DevBlog: The “Pride & Peddlers” Scenario

Dear Madame,
Ever since you arrived in the New World, your name has become a synonym for exquisite taste.
It is no secret that you deal in some of our greatest treasures. While this practise is perfectly legal, we regret that our people were unable to place a bid for what is rightfully theirs.
We, the Artista Collective, want to encourage the repatriation of these objects and hope to enlist your help in this matter.
Rather than intrude on your time uninvited, we have an offer to make, one that is well-suited to your talents as a trader.
We await your presence at the Atelier Insólito, graciously hosted by the Yaosca Research Centre.
Respectfully,
The Artista Collective

Another challenge awaits you, Annoholics, in Season 4’s third scenario: Pride & Peddlers.

As you may have already deduced from the intro, this time you will be taking on the role of Madame Kahina, a trader dealing in exotic artefacts, spices and more. Hired for just these talents, Pride & Peddlers is all about producing and trading goods and amassing significant sums of money.

The goal: Buy back three valuable artefacts from three Old World traders and exhibit them in your still-to-be-constructed museum.

 

Check out our video below to get a quick overview:

Gameplay

You’ll be starting off with a small fleet of four ships and are free to settle any island you want. The production chains and needs largely follow the regular ones in the New World, with only a few modifications. Building a first settlement and – importantly – getting your production started to have goods to export should be your first objective.

There is a twist, however: Since all your workers are volunteers in this mission, you will not be able to tax them. Accordingly, your only source of income is trade. We’ve adjusted the balance calculation to show you if you’re making a plus or not in this scenario. For this, you will either have to set up trade routes or approach a trader manually. Possible trading partners are both the already mentioned three traders (Margaret Hunt, Vicente Silva, Carl Leonard von Malching) or some familiar faces from the New World (Yaosca, Isabel Sarmento, Paloma Valente).

The Old World traders also offer goods your residents might be willing to pay you for (Black Market goods), but those are expensive, and you’ll have to think twice if you can afford them.

Some other changes to your regular gameplay sessions include the randomization of the map, meaning mines and fertilities are not consistent on restart. Additionally, mines are finite and cannot be “refilled”, and there’s no military component to the scenario.

You can and will need to settle multiple islands to produce the large variety of goods and stay prepared for all eventualities – but expansion is expensive. Make sure you can compensate the costs via your trading.

 

Additionally, there are some optional story events around Madame Kahina herself – and you’ll occasionally find valuable goods in the wreckages or less fortunate trading vessels.

The Market

After this general overview over the scenario, let’s dive into one of the core features: The Market.

Similar to the “Seasons of Silver” scenario, the market situation changes in irregular intervals (meaning not all events have the same duration), providing you with modifiers to your production, population and trade. The market is rather unregulated – which can be a great way to turn a big profit, if you manage to get ahold of the products affected by the market trends. Events can be positive or negative, see these two examples:

  • “A fishy business”: fish oil can be sold at 250% its normal price.
  • “The fields lie barren” | Negative event: Farmer protests that affect all crop farms, all new world orchards and all animal farms. Farmers everywhere have decided to protest harsh conditions and falling prices –> -50% productivity, +75% chance of riots

You’re provided with a forecast as to what the next market event will be, allowing you prepare. It might not be profitable forever to focus on agricultural goods, but you might want to branch out and also get some more advanced factories going.

The market trends are randomized to a degree, and there are quest-related special events with their own effects. Additionally, the market trends are both influenced by with whom you are trading (Old World traders or New World traders) and how far you have progressed in the scenario.

Victory Conditions

As mentioned previously, your goal is to repatriate the three artefacts in question and then exhibit them in your museum. This grants you the Bronze Medal.

Silver and Gold will additionally challenge you to end the scenario with a certain amount of money for the “heritage fund” and Gold requires you to be a real export master (which actually was our internal name for the scenario) by selling a total of 500.000 tons of goods during your playthrough.

This time around, there is no timer attached to any of the objectives, which means that in theory you have as much time as you want.

Practically, due to the changing market situations described above, you will still want to tackle your goals in a timely manner

The rewards for finishing the scenario are new skins for your museum modules.

 

As introduced with DLC 11 and Game Update 15, Pride & Peddlers is also coming with its own set of badges. These extra challenges grant you additional Golden Tickets for the Grand Gallery if fulfilled during a playthrough. There are three in total:

  • Win the scenario with 180t of scooters in storage.
  • Win the scenario with 100K coins in stock.
  • Win the game with a population of at least 3.000 after surviving one hour in volatile markets.

