Stream: LIVE from EGX Rezzed

Annoholics, we’re live here at EGX Rezzed in London, where you are able to play Anno 1800 shortly before launch. Come and visit us at our booth. We won’t bite! It’s been a pleasure so far and we are looking forward to meet you guys.

If you are not able to be in London in person don’t worry! We will stream this afternoon and you are welcome to join us online! Watch the Anno 1800 panel from EGX Rezzed in London LIVE at 5pm CET/ 4pm GMT.

UPDATE: The panel has ended. You can watch the Stream here:

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Watch Anno 1800 | Developer Sessions | EGX Rezzed 2019 from EGX on www.twitch.tv

Union Update: Open Beta details and system specs! (Updated)

In today’s update, we detail everything you need to know about our upcoming Open Beta and reveal the much-requested final system requirements for Anno 1800!

Let’s talk Open Beta
The Open Beta is the perfect opportunity for you to test the game prior to its launch. Starting on April 12 and running until April 14, it will give everyone in the community a final chance to test Anno 1800 prior to its release on April 16.

Open Beta Game Content
You will be able to test a near-final version of the game and see the improvements since our Closed Beta for yourself, including access to the Multiplayer mode. Moreover, while game progression will again be capped at tier 3, we will for the first time invite you all to get your hands on Anno 1800’s story-based campaign, as the complete first Act will be part of the Open Beta.

There’s no NDA, so stream away
With this being an Open Beta, there won’t be a NDA. Therefore, you are not only allowed, but also in fact highly encouraged to share your experiences and to create content, whether it is streaming, videos or resource calculators!

If you’re on Social Media, make sure to use the Hashtags #Anno1800, #AnnoUnion und #Anno1800OB and tag our channel @Anno_EN. That way we can share all your great creations with the rest of the Annoholics community.

Supported languages
We are also happy that the Open Beta will for the first time give Union members a chance to experience the game in all supported languages! As with the full game, the Open Beta will be localized in all of these languages:

Fully localized Text and Audio:
English / German / French / Russian

Fully localized Text:
Italian / Spanish / Japanese / Korean / Polish / Chinese (traditional and simplified)

Save games will not carry over into the full game
Your Open Beta save games won’t carry over into the final version of Anno 1800, so you are free to go absolutely crazy and try wild things without having to worry about long-term repercussions. You also won’t be able to update the Open Beta to the full release version, so feel free to delete the Open Beta as soon as it sends to save space on your hard disk.

We always try to give you some context and explanations for your decisions- so why can’t your save games be carried over? One key reason is the way our AI works in the game. As the Open Beta content is limited to the first three (out of five in the full game) citizen tiers, the AI will of course also be blocked from progressing any further (as to not have an unfair advantage compared to human players). This could lead to issues with the AI if you were to carry your save game over into the full game, where they would suddenly have access to tiers 4 and 5 again. Our top priority is to ensure that you will have the best possible experience playing Anno 1800 on April 16, so to avoid any issues with such scenarios, we decided against carrying over save games. Rest assured that this issue won’t appear in the full version, where there are of course no limitations on the available content (for either AI or human players).

Is there a reward for participating in the Open Beta?
We are glad you asked- yes there is! Participants in our Open Beta will be able to earn the exclusive “Chess Table” decoration, which can be claimed from the Ubisoft Club after launch! All you need to do to earn it is to play at any time during the Open Beta period.
How to play the Open Beta?
Anno 1800’s Open Beta will be available and open to everyone via Uplay or the Epic Games Launcher. You won’t have to register at the Anno Union and can just download the game as soon as the pre-load becomes available from your launcher.

We prepared a chart for you with the release timing of the Open Beta. To make sure you are ready the moment the Open Beta begins, we will also offer pre-loading starting from April 10.

Updated: Always-Online for the Open Beta

We also want to give you a heads-up that the Open Beta will require a constant internet connection to play. Please note that this is not the case with the main game, as you will be able to fully enjoy Anno 1800’s singleplayer modes while being offline! 

The final system specs are here
After spending some additional development time optimizing the game performance following our Closed Beta, we are happy to finally announce the official system requirements of Anno 1800. We tried to break them down into some of the most common settings scenarios to give you a better idea of what to expect.

