DevBlog: “Vibrant Cities Pack” Cosmetic DLC

In the past weeks we have shared some teasers after the Reddit Community challenged us. Now it is time for a deep dive into the upcoming Cosmetic DLC, Vibrant Cities Pack!

This is the second Skins Pack released for Anno 1800, with the first being the Vehicle Liveries Pack last Spring.

Why the Vibrant Cities Pack? – you might ask. In Spring 2021, we opened the votes for five possible Cosmetic DLC. The choice was in your hands, and the Vibrant Cities Pack resulted to be the winner of the poll together with the Pedestrian Zone Pack. What a great combo, don’t you think?

With this brand new Cosmetic DLC, we will add some great skins to Anno 1800, that will make your cities look livelier and more vibrant than ever: three new skins for each residence building of each resident tier.

“We wanted to create different skin sets and some new models as variations. So, introducing it on the residence buildings was the logic step because these are the most important and most frequently placed building in every city.”

– Tim, Lead Artist

In total, the pack includes 69 skins – three new skins per building model of each population tier (Tiers 1, 2 and 3 each have four models, Tier 4 has six models and Tier 5 has six models, each receiving three new skins). Furthermore, the skins can be divided into four different themes.

Different themes

Now, let’s have a look at the different themes that will be available in the Cosmetic DLC.

Colourful Theme (Tier 1-5)
A great way to make your city pop with some pastel colours. Whether you like blue, red, green, pink, or orange… feel free to use all of them to experiment and express your creativity. This theme will be available for Tier 1-5.

Brick Theme (Tier 1-5)

If you prefer to go with a more “classic” look for your cities, then the brick theme is the one for you. It is something you see often on old buildings in American cities (like Boston, for example). Just like the colourful theme, the brick one will be available for Tier 1-5.

Inverted Theme (Tier 1-3)

This theme can be considered as a counterpart of the unique and new looks, like the Colourful Theme for example. It uses the same materials and colours as the regular asset, but in an inverted way. The roof colour is swapped with the colour of the walls. In this way you will be able to add more variation to the regular buildings, without changing their look too much.

Casino Theme (Tier 4 and 5)

Did anyone say neon signs? Oh yes. But first, a bit of a history class: neon was discovered by Sir William Ramsay in 1889, while the first neon sign was installed outside a barber shop in Paris in 1912. By the 1920s-1930s the first neon signs started glowing in the streets of Las Vegas. Well, now it is time for you to make your Anno 1800 cities shine with some bright and colourful neon lights. The Casino theme will only be available for Tier 4 and 5 residence buildings.

Eager to know more? Tim, our Lead Artist, answered our questions and let us have a peek behind the scenes of this Cosmetic DLC:

In terms of creation workflow, what is the difference between ornaments and skins?

With regular skins we provide texture variations for the already existing assets in the game. Therefore, we create new texture maps (diffuse, normal maps etc.) for these buildings. For the new marketplace variations for example, the workflow is quite the same as for the ornaments, for which we create completely new assets based on our Concept Art.

Speaking of inspiration and reference, have you looked at something specific?

For the colourful theme for example, you can find colourful houses all around the world: Burano (Venice, Italy) or La Boca (Argentina). Also, a lot of old fishing villages are often very colourful.

How did you decide on the different styles for the themes?

For the different themes, we wanted to have some unique ones, like the colourful skin for example, and some themes that add slightly different variations, to make sure you can decide how unique you want your city to be.

Now on a more personal note, what is your favourite skin?

I like the colourful skin the most. This really brings a very new and fresh look to your cities.

The marketplace

Last but not least – yes, there is even more! – three new alternative models for the Marketplace have been added, more fitting to Tier 1, 4 and 5.

The original Marketplace we have in the game is a great asset, but it did not work too good in the late game from a visual point of view, especially with the content of The High Life DLC, like the Skyscrapers. With the new Marketplace alternative models, we wanted to create new markets that fits every tier, from the farmer’s Market to the city Market Hall.

The Vibrant Cities Pack will be available for purchase for the usual 4,99€ (or your regional equivalent) starting from December 14th.