An update for the Grand Gallery

Finally, we’re also updating the Grand Gallery with Game Update 16. For your Golden Tickets earned through the scenarios you can unlock several additional items, the selection is a mix of specific feedback you provided us with as well as a general community favourites. For example, you can now find Ermenegilda di Mercante, the Mole Master and Master Craftsman Franke in the Grand Gallery.

Additionally, you unlock the Artista portraits for your profile as well as a variety of cemetery-themed ornaments like graves, a crypt or an angel statue.

 

And that’s all for “Pride & Peddlers”, the new scenario coming with the “New World Rising DLC”. How will you fare without taxes as primary income source?

Development of Anno 1800 – Season 4 is supported by the German Federal Ministry of Economic Affairs and Climate Action within the framework of computer games funding.

Twitch Drops & Early Access: New World Rising

Hey Anno Community,

Over the last weeks we revealed the contents of the upcoming “New World Rising” DLC, and now, the release is just a little over one week away!

As usual, the release will be accompanied by a Twitch Drops event – from which you can earn two DLC-themed ornaments – as well as an Early Access period for selected streamers.

Early Access Period

These streamers will be able to play the content of the new DLC – including the scenario – from Friday, December 2nd at 3PM UTC+1 until the release on Thursday, December 8th. So, if you can’t wait to see more of DLC 12 as soon as possible, that’s the way to get a look at even more gameplay. You can find a list of all streamers participating in the Early Access period at the end of this blog.

Twitch Drops

Additionally, there will the chance to earn Twitch Drops from December 2nd until the 18th.

These will already be available during the Early Access period for the selected streamers. All other streamers will be able to also activate the Twitch Drops on their channels after the DLC’s release on December 8th.

As a streamer not part of the Early Access, to sign up for the Twitch Drops, simply head to this page for your Twitch account, make sure to connect it with your Ubisoft account, and opt-in to the drops. You can find more info on Twitch Drops in this official FAQ from Twitch. When you stream Anno 1800 during the mentioned period, your viewers will be able to earn drops.

Earning Drops

Anyone watching any of the streamers who signed up for the Twitch Drops event for the mentioned periods will receive two new ornaments:

An “New World Rising” Banner for watching 1 hour and an “New World Rising” Mural for watching 3 hours.

The only thing you need to do is to first link your Ubisoft account to your Twitch account and then watch the streamers during the event for the mentioned time to receive your loot. You don’t have to watch these hours consecutively to receive your drop; watching them accumulated on participating streamers will also grant you the ornaments.

After receiving a drop, you need to claim it via the Twitch inventory. You can find more information on Twitch Drops in general in this official FAQ.

Please be aware that all rewards will only be delivered to you after the release of DLC 12.

If you haven’t already done so in the past, make sure to first link your Ubisoft and Twitch account by following the steps outlined on this website.

Below you can find a list of all streamers participating in the Early Access period.

Please be aware that you can also earn Twitch Drops from any other streamer playing Anno 1800, who has enabled the Drops on their channel, after the release of DLC 12. Just have a look at the Anno 1800 category on Twitch between December 8th and December 18th.

English

Spanish

French

Other Languages

German

DevBlog: New World Expansion and New Islands

Hey Anno Community,

In this second DevBlog for “New World Rising” we will take a closer look at what we only briefly mentioned before: The expansion of the New World region and the new islands that are getting added.

While Anno games tend to give players relatively large freedoms to build as much and how they want, there are still a few limiting factors. One main factor, of course, is space. There are only so many islands in a region and the islands have only so many tiles.

While some of you have proven over the years, that one can squeeze many more people on those islands than we originally thought, eventually a ceiling is hit, and either space for residences or space for production runs out. Space management therefore also is a key challenge of the Anno games – even more so if you’re playing with opponents.

In Anno 1800, the New World itself also acted as a limiting factor to a certain degree, considering the goods that other regions, primarily the Old World, needed. Season 4’s focus on the New World therefore meant a) to provide engaging new mechanics and b) simultaneously offer additional ways to increase efficiency and save space (e.g. Hacienda farms or workforce commute via the Airship Platform).

A larger New World

New World Rising is adding an additional population tier as well as several new production chains, as we detailed in the previous blog, and the Lifestyle Needs may also require additional production capacities in this southern region. It accordingly made sense to take an additional step to address the above-mentioned space topic, a “simple” one, actually: Giving you more building space!

And that’s what we’re doing with this last DLC of Season 4: The New World region expands on its two northern borders, adding another strip of space for more islands. That’s an increase of about 30%, making the map now larger than the Old World. There are of course still some general limiting factors for map size, first and foremost it’s performance.

