Destruction and catastrophes in Anno
As we do not get tired of mentioning, Anno isn’t about (mindless) destruction. At the same time, the threat and impact of a catastrophe or a war can be a great motivator and add a level of challenge to the game. Natural disasters have been present in previous Anno games and are making a return now with the volcano.
If you’ve played Anno 1701 or Anno 1404, you may remember the volcano there as well: they dominate their respective islands, being placed almost in the centre. As a player, you can build around it and profit from the valuable mining slots – but an eruption immediately threatens everything you’ve built there.
For “Prophecies of Ash” we changed this approach a bit: the volcano should still have an impact on your settlement(s) and cause some destruction, but we placed it further in-land, away from your immediate settlement area. This results, as if you’ve seen above, in the falling rocks likely impacting your cities but you don’t have to worry about lava devouring your half (or even all of) what you built. In fact, even Caecilia’s people are far out of reach of the lava and have built a large bridge spinning one of the nearby lava channels.
Importantly, the volcano gameplay (i.e. the eruptions) can be deactivated any time, while still keeping the island to settle on. However, this also means not enjoying the benefits like the Bloom Phase’s productivity buff as well as Obsidian mining (which in turn means no way to trade with Caecilia or produce the two new goods) as soon as all original deposits are depleted.
When deactivated after having endured at least one eruption, the soil level drops by one level every time an eruption would have normally occurred. You can also reactivate the volcano again at any time, and then once more enjoy the post-eruption benefits.