We have also been hard at work with our friends at Intel to optimize the game for integrated GPUs, and are happy to be able to include some of Intel’s iGPUs in our system requirements matrix (a first for the Anno series!). We hope that this will allow an even wider group of players to explore the industrial revolution with us.
We will stream our panel at this year’s EGX Rezzed live from London
Anno 1800 will be playable at EGX Rezzed 2019. This year’s event, taking place at London’s Tobacco Dock on April 4-6, is an opportunity for you to lead the industrial revolution and try out new gameplay. Also, join Bastian Thun, Anno Community Developer, on the Developer Stage on Thursday 4pm GMT+1 as he provides an insightful commentary into the world of Anno 1800.
You can also head over to their Develop session page to find out more details.

Keep an eye on the Anno Union as we will share the live stream on our website this Thursday at 4pm CET.

Next AnnoAfternoon: Lead the industrial revolution together
Following the stream from EGX on Friday, we will have a new episode of our AnnoAfternoon community show where Guddy and John need your help to steer their empire successfully through the industrial revolution. As always in our community livestreams, you can have an impact on the way we play while meeting other Anno crazy strategy game aficionados.

AnnoAfternoon: Revolutionize together
4pm GMT +1 Live on twitch.tv/ubisoftbluebyte

DevBlog: A message to the Union!

As the release of Anno 1800 is drawing close, we want to kick off our launch marathon with a message from our dear Union friend Artur Gasparov.
Starting today, we will push the engines to launch mode where we will provide answers on the last burning questions (such as Open Beta details next week), bring you DevBlogs about the campaign and the soundtrack and – of course – more live-streams such as our EGX panel and a ceremonious unboxing soon!

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And with the last sprint before launch, what are you looking forward to and what are your last curious questions for the big maiden voyage on April 16?

Union Update: Meet your rivals!

Welcome to another week in the Anno Union, this time with an introduction to the cast of Anno 1800 second party characters as well as an update to the streaming schedule.

Meet your rivals!
Originally planned for the end of last week, we prepared a video for you showcasing the variety of AI opponents which will be able to choose as your dire enemy or future to be ally.

Every single rival will have their own character, which will not only define their general difficulty rating but also influence their playstyle.
Since the Closed Beta, we improved their behaviour in many ways and while old chap  Willy will remain let’s say, a slow and simple fella, the AI’s capabilities of defending islands or deciding on various tactics fitting to the situation has improved a lot. As an example, especially war savvy characters will make decisions such as attacking your Harbour directly, engaging your war fleet or launching attacks on your trading routes based on the current situation.

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Are you looking forward to testing your skills in naval warfare against the Psychopath Graves or are you more interested in Tea parties with Bente Jorgensen? We are curious to know how important the second party opponents are for you and if you are more the player who likes to challenge themselves with the most fierce of opponents?

Streaming Schedule – 2 streams on the horizon!
As promised during our special German episode of our Community Corner last week, we will have another English episode this week Wednesday at 5pm CET.
While we won’t have a special guest this time, our Community Developer Bastian will not only give you further insights into the fourth tier but also answering your chat questions.

And as one stream is not enough, our Anno Afternoon community crew will return this Friday 5pm CET – Not only Guddy is back on board, we will also jump from the trusty old Closed Beta ship to a newer development version of the game!

We plan to bring you more live-streams in future, from development insights with our AnnoCasts to community focused shows like CommunityCorner and AnnoAfternoon.
If you do not want to miss a show, make sure to follow out twitch channel to receive notifications as soon as we are online.

Union Update: Anno 1800 at EGX London

This week in the Anno Union, we have some exciting news about the upcoming EGX Rezzed convention in London and more live-streams on the horizon with the return of the Community Corner. We do not want to withhold you a teaser for this week’s DevBlog: this time, we will give the cast of our second party characters a spot in the limelight.

