Twitch Drops & Early Access: Empire of the Skies

Hey Anno Community, 

Over the last weeks we revealed the contents of the upcoming “Empire of the Skies” DLC, and now, the release is just a little over one week away! 

As usual, the release will be accompanied by a Twitch Drops event – from which you can earn two DLC-themed ornaments – as well as an Early Access period for selected streamers. 

Early Access Period

These streamers will be able to play the content of the new DLC – including the scenario – from Friday, September 16th, until the release on Tuesday, September 20th. So, if you can’t wait to see more of DLC 10 as soon as possible, that’s the way to get a look at even more gameplay. You can find a list of all streamers participating in the Early Access period at the end of this blog.

Twitch Drops

Additionally, there will the chance to earn Twitch Drops from September 16th until the 29th.

These will already be available during the Early Access period for the selected streamers. All other streamers will be able to also activate the Twitch Drops on their channels after the DLC’s release on September 20th.

As a streamer not part of the Early Access, to sign up for the Twitch Drops, simply head to this page for your Twitch account, make sure to connect it with your Ubisoft account, and opt-in to the drops. You can find more info on Twitch Drops in this official FAQ from Twitch. When you stream Anno 1800 during the mentioned period, your viewers will be able to earn drops.

Earning Drops

Anyone watching any of the streamers who signed up for the Twitch Drops event for the mentioned periods will receive two new ornaments:

An “Empire of the Skies” Banner for watching 1 hour and an ” Empire of the Skies ” Mural for watching 3 hours.

The only thing you need to do is to first link your Ubisoft account to your Twitch account and then watch the streamers during the event for the mentioned time to receive your loot. You don’t have to watch these hours consecutively to receive your drop; watching them accumulated on participating streamers will also grant you the ornaments.

After receiving a drop, you need to claim it via the Twitch inventory. You can find more information on Twitch Drops in general in this official FAQ.

Please be aware that all rewards will only be delivered to you after the release of DLC 11.

If you haven’t already done so in the past, make sure to first link your Ubisoft and Twitch account by following the steps outlined on this website.

Below you can find a list of all streamers participating in the Early Access period.

Please be aware that you can also earn Twitch Drops from any other streamer playing Anno 1800, who has enabled the Drops on their channel, after the release of DLC 11. Just have a look at the Anno 1800 category on Twitch between September 20th and September 29th.

English

Spanish

French

Chinese (NOT on Twitch/No Drops)

German

DevBlog: The “Clash of Couriers” Scenario

Dear Miss Paloma Valente,

We are delighted to invite you to the first Grand Postal Derby. This special competition – organised and exclusively covered by the Daily Courier – promises to be the greatest competitive event in the history of humankind – surpassing even the 1806 Sausage-Making Championship.

Victory will require a dedication to deliveries, a mastery of mail-routes, and pre-eminent postal prowess! We at the Daily Courier have no doubt that your airships will thrill the public and provide stiff competition for even the slickest of mail delivery operations.

We eagerly await your arrival.
Yours sincerely,
The editorial board of the Daily Courier

Hard to pass up such an opportunity, wouldn’t you agree? – Obviously Paloma took this opportunity head-on. Both to prove the qualities of her new airship as well as cause the premise of a challenge built around stamps sounded just too intriguing.

Collecting stamps? Oh yes, since “Clash of Couriers” is sponsored by the Royal Philatelic Society, stamps will be at the center of the competition.
If you want to learn a bit more about Paloma, we have a neat little character introduction in our previous DevBlog.

 

You can get a quick overview of the scenario via the video below:

Getting Started

We know you’re eager to get right into the mail business, but let’s first survey the situation you’re starting in.

This time around, you’re given a starting island (Grassy Point) with a reasonable starting town – including a hangar and landing platform. While you will certainly have to expand this settlement over the course of the scenario as well as expand to new islands – to support your growing postal empire – this way you can almost immediately dive into the quests of the scenario.

You also start with an airship: The “Landroval”, Paloma’s flagship. This way you can quickly survey the map, find traders, islands to settle and whatever else there might be.

