The Anno Year 2020 in Review

Hey Anno Community,

2020 is soon coming to an end – a good time to recap what the year had in store for Anno 1800, and to look at what’s to come in 2021.

We were off to a great start, and in early March were not only able to proudly celebrate that Anno 1800 had reached more than 1 million players in its first 8 month on the market (which earned you all a free commemorative in-game ornament) – but also to announce Season 2!

In December 2019 we had let you know that we were planning more for the game but the full extent of it we only unveiled in March in a dedicated live stream (“Hey Anno Community!”) – which also marked the last regular developer stream in a year that proved to be challenging for all of us.

The first of three DLCs – “Seat of Power” – as well as the first Annoversary were just around the corner and with two more DLC scheduled for later that year, there still was plenty to do.

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Our great community platform, the Anno Union, stayed at the centre of it all to keep you updated on the world of Anno – and even got a major visual and functional overhaul during the Summer.

For everyone who loves a good read, the release of all our DLC (and the History Editions) were accompanied by detailed DevBlogs describing the features and the development of the new content. From “Seat of Power” over “Bright Harvest” to “Land of Lions” (for which we wrote a total of 4 lengthy DevBlogs!) and the two Cosmetic DLC “Amusements Pack” and “City Lights Pack” we made sure you know in advance what you can expect.

The latter were based on a community voting in April, with the “City Lights Pack” coming in such a close second, that we felt compelled to realize it as well.

When talking about the Anno Union, we can’t do so without the visual stimulation and inspiration we got from the screenshot and postcard contest as well as the regular Union Updates with artworks and impressions from the community. We continue to be amazed by the awesome city designs and stunning screenshots you all create!
And even though the COVID-imposed restrictions lead to far less live streams from us than we would’ve liked, we thankfully have an amazingly active community creating video guides or streaming their adventures and record attempts online – regularly accompanied by Twitch Drop events around each DLC release.

 

Looking back, we continue to be extremely proud of the success of Anno 1800 in general and Season 2 in particular. Your continued feedback since release, be it reporting issues or sharing your ideas and discussing balance topics played a big role throughout the last years – and will continue shaping Anno 1800 and its development, with Season 3’s DLC and Game Updates being inspired by community feedback and wishes!

Thank you for your continued support! 😊

The success of Anno 1800 also led to it receiving its own boardgame adaption this year! Anno 1800 – The Board Game was designed by Martin Wallace and published by KOSMOS (albeit in German). An English version is planned for 2021 and we are very happy to see the enthusiastic reception since its release in early Fall.

The Anno History Collection

Anno 1800, however, was not the only Anno title to shine this year. In late June we released the Anno History Collection which included the first four Anno games in reworked versions, which, for example, support higher resolutions and modern operating systems.

Prior to release, we went into detail with dedicated DevBlogs for all four titles regarding not only their respective development history but also regarding the challenges we faced and the changes that were done to each individual title.

It was great to watch so many of you return to old favourites – or discover never before played Anno titles – and we also greatly enjoyed the livestreams we held for each game, especially the multiplayer one for Anno 1404 (even if they were not quite on the normal technical level due to home office limitations). Many of you shared stories and experiences in the chat as well as in the forums, and it was great to read through them!

This way we heard of people revisiting old savegames from many years ago – and finishing them! Thanks to improvements to the games, for example the support for modern hardware, suddenly new resident records were possible, massive savegames from ‘back then’ became playable again and veterans shared these stories, their savegames and the maps they used across various Anno forums.

This wave of nostalgia also hit the writer of these lines, who relived some fond memories in Anno 1602, many years after getting the game gifted from his father to steer his son away from action games. With… moderate success.

Not only old savegames were dedusted, the modding community also became active immediately and started working on making their old projects compatible with the History Editions. This means you can also enjoy the changes and additions of community favourites like SBM, I.A.A.M. or D.E.A.P. with the History Editions.
Keep in mind, that while we love to see the efforts of the modding community, usage of these mods is not officially supported, and we cannot offer any assistance with issues you may run into using them!

Looking back at all this: What a year!