New islands to settle

To increase island variety, especially now that the New World is quite a bit bigger than before, our Level Art team also created several new islands that are getting added to the overall map pool for the region. You can expect 3 new small islands, 4 new medium islands and 3 new large islands.

By popular demand, we added additional riv… no, just kidding, we reduced the number of rivers on these new islands. Plus, we’re also adding riverless variants of the existing islands to the overall map pool.

In existing savegames, these new islands will be placed in the expanded area in the north, giving you fresh building challenges to face. The exact number of islands (5 to 7) depends on your chosen region size for your savegame. Therefore, some of the new islands you may only see if you start a new game.

When you start a new game, the islands will be randomly placed together with the already existing New World islands. There is one twist, though: While only owners of DLC 12 will profit from the expanded region, the new islands and riverless island variants will be added to the general map pool, and therefore be available for all players, regardless of which DLC you own.

Our process for creating islands has not changed drastically from what we described a looong time ago back in 2018 in a blog before Anno 1800’s release. We recommend checking out the mentioned DevBlog by our Level Artist Simon if you want some more insights in our processes.

Space for your New World capital

But wait, we talked about new islands, but haven’t mentioned Mānola yet! In addition to the new regular islands that we talked about in the previous section, New World Rising is also adding a larger landmass in the very North of the map. Similar to Crown Falls in Cape Trelawney, it offers you more building space on a single island as well as some unique details – but it also comes with its own monument! This monument gets its own section below, so, let’s first talk about the island itself.

First, the name: As you can see on the screenshot above, Mānola is an island with many waterfalls! The name then was inspired by the Manoa Falls on the Hawaiian island of Honolulu, an impressive 46m waterfall surrounded by rain forest. There were additional inspirations for some of the island’s geographical features, of course: We have long beaches framed by mountain peaks (inspired by Copacabana, Rio de Janeiro, Brazil) and many, many waterfalls (inspired by the Iguazu Falls, Argentina/Brazil).

Considering this is the finale of Season 4, we wanted to give you a similar place to create your capital city as we did back in 2019 with Crown Falls – especially since the New World also is one of the regions that are part of the base game.

Aside from the waterfalls, you of course get plenty of building space on this island – making it a great candidate for your New World capital. While there’s a large mountain chain further inland, the area near the coast is split by a large river and slightly rises on several levels up to the mountain region. Several beaches provide space for your industry and harbour area, but also for the new beach module that we introduced in our previous DevBlog.

Several large rocks dot both the landmass itself as well as the coastal area, and a part of the island on the left is semi-detached from the mainland but can be connected via bridges. In addition to coasts and building space, Mānola offers multiple mine, clay and oil deposits to suit your needs.

Our Level Artists also added a few environmental details (and secrets?) as well as stories into this island, we heavily recommend taking the time to take a closer look yourselves.

 

Note, that this continental island is (in contrast to the other new islands) only available for owners of “New World Rising” with the expanded New World map.

Green Energy – The Dam

The monument you can construct on Mānola is a giant dam, that you might be familiar with when you played the “Eden Burning” scenario. Since the island has plenty of water(-falls), as you’ve seen, you can use this dam to harness the water’s energy to provide electricity to your people on the island.

First, you will have to construct the dam in multiple phases – as you’re used to from other monuments – which will require you to import some goods from the Old World, namely: concrete. Upon completion, the dam provides electricity on the island just like a Power Plant does – but without needing any input goods and with significantly higher range: all of Mānola profits from the electricity generated. No need for power plants and intricate railroad networks.

Additionally, there’s no pollution penalty, making the dam a decidedly more environmentally friendly solution. And it just looks really cool!

That’s it on the topic of New World expansion that’s part of “New World Rising” and the new islands that are getting added alongside it. Next week you can expect a DevBlog for DLC 12’s scenario: Pride and Peddlers – it’s gonna be all about trading!

Do you have any additional questions on the topic of islands and world creation? Leave them in the comments!

Development of Anno 1800 – Season 4 is supported by the German Federal Ministry of Economic Affairs and Climate Action within the framework of computer games funding.

Union Update: New World Rising Teasers and Livestream

Hey Anno Community,

Is it really this close to the end of the year already?

Well, then it’s time we start telling you more about “New World Rising” soon. Very soon, in fact, since we’re already starting next Tuesday: On November 15th, we will once again hold a live stream, showing off the contents of DLC 12. You can expect a first look at the new population tier, new production chains, the expansion of the New World and Anno 1800’s fourth scenario.

