Revealing Anno 1800 Console Edition

Today, we’re very happy to reveal the Anno 1800 Console Edition!

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For the first time in Anno’s 25-year history, a core Anno game is launching on consoles, marking this not only an exciting step for us as a team, but for the Anno brand as a whole!

Anno 1800 Console Edition includes the full Anno 1800 base game experience with all major Free Game Updates released so far, with multiple improvements to make the game just as enjoyable on consoles as it is on PC. We will go into more detail on that in the next paragraph and future articles in the week until release.

Talking about the release: Anno 1800 Console Edition will launch on PlayStation 5 and Xbox Series X|S on March 16th this year!

Bringing Anno 1800 to consoles

For us as a team, this project was an exciting challenge, after years of PC-focused development for Anno. From the obvious use of a gamepad instead of mouse and keyboard to the larger distance between you as a player and your screen: many things had to be considered and redesigned.

At the same time, we were very excited to not only gather new experiences, professionally, but to also be able to bring our “baby” to new platforms and therefore a new audience.

You probably already noticed in the trailer above that we redesigned the full UI: The construction menu is now a radial menu – much easier to navigate with a gamepad – while other elements have moved to other parts of the screen. There are multiple further changes, like an enlarged region map to quickly jump between islands, the option to automatically build roads around building blocks and the Annopedia with lots of useful information on game mechanics and features, just to name a few.

Of course, you will also profit from various features that we developed for the PC version over the last years like the statistics screen to keep an overview of your production, population and finances, a day-and-night cycle to see your cities in a completely different light and co-op mode to tackle the challenges of the 19th century with friends and family. Like on PC, up to 16 players can join up for some fun multiplayer time.

If you’re curious how the Console Edition looks like in action: Please head on over to twitch.tv/ubisoft and check out the VOD of our reveal live stream!

Editions and Early Adopter Offer

Starting today, Anno 1800 Console Edition is available for pre-order in two versions:

The Standard Edition includes the base game and is priced at 40€.

The Deluxe Edition includes the base game as well as three Cosmetic DLC: The “Amusements” Pack, the “Pedestrian Zone” Pack and the “Vibrant Cities” Pack with more ornaments and building skins for your cities. It is priced at 50€.

The three Cosmetic DLC included in the Deluxe Edition, as well as all other Cosmetic DLC that have been released for the PC version so far, will also be available for individual purchase for the console version after release. The “Dragon Garden” Pack releasing in January on PC will also become available on consoles later this year.

Additionally, there’s a limited Early Adopter Offer if you pre-order the Console Edition or purchase it within the first 30 days after release (until April 16th). This bonus pack includes the Imperial and Console Founder pack with several additional skins, logos and ornaments as well as the digital artbook. And, in the meantime, if you cannot wait to listen again to the superb soundtrack of the game, it’s as always available on all main streaming platforms here!

Anno 1800 Console Edition will release on Xbox Series X|S and PlayStation 5 on Thursday, March 16th. Until then, you can expect more news from us with a dedicated DevBlog on our work on the console version, as well as a trailer giving insights into the development process. We’ll also have several videos to help you get started in the world of Anno 1800. So: Stay tuned for the coming weeks, we’re excited to share more!

You can preorder Anno 1800 Console Edition right now for the platform of your choice by following this link: www.annogame.com/console

Development of Anno 1800 Console Edition is supported by the German Federal Ministry of Economic Affairs and Climate Action within the framework of computer games funding.

DevBlog: The “Dragon Garden” Pack

As part of our “What’s next for Anno 1800” blog from December last year, we also talked about our Cosmetic DLC plans – and teased the first of this year’s topics: The “Dragon Garden” Pack!

Today, let’s take a look at what you can soon add to your cities to celebrate the new Lunar Year.

Light up your city and create the right mood with a variety of lanterns: Both Lantern Gates as well as individual ones are highlights especially at night. The Wishing Tree, the perfect place to hang your New Year wishes, is also decorated with a set of bamboo lanterns.