As with all our scenarios, expect some changes to the regular mechanics – especially when it comes to the needs of your residents. They’re less demanding than usual, meaning you can fully focus on the tasks ahead.

Mail & Stamps

At the center of the scenario and almost all its challenges is the distribution of mail. This works very similar to the mail system in the main game which we have talked about previously – with the difference, that there’s no “Overseas Mail”, and that “Regional Mail” (mail sent between two islands) has been renamed to “Airmail”. Additionally, fulfilling the mail need will result in you receiving stamps from the delivered mail: two types of stamps for two types of mail. While it can be sold to traders, you will certainly need it for the challenges to come, so we’d recommend holding on to them for a while longer.

Make sure to set up a functional mail system on your starting island, then it’s time to join the Grand Postal Derby!

Goals & Challenges

Alright then, let’s dive into the details of your scenario objective: How do you win the Grand Postal Derby?

Similar to any other type of tournament, you will proceed through several brackets, facing competitors in order to win the derby. Winning two out of three challenges in each bracket will promote you to the next one – but of course, the competitors in each subsequent group will also be significantly stronger.

You can freely pick any of the 3 competitors to challenge but be aware: Each challenge comes with its own tasks for you to fulfil (and a time limit).  These tasks will involve selling previously acquired stamps, and various other objectives like fulfilling needs to a certain percentage, finding people, increasing your population or decreasing your people’s happiness.

There are also individual debuffs connected to each of them. Because… your competitors might not always play fair. For example, the “New World Express” will simply switch around all your workforce requirements while another competitor reduces the bonuses you receive by providing your people with mail. There are more effects, of course – we’ve been very creative!

Throughout the competition, radio messages will comment on all events while remaining extremely professional in their coverage, of course.

The World & Discovery

What we haven’t touched on yet is the world all this is taking place in.

As usual, the scenario map is a specifically created world with its own rules and challenges. For example, only your starting island has some coastal area, all other islands are plateaus with steep cliffs.

That means, that you’ll have to settle them by air, adding an additional logistical challenge since you will need to resupply them by air from your main island with regular deliveries. To settle new islands, you first need an official island charter; you gain those by advancing in the competition, allowing you to slowly expand your postal empire across the whole session.

There also is lots to discover on the map and we heavily recommend you to explore! You will meet some familiar faces to trade or make business with. You will find treasures and previously lost mail shipments. And you may stumble upon some pirates! (Okay, maybe you should be a bit careful while exploring.)

Some of the people you meet might become relevant in quests later on while some of the objects you find may help you with certain tasks or improve your finances. Have a look around when you got some time in between the derby’s challenges.

Similar to the previous scenarios, there’s a certain element of persistency when you restart the scenario: If you have settled on some of the plateaus, the Airship Platform will stay when you decide to restart to, for example, go for higher medal.

Winning the scenario will not only make you and your airships world famous but also give you new skins for the Pegasus Class cargo airship!

And coming with Game Update 15, there’s another reason to play the new scenario…

The Grand Gallery

… introducing: The Grand Gallery!

In the Grand Gallery, you will be able to trade Golden Tickets for various ornaments, items and more. But wait, Golden Tickets?

This is the scenario connection we mentioned: Playing the scenarios and fulfilling certain scenario-related achievements will give you Golden Tickets. Anno 1404 veterans might remember such a mechanic: Back then you received Gems for certain achievements with which you could then unlock ornaments, portraits and more. For you, the Grand Gallery should feel very familiar.

All previous and upcoming scenarios will award you with Golden Tickets for:

  • Finishing a scenario for the first time
  • Finishing a scenario with a specific medal
  • Completing any of the “badges”, special scenario-related achievements

And before you ask: We tracked your progress since Eden Burning, meaning you will already start with a certain number of Golden Tickets if you finished the scenarios and fulfilled some of their achievements prior to this update.

Completing a scenario multiple times will reward you with Golden Tickets each time based on your performance.

Let’s talk about what you can unlock with those Golden Tickets!

Currently there are four categories: Ornaments, Character Portraits, Skins and Items. That means, on September 20th you will be able to get various kinds of ornaments related to Nate’s scrapyard or use the Paloma as your new portrait.  If you own DLC 11 or DLC 3, there are airship skins (for the for the Zephyr and Boreas Class) you can unlock, too.

