Union Update: Voting winners and today’s live streams

Winners of the Cosmetic DLC Voting

Let’s start with the big news of the week:

The community vote has concluded and we got our winners! It ended up being a significantly clearer victory than what we had last year.

On first place with 35.87% of the votes we have the “Vibrant Cities Pack”, followed by the “Pedestrian Zone Pack” with 29,43%.

The “Big Top Pack”, for the 2nd time in a row, ended up in last place with only 6,67% of the votes.

 

So, as we said during the initial announcement, our team will now start working on the two winner topics and we’re planning to release them later this year. More info on the dates to follow.

We will, however, give you the occasional insights into what we’re working on for both Cosmetic DLC.

Annoversary multiplayer stream

We also want to remind you once more that later today, at 5PM CEST (11AM EDT) Oliver and Nele are hosting an Anno 1800 multiplayer stream with several members from the Anno community. So, grab a coffee and join us later today for belated birthday celebrations on twitch.tv/ubisoftbluebyte

And yet another stream

But that’s not all! For more streaming goodness, tune in right after the previous stream at 7PM CEST (1PM EDT) on twitch.tv/ubisoft/! Our Game Designer Andrea joins the Ubisoft News team to support them with some tips and share anecdotes from her time working on Anno 1800.

Finally… we shared this little GIF yesterday for Earth Day: A short glimpse at what you can expect to come to Anno 1800 with an upcoming Free Game Update.

 

Happy Birthday, Anno 1800!

Hello Anno Community,

it’s crazy how fast the time has passed already. For us, it feels like Anno 1800 was released just yesterday. In reality, it’s been two years since we first dove deep into the age of the Industrial Revolution together.

We love remembering how much fun Anno 1800 was already in development and then directly after its release. So, on the occasion of its second birthday we’d like to share a few stories with you! Grab a beverage of your choice, sit back and enjoy this glimpse into our team’s favorite moments that came about in the course of Anno 1800.

 

Johannes, Software Developer, would like to share a few moments from the development of the game with you:

In the course of developing the game, various scenarios had to be tested. A colleague had to test what happens when you start a multiplayer game and change the system time in the middle of it. Therefore, he had to work for two days with the wrong system time and never knew, what time it was in reality . As a reward for solving this rather strenuous task and so that he always knows what time it is in the future, we gave him a clock. The clock doesn’t just show the time, it tells you what time it is by computer voice when you press it. In the end, the whole office had something to gain from this.

In the course of development, we had first programmed groups of people and then later added animals. On the first day, when the graphic designers added the new chicken asset, there was no special code for it. This meant that the chickens behaved just like the humans. This, combined with the fact that we had set the number a bit too high, meant that in the Daily version, because of the family group system, the streets were suddenly crowded with chicken gangs. Of course, this was fixed in development, but it still contributed a lot to the general amusement of the team.

 

Jan Gihr, one of our Gameplay Programmers, also remembers it:

The animals also had the behavior of normal humans at that time. That means that they visited the zoo and the museum just like humans do, for example. We had a lot of fun with that.

Another nice moment was when we realized that the First Person Mode was well received by the players. We even added some fun interactions into the game especially for that. There was once a situation in a stream where a streamer was walking down the street in First Person Mode and turned around. He saw a man take out his fishing rod and start fishing in the fountain in the center of town. While this wasn’t an intentional feature, it was still very funny to watch.

 

Of course, Anno 1800 didn’t just provide fun moments during the development phase. Andrea Fricke, one of our Game Designers, has fond memories of the time when Anno 1800 was released:

When Anno 1800 came out in retail stores (which is really still a thing in Germany ?), some of us went to our electronic store to check out the physical copies of our game. We went to the correct floor, excitedly going down the escalators, and spotted a cardboard display, completely customized like the cover of Anno 1800. We screamed a little, still didn’t want to appear like lunatics to other customers in the store, and ran towards it. It wasn’t fully stocked yet, and since we all wore Anno 1800 t-shirts, an employee rather quickly realized that we are developers of that game. He brought more copies of the game, we helped fill up the display, were grinning and hugging each other happily, and took photos in front of it.

After Anno 1800 came out, my sister (living in a different town) told me: When she is in an electronic store and sees Anno 1800 on the shelves, all stacked in just one spot, she spreads out the multiple copies over several spots of the display, so that Anno 1800 takes up more space on the shelves!