We cannot wait to see your cities come to life with the Vibrant Cities Pack Cosmetic DLC. If you have further questions related to the Cosmetic DLC, feel free to ask them in the comments below or reach out to us on Facebook, Twitter, or our official Forums.

Happy city-building!

Union Update: Cosmetic DLC, Green Game Jam and Anno 1602 in Minecraft

Hello Anno Community,

We are getting closer and closer to the end of the year – only 5 days until December, how is that possible? As Annoholics, there is no better way to get ourselves prepared for the end of 2021 than looking at our end of the year plans. It is time to dive into this Union Update to find out more!

GU 13, Green Game Jam & CDLC Vibrant Cities Pack

Save the date, Annoholics: on December 14th, Game Update 13 will be released! This free update will include several more quality of life improvements and bug fixes. You might be wondering: is that all there is? And the answer is, of course, no. Game Update 13 will also include a new game mode and there is our brand new Cosmetic DLC, Vibrant Cities Pack, releasing alongside it.

Vibrant Cities Pack is the second Skins Pack released for Anno 1800, and the third and last Cosmetic DLC for this year. The theme for this CDLC was chosen by the Anno Community during our Community Vote, together with the Pedestrian Zone Pack that was released back in September. Would you like to know more about the upcoming Cosmetic DLC? Fear not, Annoholics! Next week we will have a full DevBlog dedicated to it. Visit the Anno Union on December 2nd for a full overview!

Last, as you might already know, back in June we announced our participation in the Green Game Jam, and our “sustainable cities” concept ended up winning the UNEP Choice Award! If you would like to know more about this new mode, then do not miss our Green Game Jam Overview that we will share here on the Anno Union on December 6th.

And, of course, keep an eye on our Twitter and Facebook channels if you do not want to miss some juicy teasers of the upcoming content!

End of the Year Livestream

Another date to add to your calendars: on December 6th we will be live on Twitch! This time to present you the Green Game Jam mode, the Cosmetic DLC Vibrant Cities Pack, and much more! Tune in if you do not want to miss our news and a chance to hang out with the Anno Team.

Community Spotlight

Finally, our favourite part of every Union Update – the Community Spotlight!

Our first pick is this glorious Megabuild Timelapse video by HappySheep242 shared on YouTube. Minecraft ft. Anno 1602? We do not need to add anything else, go check it out!

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Another video, but this one is a great guide created by Itroo Twitch. It is a three-part guide that focuses on the Stores you get access to with The High Life DLC. We are sure many of you will find this super helpful!

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SouthRefrigerator553 shared this amazing collection of screenshots dedicated to New York City – we are blown away by the beauty and accuracy of this creation. Bravo!

Finally, here is a celebratory post for vonWistalia who, after ten years, finally beat all maps with 3 stars on Anno 1701 on Nintendo DS. Congrats!

That is all for today’s Union Update. We hope you are excited as we are for our End of the Year plans. If you have any question, do not hesitate to ask them in the comments below.

Union Update – Annoversary Weeks, Mainzframe & Community Spotlight

Hello Anno Community, 

This week we would like to give you some *juicy* teasers of what is going to happen in the next few weeks. What are we talking about? Annoversary Weeks, of course! Let’s see what we have planned to celebrate in the next few weeks. 

Annoversary Weeks 

Exciting times, Annoholics! We are about to enter a period that marks different anniversaries… Annoversaries, as we call them! Four of our beloved Anno titles were released between October and November in the past years. Let’s go through them all with order. 

19 years ago, on 31 October 2002, Anno 1503 was released. Developed by MAX Design and published by Sunflower Interactive, it is the second title of the Anno franchise and a direct sequel to Anno 1602. 

Four years after Anno 1503, another title was released: Anno 1701. The 26 October marks the 15th Annoversary of this gem. It was developed by Related Designs, that – spoiler alert – is now known as Ubisoft Mainz. This makes Anno 1701 the first Anno title developed by us.

Now, let’s jump a bit further into the future (in every way). Anno 2070 was released on 17 November 2011, exactly 10 years ago.  

Finally, the youngest among these four titles, is Anno 2205, which was released 6 years ago, on 3 November 2015. 