And, of course, let’s not forget the (literal) highlight of the DLC: The Great Dragon itself, easily outshining the rest and making a great centre for the overall celebrations.

Nothing stands in the way of having the best start into the new Lunar Year (the year of the rabbit, by the way, not to be confused with the Rabbids).

Additionally, there are also some ornaments that don’t have as much of a festive character but can be used to create a (dragon-) garden or dedicated district. Starting with the Forbidden City Wall and Gate to frame such an area, you can place mighty stone Lions to protect the entrances. The Garden of Serenity or the Pagoda, on the other hand, are wonderful places to relax or to meet good friends.

With these new ornaments in your bag, you’ll be able to celebrate Lunar New Year in style – and can probably make Princess Qing very happy. We can’t wait to see your creations and designs!

The “Dragon Garden” Pack will release next week, on January 19th, for the usual price of 4,99€. You can find a list of all its ornaments below.

List of all ornaments

  • Lantern gate (2 variants)
  • Lamp Post
  • Lucky Bamboo Lanterns
  • New Year’s Lantern
  • Fortune Coin Stand
  • Wishing Tree (3 colour variants)
  • Bronze Bell (with and without roof)
  • Gong (with and without roof)
  • Wishing Gate
  • New Year Stall
  • Peaceful Pagoda
  • Forbidden City Wall (modular)
  • Forbidden City Gate
  • Garden of Serenity
  • Stone Lion
  • Great Dragon

Union Update: Game Update, live stream and challenge rewards

Hey Anno Community,

Happy New Year! We hope you had a great time over the holidays and started well into 2023.

Let’s take a look at what’s planned for the coming weeks in the world of Anno 1800:

Upcoming Game Update 16.1

Firstly, we’re currently in the validation phase for Game Update 16.1, a patch that will address several of the issues you reported to us following Game Update 16 and DLC 12. For example, the duplication of item effects when using the multi-move feature, several text issues for the Stadium and the problem that the game was not starting under certain circumstances.

The Game Update is planned for January 19th, we’ll have the full Release Notes for you closer to that date.

Celebrate Lunar New Year in style

Talking about January 19th: On the same day, we’re going to release the “Dragon Garden” Pack Cosmetic DLC.  Celebrate the New Lunar Year with the Dragon Garden Pack and create stunning lucky-dragon-themed districts in your empire with new ornaments. More details and screenshots on Thursday in a dedicated blog.

Revealing Anno 1800 Console Edition

Before these releases, however, there’s one more big event: On the 17th at 5PM UTC+1 we will reveal the Anno 1800 Console Edition in a live stream on twitch.tv/ubisoft

We’re excited to show you what we’ve been working on and how you will soon be able to experience Anno 1800 on Xbox Series X|S and PlayStation 5. Mark the day, we’ll see you there!

“Cultural Boom” Community Challenge

Last but not least: The DLC 12 Community Challenge!

As we already said before the holidays, you smashed the goal of settling 81 million Artistas with ease. In fact, in the two weeks the challenge was running, you achieved three times that: a total of 242 million! Incredible, your New World cities must be very crowded by now and we hope you built some parks for them to relax.

With Game Update 16.1 next week, we’ll add two rewards to the game for everyone: Two new company logos themed after DLC 12 (orchid and bird) and two new player colours (Bordeaux Red and Orange).

Union Update – Happy Holidays 2022

Hey Anno Community,

We’re super close to the holidays and the end of the year, time for one last blog post here on the Anno Union.

This year’s focus was very much on the New World region, with “Seeds of Change”, “Empire of the Skies” and “New World Rising” all adding new options and possibilities for the New World – with DLC 12 even expanding the region further and adding Manola, a large continental-style island.

That said, we have also seen many happy comments (and screenshots!) in regard to the “Old Town” Pack Cosmetic DLC and admired all the little castles you built. We are not only happy that the Cosmetic DLC continue to be so well-received, but are also amazed by seeing what you create with all these options in the game now!

In addition to our livestreams (as usual with a very wholesome chat), 2022 marked the first time since 2019 that we could bring Anno to a large physical event again! Gamescom 2022 was a great experience for us, and we loved meeting some of you there.