When Anno 1800 won 4 out of 5 awards for which it was nominated at the “Deutscher Entwicklerpreis” in 2020, naturally only some of us could go to the award show. When we returned with the awards, we made a tour through the studio with the awards, looking into happy grinning faces that ran towards us and wanted to hold the awards in their hands and make group photos of each other. “I want to make a photo with this, and then with that, and with those colleagues, and now with the other ones!” We congratulated each other, everybody was smiling and grinning, we made big group photos as well, and celebrated the success.

As you can see, not everything that’s fun happens only in the game. The team also has a great time together in the studio. For example, UI designer Farah Mahadon told us about the day she came to the studio dressed as a T-Rex for Halloween. The costume was loved by her colleagues.

And, of course, you have also provided many great Anno 1800 moments. Level Artist Simon Wolf talks about one of the Level Art Team’s favorite moments, the Island Voting that took place on the Anno Union:

The community sent us a lot of great, self-made island concepts back then and we then made the winning concept an island in the game. It was very cool to work so directly with the Anno fans.

Mainz’ Communication Manager Bastian Thun also shares some great moments with you:

Folks told me over and over, even our own communities, that our Anno players are of a certain older, very specific demographic. Working with the Anno Union, it was amazing to see that, contrary to the preconceptions we had, our community meetups consisted of fans from any age group. Watching teenagers, who fell in love with the series with 2070, having nerdy discussions with folks like me or even older, who played 1602 in 1998, is to this day an incredibly connecting and heartwarming experience for me.

Finally, we, the Anno 1800 team, would like to thank you all once again! The success of the game, and thus many wonderful memories, would not have been possible without you. We will continue to work on making sure you have a great time with Anno 1800 and we always look forward to your constructive feedback. Without you, the game would not be what it is today.

 

Thank you for supporting us, stay healthy and take good care of yourselves!

Your Anno 1800 Team

Oh, right, we almost forgot: As a small “thank you” for the great cooperation, we want to give you a small glimpse into what’s to come as part of the new DLC „Tourist Season”: One of the new buildings, the Chemical Factory, will play a major role when it comes to addressing your tourists’ needs. How exactly? More to follow over the next weeks!

Union Update: Parking spots and Easter eggs

Stream announcement – Annoversary

Friday this week is, in fact, a very special day: Anno 1800 celebrates its second Annoversary!

While we do have a little something prepared for Friday, we, unfortunately, have to postpone the also planned livestream to next week. More details to follow early next week, but we can already say that’s it going to be a multiplayer stream – and we’re looking for you! Cause what’s more fun than a chaotic session of coop multiplayer with a dozen players?

Union Talk – Cosmetic DLC

And in case you missed it: On Monday we released a Union Talk video with Marcel and Oliver talking about Anno 1800’s Cosmetic DLC in general and the current voting in particular. Have a look!

Community Spotlight

Today’s Community Spotlight is very heavy on the video side – there are just so many entertaining and helpful videos out there you keep sharing with us. Don’t stop!

Let’s start with the entertaining ones:

 

Pablo1713 put together a great Anno 1800 Easteregg compilation in their video. In total 18 are listed for this Easter holiday special. Have you discovered any others?

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Let’s continue with something for the ears: Musician Der ANNOtist has already uploaded a few soundtrack covers in the past. The twist: He’s playing all of them on church organs! His newest one is the folk song “Scarborough Fair” which was also featured in Anno 1503. Absolutely worth checking out for that nostalgia-dose:

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The style and perspective of this screenshot by Augustus_Johnson is also mesmerizing, looking like a painting, with an approach for a more organic-looking city.

Broad highways, vast parking lots and a golf course? Doesn’t sound like Anno 1800, but “Cat4Cat” tried a completely different approach by recreating an Americanized Anno city. A quote from the creator themself: “i hate my creation”. Make sure to check out the other screenshots!

 

Ending it with some great tutorial videos which our community is still producing plenty of:

First, for newer players a one-minute explanation to “What are royal taxes?” by TrepTheSnake:

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Another great one for beginners is Takarazuka’s “8 super easy tips” video with advice on city planning, making money and production timers:

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Finally, a video for more advanced players by Itroo that answers the world’s most important question: How to produce the most chocolate?

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If you yourself are producing cool video content or came across helpful guides or tutorials, be it as a video or otherwise, feel free to let us know!

Union Talk – Cosmetic DLC and current Voting

Marcel and Oliver used one of those rare occasions they’re at the office at the same time to sit down and talk about Anno 1800’s Cosmetic DLC and their personal favourites of the current voting in this new Union Talk.