The continued success of the Anno brand in 2020 was accompanied by a global situation that no one expected. So, from early spring onwards we found ourselves cancelling events and workshops, attending lots of press events and meetings online and thinking about how much fun we had at gamescom in the last years. Additionally, working from home office brought its own challenges – but also opportunities.

We’re proud of our team shipping the enthusiastically received “Land of Lions” DLC despite these circumstances – and as we announced just a few weeks ago, we’re not stopping here:

2021 will bring new content and features to Anno 1800 and we’re excited to share more with you early next year.

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Union Update: Roundtable and Livestream

In this week’s Union Update we want to give you a short overview as to which dates you should mark in your calendars for the near future 😉

Roundtable on the Annoverse

The first date is tomorrow, Friday 4th, where we and the Annoverse team invite you to a community roundtable – an AMA session on the wonderful fan Discord server.
You can ask questions about Anno or our work in the text chat and the Anno team, represented by Thorlof, Com_Raven and Seraphine will go through them one by one in the voice channel.
The session is split in two parts, with a German one from 7 to 8 PM CET and an English one from 8:30 to 9:30 PM CET (2:30 PM EST, 11:30 AM PST).
You can join the server via this link and then hop in the dedicated roundtable channel.
A big thank you to the Annoverse team for organizing this event!

Livestream – Your Cities

As mentioned last week, we’re preparing one last live stream for the year!
Several of you have already sent us your savegames – thank you very much, we’re excited to wander through your cities and check out your resident and production layouts.
When, you might ask? Well, December 11th it is, starting at 5PM CET (11 AM EST, 8 AM PST) over on twitch.tv/ubisoftbluebyte
Maybe Ubisoft-Santa brought some gifts, too?

Community Spotlight

As always we want to use the Union Update to showcase some of the cool screenshots and creations you shared across forums, Reddit and social.
We start with Nobodyletloose’s beautiful widescreen screenshots, day and night.

Our “Seat of Power” screenshot contest happened a few months ago already, but we’re convinced justinsy would have had great chances to end up in the top 5.

Obviously, we’re extremely happy when the DLC we develop are excitedly received (and bought, not gonna lie) so when Slimdude41 uses the “City Lights Pack” to bring more light to his inner-city – that makes us happy!

Finally, the New World deserves some love, too, and Areokh in our opinion does a great job at capturing the beauty of the southern session.

Union Update: Community Spotlight

After the excitement of last week’s news with great announcements for next year, time to catch our breath and look into the near future this week.

First, however, we want to thank you for all the comments following last week’s announcement! We’re grateful for your support and happy that our plans for 2021 were so well received and resulted in so many additional feedback threads and comments which we’re following with great interest.

We’re excited to show you more about what we have planned in January.

GU 9.2 coming

We’re happy to confirm the release of Game Update 9.2 for Tuesday next week, 2PM CET / 8AM EST / 5AM PST. This update will address several bugs that were reported to us as well as some potential causes for multiplayer desyncs. The full release notes will be published on Tuesday.

Send us your cities!

Only a few weeks are left in this 2nd Anno 1800 year, but we can’t end it without one last livestream. In early spring we asked you to send us savegames from your cities for us to visit and to wonder at. We’d love to do so once more and see what you have been building over the year.

If you want to send us your savegame for us to check out live on stream, please send it to anno-community@ubisoft.com

Community Spotlight

We’re not getting tired of looking at your creations and are happy to share more of them in this week’s Community Spotlight!

The release of the “City Lights Pack” was taken up by several of you to redesign parts of your city. Mithaldriel clearly loves the Clearwater Basin – we just hope their residents do, too.

With the Research Institute in the “Land of Lions” DLC it’s now possible to move Clay Pits and Oil Springs. Stuffel_Z used this new opportunity to create dedicated areas for their brick and oil industry.

And while we know plenty of you love chasing for new records and building the most efficient layouts, there’s also something visually pleasing about slightly more “chaotic” city designs like the one beam05 showed on Reddit:

And to close this section of the blog, let’s take a look at darkwhite1602’s city! Oh…

A small bonus, did you know you can satisfy the needs of the first 3 resident tiers only by producing wood, wool and iron? Now you know… thank you, BluntRazor14.