Tune in next Tuesday at 5PM UTC+1 on Twitch and join us in the chat!

To get you in the right mood, if you aren’t following our social channels, we have two small teasers already for you to give you a glimpse at what you can expect in the livestream and with DLC 12. Have a look!

Community Spotlight

We have a slightly different Community Spotlight today, since we’ll again highlight a few recent mods that took our liking. Before that we want to highlight Tour-Petronas’ screenshot of their city center (that also decorates the header of today’s blog) which they described with the words “I would genuinely love to be there”. Beautiful atmosphere!

Anno 1800 Mod Manager

If you are looking to use any of the mods below, don’t forget to check out the Anno 1800 Mod Manager – a mod manager, game launcher, and news hub for Anno 1800 created by LemonDrop1228. You can find all the information about the Anno mod manager here, so be sure to check it out! And thank you LemonDrop1228 for creating this tool!

Halloween Decorations Pack

Let’s start with the very recently released Halloween Pack by Mrkoekie and Taludas that adds several spooky ornaments for your cities – from Halloween-themed trees to a significantly spookier church, we’re sure this would (pumpkin-)spice up your autumn.

Palace Expansion & National Civic Hall

For the ones among you who love building grand: jje1000 both has a mod for you that expands your options when it comes to building a massive palace construct, there’s also a separate mod adding the National Civic Hall, a new building just for your investors.

Specialist and Items Pack

The last one is the “Perfect Specialist and Items Pack” by Hier0nimus. And we totally didn’t include it here only because a certain Pirtylo, Cecce and Thorlof were added as new items…

Disclaimer: Like last time, we want to clarify that, while we love seeing such an active modding scene, we do not officially support mods for Anno 1800.

That means that using/installing any of the mods listed above happens at your own risk. If you encounter bugs or other technical issues while using mods, we will not be able to offer official technical support for these modded savegames and recommend getting in touch with the mod creators.

DevBlog: “Old Town” Pack Cosmetic DLC

Hey Anno Community,

Just a few weeks ago we shared a first glimpse of the upcoming “Old Town” Pack Cosmetic DLC with a picture of a well-known fountain. Today, we’re going to present you what exactly the “Old Town” Pack contains and how we let ourselves get inspired by our previous titles for this Cosmetic DLC in particular.

Let’s not forget: This theme is the winner of the Community Vote we held in May, coming out on top against the Nature Pack and the Eldritch Pack. You clearly hold our older games dear to your hearts, that’s always great to see for us.

That, of course, also made it clear to us that the nostalgia of our players is still very strong, and we would need to see what the best ways were of providing you options to create a little bit of a “medieval heart” in your cities. Cities, that otherwise clearly show the advancements of the 19th century.

Conceptualising the Old Town Pack

Therefore, let us dive into the research and inspiration process that followed the Community Vote. After all, we had to align both our vision and ideas for the theme as well as your expectations to have a pack that scratches that nostalgia itch while fitting into the world of Anno 1800.

The first step was to gather some inspirations and get a feel for what an “Old Town Pack” should look like. Accordingly, our Art Team looked at old medieval German towns and castles first (which we got plenty of), and this part of the research ultimately led to the decision, that the pack should have walls and towers for some castle-feeling.

Other aspects came more naturally with the name of the pack: An Old Town would need buildings with a medieval look, meaning we would have to work on skins. While the exact number as well as the types of buildings receiving these skins were still discussed later, these two aspects (a wall system and various building skins) created the basis for the Old Town Pack. This is important to decide on early for us, since we of course want to offer a similar amount of content for each Cosmetic DLC.

Additional inspiration was drawn from Anno 1404 specifically. With Anno 1404 regularly being rated one of our players’ favourite titles, it became our focus, and we ultimately chose two particular ornaments from that game that we then recreated for Anno 1800. More on this in a bit.

From city walls…

We’ve mentioned a wall system, and it being a key feature of this pack, let’s take a closer look.

The town wall is a modular system like hedges or canals and allows you to, for example, create distinctive districts within your city or emphasize your city centre. Walls come in two variants: A covered and an open version. Plus, there are of course some gate houses and archways. The wall system even allows you to build small castles (we tried it!), especially in combination with the towers.

After all, no city wall would be worth its name without a few towers to stand guard from. Alternatively, you can also set them down on their own, serving as a reminder of older times in the middle of your town square, for example. And talking about reminders of the olden times: Nowadays, these towers serve primarily as an attraction for the local population, a great way to survey the town and feel the wind in your face when you can’t afford an apartment in one of those modern skyscrapers.