And finally, we added a few items we think are popular with our players, for example the Fjordbuster MK VI. or the Gritty Gas Extractor.

 

All content is available account-wide, meaning it can be used in all your savegames simultaneously.

It’s also important to note that this feature is part of the Free Game Update, meaning you can receive Golden Tickets via the free “Eden Burning” scenario, even if you don’t own any of Season 4’s DLC (and therefore scenarios). We are planning to expand the Grand Gallery with more content in the future.

After unlocking something via Golden Tickets, how do you get access to your new content?

If you played Anno 2070 and loved having the Ark, you will like this: At any time during playing, you can call on Paloma to deliver your unlocked items to your island. She will always deliver all items you unlocked. And maybe this inspires you to start a fresh game: Construct your Trading Post and immediately get your unlocked items delivered for a quicker start!

These item deliveries are only available in singleplayer. Portraits, ornaments and ship skins are immediately unlocked for you, without Paloma’s help.

We hope you find this new feature useful.

That’s it for our DevBlog about the “Clash of Courier” scenario as well as the scenario system overall with the introduction of the Grand Gallery.

We’re not only curious what you think but also can’t wait for you to try your luck with winning the Grand Postal Derby yourself!

Until the release of DLC 11 on September 20th, you can, as usual, expect the full Release Notes for Game Update 15 as well as details about the Twitch Drops event and early access phase. So, keep an eye on our channels!

Development of Anno 1800 – Season 4 is supported by the German Federal Ministry of Economic Affairs and Climate Action within the framework of computer games funding.

Union Update – Anno 2070 is getting an update

Hey Anno Community,

It’s time for an update on Anno 2070, we know many of you have been waiting for news.

 

We have worked hard this summer to update the game, upgrade and replace various legacy online services and test if it all runs smoothly in the end. Thank you to the testers from our community who helped us find some newly introduced bugs.

 

We started with Anno 2070’s singleplayer (campaign, sandbox, missions) as well as special features (the Ark, world events, the voting system and achievements), then tackled the multiplayer (regular versus mode, coop mode and domination mode) and the migration of player progression (old savegames, existing Ark with its items).

Today, we are happy to announce that we’ll be able to release an update to Anno 2070, that will allow you to continue to play the game past September 1st and hopefully for many more years to come.

After installing said update, you will be able to do World Events and vote in the regular council elections as you used to. You will also keep your full progression and be able to continue your existing savegames including your Arks and their content.

For the multiplayer fans, be it in coop mode or PvP, you dive right back into the Domination Mode or simply a regular multiplayer match.

In fact, your experience should even be a bit smoother now than before: We ported the game to 64bit, which enables the game to address all your PC’s memory. Additionally, the new online services should make for a nicer matchmaking experience. And you can still use the in-game friendslist to set up matches.

Anno 2070 will enter maintenance mode on September 6th at 6 AM UTC+2. During this maintenance, we’re going to migrate all your progression to the new version. This maintenance could take up to 24h, meaning that from September 7th, 6 AM UTC+2, onward, you can dive into the updated version of Anno 2070.

Be assured, we will give you an update as soon as the maintenance is over.

 

Thank you for your support – and a special shout-out to the small crew that worked on the update over the last months!

Please note: Due to the changes done, we unfortunately can’t guarantee that old mods etc. are still working in this new version of Anno 2070.

DevBlog: New Airships coming your way

Hey Anno Community,

Welcome to the first DevBlog for DLC 11 – Empire of the Skies! Today we’ll be talking about the new airships: The design process, the new airship types and their balance, how to build them and which roles they fulfill in the game.

You can expect two more DevBlogs following this one: One will give you an overview over all of DLC 11’s features and go into a bit more detail on them – and the other will be dedicated to the new scenario, “Clash of Couriers”.

Let’s dive right in (or up!) and answer the one big question first: Why airships in the New World?

Well, Season 4 is all about the New World and its people, specifically: Their efforts and successes in developing new technologies and processes in all sectors – agriculture, technology and culture. And with air travel and airships in particular also being a big step in transportation in our world in the late 19th and early 20th century, it was a perfect fit for this year’s content for Anno 1800.