And while we love seeing the comments, screenshots and videos you posted about “New World Rising” and the things you discovered in the DLC, we’re aware that some of you are still encountering issues with starting the game, even after the hotfix from Friday last week. For our investigation, it would be great if you could get in touch with Customer Support and provide your DxDiag file as well as your Ubisoft Connect launcher log. 

There are also several other bug reports we’re investigating following the release of DLC 12, like missing translations for certain menus or a problem with item effect duplication. We’ll keep you updated on the most notable problems via our Known Issues Board.

Therefore, looking into 2023, our first focus in January is ironing out those issues with a patch. As we communicated in early December, we’re also working on a larger Game Update for Spring and will have more news on it and its contents early next year.

Additionally, expect news on the Anno 1800 console version next year, too!

As some of you have already asked, we’re as usual sharing this year’s artworks as wallpapers with you. You can download the whole bundle here. Enjoy artworks from “Seeds of Change” over the “Industrial Zone” Pack to “New World Rising”! 

We’re wishing you Happy Holidays and a great start into the New Year.
See you in January!
The Anno Team

Union Update – Updates and a Community Spotlight

Hey Anno Community,

It has been a week since the release of “New World Rising” and we hope your New World is thriving with happy Artistas! We thought it was the perfect moment to stop and have a look at the awesome content you have been sharing with us, as well as giving you an update on what has been going on in the past few days.

Issues with Anno 1800 not starting after Game Update 16

While we are extremely happy to see so many of you experiencing cultural boom in the New World and building amazing Medieval citadels with our latest DLC and CDLC, we are also aware that some of you are currently facing issues with the game not launching since Game Update 16. As stated in this forum thread, we think we have found a fix for the problem and are currently in validation. We should be able to tell you a timeline for the fix tomorrow. We recommend following our forum thread to stay up to date with the latest news, as we will update it as soon as we have more information.

Once again, we apologise for the inconvenience and appreciate your patience.

“New World Rising” Twitch Drops

One last reminder for our current Twitch Drops campaign, as you still have 3 days to grab two fancy new ornaments dedicated to “New World Rising”! All you need to do is grab a snack and a cup of coffee (or tea if you prefer) and watch your favourite Anno livestream for 2 hours.

Community Challenge – Cultural Boom

We are halfway through the “Cultural Boom” Community Challenge. First of all, wow! There is still a week to go, but you already passed it with over 107 million Artistas! You have done an excellent job in welcoming new residents to your New World islands, so we decided to add something else as a reward: two new profile colours – congratulations, Annoholics!

And now we wonder – will you get to 200 million by the end of the Challenge and show off your outstanding city-building skills?

Community Spotlight

With the release of “New World Rising” and the “Old Town” Pack CDLC at the same time, we decided to dedicate today’s Community Spotlight to these two themes and the wonderful screenshots you have shared so far.

We start with Maulwurf_Viking2371, who shared this amazing screenshot on the Annoverse Discord: this seems like the perfect location for a small Medieval town, plus the idea of building it next to the fortress makes it even more special. Great shot!

When it comes to beauty building in Anno 1800, Aestris never disappoints. Aestris has been sharing a lot of screenshots portraying life on Manola – it was difficult for us to choose only one screenshot, as every one of them looked stunning! Therefore, we decided to go for an overview of Manola. Mixing the ornaments from different packs, including the “Old Town” Pack is a great way to spice things up.

We love screenshots that tell us a story in some way, and we thought that this collection of screenshots by Hippimichi on Reddit does exactly that. We chose to highlight a close-up of the old town and the merchant, while you can also see a parade about to enter the old town walls, but we recommend checking out the whole collection on Reddit!

Artistas bring wonderful colours to the New World, and One_King_4900 has captured this splash of colours by night. We love the contrast of the quiet darkness surrounding the bright and colourful Artistas residences, enhanced by those faint streetlights. What a lovely combination!