Furthermore, we also created a few smaller ornaments for your old town: Build the Hildegarden (a reference to “Hildegard of Bingen”, who you may not know about but should certainly read up on) for all your local herbal needs, build banners, cobblestone ground plates… and two references for the Anno 1404 veterans among you.

The “Large Statue” (that could very well be seen as a homage to the aforementioned Hildegard) and the “Fountain” (which simply took our fancy after seeing it in 1404) make their comeback in Anno 1800. Two old ornaments but freshly re-created for the 19th century!

… to medieval Skins!

For the first time, this Cosmetic DLC comes with a mix of both ornaments as well as building skins. For that, we picked the Worker and Artisan residences, providing them with new skins for some medieval flair, emphasizing the half-timbered construction style very common still in older German houses, for example. And in Anno 1404 or 1503, of course!

Similarly, we read some comments about different skins for public buildings. And while the Market Place received a few new ones with the Vibrant Cities Pack last year, the Old Town Pack now allows you to put your Town Hall, Trade Union as well as some other buildings into the right style. For all these buildings you can try to imagine how they evolved from their medieval look to the one you’re used to from Anno 1800. The kids will surely appreciate the retro-look of their school!

And finally, one candidate we’re sure you’ll be looking forward to using in your cities:

The church receives a full model variation, with two instead of one church tower, different roofs and some changes to the surrounding park and cemetery. This rework, accordingly, was the most difficult part of the Cosmetic DLC, since it meant creating an entirely new building. However, it will probably also fit well into the non-medieval parts of your cities, don’t you think?

To conclude: No matter if you want to create a small “castle town” somewhere in the countryside or add some elements to your existing cities (like a city wall!) which remind your citizens of their town’s historic roots: We’re sure this pack will give you plenty of options to work with.

The “Old Town” Pack Cosmetic DLC will release on December 8th for the usual price of 4,99€.

We can’t wait to see the screenshots of what you’ll be creating with these new ornaments and skins!

Happy city-building, Annoholics!

Union Update – Old Town Pack Teaser & Console Edition Technical Test

Hey Anno Community,

Time for another Union Update to update you on current events. Also, we want to use this opportunity to point out that in the coming weeks a total of four Anno games are celebrating their anniversaries – Anno 1503, for example, will be 20 years old very soon!

Cosmetic DLC 09 – Old Town Pack

Talking about older Anno titles: We have seen some questions about the winner of this year’s community vote: The Old Town Pack! No worries, our team has been hard at work bringing some medieval flair to your cities. We have a first small teaser for you today and will have more news and impressions in a few weeks. Do you recognise this fountain?

Technical Test – A new way to play Anno 1800

We also have something completely different, however, and something we’re very excited about: An announcement!

Part of our team has been working hard on bringing the base game experience of Anno 1800 to Xbox Series X|S and PlayStation 5! And we would love to get your help for a Technical Test in November.

Sign up for the Technical Test by following this link. To participate in the Technical Test, you will need to own either an Xbox Series X|S or a PlayStation 5. And you will need to sign an NDA (non-disclosure agreement) before being accepted.

You probably have more questions, but we will have to ask you for a little bit more patience: We will have more information on the Anno 1800 Console Edition in early 2023.

 

*Please note that the test took place in November. You can find all info on the console version here

Community Spotlight

To complete this Union Update, we have a Community Spotlight for you with some of our favourite pictures of the last weeks:

Our first pick of the day is this panoramic shot by Velaurius on Reddit. “Sometimes it just takes your breath away” – well, this screenshot definitely left us breathless! The he full moon and the dim light reflecting on the calm see make the picture just perfect.

From full moon to Solar Eclipse in this shot by AnnoEffect shared on the Annoverse Discord! And look at that amazing city, perfectly balanced with ornaments and nature.  

Gustav156 clearly does not like pirates, as you can see from this screenshot shared on the Annoverse Discord. And those sea mines! Who do you think won this battle? We think the answer is fairly obvious. 

Aestris is quite famous on the Annoverse Discord for his Anno screenshots and his puns, too. This time he at least said sorry for his Enbesan screenshot: “I apologize if this picture is irrelephant”. Thank you, Aestris! 😀

Let’s close this Community Spotlight with a collection of screenshots by TravellerFvantom on Reddit. Out of the five pictures, we picked a closeup of the marketplace as it captures the perfect atmosphere of a small town at sunset: quiet and lively at the same time. 

Development of Anno 1800 Console Edition is supported by the German Federal Ministry of Economic Affairs and Climate Action within the framework of computer games funding.