Creating new airships

Next, we want to dive a little bit into our workflows: What’s the process for creating an airship?

We’ll start directly at our Art Team: How did we approach designing new airships? First, historical references were used to get a feel for the look of designs from the “golden age of airships”. Based on this, our concept artist created a large number of scribbles of (sometimes wild) ideas, from traditional to very fictional designs – you might remember them from the Season 4 trailer. Two that actually made it into the game with some changes are the number 8 and 9 from the image below.

One important part was, that these new airships should be more modern, and therefore also look more sophisticated than the one you were able to build in the Arctic. To quote our Senior Artist Carsten:

“None of the designs are completely realistic, neither for the time nor in general, but they look like they could have been created during that period. Like the steam ships in the game, they had to be far smaller than they realistically would be, while still looking correct in size, compared to the buildings and the other vehicles. This compromise between hard realism and changes to make the assets look more epic or just more interesting for the good of the game is a common theme in the Anno asset creation.”

Below you can see two rough 3D tests for the look of the model. Our Art Team created a kit with many 3D elements and then built airships from it. This way they could get a feel for how the airships would look within the game world. It was especially important to have shape variety and clear distinction between smaller agile airships and the larger cargo models.

All this eventually led to the final model of the large cargo airship:

That’s the Art perspective, so let’s now talk Gameplay: What kind of airships can you expect and how do they behave?

An airship for every occasion

Alright, with a few points on the initial development of the airships established, let’s look at the results: The different airship types you will have available in-game.

In total, you will get access to five new airship classes, split in two categories: Rapid Airships and Cargo Airships.

Rapid Airships are, as their name suggests, significantly faster than the rest but only come with limited cargo space. Useful for urgent deliveries but not so much for big trade routes. There are two types of rapid airships, a small and a medium one. Both come in an unarmed and an armed variant – the latter making these types perfect for trade route raids or to protect your own islands from enemy airships.

Cargo Airships are your go-to vessels for trade routes. The three types (small, medium, large) are unarmed but are more useful when you want to carry out drop actions – more on that a bit later. They can also carry far more cargo – the large Zephyr Class (which you could admire at the beginning of the blog) has a total of 8 cargo slots!

 

Zephyr Class? – Yes, we’re paying tribute to several (mostly wind-related) mythological figures for the airship names.

For example, the Harpy Class is named after the half-human and half-bird creature from Greek mythology. The Hermes Class is named after the ancient god of travellers and merchants. And the already mentioned Zephyr Class is named after the Greek god of the west wind.

Now, we have seen some comments on questions on the usefulness of the existing airship from the The Passage DLC and how it’s going to be handled now that new types are introduced.

Generally speaking, the “old” airship is still useful and falls somewhere in between the small and medium cargo airships in terms of speed and cargo capacity. You will also be able to use both the Arctic Gas as well as the new Helium for airship construction (including the new airships). The Arctic Gas gives your airships a speed boost, but on the other hand results a higher cargo slowdown and in it taking more damage when attacked.

Additionally, you will find a few new items that use Arctic Gas beyond the previous requirements of electricity and airship construction.

Also, on the note of the airship from “The Passage” (now called the Boreas Class): We have slightly resized the old airship to 90% to its former size to make it fit in better with the new airships. Just in case you wonder if your airship looks different 😉

On the topic of balancing, we also want to talk about speed.

The new airships are impacted by wind, but thanks to their engines not quite as much as your regular sailing ships – but more than steam ships. The Boreas Class receives the strongest penalty and all new airships get a speed boost when going WITH the wind. Especially the “Rapid Airships” will be true to their name!

Of Hangars and Helium

As established, the airships of “Empire of the Skies” are more modern than the one you were able to construct with “The Passage”. Therefore, the production is slightly more elaborate and requires more advanced materials.

First, however, you’ll need a hangar. It’s constructed in multiple phases and can be built in the New World and the Old World, with the OW variant being a little bit more expensive. It’s worth keeping in mind that the new construction materials can only be produced in the New World, requiring you to transport them to the other region if you want to make use of this option.