DevBlog: The “Pride & Peddlers” Scenario

Dear Madame,
Ever since you arrived in the New World, your name has become a synonym for exquisite taste.
It is no secret that you deal in some of our greatest treasures. While this practise is perfectly legal, we regret that our people were unable to place a bid for what is rightfully theirs.
We, the Artista Collective, want to encourage the repatriation of these objects and hope to enlist your help in this matter.
Rather than intrude on your time uninvited, we have an offer to make, one that is well-suited to your talents as a trader.
We await your presence at the Atelier Insólito, graciously hosted by the Yaosca Research Centre.
Respectfully,
The Artista Collective

Another challenge awaits you, Annoholics, in Season 4’s third scenario: Pride & Peddlers.

As you may have already deduced from the intro, this time you will be taking on the role of Madame Kahina, a trader dealing in exotic artefacts, spices and more. Hired for just these talents, Pride & Peddlers is all about producing and trading goods and amassing significant sums of money.

The goal: Buy back three valuable artefacts from three Old World traders and exhibit them in your still-to-be-constructed museum.

 

Check out our video below to get a quick overview:

Gameplay

You’ll be starting off with a small fleet of four ships and are free to settle any island you want. The production chains and needs largely follow the regular ones in the New World, with only a few modifications. Building a first settlement and – importantly – getting your production started to have goods to export should be your first objective.

There is a twist, however: Since all your workers are volunteers in this mission, you will not be able to tax them. Accordingly, your only source of income is trade. We’ve adjusted the balance calculation to show you if you’re making a plus or not in this scenario. For this, you will either have to set up trade routes or approach a trader manually. Possible trading partners are both the already mentioned three traders (Margaret Hunt, Vicente Silva, Carl Leonard von Malching) or some familiar faces from the New World (Yaosca, Isabel Sarmento, Paloma Valente).

The Old World traders also offer goods your residents might be willing to pay you for (Black Market goods), but those are expensive, and you’ll have to think twice if you can afford them.

Some other changes to your regular gameplay sessions include the randomization of the map, meaning mines and fertilities are not consistent on restart. Additionally, mines are finite and cannot be “refilled”, and there’s no military component to the scenario.

You can and will need to settle multiple islands to produce the large variety of goods and stay prepared for all eventualities – but expansion is expensive. Make sure you can compensate the costs via your trading.

 

Additionally, there are some optional story events around Madame Kahina herself – and you’ll occasionally find valuable goods in the wreckages or less fortunate trading vessels.

The Market

After this general overview over the scenario, let’s dive into one of the core features: The Market.

Similar to the “Seasons of Silver” scenario, the market situation changes in irregular intervals (meaning not all events have the same duration), providing you with modifiers to your production, population and trade. The market is rather unregulated – which can be a great way to turn a big profit, if you manage to get ahold of the products affected by the market trends. Events can be positive or negative, see these two examples:

  • “A fishy business”: fish oil can be sold at 250% its normal price.
  • “The fields lie barren” | Negative event: Farmer protests that affect all crop farms, all new world orchards and all animal farms. Farmers everywhere have decided to protest harsh conditions and falling prices –> -50% productivity, +75% chance of riots

You’re provided with a forecast as to what the next market event will be, allowing you prepare. It might not be profitable forever to focus on agricultural goods, but you might want to branch out and also get some more advanced factories going.

The market trends are randomized to a degree, and there are quest-related special events with their own effects. Additionally, the market trends are both influenced by with whom you are trading (Old World traders or New World traders) and how far you have progressed in the scenario.

Victory Conditions

As mentioned previously, your goal is to repatriate the three artefacts in question and then exhibit them in your museum. This grants you the Bronze Medal.

Silver and Gold will additionally challenge you to end the scenario with a certain amount of money for the “heritage fund” and Gold requires you to be a real export master (which actually was our internal name for the scenario) by selling a total of 500.000 tons of goods during your playthrough.

This time around, there is no timer attached to any of the objectives, which means that in theory you have as much time as you want.

Practically, due to the changing market situations described above, you will still want to tackle your goals in a timely manner

The rewards for finishing the scenario are new skins for your museum modules.