Anno 1800 will be at Rezzed London
We will bring Anno 1800 to this year’s EGX Rezzed 2019 in London on April 4th-6th. EGX Rezzed is London’s best-loved and biggest games event: a festival of independent gaming that celebrates one of the world’s greatest pastimes. Every year they bring thousands of gamers together in the unique setting of London’s historic Tobacco Dock to play a fascinating variety of games and meet their creators, from tiny student startups to the world’s biggest developers.

You will not only be able to play the game at the convention, but our Community Developer will also be there on Thursday to give you some exclusive insights into the game and answer your most burning questions during the Anno 1800 panel April 4th at 4pm!
And if you are not able to visit the EGX Rezzed in London, we will host the panel on our Ubisoft Blue Byte Twitch channel.

German Community Corner Special
And while we at the topic of streaming, we will have a German episode of our Community Corner stream this week Thursday at 6pm CET, with the German strategy gamer The Writing Bull as a special guest!
As you know, we want to bring the world of Anno to as many fans as possible and therefore, we will have another English episode of the Community Corner as well as of the AnnoAfternoon in the upcoming week.

We are really happy how many of you watching our streams and sharing your thoughts in the live chat. Keep in mind that we are always looking for feedback and ideas for our live-streams from our community. Let us know what you think of our streams and what you would love to see in the future in the comments below.

Community Creations – a stunning centerpiece for the dining room!
g00fy’s Anno 1800 table, created by his talented friend Martin, is a real eye catcher in any kitchen or dining room! With the 19th century setting, is there anything your will or would like to build, paint or just use to decorate your PC desk for the big release on April 16th?
The setting begs for creative community creations and we are curious if we will see more crazy creations in the future:
You can check out the original post here:
https://twitter.com/thkg00fy/status/1104459721795358720

Union Update: Streaming and multiplayer Q&A

As the release date of Anno 1800 draws closer, we are in the final sprints to polish and balance the game. Creating the DevBlog takes a lot of time and much of the games content has been highlighted in some shape or form already, the game developer insights will take a short break this week. We brought you dozens of DevBlogs since launch of the Anno Union in 2017 and we still have some articles in our pocket leading up to the launch of the game.

But we won’t be lazy as we will ramp up the amount of Anno 1800 live-streams on our twitch channel with the AnnoAfternoon stream returning this week and the Community Corner coming back in the week ahead with a German episode including a special guest.

Livestream: AnnoAfternoon
It’s time once more for our Community team takes you on another Anno 1800 Twitch adventure! In the next episode of our AnnoAfternoon community stream, we will venture forth into the new world together, when we listen to your suggestions as to how we should build and name our cities.

When: March 8th, 4pm GMT
Where: twitch.tv/ubisoftbluebyte

Annoverse Roundtable recordings
Last week’s Annoverse roundtable was an absolute blast! Over the course of two hours, we made a challenge out of answering as many questions as possible and thanks to the Annoverse team and community member Domo, you can listen to the recorded German and English session here:
Annoverse Anno 1800 Roundtable German
Annoverse Anno 1800 Roundtable English

Last but not least, we have prepared some answers to your most burning multiplayer questions in today’s community Q&A.

FerudaFarstaria
When we add friends from our friends list. Does this include the Steam friend list and Uplay? Or do you have to find your friends in the game, and add them to your friends list? I’d really like to know if this does link to friends lists in Steam, and Uplay.
Answer: Anno lists steam friends as well as your Uplay friends. In case you invite someone from you friend list, Anno does automatically select the right backend (Steam or UPlay) for the invitation and also receive and handle the invitations from both systems.

Mattly
We did find that once we had expanded into the new world we had to give up due to constant desync’s. As we are all on fibre and all in the same country (New Zealand) could this have been caused by the need to communicate with the host server where ever that is located or was it a known issue that has been worked out in these final weeks?
Answer: We identified and fixed many reasons for de-synchs thanks to the great participation of Closed Beta. This also includes many de-syncs related to the South America session. It is not very likely, that your desynch problems as described where caused by network issues, as because Anno tries to keep the connections “as local” as possible. Only if the NATs of the participants are not compatible, we are forced to route the traffic over Ubisoft servers to enable the players to join. But this also can be resolved by players by adding Anno to the exception list of your router.

elmoh1one
I would be interested in a whole Devblog about the topic synchronization. Which kind of data is exactly synchronized? How is the system checking if there are disparities between the different computers and how does that coherent with the simulation of the game?
Answer:
Simply speaking, every single player action will get recorded and synchronized before the system shares all input data of for the simulation with every other participating player (every PC in the session calculates all steps of the simulation for every player in the match).