 

But hey, what are Union Talks again?

Since it has been over a year since the last episode, during which a lot of new players have joined the Anno community, it is worth reintroducing our Union Talk videos to you all.

Unlike our tightly scripted and focused trailers, Union Talks are not intended to deliver breaking news about upcoming content, but instead, take a longer format to take you behind the scenes of Anno development and to explain how and why we do things we way we do.

Do you have any questions about the topic of Cosmetic DLC or are there any topics you’d like us to cover in a Union Talk? If there’s something you have always been curious about regarding the development of the Anno games or the inner workings of our team, let us know in the comments, and maybe we can cover it in a future episode!

 

And now: Grab a coffee or some hibiscus tea and watch the two ramble on.

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(Also: Who watched the full 27min?)

Vote for this year’s Cosmetic DLC!

Hey Anno Community,

One lesson we learned over the last years is that there’s no such thing as “too many ornaments” for our beauty-builder community. We can see this being reflected in both the reception of, for example, the new harbour ornaments added with “Docklands” as well as the success of the three Cosmetic DLC we havereleased up until now.

For 2021, we’d love to expand on this and work on two more Cosmetic Packs for you. And as announced last week, we are planning to once more put the decision on the topics into the hands of you, our Anno Union community!

In total, we’re presenting you five possible Cosmetic DLC topics, of which we’re planning to develop and release the top two. More precisely, we plan to release both packs later this year in the same way we have done in 2020. As you will see, several of the topics are inspired by your feedback and suggestions while others are the result of internal brainstorming.

The exact content and scope depend on the theme of the pack, especially since we also have another Skin Pack for you to vote on. As before, the packs will be standalone purchases for a price of 4,99€ and will not be part of the Season 3 Pass to give our players maximum flexibility over their Anno 1800 experience.

And now enough of the introduction, here are the 5 themes you can vote on!

 

“Vibrant Cities Pack”: Change the look of your city with new skins for various buildings.

“New World Pack”: Enhance your New World session with dedicated ornaments and decorations.

“Pedestrian Zone Pack”: Make your pedestrian’s life more comfortable with over- and underpasses, statues, wells, and more.

“Eldritch Pack”: Introduce fantastical and gothic horror elements to your city with some spooky ornaments.

“Big Top Pack”: Have the circus come to town whenever you feel like it!

 

Of course, all of us on the Anno 1800 team have our own favourites that we are crossing fingers for, and we can’t wait to see which theme will emerge as the community’s favourite!

The voting will run for two weeks and end on Thursday, April 22nd at 11:59pm CEST / 5:59 EDT. You can click on any of the images to view them in full size. Happy voting, and stay safe!

[totalpoll id=”12713″]

*Please note that as before, all content will be cosmetic and will not change Anno 1800’s gameplay. The names of the packs are “working titles” and might change later on.

Union Update: Vehicle Liveries Pack release

Hey Anno Community,

 

last week we talked about our Cosmetic DLC plans for 2021 and the upcoming “Vehicle Liveries Pack”. The latter is now available via Prime Gaming and can be claimed by following the instructions at the end of this article.

 

The following pictures give you an overview of all available skins, just click on an image to see it in full size.

As mentioned last week, the “Vehicle Liveries Pack” will later this year become available via the Ubisoft Store, Epic Store and Steam (for owners of the Steam version) for the price of 4,99€.

Make sure to also check last week’s post for more details on our Cosmetic DLC plans.

 

You can already look forward to Thursday, when we will launch the vote for the remaining two Cosmetic DLC for this year. We’re already curious, which topics will end up being your favorites 😉

How to claim your “Vehicle Liveries Pack” with Prime Gaming:

  • Subscribe to Prime Gaming (https://gaming.amazon.com/)
  • Visit the Prime Gaming rewards page (https://gaming.amazon.com/anno1800)
  • Log in to your Amazon account
  • Link your Ubisoft account with your Amazon account
  • If you accidentally linked the wrong Ubisoft account to your Amazon account and you haven’t yet claimed the “Vehicle Liveries Pack”, go to https://primegaming.ubisoft.com to unlink your accounts
  • Visit https://support.ubi.com/ to troubleshoot any issues with your Ubisoft account
  • Visit the Prime Gaming FAQ for any questions about Prime Gaming

 

You will receive your “Vehicle Liveries Pack” automatically in-game. Keep in mind it can take up to 48 hours for the content to be delivered in-game!