 

As introduced with DLC 11 and Game Update 15, Pride & Peddlers is also coming with its own set of badges. These extra challenges grant you additional Golden Tickets for the Grand Gallery if fulfilled during a playthrough. There are three in total:

  • Win the scenario with 180t of scooters in storage.
  • Win the scenario with 100K coins in stock.
  • Win the game with a population of at least 3.000 after surviving one hour in volatile markets.

An update for the Grand Gallery

Finally, we’re also updating the Grand Gallery with Game Update 16. For your Golden Tickets earned through the scenarios you can unlock several additional items, the selection is a mix of specific feedback you provided us with as well as a general community favourites. For example, you can now find Ermenegilda di Mercante, the Mole Master and Master Craftsman Franke in the Grand Gallery.

Additionally, you unlock the Artista portraits for your profile as well as a variety of cemetery-themed ornaments like graves, a crypt or an angel statue.

 

And that’s all for “Pride & Peddlers”, the new scenario coming with the “New World Rising DLC”. How will you fare without taxes as primary income source?

Development of Anno 1800 – Season 4 is supported by the German Federal Ministry of Economic Affairs and Climate Action within the framework of computer games funding.

Twitch Drops & Early Access: New World Rising

Hey Anno Community,

Over the last weeks we revealed the contents of the upcoming “New World Rising” DLC, and now, the release is just a little over one week away!

As usual, the release will be accompanied by a Twitch Drops event – from which you can earn two DLC-themed ornaments – as well as an Early Access period for selected streamers.

Early Access Period

These streamers will be able to play the content of the new DLC – including the scenario – from Friday, December 2nd at 3PM UTC+1 until the release on Thursday, December 8th. So, if you can’t wait to see more of DLC 12 as soon as possible, that’s the way to get a look at even more gameplay. You can find a list of all streamers participating in the Early Access period at the end of this blog.

Twitch Drops

Additionally, there will the chance to earn Twitch Drops from December 2nd until the 18th.

These will already be available during the Early Access period for the selected streamers. All other streamers will be able to also activate the Twitch Drops on their channels after the DLC’s release on December 8th.

As a streamer not part of the Early Access, to sign up for the Twitch Drops, simply head to this page for your Twitch account, make sure to connect it with your Ubisoft account, and opt-in to the drops. You can find more info on Twitch Drops in this official FAQ from Twitch. When you stream Anno 1800 during the mentioned period, your viewers will be able to earn drops.

Earning Drops

Anyone watching any of the streamers who signed up for the Twitch Drops event for the mentioned periods will receive two new ornaments:

An “New World Rising” Banner for watching 1 hour and an “New World Rising” Mural for watching 3 hours.

The only thing you need to do is to first link your Ubisoft account to your Twitch account and then watch the streamers during the event for the mentioned time to receive your loot. You don’t have to watch these hours consecutively to receive your drop; watching them accumulated on participating streamers will also grant you the ornaments.

After receiving a drop, you need to claim it via the Twitch inventory. You can find more information on Twitch Drops in general in this official FAQ.

Please be aware that all rewards will only be delivered to you after the release of DLC 12.

If you haven’t already done so in the past, make sure to first link your Ubisoft and Twitch account by following the steps outlined on this website.

Below you can find a list of all streamers participating in the Early Access period.

Please be aware that you can also earn Twitch Drops from any other streamer playing Anno 1800, who has enabled the Drops on their channel, after the release of DLC 12. Just have a look at the Anno 1800 category on Twitch between December 8th and December 18th.

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DevBlog: New World Expansion and New Islands

Hey Anno Community,

In this second DevBlog for “New World Rising” we will take a closer look at what we only briefly mentioned before: The expansion of the New World region and the new islands that are getting added.

While Anno games tend to give players relatively large freedoms to build as much and how they want, there are still a few limiting factors. One main factor, of course, is space. There are only so many islands in a region and the islands have only so many tiles.