Union Update – Ubisoft Forward & other news

Hey Anno Community,

As we are getting closer to the release of “Empire of the Skies” and after an interesting weekend with Ubisoft Forward, we thought it was time for a quick recap on our news and more.

Ubisoft Forward

Last Saturday, you might have noticed two friendly faces during the Ubisoft Forward Pre-Show: Oliver, our ComDev, together with Lisa, our Junior International Product Manager, presented a teaser for “New World Rising”. In case you missed it, you can watch our segment right here!

What do you think is hiding under that veil? Let us know in the comments below!

A recap on everything “Empire of the Skies”

In the past few weeks, we’ve published three different DevBlogs dedicated to DLC11, to give you all the information you need to start your sky-bound adventures on September 20th.

The first DevBlog is entirely dedicated to Airships: from our concept art to 3D models and the different types of Airship you can build.

The second DevBlog, instead, is dedicated to “Empire of the Skies” as a whole: new production chains, airship platforms and modules, drop goods and mails.

Last but not least, a DevBlog dedicated to the second Scenario of Season 4, “Clash of Couriers”: learn all about the goals and challenges of this new scenario and help Paloma Valente win the Grand Postal Derby!

Release Notes & Early Access phase

Game Update 15 will be released next Tuesday, September 20th. It will add support for DLC11, together with bug fixes, balancing and general improvements. Furthermore, some new features and content will be added, such as new Items (tied to different DLCs), new Harbour weapons, and the brand-new Lifestyle Needs we mentioned in our DevBlogs and DevStream. The full Release Notes will be published next Thursday, so keep an eye on the Anno Union!

On Friday, the Early Access phase for DLC 11 will start, together with a Twitch Drops event. Read here for all info.

Anno 2070

Since Update 3.0, we have seen some reports of owned DLCs being missing for some players. We are aware of the issue, and we are currently investigating it. Thank you for your patience.

Twitch Drops & Early Access: Empire of the Skies

Hey Anno Community, 

Over the last weeks we revealed the contents of the upcoming “Empire of the Skies” DLC, and now, the release is just a little over one week away! 

As usual, the release will be accompanied by a Twitch Drops event – from which you can earn two DLC-themed ornaments – as well as an Early Access period for selected streamers. 

Early Access Period

These streamers will be able to play the content of the new DLC – including the scenario – from Friday, September 16th, until the release on Tuesday, September 20th. So, if you can’t wait to see more of DLC 10 as soon as possible, that’s the way to get a look at even more gameplay. You can find a list of all streamers participating in the Early Access period at the end of this blog.

Twitch Drops

Additionally, there will the chance to earn Twitch Drops from September 16th until the 29th.

These will already be available during the Early Access period for the selected streamers. All other streamers will be able to also activate the Twitch Drops on their channels after the DLC’s release on September 20th.

As a streamer not part of the Early Access, to sign up for the Twitch Drops, simply head to this page for your Twitch account, make sure to connect it with your Ubisoft account, and opt-in to the drops. You can find more info on Twitch Drops in this official FAQ from Twitch. When you stream Anno 1800 during the mentioned period, your viewers will be able to earn drops.

Earning Drops

Anyone watching any of the streamers who signed up for the Twitch Drops event for the mentioned periods will receive two new ornaments:

An “Empire of the Skies” Banner for watching 1 hour and an ” Empire of the Skies ” Mural for watching 3 hours.

The only thing you need to do is to first link your Ubisoft account to your Twitch account and then watch the streamers during the event for the mentioned time to receive your loot. You don’t have to watch these hours consecutively to receive your drop; watching them accumulated on participating streamers will also grant you the ornaments.

After receiving a drop, you need to claim it via the Twitch inventory. You can find more information on Twitch Drops in general in this official FAQ.

Please be aware that all rewards will only be delivered to you after the release of DLC 11.

If you haven’t already done so in the past, make sure to first link your Ubisoft and Twitch account by following the steps outlined on this website.

Below you can find a list of all streamers participating in the Early Access period.

Please be aware that you can also earn Twitch Drops from any other streamer playing Anno 1800, who has enabled the Drops on their channel, after the release of DLC 11. Just have a look at the Anno 1800 category on Twitch between September 20th and September 29th.

English

Spanish

French

Chinese (NOT on Twitch/No Drops)

German

DevBlog: The “Clash of Couriers” Scenario

Dear Miss Paloma Valente,

We are delighted to invite you to the first Grand Postal Derby. This special competition – organised and exclusively covered by the Daily Courier – promises to be the greatest competitive event in the history of humankind – surpassing even the 1806 Sausage-Making Championship.

