno, and so we want to give players reasons to reconsider their layouts from time to time. With these goals in mind, let us see how we put them into practice.

The new gameplay in “Bright Harvest” comes from three new elements: tractor modules, silos, and fuel. Let us start with what you have already seen in our Season 2 trailer, the tractors. How do you get them? Tractors are activated via a tractor module, of which you can build one per agricultural farm, connecting it to the main building. Doing so will result in several things: allowing you to construct 50% more fields per farm, which you will need to boost the efficiency of the farm to 300%. In addition, the amount of required farming workforce will be lowered. In other words: tractors allow you to work larger fields more effectively, while requiring less manual labor to do so.


A Fuel Station is getting supplied with oil

Of course, simply building a module once and then forever benefitting from these boosts would be boring, which brings us to the fact that your tractors require fuel to function. This is where the Fuel Station comes in, which will (surprise?) produce the fuel needed to keep your tractors running, provided it is in turn supplied with oil via the railway system. Should your tractors run out of fuel, the farm will revert to its pre-industrialized state, requiring more workforce and only working the normal number of fields (ignoring new fields from the tractor boost). As such, tractors (a catch-it-all term we use for several different machines, as you can see in the screenshots) become available on tier 4 alongside steam motors (at 500 Engineers).

During our internal playtests, we quickly agreed that it would be a shame to only have the tractors for the agricultural farms, so we needed a counterpart for animal-based farms. Enter silo modules, which follow the same basic concept of allowing you to construct one attached silo per farm, which will boost the efficiency of your farms to 200%. Of course, it would be gross malpractice to try and feed fuel to the animals, so instead each session has a good that the silos will consume (and which needs to be transported to them): grain for the Old World, corn for the New World, and in the Land of Lio…oh, now that would be telling! Suffice to say that both tractors and silos will be available in all sessions that have farming buildings. Sorry Arctic, at least you get huskies!


A farmer in the New World

Of course, all these boosts could lead to a lot of additional goods being produced, which must be stored somewhere. Which is why you will be able to give your Kontors and warehouses an additional upgrade each: From tier three to tier four in the Old World sessions, and from tier two to three in the New World. Better even, both upgrades are free to all players, as part of Game Update 8. Buyers of the DLC will also get the ability to give their Oil Harbors another upgrade, as they will have to cope with the oil demands of their Fuel Stations.

That is it for the gameplay side, but there is more! When we released our first cosmetic DLC, the Holiday Pack, last Christmas, a lot of you asked for more every-day ornaments with an industrial feeling to further flesh out your cityscapes. As “Bright Harvest” is more of a systemic DLC that includes less new assets than previous DLCs, we thought this would be the perfect opportunity to throw in some new ornaments that many of you have been asking for, such as haystacks and walls! In total, “Bright Harvest” will include over 30 new ornaments, with a focus on agricultural and industrial themes (including different fence and wall parts). We cannot wait to see all your screenshots once the DLC is out!


You asked fore them, so here they are: brickstone walls!

Beyond that, “Bright Harvest” also introduces 6 new Ubisoft Club challenges to test your farming skills. We also have new rewards you can spend your hard-earned club points on, but this time they take on a slightly different form- ship skins! Many of you having been asking for a long time for more visual variety in your ships, and so you will now be able to unlock new skins for the Battle Cruiser and Collier. Even better, you will be able to use these in already existing games, as you can change the skin of each of these ships individually to suit your taste. And since we already added this functionality, we are of course also extending it to the command ship and train, so you can at any time chose to use your Imperial Pack skins!

Now, after all this good news, it is time to tamper it with some bad news… As you know, we previously said that “Bright Harvest” is coming in Summer 2020. Turns out that is not the case, as Summer starts on June 20- whereas “Bright Harvest” will already be out on June 2! As always, owners of the Season 2 Pass will receive the DLC for free, while it will also become available for a la carte purchase for 6,99€/$ at launch. Stick with the Anno Union for more news on Game Update 8 as we get closer to launch and stay safe!

 

Fatherlorris and the Arctic

All of the Anno games are inspired by history and our team spent a significant amount of time researching the era of Anno 1800. History buffs across all departments of the team spent countless hours going through hundreds of photographs and pictures as a reference for the design of ships and houses, researching on the societal changes and struggles of the time and discussing how to implement those as a gameplay feature. So while we are not and don’t want to be historically accurate, plenty of references can be found in the game.

The 1800s have also been an era of technology and innovations. Take “The Great Exhibition” that took place in London in 1851 as an example, which inspired the World’s Fairs in the game. Ground breaking innovations of the time found their way into Anno 1800, like railroads, electricity or steam ships, while Old Nate and his inventions are of course a small venture into early science fiction.

When we’re talking about expeditions, many of you were also curious about the inspirations for The Passage and we already had a Union Talk with our Game Writer África about the background of the DLC. So to give you a few more insights into the (ant)arctic expeditions of the time, for example the Franklin Expedition, we enlisted popular artist Fatherlorris of The Chapel and asked him to create some comics for us.

 

Who is this Fatherlorris and The Chapel, you ask? Well, we let him introduce himself:

Hi, my name is Ryan AKA Fatherlorris. And the Chapel is a little webcomic about strategy games.