Our Cosmetic DLC plans for 2021

Hey Anno Community,

with Season 3 well underway, we today want to give you on update on our plans for Cosmetic DLCs in 2021.

 

Vehicle Liveries Pack – available starting April 6 from Prime Gaming

First off is something many of you have been asking for- more vehicle skins! The “Vehicle Liveries Pack” adds more than 30 new looks to your airships, ships, and trains, including both skins and new model variations.

As part of Ubisoft’s partnership with Prime Gaming, this pack will be exclusively available to Prime members for a limited time, at no additional cost. From April 6 onwards, any Amazon Prime members can redeem the Pack here to start outfitting their fleets.  If you are not an Amazon Prime member yet, you can sign up for a free trial, which also allows you to redeem the “Vehicle Liveries Pack”.

Later this year, the Cosmetic DLC will become available for purchase on Ubisoft Connect, the Epic Games Store and Steam (for owners of Anno 1800).

Here’s a complete overview of everything included in the “Vehicle Liveries Pack”:

Ships:

  • 2 Battlecruiser skins
  • 2 Clipper skins
  • 2 Cargo Ship skins
  • 2 Command Ship skins
  • 2 skins for the Imperial Command Ship (available to all players since the game’s first anniversary)
  • 1 Command Ship model variation
  • 2 skins for the Command Ship model variation
  • 2 Frigate skins
  • 2 Gunboat skins
  • 2 Ship-of-the-Line skins
  • 2 Monitor skins
  • 2 Schooner skins

Trains:

  • 3 skins for the train
  • 3 skins for the Imperial Train (available to all players since the game’s first anniversary)
  • 1 train model variation

Airships (only available to owners of “The Passage” DLC):

  • 3 airship skins
  • 1 airship model variation

Now comes the best part – to give you maximal flexibility in how you want to customize your fleet’s look, you can change the skin on every single vehicle at any time. Want to have your Battlecruisers operating in the new world to sport a unified “Conqueror” paint job? Go for it! Want to make sure that all your sail ships look their best for the next time a monument finishes construction on your main island? Dress them up for the occasion in the “Parade” livery!

 

Get ready to cast your ballot

Last Spring, we asked you, the community, to cast a vote to decide what Cosmetic DLC you would like to see next, giving you the choice between amusement park, circus, and city themes. And while we could not anticipate that you would essentially vote for both the “Amusements Pack” and the “City Lights Pack” (with a difference of less than 1% between them), we happily obliged by releasing them both in August and November of last year, respectively.

Starting next week on April 8 and running for two weeks, you will once again be called upon to vote for our next Cosmetic DLCs. Yes, that is DLCs as in plural – we will offer the choice between 5 new topics, and the two most voted for candidates will be realized as new Cosmetic DLCs for Anno 1800 later this year.

Many of us on the team have already picked their personal favorites that they will be crossing their fingers for, and we can’t wait to see how they will fare in your voting. We’ll see you next week to find out!

Stay safe,

The Anno Team

How to claim your “Vehicle Liveries Pack” with Prime Gaming:

  • Subscribe to Prime Gaming (https://gaming.amazon.com/)
  • Visit the Prime Gaming rewards page (https://gaming.amazon.com/anno1800)
  • Log in to your Amazon account
  • Link your Ubisoft account with your Amazon account
  • If you accidentally linked the wrong Ubisoft account to your Amazon account and you haven’t yet claimed the “Vehicle Liveries Pack”, go to https://primegaming.ubisoft.com to unlink your accounts
  • Visit https://support.ubi.com/ to troubleshoot any issues with your Ubisoft account

 

You will receive your “Vehicle Liveries Pack” automatically in-game! Content to be delivered in-game within 48 hours of redemption.

 

Frequently asked questions

Q: Do I have to have Prime Gaming?
A: Yes, a Prime Gaming membership is required to receive Prime Gaming rewards – Prime Gaming is included free with Amazon Prime, and free trials are available for new users.

Q: Is this for all platforms?
A: It can be redeemed on PC only.

Q: I don’t see my rewards.
A: If you’re having trouble redeeming your Vehicle Liveries Pack, please contact support (support.ubi.com).
For more information about Prime Gaming, visit the Prime Gaming FAQ.

Union Update: News and a 1602 livestream

Hello Annoholics,

in this week’s Union Update we’ll give you a quick round of news for the upcoming days:

 

Update on Wednesday 24th

We received some reports about issues with certain antivirus programs and will therefore replace the current Anno.exe in an update tomorrow. This update does not include any fixes or other changes.