The Season 3 Pass is coming

Hey Anno Community,

Yesterday, we answered the question that had been on many of your minds recently: What does the future hold for Anno 1800? And since pictures can say so much more than mere words, we answered with our Season 3 Teaser, which you can watch once more right here:

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We are very happy to confirm that Anno 1800 will be back for a third Season of content in 2021! While we don’t want to give too much away, there a few things we can share:

  • Season 3 will once again consist of three new DLCs, all of which have been inspired by community feedback and wishes
  • Season 3’s DLCs thematically represent something of a homecoming after your globetrotting adventures in the Arctic and Enbesa, and won’t be adding a new session to the game
  • Each DLC release will once again be accompanied by a Free Game Update that will further improve the game for all our industrial pioneers

We look forward to sharing much more about our plans for Season 3 with you all in early 2021, and to reach new heights of city-building with you all.

Stay safe,

The Anno Team

We have travelled far…

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Union Update: City Lights release & Community Spotlight

Today marks the release of the “City Lights Pack” Cosmetic DLC which adds plenty of smaller ornaments as well as the eponymous city lights to your game, allowing you to further customize parks, build markets, and more. If you missed our dedicated blog last week about the development and the contents of the DLC, you can find it right here.

Beautify your city with the new Steelwork Fences with lanterns or the grand Clearwater Pool with swan paddle boats and provide your hard-working residents with fish sandwiches and even delicious pizza!

The DLC will release later today at 6 PM CET for the price of 4,99€.

We’re looking forward to seeing pictures of your redesigned city parks!

A concept drawing for the Clearwater Pool

Game Update 9.1

Alongside the “City Lights Pack”, we’re also releasing Game Update 9.1, which addresses various issues you have reported to us since the release of Game Update 9.

As always, you can find the full release notes on the Anno Union in the “Updates” section.

 

Since we’re still seeing reports from players missing some of their Ubisoft Club (now Ubisoft Connect) rewards since the switch in late October: We’re aware of this problem and are currently in contact with the Ubisoft Connect team to find a solution. As soon as we have news on the topic, we will let you know.

“Gamings Sounds” concert live stream

Originally planned as a live concert, the WDR (a German public-broadcasting institution) is holding a live stream concert on November 20th, 7 PM CET, playing parts of the soundtrack from various video games! This includes for example “Grandiose Magnificence” from Anno 1404 or “Next to the Throne” from Anno 1701 – both composed by our friends at Dynamedion.

Links to the stream will be provided by WDR at a later date and we will share them as soon as possible 🙂

December Livestreams

With the end of 2020 drawing near, we think it’s a good time for another livestream or two and having a nice chat before the holidays.

Since we had a lot of fun visiting some of your cities earlier this year, we’d love to do so once more and see what you have been building over the year.

If you want to send us your savegame for us to check out live on stream, please send it to anno-community@ubisoft.com

Community Spotlight

As we like to do it, let’s end this Union Update with another Community Spotlight, featuring some of the cool screenshots, art or community projects our great community is working on.

For example, there’s this awesome chess field Tonton_lp built – the statue variety might create some confusion while playing, though…

Over on Reddit, Nanmab shared some impressions from their Enbesan capital, using the canals in a creative, decorative way.

Dulcamarra returns with a new Anno 1800 comic strip about her experiences in the world of Anno:

Finally, we want to highlight a great fan project by schwubbe, which was recently completely translated into English (other languages are also available for most parts of the website) and also includes all goods and resident tiers of “Land of Lions”. On his website, you not only find details to all buildings and their production chains but also a handy calculator (which now uses houses instead of population numbers, we’ve been told) to figure out exactly how much your residents consume and how many production buildings you will need to construct.

You can check out the calculator yourself here – maybe the “modding” section is also interesting for some of you.

If you want to share screenshots with us or are working on a project of your own, tag us on Twitter or post it over on Reddit or the official forums where we’re regularly reading through the stories, screenshots and discussions you share.