While some of you have proven over the years, that one can squeeze many more people on those islands than we originally thought, eventually a ceiling is hit, and either space for residences or space for production runs out. Space management therefore also is a key challenge of the Anno games – even more so if you’re playing with opponents.

In Anno 1800, the New World itself also acted as a limiting factor to a certain degree, considering the goods that other regions, primarily the Old World, needed. Season 4’s focus on the New World therefore meant a) to provide engaging new mechanics and b) simultaneously offer additional ways to increase efficiency and save space (e.g. Hacienda farms or workforce commute via the Airship Platform).

A larger New World

New World Rising is adding an additional population tier as well as several new production chains, as we detailed in the previous blog, and the Lifestyle Needs may also require additional production capacities in this southern region. It accordingly made sense to take an additional step to address the above-mentioned space topic, a “simple” one, actually: Giving you more building space!

And that’s what we’re doing with this last DLC of Season 4: The New World region expands on its two northern borders, adding another strip of space for more islands. That’s an increase of about 30%, making the map now larger than the Old World. There are of course still some general limiting factors for map size, first and foremost it’s performance.

New islands to settle

To increase island variety, especially now that the New World is quite a bit bigger than before, our Level Art team also created several new islands that are getting added to the overall map pool for the region. You can expect 3 new small islands, 4 new medium islands and 3 new large islands.

By popular demand, we added additional riv… no, just kidding, we reduced the number of rivers on these new islands. Plus, we’re also adding riverless variants of the existing islands to the overall map pool.

In existing savegames, these new islands will be placed in the expanded area in the north, giving you fresh building challenges to face. The exact number of islands (5 to 7) depends on your chosen region size for your savegame. Therefore, some of the new islands you may only see if you start a new game.

When you start a new game, the islands will be randomly placed together with the already existing New World islands. There is one twist, though: While only owners of DLC 12 will profit from the expanded region, the new islands and riverless island variants will be added to the general map pool, and therefore be available for all players, regardless of which DLC you own.

Our process for creating islands has not changed drastically from what we described a looong time ago back in 2018 in a blog before Anno 1800’s release. We recommend checking out the mentioned DevBlog by our Level Artist Simon if you want some more insights in our processes.

Space for your New World capital

But wait, we talked about new islands, but haven’t mentioned Mānola yet! In addition to the new regular islands that we talked about in the previous section, New World Rising is also adding a larger landmass in the very North of the map. Similar to Crown Falls in Cape Trelawney, it offers you more building space on a single island as well as some unique details – but it also comes with its own monument! This monument gets its own section below, so, let’s first talk about the island itself.

First, the name: As you can see on the screenshot above, Mānola is an island with many waterfalls! The name then was inspired by the Manoa Falls on the Hawaiian island of Honolulu, an impressive 46m waterfall surrounded by rain forest. There were additional inspirations for some of the island’s geographical features, of course: We have long beaches framed by mountain peaks (inspired by Copacabana, Rio de Janeiro, Brazil) and many, many waterfalls (inspired by the Iguazu Falls, Argentina/Brazil).

Considering this is the finale of Season 4, we wanted to give you a similar place to create your capital city as we did back in 2019 with Crown Falls – especially since the New World also is one of the regions that are part of the base game.

Aside from the waterfalls, you of course get plenty of building space on this island – making it a great candidate for your New World capital. While there’s a large mountain chain further inland, the area near the coast is split by a large river and slightly rises on several levels up to the mountain region. Several beaches provide space for your industry and harbour area, but also for the new beach module that we introduced in our previous DevBlog.

Several large rocks dot both the landmass itself as well as the coastal area, and a part of the island on the left is semi-detached from the mainland but can be connected via bridges. In addition to coasts and building space, Mānola offers multiple mine, clay and oil deposits to suit your needs.

Our Level Artists also added a few environmental details (and secrets?) as well as stories into this island, we heavily recommend taking the time to take a closer look yourselves.

 

Note, that this continental island is (in contrast to the other new islands) only available for owners of “New World Rising” with the expanded New World map.