Drake-1503
Does that mean that saved multiplayer matched can be continued with different players? That would mean it would be possible to create a staged savegame with already established cities instead of an empty map.
Answer: You are able to continue mutliplayer savegames even if the original players are not available anymore. When new players join, they can “overtake” an empire and continue to progress and expand with that game state. While it is technically possible to create scenarios that way, you would need to have a dedicated player for every single party as you cannot take control over two or more empires.

The_Waith_Lord
I would love to see that you could also do a search for players based on language and region to make it easier to communicate with the other players.
Answer: When looking for a player, our matchmaking takes the region as well as language into account. Should the system be unable to find a player after a while, it will expand the search for players with the same language across the globe. If the system is still unable to match you with someone, it will also widen the search to global players with any language.

DevBlog: Multiplayer

Whether it is teaming up with friends to end Alonso Graves’ reign of terror or taking on three other players to see who will be the last man building- playing Anno 1800 alongside and against your fellow human players can make for tense adventures.

So today, we want to talk about Anno 1800’s multiplayer mode, what options it gives players and also give you some interesting insights into how we make it possible to run an enormous simulation with more than one player.

Multiplayer – conquering the world with friends(?)
In Anno 1800’s multiplayer mode, up to four players can join a match to settle and conquer islands in an alliance or in a race against each other to reach the victory conditions first. Players can freely trade among each other, and with the possibility of trading any goods, they can decide if they want to start a trading conglomerate with specialized production on each side. And should you find yourself short of a full set of human players to stage a naval battle to rival Tsushima Strait, you can always fill any open slots with an AI character of your choice. This choice of how to approach the multiplayer is very important to us, no matter if you want to go for an ultra-competitive race to be the first to construct a battlecruiser squadron, or if you want to play a relaxed Sunday afternoon match with some old friends.

And since this is a question that came up many times in the past: Yes, the multiplayer mode supports the full range of gameplay options in Anno 1800, including the second session in the New World! So will be the first to settle a tropical island?

Starting and victory conditions
There are several game modifier which allows you to set the stage for the game experience.
Alliance with shared victory conditions – You can start the match with an active alliance pact between all players and shared victory conditions. This allows for a truly collaborative effort for players who want to work together as a team.
Alliance without shared victory conditions – This game mode enforces peaceful matches between players while encouraging economic competition thanks to the personal victory conditions.
Free-for-all – A free-for-all, with no shared victory conditions and no active trading or alliance treaties. In this mode, it is solely up to you how the world (and your fellow players) will remember you.

And while it can be fun to build and expand for hours on end, we know that some players prefer a more defined game experienced with a clear goal. That is why we have the same set of victory conditions as in the Sandbox mode, such as being the first to construct a monument, reaching X amount of investors of generating a positive revenue of X. You will also be able to select whether players have to reach one or all of these goals to emerge victorious from your online match.

Custom sessions and the new quick match mode
Anno 1800 will offer two game modes to set up games, either allowing you to invite friends into your custom sessions, or to be paired up with random players via matchmaking.

You can either create or join a custom made multiplayer match, where the creator of the session can take full advantage of all custom settings of the classic sandbox experience. Once you set your various parameters and decided which AI should populate your island space, you can invite up to three players from your friend list to your match. And if there is this one friend of a friend who wants to join you, players who join also have the rights to invite players from their friend list. The game mode supports a maximum amount of 4 players in total, which also includes AI opponents who can fill the ranks of missing players.

Our new Quick Match mode will match you with random players around the world in preset multiplayer sessions. The presets allow you to look either for a match with two, three or four players or alternatively just look with “Random” where a slot is available in any of the three presets. Unlike in custom matches, you won’t have any non-player characters in Quick Match other than NPC traders and every game mode comes with preset victory conditions.