DevBlog: “City Lights” Pack Cosmetic DLC

Hey Anno Community!

In this blog we want to give you some insights into the development of the “City Lights Pack” Cosmetic DLC, how it got its final name and what kind of ornaments you’ll soon be able to build in your city.

“City Lights” is the third Cosmetic DLC for Anno 1800 and focuses on giving you plenty of smaller ornaments to beautify your cities with markets, plazas and other recreational opportunities. Coming in close second after the “Amusements Pack” in the community vote in spring, your feedback as well as the success of the previous Cosmetic DLCs lead to the decision to also work on the back then still called “City Life” pack.

As we are aware of the big number of min-maxers and record builders who would rather cram a few more houses in the last corner of the island than “waste space” by building parks, Christmas markets or rollercoasters, the Cosmetic DLC can be purchased separately – à la carte, as we called it in the past. We think this flexibility allows every type of player to focus on the kind of content they want to see in their game.

Let’s now talk a bit about the development of the “City Lights Pack” Cosmetic DLC. The focus this time was on providing a variety of smaller ornaments to enable you to beautify spots all over your city, create markets and bring more variety to inner-city parks – instead of using the ornaments to create one or two big areas filled with ornaments, like the “Amusements Pack” often tempted players to do.

This meant that it was clear for the team that for example market stands needed to be part of this pack, together with food stores, tables and other objects that you will find all over any city, to improve the “City Life” feeling (hence the original name).

This brought with it its own challenges, since even seemingly unimportant objects like fences or a phone booth had to be designed in a way that enables players to give their city its own special character. The regular presence of phone booths, for example, will give a city a more modern, technologically advanced feeling – even if the object itself is merely decorative.

 

As you’ve noticed, during development we renamed the Cosmetic DLC, with “City Life” being replaced by “City Lights”. This happened rather organically, since it was during development, that one of our artists decided to attach lanterns to the new fence elements. After playing around with it, we quickly realized that adding additional light sources to the city was too cool to not implement – especially considering the awesome day and night system!

With these fence elements as well as stand-alone lanterns you can now bring some beautiful light sources to your cities’ parks and public spaces – and light up darker areas, to make sure your citizens do not get lost on their way home from the Pub.

Even though the “City Lights Pack” primarily consists of many smaller ornaments which can be placed in bigger numbers across your city, we knew we had to also create a big showpiece, an ornament that can be the centre piece of a vast park – or just stand on its own in a busy city centre, to help the residents relax from the busy world around it.

In contrast to for example the “Amusements Pack”, where it was clear pretty much from the start that a Ferris Wheel simply had to be part of the DLC, the “City Lights” showpiece idea (the large pond with swan paddleboats) only developed over time. In the end it combined several elements: decorative parts like statues and fountains, paths for your citizens to stroll along, a pond to not only bring a feeling of nature into your cities but also open up densely packed city environments and the paddleboats as a recreational activity for your residents.

Both the idea of an inner-city pond as well as the swan boats are not new, but inspired by real developments of the 19th century.

Now that they developed three different Cosmetic DLC, we had to ask our art team: What’s your favourite of the three, which did you enjoy the most creating? The answer came quickly: The “Amusements Pack”. Not only did they like the theme itself, we also have amusement park enthusiasts in the team, who enjoyed creating an Anno 1800 counterpart to the modern ones they’re usually visiting. Additionally, this DLC gave them more creative opportunities concerning the design of the individual buildings – while for example the look of a Christmas market is much more set in stone in comparison.

Now that you learned about the development of “City Lights”, you might want to have a full list of all ornaments of this DLC? We can help with that:

  1. Farmer’s Stall
  2. Florist’s Stall
  3. Grocer’s Stall
  4. Fishmonger’s Stall
  5. Cheesemonger’s Stall
  6. Pizzeria
  7. Bread Confectionary
  8. Drinks Shack
  9. Sandwich Shack
  10. Couples’ Table
  11. Solitary Table
  12. Family Table
  13. Steelwork Fence (5 different elements)
  14. Sandpit and Slide
  15. Children’s Playground
  16. Water Trough
  17. Public Timepiece
  18. Steel Clockhouse
  19. City Light
  20. Telephone Box
  21. Clearwater Pool

 

The last thing to cover in this blog is the exact release… and we’re happy to announce that our third Cosmetic DLC will release next Thursday, November 12th, at 6PM CET/12PM ET for a price of 4,99€.