Green Energy – The Dam

The monument you can construct on Mānola is a giant dam, that you might be familiar with when you played the “Eden Burning” scenario. Since the island has plenty of water(-falls), as you’ve seen, you can use this dam to harness the water’s energy to provide electricity to your people on the island.

First, you will have to construct the dam in multiple phases – as you’re used to from other monuments – which will require you to import some goods from the Old World, namely: concrete. Upon completion, the dam provides electricity on the island just like a Power Plant does – but without needing any input goods and with significantly higher range: all of Mānola profits from the electricity generated. No need for power plants and intricate railroad networks.

Additionally, there’s no pollution penalty, making the dam a decidedly more environmentally friendly solution. And it just looks really cool!

That’s it on the topic of New World expansion that’s part of “New World Rising” and the new islands that are getting added alongside it. Next week you can expect a DevBlog for DLC 12’s scenario: Pride and Peddlers – it’s gonna be all about trading!

Do you have any additional questions on the topic of islands and world creation? Leave them in the comments!

Development of Anno 1800 – Season 4 is supported by the German Federal Ministry of Economic Affairs and Climate Action within the framework of computer games funding.

Union Update: New World Rising Teasers and Livestream

Hey Anno Community,

Is it really this close to the end of the year already?

Well, then it’s time we start telling you more about “New World Rising” soon. Very soon, in fact, since we’re already starting next Tuesday: On November 15th, we will once again hold a live stream, showing off the contents of DLC 12. You can expect a first look at the new population tier, new production chains, the expansion of the New World and Anno 1800’s fourth scenario.

Tune in next Tuesday at 5PM UTC+1 on Twitch and join us in the chat!

To get you in the right mood, if you aren’t following our social channels, we have two small teasers already for you to give you a glimpse at what you can expect in the livestream and with DLC 12. Have a look!

Community Spotlight

We have a slightly different Community Spotlight today, since we’ll again highlight a few recent mods that took our liking. Before that we want to highlight Tour-Petronas’ screenshot of their city center (that also decorates the header of today’s blog) which they described with the words “I would genuinely love to be there”. Beautiful atmosphere!

Anno 1800 Mod Manager

If you are looking to use any of the mods below, don’t forget to check out the Anno 1800 Mod Manager – a mod manager, game launcher, and news hub for Anno 1800 created by LemonDrop1228. You can find all the information about the Anno mod manager here, so be sure to check it out! And thank you LemonDrop1228 for creating this tool!

Halloween Decorations Pack

Let’s start with the very recently released Halloween Pack by Mrkoekie and Taludas that adds several spooky ornaments for your cities – from Halloween-themed trees to a significantly spookier church, we’re sure this would (pumpkin-)spice up your autumn.

Palace Expansion & National Civic Hall

For the ones among you who love building grand: jje1000 both has a mod for you that expands your options when it comes to building a massive palace construct, there’s also a separate mod adding the National Civic Hall, a new building just for your investors.

Specialist and Items Pack

The last one is the “Perfect Specialist and Items Pack” by Hier0nimus. And we totally didn’t include it here only because a certain Pirtylo, Cecce and Thorlof were added as new items…

Disclaimer: Like last time, we want to clarify that, while we love seeing such an active modding scene, we do not officially support mods for Anno 1800.

That means that using/installing any of the mods listed above happens at your own risk. If you encounter bugs or other technical issues while using mods, we will not be able to offer official technical support for these modded savegames and recommend getting in touch with the mod creators.

DevBlog: “Old Town” Pack Cosmetic DLC

Hey Anno Community,

Just a few weeks ago we shared a first glimpse of the upcoming “Old Town” Pack Cosmetic DLC with a picture of a well-known fountain. Today, we’re going to present you what exactly the “Old Town” Pack contains and how we let ourselves get inspired by our previous titles for this Cosmetic DLC in particular.

Let’s not forget: This theme is the winner of the Community Vote we held in May, coming out on top against the Nature Pack and the Eldritch Pack. You clearly hold our older games dear to your hearts, that’s always great to see for us.