Under the hood – large scale multiplayer simulation
Simulating a vast and complex strategy game like Anno 1800 in a multiplayer match is quite a challenging task. To make it possible, we make use of a “lock-step” mechanism, a system which allows simulating the whole game state on every single PC and as a result of that minimizes the amount of data traffic between the players.

In case the game states of the players will differ at some point in time, the game will detect it (we call it a desync) and immediately provide a simple one-click solution to repair the game state with automatic synchronization of all parties participating in a match.

You will be able to save the state of the game to continue the match with your friends at another time or to switch hosts if the initial creator of the session is not available. This also means that when you are creating a session from a previous multiplayer savegame, players in the lobby can decide which island to control during the game. And if you cannot remember the party of friends from your last session anymore, we will display the players which played with you before.

This large-scale simulation and synchronization process is also the reason why fast-forward is not available in multiplayer sessions. Speeding up the simulation would have a big performance impact on the CPU of each player. However, you will be able to pause a multiplayer game to allow everyone to take a break or get a refill of your favorite beverage.

Build an empire together
While the Anno multiplayer experience always had its vocal fans across the years, we hope that with Anno 1800, more players will team up to experience the game together. We received a lot of valuable feedback during the technical test and Closed beta, giving us ample data we currently use to improve the multiplayer experience for the launch of the game.

And as your feedback is always important to us: While there won’t be a classic Co-Op mode in the game at launch, we will add it as part of our post-launch plans for Anno 1800.
#coopiscoming

Union Update: Conquer together

Welcome to another Union Update, with our latest news from our Anno communities as well as an outlook on this week’s content.

Upcoming DevBlog: Multiplayer
For some a neat extra while for others vital for the gameplay experience – playing with your friends in Anno 1800’s multiplayer mode can add countless hours of fun when competing over islands or going on a joint venture to end the regime of the tyrant Alonso Graves. The classic multiplayer experience celebrates a return to the series and we want to give you insights how the system works, what options and game modes we will provide while also give you a brief outlook on the future.

Community Roundtable AmA happens this Wednesday!
It is time for the next round of our Anno Union Community Roundtable. The Roundtable is a Community AmA where we, the Community Developer and Community Team, answer your most burning questions, hosted by our Annoverse Discord fan community. Everyone is welcome to join us and to ask questions about Anno 1800 and the Anno Union in chat.

To allow everyone to participate, we will have two sessions Wednesday evening, one in German and one in English. The German session will start at 18:30 GMT while the English panel begins at 19:30 GMT.

When:  Wednesday, 27th of February
German session: 18:30 GMT
English session: 19:30 GMT

Where: Annoverse Discord

We will take a short break from live streaming this week but do not worry, we will return as early as next week with more live streams from our Community team.

The Anno Union started as an idea and grew to a huge platform providing tons of Anno relevant information and details for players and fans out there. Is there anything you would like to see more in future or is there anything you miss on the Anno Union and specifically the Union Updates?

As always, we are eager to hear your feedback in the comments below!

DevBlog: City Incidents

Working from dusk till dawn, skin tanned from the smoldering heat of molten steel, just enough time to swipe the sweat out of your eyes. The Baron demands his guns and there is no time to breathe or room for compassion. And in one misfortunate moment of exhaustion, a hand slips and the massive calciner first starts to sway, before seconds later, its scorching load burns its way through the factory.

Incidents such as blazing firestorms bring tension when managing a sprawling metropolis and they also mimic the realism of catastrophes which can throw life out of balance. You are the major in charge of the fate of your citizen, as you have to strike the balance between relentless progress and the glooming danger that one catastrophe might be enough to throw your city into chaos.

City Incidents in Anno 1800
For the seventh title in the series, we decided to expand on the city incidents from the fan favorite Anno 1404. The rule is that incidents can happen at any time while the likeliness is determined by several factors. Working conditions and happiness of your residents, as an example, affect the chance of a strike to happen while your heavy industrial districts have a higher risk of a fire breaking out. While every incident has its own chance of dying down on its own after a while, the chance of a fire spreading wildly through your streets is way more likely, especially in cramped residential districts.
You won’t be able to disable city incidents completely, as they are intertwined with different game systems, but if you like a more relaxed experience, you can turn the likeliness of them happen significantly down. Or if you like a real challenge, how about scaling them all the way up to the max?
In total, Anno 1800 will have three different types of city incidents to keep you on your toes.