As we tend to do it, alongside the DLC we will release Game Update 9.1, addressing several issues you reported since the release of “Land of Lions”. More on that early next week.

Stay safe,

The Anno Team

Union Update: City Lights

Since the release of “Land of Lions” last week we received a looot of feedback from you. A big thank you from the Anno team for all the lovely comments, for the praise, the stories of the little surprises you found while playing and all the videos and screenshots you shared.

We’re happy that you’re enjoying the lands of Enbesa and the features of Game Update 9 as much as we hoped you would.

 

Of course, we also kept track of the reports some of you posted about bugs and technical issues you are facing and your feedback about certain mechanics or balance decisions that you would like to see changed.

While we’re still going through plenty of your suggestions and ideas, we can confirm that our team is currently working on Game Update 9.1 to address the issues some of you are dealing with at the moment.

Game Update 9.1 is scheduled for mid-November, and we will soon share more details with you.

City Lights

Another topic for November will be the release of the “City Lights” Cosmetic DLC Pack which we already teased a few weeks ago. As before, we will introduce you to the content of this DLC and tell you a bit about the creation and ideas behind it in a dedicated DevBlog.

Expect more details including the exact release date soon.

Community Spotlight

We mentioned the number of screenshots earlier in this post, so what better place to post them than in this very Union Update? Thank you for the great shots, keep them coming ?

Discovering Enbesa via airship or using it for a touristy sight-seeing tour? SirQuestinghood had the right idea.

Of course, figuring out the best layouts incorporating the canals of the new irrigation system is one of the challenges of “Land of Lions”. Both archibeaver and Apfelcreme shared some for Sanga Cow, Goat and Linseed Farms:

Leaving Enbesa and returning to the Old World, the new Research Institute and Scholar Residences change the cityscape of the settlements there, as Seilofo and Eremon485 show:

Last but not least, we simply had to include Laudica’s circular city. You can already see the preparations for where the Scholars are supposed to go.

Union Update: “Land of Lions” release

It’s time! Yesterday we launched “Land of Lions” and you can now set sail to the lands of Enbesa, discover the Land of Lions and assist Emperor Ketema in building a new capital for his empire.

What better way to celebrate the DLC release than with a proper Launch Trailer!

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Over the last weeks we published several DevBlogs detailing the content of the “Land of Lions” DLC and the mechanics and challenges it will bring to your Anno 1800 experience.

If you missed any of them or just want to refresh your memory before jumping into the game – here you go:

Part 1: “Land of Lions” Overview

Part 2: Shepherds and Irrigation

Part 3: Elders and Story

Part 4: Scholars and Research

 

As usual, we are releasing a packed-full free Game Update together with the DLC. Game Update 9 not only includes various bug fixes and adjustments, we also implemented a variety of feedback points from our community (like selecting an island for your ship to sail to when switching sessions) to further improve your overall experience with Anno 1800.

You can find an overview over these quality of life improvements here, and the full release notes here (beware, it’s a long list!).

 

Since Monday you’re also able to get two additional “Land of Lions” ornaments via the Twitch Drop event currently ongoing. We’ve prepared all details in this dedicated article, including a list of all streamers participating.

Ubisoft Connect and the Club Rewards

A few of you already noticed it on Wednesday: All regular Ubisoft Club rewards for Anno 1800 were unlocked for everyone for free!

This is related to the rebranding of the Ubisoft Club and Ubisoft Uplay into Ubisoft Connect – so no worries, you can keep them.

Since this is not a topic solely related to Anno 1800, we recommend following this link for more information on Ubisoft Connect and what it means for you as players.