Which construction materials? Well… first, there is aluminium, the basis for not only the new airship types but also several of the new production buildings. For this purpose, we introduced new Bauxite mine slots in the New World. An Aluminium Smelter then creates the finished product with Bauxite and Coal.

Next is Helium: A new and significantly safer gas than the one you have extracted in the Artic. It can’t be used in Gas Powerplants but only for airships and has its own new mine slot.

Add some sail cloth, steam machines and (if required) some cannons and you’re ready to build your first modern airship!

Airships and Combat

Now it’s time for action, since we’re introducing a big change: Airships can now be damaged and shot down. For owners of The Passage this is new, since previously, airship routes had the big advantages of being safe even in times of war.

We have already mentioned that the Rapid Airships are equipped with cannons. These can be used to attack your opponent’s airships, protect your islands from enemy raids or cover your larger cargo airships – but they are unable to attack ground targets.

Further means to combat enemy airships are the new Flak Emplacements for your harbour as well as the Flak Monitor ship, giving you multiple options to counter the new potential threat from the air.

Finally, you can use any of your airships for drop actions, allowing you to sabotage your opponent from the air and aid your fleet in island sieges. Read on for more details.

Putting airships to good use

Let’s get to the last part of today’s DevBlog: How to use the new airships in your game and which new features we’re introducing with DLC 11.

Of course, you can use them – as before – like regular trade vessels, delivering cargo to your islands via trade routes. Plus, you can now also use them to raid your opponents’ airship trade routes when using one of the armed variants.

There is more, though: Airships are needed for a new feature that fulfills new needs and provides additional buffs – mail! At the centre of all this, however, is the Landing Platform that first has to be constructed. It acts as a regular warehouse, but also has 3 modules that allow you to make use of the mail feature, which requires a new Airship Route to be set-up. We will expand on both these topics as well as the use of the other two modules in our next DevBlog.

Another use of airships is the new drop feature we briefly mentioned earlier.

This allows you to load certain drop goods on your airships that can be dropped via a new interface on both your own as well as your competitors’ islands. These goods will first need to be produced in their dedicated factory and then allow you to:

  • Drop sea mines on your competitor’s trade routes,
  • Fight large fires by dropping water from the air,
  • Cause damage by bombing your opponents’ harbours during war,
  • Create unrest with well-aimed propaganda drops,
  • Or raise the mood of people by dropping care packages.

You will learn more about the feature and the production of the drop goods in our next DevBlog – we’re sure you still have more questions.

There’s one more thing, of course, that we promised in our livestream last week: The release date!

“Empire of the Skies” will release on Tuesday, September 20th. That’s slightly later than we originally planned, but we wanted to have a bit more time for polishing and testing for this DLC.

 

And while this blog was focused on the airships, in the upcoming articles until release you will get many more details on the remaining features of “Empire of the Skies” – some of which we only briefly touched on today. For example, the exact functioning of the drop system and all its possibilities, the mail system and remaining features of the landing platform, and finally also the free Game Update.

So, stay tuned for the next DevBlog!

In the meantime, we’d be happy to see your comments on the new airships below. Do you have any questions that weren’t answered in today’s blog? Let us know!

Development of Anno 1800 – Season 4 is supported by the German Federal Ministry of Economic Affairs and Climate Action within the framework of computer games funding.

Union Update – DevStream and gamescom

Hey Anno Community,

On Tuesday we revealed DLC 11 in our DevStream with Game Designer Dominik, International Product Manager Lisa and Community Developer Oliver. We dived into almost all aspects and features of “Empires of the Skies”: From the new mines and the various airship types over airship combat to finally the Airship platform and its modules.

Not to forget the post offices that are part of the mail system, as well as the drop actions, allowing you drop various goods over your own or other players’ islands: propaganda, water, sea mines, bombs and care packages.

And we also gave you a first look at the scenario, “Clash of Couriers”, that throws you into a Grand Postal Derby.

If you missed the live stream, you can now watch the VOD of the stream here.

Over the next weeks, you can expect DevBlogs with more insights on the individual aspects of “Empire of the Skies”.

Anno at gamescom

After two years of “online only”, the video games trade fair gamescom is back this year with a physical event in Cologne!