Anno 1602 Livestream

Might feel like yesterday for some, but Anno 1602 is turning 23 on Wednesday next week! This calls for a livestream (and maybe a History Collection giveaway?), but with next week cut short due to the Easter weekend, we decided to celebrate a bit earlier:
This Friday at 5 PM CET we invite you to join us on Twitch when we dive into an Anno 1602 multiplayer match!

Game Update 10.2

We’re currently in the process of testing Game Update 10.2. We’ll share more information and the Release Notes with you next week.

Anno 1404 (legacy) Online Services

We have to inform you that the decision was taken to shut down the services for some older Ubisoft games with smaller online audiences on May 22nd. This includes the legacy version of Anno 1404.
The reason for this is that it allows the Ubisoft IT and service staff to better focus on newer titles with bigger active player numbers. We understand that the multiplayer of Anno 1404 is still popular with parts of our community and that some of you may therefore be disappointed by this news. Until May 22nd the online services including the multiplayer will still be fully available, the singleplayer experience is not affected.
A list with all games for which the online services are or will be disabled can be found on the official Ubisoft Forums.

Union Update: A packed Community Spotlight

While we’re in a slightly quieter period right now, you’re all definitely not quiet at all when it comes to sharing impressions and stories from your games. So, we’ll dedicate this Union Update to a variety of art, screenshots and videos created by our awesome community!

 

There’s just one thing we wanted to mention first based on the results of the Reddit AMA we did a few weeks ago:

We’ve seen many really interesting questions but some of them would’ve required much more detailed explanation than we were able to give on Reddit to provide the full picture. So, there are a few points we want to get back to in dedicated articles in the coming months.

If there are any topics you’d like to hear about or development insights you’d love to know more about, feel free to leave them in the comments.

Community Spotlight

 

Let’s start things off with a quite relatable comic by the great Dulcamarra – we’re sure her city is absolutely fine.

Talking cities, Breadom created a wonderful cinematic video for his current savegame. Definitely worth watching!

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Over on the Anno 1800 subreddit, painter Virginie shared a photo of the artwork she created at her brother’s request.

To round things off, some idyllic screenshots from our community like this busy coffee production area by Poppytat

… this little farming village below the old castle on Crown Falls by Neptun_VII.

… and the “Imperial Gardens” by YameroReddit.

Finally, in collaboration with Ubisoft’s “gTV” channel, Simon from ClayClaim recreated the Docklands in polymer clay. Something for all model-making fans out there.

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*Note: Screenshots and videos in the Community-Spotlight can include elements like buildings from mods that are not available in the regular game.
Please be aware that the use of mods happens at your own risk and can lead to technical issues or bugs.

Union Update: Community Spotlight

A little bit over a week ago we’ve released “Docklands” alongside Game Update 10, giving you all the option to build a massive Docklands district in your harbour. We’ve already seen plenty of examples as to what kind of designs you came up with the Docklands themselves and the new ornaments – you can find some impressions at the end of this post.

We’re happy to see the new DLC as well as the quality of life improvements we added with Game Update 10 are so well-received. Additionally, we want to once more add a big thank you for everyone who participated in last week’s AMA on the Anno subreddit – we hope you enjoyed it as much as we did! 🙂

 

Game Update 10.1

While the reception overall was very positive, we were also made aware of a few new bugs that affected your enjoyment of the game. We’re currently working on an update to address the most pressing of these issues. While we’re planning to release the update in the near future, we do not have a precise date yet. Keep an eye on our channels for news.

 

Community Spotlight – Docklands

We promised some impressions from our community’s Docklands designs, so follow along:

Kaankaan7 combined their “wishlist” with a screenshot of their redesigned harbour area.

Quite a few different layouts were tested by MichaelEugeneLowrey.  You can find one example below but might want to check out the full Reddit thread for additional inspiration:

For a super symmetrical solution, look no further, Wardinary got you covered:

All new content of course has to be “night mode tested” – thank you to Grieswurst for providing some beautiful impressions of the Docklands by night:

And finally… we can see that TheUnbrokenCircle’s shipbuilders were very excited when they managed to get their hands on the new blueprints. Maybe a little bit too excited…

 

 

 

 

*Note: Screenshots and videos in the Community-Spotlight can include elements like buildings from mods that are not available in the regular game.
Please be aware that the use of mods happens at your own risk and can lead to technical issues or bugs.