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Wait a moment, you said….EXPLOSIONS?!
As fire isn’t enough of a hazard, there is now a chance for some production buildings to explode. Dynamite might be the best example, but every building which makes use of heavy machinery and chemicals can literally blow up. If a production buildings explodes, it will immediately put the building in ruined state but if that wasn’t enough of a problem, burning debris fly around and might set nearby buildings on fire. There are various factors for the likeliness of an explosion to happen:

  • Type of the production (dynamite has a very high risk, Schnapps or Motor factories significantly lower)
  • Working conditions and production output (high production output raises the chance)
  • If the building is on fire (will raise the chance of explosion for these buildings significantly)

Imagine a rare chain reaction such as a schnapps facility burning down, bursting into spitting debris, sets more schnapps distilleries on fire causing a nightmarish chain reaction.

Fire: Blazing heat and explosions, what’s not to like?
Fire is not only the most traditional incident, as firestorms eating through rooftops of a densely populated cities are a primal nightmare since mankind erected the first cities.
In older Anno titles, fire could only appear and spread in residential areas but now, they will be also able to attack your production buildings, with your modern factories especially being a welcome target for the flames. To expand that system further, different production chains have a higher chance of catching fire than others, representing the brutal industrial expansion and workshops growing to enormous factories.
A factor influencing the chance of a fire appearing are the working condition slider, as pushing your workers into overworking themselves might boost your productivity but also raise the chance of an unfortunate incident happening. An increasing problem during late game, as oil production chains and the electricity feature, which can boost some production above and beyond, provide great benefits but are a real safety hazard.
While other incidents such as sickness can spread even faster than fire, the flames are way faster in shutting down buildings, which means cutting you off from taxes and workforce from the affected area.

Illness: Big city life
The chance of a sickness spreading through your cramped metropolis is affected by two elements, working conditions and pollution from nearby production buildings.
Different than fire, illness is targets only residential districts. This way, it will still affect your available workforce but you won’t need to build hospitals close to your factories.
Once a sickness breaks out, residents will stay home until they have recovered, which functions as a temporary de-buff to workforce and taxes provided.
But beware: in the overcrowded and sooth blackened cities of the 19th century, an illness can spread rather fast and you will probably never underestimate the danger of a outgrown plague ever again once it hit a large amount of your population. And if you thought your outposts or getaway islands are safe – sickness can even jump over to your or ships from other parties to spread across islands or even travel to another session.

Riots: The birth of the social movement!
The workers movement marched through the 19th century and was the most influential factor to change the society as we know it today. Riots can affect residential and production buildings of your city, although with a different reasons why people go on the streets or lay down their tools.
In residential areas, the chance of a riot is affected by the general happiness of your people while in production districts, working conditions are the biggest cause for a strike.
That means that if you overwork your people, they might stop working and go on a strike even if the folks in the residential area are happy and vice versa. It goes that far that it can even affect specific production chains as you are able to alter the working conditions for each production separately.
A strike can start small, just affecting one specific building but might erupt to a general strike which can cripple a whole type of production chain.
Strikes can further spread as people will gather together, shouting their demands and sprawling through the streets on the look for sympathizer and fellow comrades.
Don’t underestimate the frustration of the populous, when a situation goes out of control, a strike can become a grown movement including heated arguments, raising fists and Molotov cocktails.

City Institutions
Traditionally, there are ways to mitigate the situation or even to take immediate action, namely city institutions such as the fire brigade which will reduce the likeliness of a fire in their influence radius.

There are three different buildings for each incident (remember, explosions are a part of the fire incident): the fire brigade, the hospital and the police station.
The fire brigade is the first building to unlock, has a medium influence range but also don’t needs as much constructions space. You might want ensure that your residential as well as production facilities are covered by enough fire brigades or additionally boost their effect with specialists items in your city hall. The hospital has higher upkeep and construction cost, but makes up for it with a higher influence radius and a general lower chance of illness spreading compared to a fire.
To avoid strikes, you could become a man of the people or you can make sure that enough police force has a watchful eye on streets and neighborhoods. Police stations reduce the chance of a riot in residential and production areas and if things get out of hand (or you just prefer the stick rather than the carrot), you can mobilize your force to put the revolter in their place.