Amongst other Ubisoft games, we will also be at there at the Ubisoft Community Lounge with presentations and Q&A sessions on August 25th-27th. If you happen to be at gamescom, feel free to visit us, chat and ask your questions.

Please note that our panels will be held only in German! But we’re happy to chat with you in English, of course.

Due to regulations, seats in the Community Lounge are limited. You can book one either in advance or try to sign up directly on site. The following links lead you to the sign-up for the 3 days:

We’d be happy to meet some of you there 🙂

An update on the Green Game Jam & Ecologi

Hey Anno Community,

Today we have a great follow-up to the Green Game Jam topic: You might remember, last year we participated in the Green Game Jam (GGJ) organised by the UN.

The “Eden Burning” scenario we released for everyone in December 2021 was the result of it. It’s goal, aside from being a cool challenge for Anno fans, was to raise awareness for various environmental issues impacting forests world wide.

The scenario required you to construct a hydroelectric dam, to help the local population to become independent from oil. You also had to keep an eye on your eco balance, making sure soil, air and water quality was not reducing too far while investing into means to counteract the negative effects of your industry.

There was more than “only” the scenario, however, since we also released the “Plant A Tree” Cosmetic DLC at the same time. From each purchase, all net proceeds (that means after any fees or taxes are deducted) went to Ecologi, a social enterprise dedicated to the planting of trees.

The “Plant A Tree” CDLC was available until end of March of this year, and now with the administrative topics done, we can finally communicate on the results:

Thanks to your generous support,

Over 230,000 trees

were planted by Ecologi across several countries. Want to take a closer look? – You can keep track of the planted trees including their location on this website dedicated specifically to this project.

For us, those are some fantastic news. Exploring the subject was both fun and educational for us (and for you, too, we hope) and we’re happy to have such a great community that supported this project.

A big Thank You from the Anno Team!

Please note: The special Ceiba Tree ornament from the “Plant a Tree” CDLC will be added to Anno 1800 for free at the end of the year, as we communicated previously. 

Union Update – We’re entering the “Empires of the Skies”

Hey Anno Community,

 

We know you have been (im)patiently waiting for news on DLC 11 – Empire of the Skies – and we can now say: It’s time, we’re on the road to release!

In fact, we already kicked it off last Thursday: Have you ever seen such happy airships before?

Over the next weeks you can expect more news, teasers and of course the usual DevBlogs with details on the airships, the new scenario and of course DLC 11 itself while we’re nearing the release at the end of August. Follow us on Twitter to not miss out any news!

Something else you shouldn’t miss: Our DLC 11 live stream!

Mark August 9th in your calendars (that’s in exactly one week), since we’ll be showing off DLC 11 and its scenario in our live stream starting at 5PM CEST/UTC+2.

We’re looking forward to seeing you all in the chat next week on twitch.tv/ubisoftbluebyte

Cosmetic DLC 9

We did say we wanted to give you an update on Cosmetic DLC 9 – the winner of the community vote – before we really started with our DLC 11 coverage.

Some of you may have already seen it in late July when we posted it on our social channels: Our Art Team wants to share a first glimpse at what they’re currently working on for the “Old Town Pack”. Having seen your comments during the vote, we’re sure a modular medieval city wall should make many of you quite happy, no? While the concepts for all ornaments in the pack are ready, we’re still working on the 3D models. More on Cosmetic DLC 9 later, after the release of “Empire of the Skies”.

Development of Anno 1800 – Season 4 is supported by the German Federal Ministry of Economic Affairs and Climate Action within the framework of computer games funding.

Union Update – An update on Anno 2070’s online services

Hello Anno Community,

Today we are informing you that  Ubisoft has decided to decommission online services for some older games on September 1st, including Anno 2070. You can find the full list of all impacted games here. And, as you know, Anno 2070 has several features tied to its online services.

That said, after an initial investigation, we have decided to dedicate some of our development resources to work on upgrading Anno 2070’s aged online services infrastructure to a new system, so that these features can continue to be used past the mentioned date. However, we cannot yet guarantee that we’ll be able to successfully upgrade/replace the old services as we’d like to.