Anno 1800 board game release

As a final bit of news: The Anno 1800 board game is now released! (in German; an English release is planned for next year) In this physical version of the game, published by KOSMOS, you need to manage your workforce and fulfill your citizens’ needs while facing off against your competitors directly across the table. Have a look at our interview with its designer Martin Wallace.

Additionally, accompanying the SPIEL.digital online trade fair, a replacement for the usual physical event in Essen, you can test a digital (albeit German) version of the Anno 1800 board game for free. More details can be found here.

DevBlog: Land of Lions – Scholars and Research

To the hallowed motto of the Old World’s greatest university, « Ardua Veritatem » many a young, aspiring Scholar has amended their own witty epigraph, one of which remains, etched in pale strokes, to this day: « Ex sapientia immodus ». Through hardships, truth; from wisdom, immoderation.


Though these ambitions have never failed to leave a trail of flustered supervisors and browknitted deans in their wake, there is no arguing the spirited genius of the countless young prodigies whose tireless labour and many sleepless nights consistently push against the frontiers of human knowledge and understanding for the greater glory of Science – and a modicum of personal glory, naturally.


Scholars are infused with the passions and trailblazing fire of youth. To live, to dream, perchance to inspire or set a trend, whether in the quest for knowledge or that for a fashionably dandified wardrobe – these are the waters within which a Scholar’s heart blooms. To these fascinations and wild ambitions, they have sacrificed much, leaving families, friends and lovers behind, in their distant homelands, to heed the call of that Magna Mater – Science!


Easily smitten with novelty and extravagance, Scholars are nonetheless remarkably hard workers, readily expending much of their time and energy to the pursuit of the tantalizingly obscure minutia of wisdom and progress, working together towards a brighter, better and sharper-dressed future.

Hello once more, dear Anno Community!

In this last DevBlog for Land of Lions we will focus on the influence of Enbesa on the Old World.

If you have missed any of our previous blogs, have a look at the dedicated ones for:

  1. The Shepherd population tier and the irrigation system
  1. The Elder population tier and the story of “Land of Lions”

Already in our overview blog we mentioned that besides creating a new world for you to explore and a new story for you to discover, we also wanted to incorporate a specific point of feedback we received from you after the release of “The Passage”: Having closer connections between the different sessions to offer more than just a one-region-specific challenge.

With “Land of Lions”, this comes in the form of the Scholars.

When you’ve upgraded your first Shepherd Residences and the initial Elders are moving in, you unlock the last new feature of the “Land of Lions” DLC: With an influx of students from Enbesa and the rest of the globe to the Old World, first the construction of the Research Institute (requires 300 Elders) and later housing for the new Scholar population tier (requires 1500 Elders) is unlocked.

The Research Institute is a new, 3 stage monument that can be constructed once per player in either the Old World or Cape Trelawney. It is a place of study and research, a place where your eager scholars analyze artefacts and plants – and where they come up with technological breakthroughs known as Major Discoveries.

Aside from requiring plenty of workforce for the construction, you will need large amounts of building material – but will be rewarded in turn with a beautiful new landmark for your city which in addition unlocks the new research feature, allowing your brightest minds to engage in what they like doing most: science!

Before we jump into the details of the research system, let’s first take a look at the Scholars.

Being a separate population tier, they will require their own appropriate housing. Scholar Residences have a size of 4×4 fields and – due to their love for academic research – require immediate access to a university. Due to their larger size, these residences also house significantly more people (120 eager students of science) than, for example, an Investor residence does.

It takes time and effort to build up a reputation as a Research Institution. Scholar Residences are tied to permits: Only by acquiring more permits via research in the Institute will you be able to build more of them and be able to invite more Scholars. This will also open up further research options, and unlock additional needs for Scholars.

 

The scholars represent a typical international student: hailing from distant Enbesa and other parts of the world, but living in the Old World. The duality is reflected in the Scholar’s needs: They will ask for fancy Old World clothes, requiring you to build new production chains for Leather Boots and Tailored Suits, as well as increasing your output of Bombin Hats. And while as students they enjoy a social Rum and the convenience of Canned Food, nothing tastes better than a memory of home. Their loved ones in Enbesa will only be too glad to ship Seafood Stew and Hibiscus Tea over to the Old World to assuage any feelings of homesickness.