How did you get into making comics – and even more so comics about strategy games?

I first started making comics as a hobby in high school, I am very dyslexic and wasn’t particularly literate so comics were a great way to make my friends laugh without needing to use too many words. But more importantly a great way of giving friends birthday and Christmas presents without spending any money. Then a few years ago I decided to sign up to reddit and post a comic there, it was a surprise success and I have been making comics ever since

Most of the games you’re creating comics about have a historical setting. A hobby of yours?

Yes, absolutely. Always been a huge fan of history. I am from South Wales, not too far from the Blaenavon Ironworks, one of the birthplaces of the industrial revolution. The landscape all around is shaped by the coal and steel industry and I think it’s almost impossible not to take an interest in it.

Obvious follow-up question: How did you get involved with Anno then?

I was actually a bit of a latecomer to anno, I only started playing with the release of ANNO: 1404 Venice. At the time it was one of the only multiplayer city builders on the market, and that really appealed to me.

With these latest comics focusing on the (Ant-)Artic: Do you have personal connections to those regions or their history?

I don’t have any personal connection beyond my great granddad sinking the coal mine that dug the coal that fuelled the ships that sailed to the arctic. I actually got interested in the Arctic by accident, I picked up a copy of The Worst Journey in the World by Apsley Cherry-Garrard and it was one of the most gripping books I have ever read. Ever since I have been reading every diary about arctic expeditions I could get my hands on. If you are looking for crazy Tolkienesque tales about real people then I would definitely recommend a book written by or about an arctic explorer.

Thank you very much, Ryan!

So, without further ado: here is the first The Chapel comic about the events of the Franklin expedition. There will be 4 more about similar icy adventures which will be shared in future Union Updates – so keep an eye out 😉

 

Vote for the next cosmetic DLC

Hey Anno Community,

it has been a while since we ran our last Anno Union vote— high time to do so again! This time we want your input on the topic of our next Cosmetic DLC Pack, giving you the choice between three themes. Once the voting ends, we will begin development on the new content, which we plan to cover with blogs on the Anno Union to show you how the Union’s chosen topic comes to live.

So, what exactly is a “Cosmetic Pack”? As you know, we released the Holiday Pack last December, giving you the option to turn your cities festive with an assortment of Christmas-themed ornaments such as Christmas Market stalls. While many of you loved the Pack, we also received a lot of feedback that if we were to do another such pack, you would prefer to have something a bit more general that you can proudly display in your empire all-year-round. You also provided us with many suggestions about potential themes, which inspired us to turn the decision about the next pack’s theme over to you, the faithful Anno Union members.

More precisely, we plan to release the pack this Summer, at a price of 4,99€/$, which will include between 15-20 ornaments, with the exact number depending on the theme and scope (with the Ferris wheel, for example, being a lot more work than two smaller ornaments). This pack will be a standalone purchase, and not part of the Season 2 Pass. While ornaments and beauty building are super important for parts of our community, we also know that others don’t care for them as much, so we think that having these packs as à la carte purchase outside the Season Passes is the best way to give our players maximum flexibility over their Anno 1800 experience. Enough on that— here are your options! Please note that all content below is cosmetic and will not change Anno 1800’s gameplay.

“Bustling City Life”: Build playgrounds, coffee and ice cream kiosks, and similar novelties.

Trip to the Big Top”: Have the Circus come to town whenever you feel like it!

“A Day at the Amusements”: Open an astounding amusement park for your citizens to revel in.

Of course, all of us on the Anno 1800 Team have our own favorites that we are crossing fingers for, and we can’t wait to see which theme will emerge as the community’s favorite! Voting will run for two weeks and end on Thursday, May 14th at 11:59pm CET. Happy voting, and stay safe!

 

[totalpoll id="6156"]

Seat of Power Screenshot Contest

With all the tools necessary to construct a palace worthy of an industrial magnate at your disposal, we are sure that many of you have already created some amazing and lavish palace complexes! The ideal time to start another creative contest and ask you to share pictures of your architectural marvels with us.

Simply share your screenshots with us on Twitter using the #seatofanno hashtag or post them in this dedicated forum thread.

And while it is not mandatory and will not be part of the selection process, feel free to tell us more about your palace! Did you model it after any real-world monument? Is there any cool story behind it? We want to know!

The submission deadline is May 8th, 11:59pm CET. We will announce the winners in an upcoming Union Update after our team had some time to browse through all your magnificent screenshots.

Of course, palace-building is hard work, and needs the right tools. Thankfully, our good friends at CORSAIR (no business or family relationship to Anne Harlow) have once again volunteered to sponsor some of their great gaming hardware for the Anno Union, allowing us to offer these prizes:

 

Grand prize: CORSAIR VOID Headset, CORSAIR IRONCLAW Wireless Mouse and CORSAIR MM350 mousepad

2nd prize: CORSAIR IRONCLAW mouse and CORSAIR MM350 mousepad

3rd prize: CORSAIR HARPOON mouse and MM300 mousepad

Given current circumstances, we have to add a small disclaimer: Once we have selected the winners, we will undertake every effort to send them their prizes as soon as possible, though there may be some delays depending on the Covid-19 related regulations at the time.

Good luck to all palace builders out there, we are looking forward to your creations! And as always, stay healthy and safe!