Please note that until September 1st, the current online services will still be fully available. We will provide more detailed updates on the future of Anno 2070 in the coming weeks and months.

Thank you for your understanding.

Vote for 2022’s third Cosmetic DLC!

Hey Anno Community,

 

As we announced earlier this year when we talked about Cosmetic DLC plans for 2022, we still want to leave the third of this year’s CDLCs up to your vote!

While the first released on February 15th (the “Seasonal Decorations” Pack) and the second one (the “Industrial Zone” Pack) will release in June, the third one is planned for Autumn.

And for this, we are planning to once more put the decision on the topic into the hands of you, our Anno Union community!

 

In total, we’re presenting you with three possible Cosmetic DLC topics. As you will see, we also considered your feedback on topics that you would like to see more ornaments about.

And now enough of the introduction, here are the 3 themes you can vote on! Keep in mind that those are only our current plans for the Cosmetic DLC topics. The exact content and scope depend on the theme of the pack which we will further explore as soon as the result is clear.

And now enough of the introduction, here are the 3 themes you can vote on! Keep in mind that those are only our current plans for the Cosmetic DLC topics. The exact content and scope depend on the theme of the pack which we will further explore as soon as the result is clear.

 

 “Nature Pack”: Ornaments that can be used in larger inner-city parks or maybe as part of a bigger recreational nature park outside the city. It would focus on nature objects like special trees, natural monuments, rock formations and maybe places for hikers to rest.

“Eldritch Pack”: Century-appropriate gothic elements for your cities with darker and potentially slightly spooky ornaments. These could be gargoyles, twisted trees, graveyard pieces and other gothic architecture.

“Old Town Pack”: The age of industrialization is upon us, but that doesn’t mean forgetting about the more medieval roots of your cities from previous Annos. This pack would focus on leftovers from older times for your city centres.

Of course, all of us on the Anno 1800 team have our own favourites that we are crossing fingers for (did someone say “Eldritch Pack”?) and we sat down to discuss our Cosmetic DLC plans and this year’s candidates:

 

That’s not all, though: Three Anno characters will do their best to convince you for their personal favourite – keep an eye on our social channels Twitter and Facebook for their takes!

As before, the Cosmetic DLC will be a standalone purchase for the price of 4,99€ and will not be part of the Season 4 Pass to give our players maximum flexibility over their Anno 1800 experience.

 

The voting will run for two weeks and end on Monday, May 16th at 11:59pm CEST / 5:59 PM EDT. You can click on any of the images to view them in full size. Happy voting, and stay safe!

[totalpoll id=”16703″]

*Please note that as before, all content will be cosmetic and will not change Anno 1800’s gameplay. The names of the packs are “working titles” and might change later on.

Union Update: Community Challenge results + upcoming Community Vote

Community Challenge

The first Community Challenge for this year has ended, and you crushed the target: We asked you to build at least 60,000 Fertiliser Modules in the two weeks after the release of DLC 10 – and you built a whopping 145,166!

Clearly, we underestimated your fascination for fertiliser (even with the currently still long production timer) – we will keep that in mind for the challenge for DLC 11.

As announced, for reaching the target we will add two new company logos for all players to the game. This will happen with a future update (not next week’s Game Update 14.1) but you can already take a look at them below:

 

We also received some feedback on expanding the idea of the Community Challenges to non-DLC-owners. That’s something we will keep in mind for next time.

Cosmetic DLC Vote

As announced in February, we are once again planning a community vote for the theme of the third of this year’s Cosmetic DLC!

This vote will start on Tuesday next week with three topics to choose from. After two weeks we will start development on the winning topic, the release is planned for autumn.

More details on this next week – we’re excited to see the outcome.

Video Game Music concert

We mentioned it a few weeks ago, and here’s your reminder:

This Saturday, April 30th, at 8 PM CEST you can listen to “Game Music in Concert”, a Twitch live stream by the Augsburger Philharmoniker orchestra, directed by Domonkos Héjas. The orchestra will play the soundtracks of various video games from classics like Tetris over Assassin’s Creed and Anno to Stellaris and Civilization.

Have a listen on Saturday over on Twitch.