Now that the trip down memory lane is over, you might be thinking: How are we going to celebrate? First, we will have a “birthday blog” for Anno 1701 here on the Anno Union. Second, for these occasions we will have not one, but three Anno streams! The first one will take place on 29 October and we will be playing 1701. Then we will go live on 5 November with some Anno 2205 and finally, on 19 November, we will play Anno 2070. We cannot wait to hang out with you on Twitch to celebrate all together! 

Last but not least, we prepared a little surprise for you. More info coming soon! 

DevBlogs: The Role of QA & From Bug Report to Game Update 

In case you missed it, we published two DevBlogs dedicated to work of the QA teams. The first DevBlog focuses on the role of QA: which roles do each team fulfill? Is there a difference between the work before and after the game release? The second DevBlog gives some insights into which steps are taken from finding an issue to a fix being released.  

Mainzframe 

A new episode of Mainzframe went live last Friday, this time with Marcel, Brand Manager, and Oliver, Community Developer, sharing some insights about working on Anno. 

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You can also check the previous episode with two of our UI Designers, Farah and Jaq. 

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Community Spotlight 

Our first pick is this screenshot shared by Goldene_Gans on Reddit. Look at those Skyscrapers! The spotlights create an amazing effect on them and the rest of the city. 

NobleX35 shared this picture on our Discord serverexcellent job on the palace layout! Everything seems in perfect harmony 

Finally, look at this pixel art works created by Australis: we love every single pixel of it! It makes us feel very nostalgic.  

That is all for today’s Union Update. If you have any questions, do not hesitate to write a comment below or reach out to us on Twitter, Facebook or our official Forums. 

Union Update: Bug Process DevBlog & Community Spotlight

Hey Anno Community!

Our latest Cosmetic DLC, the “Pedestrian Zone Pack” was released a little bit over a week ago, and since then we have seen so many beautiful screenshots you shared with us and the rest of the Community. We hope the reworking of your cities wasn’t too hard, but we can definitely say that the results are amazing!  

Without further ado, let’s dive into this Union Update. 

Jumping trains and other feedback

In the wake of the Cosmetic DLC release, we have received reports that whenever a train or any type of feedback unit gets close to a Pedestrian Bridge, the units will then “jump” instead of moving below the bridge. We would like to thank you for all the reports regarding this bug and we can confirm that our teams are investigating the issue.

You also provided feedback on some elements of the “Pedestrian Zone Pack” which we will have another look at regarding their technical feasibility (e.g. allowing road-bridges longer than two tiles over the canals), since everything involving the road logic always comes with a bunch of technical challenges.

As soon as we have news regarding any of these topics, you will read them here on the Anno Union.

DevBlog: From Bug Report to Game Update 


Next week we will dive again into the world of QA with a new DevBlog, this time focused on the interesting and rather intricate topic that is the bug fixing process: From your bug report to us releasing a new Game Update.  

Issue prioritization? Golden Ticket phase? If you are curious to know more about our internal processes, then don’t forget to visit the Anno Union next Thursday!

Community Spotlight

As pointed out at the beginning of this Update: There are so many fantastic screenshots! Time to share some of them here in this week’s Community Spotlight.

Our first pick is this screenshot taken by Mithaladriel: here we can see this lovely residential district crossed by canals. We recommend checking the whole thread on Reddit, we know you’ll love it as much as we do!

“I could spend all day making little marketplaces” said Takarazuka on Discord. We share the same feeling! This marketplace looks so lively and colourful.

@MrTNT1970 used the new canal system in a very peculiar way and… YES, we approve it and love it!

LeGeektateur shared a new series of screenshots on our official forums, but this picture in particular caught our eyes. What a beautiful pedestrian zone and such a wonderful view!

Finally, our last shout-out goes to DerBaronTV for creating and sharing his “Anno Bible”. The whole team has been blown away by the work done on this, bravo! We think this will be a great resource for the Community – we definitely had to share it on the Anno Union. You can find the Anno 1800 Bible here.

It’s all for today – we hope you enjoyed this Union Update! If you have any question, do not hesitate to ask them in the comments or ping us on our social channels on Twitter and Facebook.