Victory will require a dedication to deliveries, a mastery of mail-routes, and pre-eminent postal prowess! We at the Daily Courier have no doubt that your airships will thrill the public and provide stiff competition for even the slickest of mail delivery operations.

We eagerly await your arrival.
Yours sincerely,
The editorial board of the Daily Courier

Hard to pass up such an opportunity, wouldn’t you agree? – Obviously Paloma took this opportunity head-on. Both to prove the qualities of her new airship as well as cause the premise of a challenge built around stamps sounded just too intriguing.

Collecting stamps? Oh yes, since “Clash of Couriers” is sponsored by the Royal Philatelic Society, stamps will be at the center of the competition.
If you want to learn a bit more about Paloma, we have a neat little character introduction in our previous DevBlog.

 

You can get a quick overview of the scenario via the video below:

Getting Started

We know you’re eager to get right into the mail business, but let’s first survey the situation you’re starting in.

This time around, you’re given a starting island (Grassy Point) with a reasonable starting town – including a hangar and landing platform. While you will certainly have to expand this settlement over the course of the scenario as well as expand to new islands – to support your growing postal empire – this way you can almost immediately dive into the quests of the scenario.

You also start with an airship: The “Landroval”, Paloma’s flagship. This way you can quickly survey the map, find traders, islands to settle and whatever else there might be.

As with all our scenarios, expect some changes to the regular mechanics – especially when it comes to the needs of your residents. They’re less demanding than usual, meaning you can fully focus on the tasks ahead.

Mail & Stamps

At the center of the scenario and almost all its challenges is the distribution of mail. This works very similar to the mail system in the main game which we have talked about previously – with the difference, that there’s no “Overseas Mail”, and that “Regional Mail” (mail sent between two islands) has been renamed to “Airmail”. Additionally, fulfilling the mail need will result in you receiving stamps from the delivered mail: two types of stamps for two types of mail. While it can be sold to traders, you will certainly need it for the challenges to come, so we’d recommend holding on to them for a while longer.

Make sure to set up a functional mail system on your starting island, then it’s time to join the Grand Postal Derby!

Goals & Challenges

Alright then, let’s dive into the details of your scenario objective: How do you win the Grand Postal Derby?

Similar to any other type of tournament, you will proceed through several brackets, facing competitors in order to win the derby. Winning two out of three challenges in each bracket will promote you to the next one – but of course, the competitors in each subsequent group will also be significantly stronger.

You can freely pick any of the 3 competitors to challenge but be aware: Each challenge comes with its own tasks for you to fulfil (and a time limit).  These tasks will involve selling previously acquired stamps, and various other objectives like fulfilling needs to a certain percentage, finding people, increasing your population or decreasing your people’s happiness.

There are also individual debuffs connected to each of them. Because… your competitors might not always play fair. For example, the “New World Express” will simply switch around all your workforce requirements while another competitor reduces the bonuses you receive by providing your people with mail. There are more effects, of course – we’ve been very creative!

Throughout the competition, radio messages will comment on all events while remaining extremely professional in their coverage, of course.

The World & Discovery

What we haven’t touched on yet is the world all this is taking place in.

As usual, the scenario map is a specifically created world with its own rules and challenges. For example, only your starting island has some coastal area, all other islands are plateaus with steep cliffs.

That means, that you’ll have to settle them by air, adding an additional logistical challenge since you will need to resupply them by air from your main island with regular deliveries. To settle new islands, you first need an official island charter; you gain those by advancing in the competition, allowing you to slowly expand your postal empire across the whole session.

There also is lots to discover on the map and we heavily recommend you to explore! You will meet some familiar faces to trade or make business with. You will find treasures and previously lost mail shipments. And you may stumble upon some pirates! (Okay, maybe you should be a bit careful while exploring.)

Some of the people you meet might become relevant in quests later on while some of the objects you find may help you with certain tasks or improve your finances. Have a look around when you got some time in between the derby’s challenges.

Similar to the previous scenarios, there’s a certain element of persistency when you restart the scenario: If you have settled on some of the plateaus, the Airship Platform will stay when you decide to restart to, for example, go for higher medal.

Winning the scenario will not only make you and your airships world famous but also give you new skins for the Pegasus Class cargo airship!

And coming with Game Update 15, there’s another reason to play the new scenario…

The Grand Gallery

… introducing: The Grand Gallery!