Keep in mind that similar to the transport of goods, the street distance affects the time a Red Cross volunteer or police cart needs to get to their place of action.

City institution have a limited amount of units which they can send out to fight the incidents. However, you can activate their ability to mobilize additional units in case of emergency: you can call happy residents into civil service, from Red Cross volunteers, neighborhood watch and civil firefighters.
Using that ability will spawn more of the specific healing unit and its cooldown is determined by the happiness of your population. Remember: Don’t count volunteers if people are too busy throwing eggs at your counterfeit, if your residents hate you, the cooldown will completely freeze.

Another interesting counter to incidents happening in your overcrowded late game metropolis and power economy are items, which you can slot in guild halls to either affect the likeliness of incidents happening in production buildings or specialists like very effective and renown police constables in your city hall to make your institutions more effective.

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From riots to explosions, we build on the complexity of the incidents feature while working conditions or the use of items leave players the agency to let the benefits outweigh the risks or to minimize the chance of catastrophes to happen. What do you think of the new system and is the thrill of a full grown emergency situation part of the fun or do you prefer a more relaxed approach?

Screenshot Challenge: Our Winners!

Annoholics all over the world were able to get their hands on Anno 1800 during our big Closed Beta event. Beside the huge amount of valuable feedback, many of you decided to take your camera with you on your trip to the new world. With hundreds of beautiful entries for our Screenshot Challenge, we had a hard time to pick the best three entries for the gaming hardware price from our friends at CORSAIR.

But we had to make a choice, and here are our top three entries:

[vc_single_image image=”3916″ img_size=”large” alignment=”center” onclick=”custom_link” img_link_target=”_blank” link=”https://www.anno-union.com/wp-content/uploads/2019/02/Bassjeroencontestsubmission.jpg”]

1. Place goes to: Bassjeroen

Bassjeroen surprised us with not only a wide-screen shot, but also a surprisingly thoughtful composition which convinced even our Executive Producer that “This screenshot would make a brilliant desktop wallpaper”.

And here the well deserved CORSAIR loot for Bassjeroen:

  • K70 RGB MK.2 Keyboard (Cherry MX Red switches)
  • IRONCLAW RGB Mouse
  • MM800 RGB Cloth Edition Mousepad
  • VOID PRO RGB Wireless Headset

[vc_single_image image=”3921″ img_size=”large” alignment=”center” onclick=”custom_link” img_link_target=”_blank” link=”https://www.anno-union.com/wp-content/uploads/2019/02/DyZvA8dWsAAs2jQ.jpg”]

2. Place goes to: katerkrank
There is something to the color filter and the overall angle in which this scenic island outpost was captured. This screenshot invited us as much into the scenery as it gave us almost a feeling of a glooming threat appearing from the horizon. Maybe there is danger in paradise?

Katerkrank’s loot table:

  • STRAFE RGB MK.2 Keyboard (Cherry MX Silent switches)
  • IRONCLAW RGB Mouse

[vc_single_image image=”3925″ img_size=”large” alignment=”center” onclick=”custom_link” img_link_target=”_blank” link=”https://www.anno-union.com/wp-content/uploads/2019/02/neelstg-1092555692534304768-20190204_224910-img1.jpg”]

3. Place: Neel
This wonderful panorama looks almost right from the pack shot of Anno 1800. The de-saturated look of the large settlement takes you right back into the 19th century and demonstrates how beautiful Anno 1800 can look like.

And for Neel, the expedition vessel brought back:

  • IRONCLAW RGB Mouse
  • MM800 Mousepad

As we had so many great entries, we have two additional honorable mentions. The two will also get a small Anno surprise for their entries.

Domo with his “peak on the new world”

Antonius Haase with his wonderful island paradise

We will now contact all winners to send them their well earned loot and as we loved the content so much, would you love to see more community creations contests in future?