The Scholars’ keen interest in new technologies and inventions means they also desire gramophones, the newly developed telephones and a cutting-edge new public building: The Radio Tower.

With their needs fulfilled and the construction of the Research Institute finished, your scholars will get to work and generate a constant stream of research points. The more Scholars you have attracted, the faster they accumulate research points and the more research points you can “store”. More advanced research requires points in large quantities, a feat, small research groups simply won’t be able to accomplish.

Another way of acquiring research points is by donating items – for science! The amount of points received depends on the rarity of the respective item.

Researching items and especially Major Discoveries takes time, even for such a talented bunch as your Scholars. To speed things up, you can assign parts of your Engineer workforce – the Scholars’ tutors. Just make sure they’re not needed elsewhere.

 

Now, a variety of exciting research options are opened up to you, providing plenty of advantages for your empire. Let’s go over what kind of options the bright minds in the Institute came up with.

First, the item research. A recurring feedback since the release of Anno 1800 has been the wish for more direct ways to get items for specific purposes. Item crafting with Old Nate in Cape Trelawney and the Artic provide one alternative to purchasing and questing, while the item overview with details about the sources gives you a clearer idea where you need to look for that last missing zoo animal. Game Update 9 will change the number of items offered by AI parties from 8 to 12, which means less re-rolling to get the one you want. Owners of “Land of Lions” will have to live with a small restriction here, though, to balance the option of donating items for research points: Only 20 items can be purchased from a single NPC trader in a 30-min window.

With the Research Institute you can now develop almost any item in the game and this way specifically focus on the ones that make the most sense for your islands and for your overall strategy.  The items have to be discovered and analysed by your researchers first, requiring research points, and you can choose between Cultural Science (Animals, Cultural Items and Plants), Technological Advancements (all kinds of machines and tools) and Talent Development (Specialists).

Secondly, there are the Major Discoveries. These present you with more ways to specialise aspects of your economy, but they also address existing community feedback.

For example, the appropriate research allows you to move Oil Springs and Clay Deposits to another place on the island, change the fertilities to grow hops instead of paprika or change the ore of a mineral deposit to one you need more of. This will help you to further specialise existing islands and e.g. move that one oil spring just in range of the refinery, while also helping with layout creation and city beautification.

Furthermore, via a Research Kit you can directly identify items you already own and then develop them in the Research Institute, while additional Great Eastern Permits allow you to… well, build more of these magnificent ships!

Pier Upgrade Permits let you upgrade existing piers to Advanced Piers, increasing their loading speed and allowing you to specialise them: You can now dedicate these piers to a single type of good which helps you with directing your trading ships to specific places on your coast.

And don’t worry: If you, for example, create a dedicated coffee pier, all other goods on trade routes transporting coffee to your island will of course also be handled by the Advanced Pier.

 

Finally, to continue with the coffee topic from above, there’s something for all coffee lovers on your islands: Modern technology will enable you to produce New World goods in the Old World, by using replacement products. Specifically: You can unlock Advanced Coffee Roasters, Rum Distilleries and Cotton Mills to help you with any shortages.

Running out of space for high quality coffee beans in the New World? Don’t worry, just mix in some locally produced malt coffee – your investors won’t notice!

 

To round off, Land of Lions will of course also bring new item sets for your cultural buildings, for example a Lion (quelle surprise) or a Giant Snail for your zoo. On top of that, there will of course be some region-specific items for Enbesa, to for example boost local production, like the Tea Selector for your Tea production or Flood Gates to increase your pump’s irrigation capacity.

 

All of this will be open for you to explore as part of the “Land of Lions” DLC on October 22nd, available via the Ubisoft Store, Epic Store and Steam.

As usual, we will release a free update alongside the DLC including a bunch of quality of life improvements alongside plenty of bug fixes and tweaks. The full release notes will be posted next week, but if you haven’t done so, you should definitely check out our DevBlog detailing all the improvements of Game Update 9 which we posted a few weeks ago.