That, of course, also made it clear to us that the nostalgia of our players is still very strong, and we would need to see what the best ways were of providing you options to create a little bit of a “medieval heart” in your cities. Cities, that otherwise clearly show the advancements of the 19th century.

Conceptualising the Old Town Pack

Therefore, let us dive into the research and inspiration process that followed the Community Vote. After all, we had to align both our vision and ideas for the theme as well as your expectations to have a pack that scratches that nostalgia itch while fitting into the world of Anno 1800.

The first step was to gather some inspirations and get a feel for what an “Old Town Pack” should look like. Accordingly, our Art Team looked at old medieval German towns and castles first (which we got plenty of), and this part of the research ultimately led to the decision, that the pack should have walls and towers for some castle-feeling.

Other aspects came more naturally with the name of the pack: An Old Town would need buildings with a medieval look, meaning we would have to work on skins. While the exact number as well as the types of buildings receiving these skins were still discussed later, these two aspects (a wall system and various building skins) created the basis for the Old Town Pack. This is important to decide on early for us, since we of course want to offer a similar amount of content for each Cosmetic DLC.

Additional inspiration was drawn from Anno 1404 specifically. With Anno 1404 regularly being rated one of our players’ favourite titles, it became our focus, and we ultimately chose two particular ornaments from that game that we then recreated for Anno 1800. More on this in a bit.

From city walls…

We’ve mentioned a wall system, and it being a key feature of this pack, let’s take a closer look.

The town wall is a modular system like hedges or canals and allows you to, for example, create distinctive districts within your city or emphasize your city centre. Walls come in two variants: A covered and an open version. Plus, there are of course some gate houses and archways. The wall system even allows you to build small castles (we tried it!), especially in combination with the towers.

After all, no city wall would be worth its name without a few towers to stand guard from. Alternatively, you can also set them down on their own, serving as a reminder of older times in the middle of your town square, for example. And talking about reminders of the olden times: Nowadays, these towers serve primarily as an attraction for the local population, a great way to survey the town and feel the wind in your face when you can’t afford an apartment in one of those modern skyscrapers.

Furthermore, we also created a few smaller ornaments for your old town: Build the Hildegarden (a reference to “Hildegard of Bingen”, who you may not know about but should certainly read up on) for all your local herbal needs, build banners, cobblestone ground plates… and two references for the Anno 1404 veterans among you.

The “Large Statue” (that could very well be seen as a homage to the aforementioned Hildegard) and the “Fountain” (which simply took our fancy after seeing it in 1404) make their comeback in Anno 1800. Two old ornaments but freshly re-created for the 19th century!

… to medieval Skins!

For the first time, this Cosmetic DLC comes with a mix of both ornaments as well as building skins. For that, we picked the Worker and Artisan residences, providing them with new skins for some medieval flair, emphasizing the half-timbered construction style very common still in older German houses, for example. And in Anno 1404 or 1503, of course!

Similarly, we read some comments about different skins for public buildings. And while the Market Place received a few new ones with the Vibrant Cities Pack last year, the Old Town Pack now allows you to put your Town Hall, Trade Union as well as some other buildings into the right style. For all these buildings you can try to imagine how they evolved from their medieval look to the one you’re used to from Anno 1800. The kids will surely appreciate the retro-look of their school!

And finally, one candidate we’re sure you’ll be looking forward to using in your cities:

The church receives a full model variation, with two instead of one church tower, different roofs and some changes to the surrounding park and cemetery. This rework, accordingly, was the most difficult part of the Cosmetic DLC, since it meant creating an entirely new building. However, it will probably also fit well into the non-medieval parts of your cities, don’t you think?

To conclude: No matter if you want to create a small “castle town” somewhere in the countryside or add some elements to your existing cities (like a city wall!) which remind your citizens of their town’s historic roots: We’re sure this pack will give you plenty of options to work with.

The “Old Town” Pack Cosmetic DLC will release on December 8th for the usual price of 4,99€.

We can’t wait to see the screenshots of what you’ll be creating with these new ornaments and skins!

Happy city-building, Annoholics!