In the Grand Gallery, you will be able to trade Golden Tickets for various ornaments, items and more. But wait, Golden Tickets?

This is the scenario connection we mentioned: Playing the scenarios and fulfilling certain scenario-related achievements will give you Golden Tickets. Anno 1404 veterans might remember such a mechanic: Back then you received Gems for certain achievements with which you could then unlock ornaments, portraits and more. For you, the Grand Gallery should feel very familiar.

All previous and upcoming scenarios will award you with Golden Tickets for:

  • Finishing a scenario for the first time
  • Finishing a scenario with a specific medal
  • Completing any of the “badges”, special scenario-related achievements

And before you ask: We tracked your progress since Eden Burning, meaning you will already start with a certain number of Golden Tickets if you finished the scenarios and fulfilled some of their achievements prior to this update.

Completing a scenario multiple times will reward you with Golden Tickets each time based on your performance.

Let’s talk about what you can unlock with those Golden Tickets!

Currently there are four categories: Ornaments, Character Portraits, Skins and Items. That means, on September 20th you will be able to get various kinds of ornaments related to Nate’s scrapyard or use the Paloma as your new portrait.  If you own DLC 11 or DLC 3, there are airship skins (for the for the Zephyr and Boreas Class) you can unlock, too.

And finally, we added a few items we think are popular with our players, for example the Fjordbuster MK VI. or the Gritty Gas Extractor.

 

All content is available account-wide, meaning it can be used in all your savegames simultaneously.

It’s also important to note that this feature is part of the Free Game Update, meaning you can receive Golden Tickets via the free “Eden Burning” scenario, even if you don’t own any of Season 4’s DLC (and therefore scenarios). We are planning to expand the Grand Gallery with more content in the future.

After unlocking something via Golden Tickets, how do you get access to your new content?

If you played Anno 2070 and loved having the Ark, you will like this: At any time during playing, you can call on Paloma to deliver your unlocked items to your island. She will always deliver all items you unlocked. And maybe this inspires you to start a fresh game: Construct your Trading Post and immediately get your unlocked items delivered for a quicker start!

These item deliveries are only available in singleplayer. Portraits, ornaments and ship skins are immediately unlocked for you, without Paloma’s help.

We hope you find this new feature useful.

That’s it for our DevBlog about the “Clash of Courier” scenario as well as the scenario system overall with the introduction of the Grand Gallery.

We’re not only curious what you think but also can’t wait for you to try your luck with winning the Grand Postal Derby yourself!

Until the release of DLC 11 on September 20th, you can, as usual, expect the full Release Notes for Game Update 15 as well as details about the Twitch Drops event and early access phase. So, keep an eye on our channels!

Development of Anno 1800 – Season 4 is supported by the German Federal Ministry of Economic Affairs and Climate Action within the framework of computer games funding.

Union Update – Anno 2070 is getting an update

Hey Anno Community,

It’s time for an update on Anno 2070, we know many of you have been waiting for news.

 

We have worked hard this summer to update the game, upgrade and replace various legacy online services and test if it all runs smoothly in the end. Thank you to the testers from our community who helped us find some newly introduced bugs.

 

We started with Anno 2070’s singleplayer (campaign, sandbox, missions) as well as special features (the Ark, world events, the voting system and achievements), then tackled the multiplayer (regular versus mode, coop mode and domination mode) and the migration of player progression (old savegames, existing Ark with its items).

Today, we are happy to announce that we’ll be able to release an update to Anno 2070, that will allow you to continue to play the game past September 1st and hopefully for many more years to come.

After installing said update, you will be able to do World Events and vote in the regular council elections as you used to. You will also keep your full progression and be able to continue your existing savegames including your Arks and their content.

For the multiplayer fans, be it in coop mode or PvP, you dive right back into the Domination Mode or simply a regular multiplayer match.

In fact, your experience should even be a bit smoother now than before: We ported the game to 64bit, which enables the game to address all your PC’s memory. Additionally, the new online services should make for a nicer matchmaking experience. And you can still use the in-game friendslist to set up matches.

Anno 2070 will enter maintenance mode on September 6th at 6 AM UTC+2. During this maintenance, we’re going to migrate all your progression to the new version. This maintenance could take up to 24h, meaning that from September 7th, 6 AM UTC+2, onward, you can dive into the updated version of Anno 2070.

Be assured, we will give you an update as soon as the maintenance is over.

 

Thank you for your support – and a special shout-out to the small crew that worked on the update over the last months!

Please note: Due to the changes done, we unfortunately can’t guarantee that old mods etc. are still working in this new version of Anno 2070.