DevBlog: Sunken Treasures

The Queen has vanished! But you track her south to sunny Cape Trelawney, site of a great naval battle. In Sunken Treasures’ new Storyline, you will set out on a journey to resurrect the glory of an empire through one of its timeless symbols, the Royal Scepter, lost to the depths during the war. Only by building a vast territorial capital, and seeking out a flea-bitten crackpot by the name of Old Nate—being among other things, an innovator in deep-sea diving—will you be able to restore the empire to its former glory. But beware, you are not the only one hoping to claim the power of the legendary artifact.

Our first big content drop for Anno 1800, Sunken Treasures, will set you on a quest for glory and riches, in which you make history, erecting a new capital to bring a dwindling empire back to its former glory.
We do not want to spoil the fun yet, but can say that an epic new questline will expand on the world of Anno 1800 and the background of its characters. In today’s DevBlog, we will put Sunken Treasures under the looking glass and reveal the first details of this sizeable first DLC (which is both available as part of our Season Pass, as well as stand-alone come release day).

 

 

Crazy inventions, lost treasures and dreams of a mega-city

Sunken Treasures’ epic questline, which will become accessible as soon as you reach 700 artisans for save games both new and old, will give you access to a whole new European session: Cape Trelawney.
Space in Anno is precious, as it is the most valuable resource in the jigsaw puzzle of growing a prosperous metropolis. While finding layouts for your production chains and space for your citizen to thrive is part of the fun, many of you always dreamed of something bigger.
With the new continental island, we want to give you the sandbox to toy around with your wildest ambitions. Three times as large as the biggest islands of the main game, this colossal landmass comes with 300 grids worth of coast and more natural resources and fertilities than ever before. While the session itself comes with additional big, medium and small islands to allow the AI to settle or to create your own outposts, the earth on the continental islands is fertile and its mountain ranges rich with resources. You won’t have to worry about keeping your Beer production running with cargo loads of imported hops, as the continental islands fertile ground will allow potatoes, wheat, hops and many other things to grow.

 

“The present is theirs; the future is mine” Old Nate

Rumors spread among your crew about a hermit living on an isle of wonders, a shabby-looking scavenger and inventor who prefers the company of his own automatons. But don’t let the cock-and-bull stories of your crew fool you; Old Nate may just be a genius— a genius who is willing to share his ground-breaking inventions with all comers, so long as the price is right…

 

Anno 1800 offers a huge amount of items to optimize your economy and to customize your playstyle.
While traders, expeditions, quests or city attractions provide you with various ways to get your hands on items such as precious specialists or machines, there is always a game of chance attached, as the rarity and type of item depends on loot tables.
With Old Nate, we not only introduce another Third Party character, but we are also giving you access to a new game mechanic, revolving around the inventions of the quaint inventor: crafting.

Armed with one of his groundbreaking inventions, the new diving bell steam ship, he will sent you on a hunt for sunken shipwrecks to bring him the construction materials needed to finish his experiments. Following your instinct, quests or the literal X marked on a treasure map (turns out X does sometimes mark the spot), will lead you to the wreckages of the old battle of Trelawney.
Once you found a wreck, you can launch the diving bell, which allows you to sink down to the bottom of the ocean floor to uncover its lost treasures.
The ship itself is quite an astounding invention. It comes with a unique combination of 6 cargo slots and 3 item slots, which makes it perfect for dangerous expeditions. It functions similarly to your flagship, which means you will only get one ship during the questline and if the diving bell ship gets destroyed, you will be able to replace it.
You can also enhance the ship’s special abilities with wondrous gadgetry such as the sonar, which will be your most powerful when looking for shipwrecks.

Once the bell is hoisted back up the surface, you can see what your courageous crew found down below. While precious spoils such as gold, or pearls, can be sold for a huge profit, the new scrap items show their worth as soon as you bring them back to the eccentric Old Nate, as they serve as crafting material for his inventions.

While the Cape is famous among soldiers of fortune, you will also be able to extend your hunt for Sunken Treasures to existing sessions like the New and Old World!

 

“To invent, you need a good imagination and a pile of junk.” Crafting

Once your ship is all loaded up with scrap of various quality levels, you can return your cargo to Old Nate’s island. In his workshop you gain access to a large variety of item blueprints for powerful devices such as automatons, which will come in handy when creating a larger-than-life city.
However, as you have total control and the freedom of choice to pick which item you want to create in his workshop, it is up to you to work out which combination of items work best for your production pipelines. Furthermore, every item needs a variety of different scrap materials to create, with increasing scrap costs based on the rarity of the item.
With the new crafting system, we wanted to provide you with a tool to create the items you truly desire. As you have full access to Nate’s blueprints, you can also plan ahead and work towards more powerful creations further down the road. Combined with the general pool of items in Anno 1800, the new crafting system becomes especially valuable in the endgame and we cannot wait to see how veteran Anno players will take advantage of the new possibilities to maximize the potential of their empire to levels previously impossible.

 

 

Expanding the world of Anno 1800

For the first big DLC, we wanted to work with as much player feedback as possible to expand the world of Anno 1800. With the large continental island, we are giving you a chance to create a true mega-city, and with the new crafting system you will have the agency over items that many of you asked for. We cannot wait to see your reaction to new storyline as many of you stated that you wish for more tales to unfold after finishing the campaign. There is even more than we mentioned today, such as new animals for your zoo, items for your museum or all-new secrets to unravel.

Last but not least, here is Sunken Treasures in numbers:
• A new storyline to experience, with up to 6 hours playtime plus dozens of new additional quests

• A third session including new small, medium and large islands as well as a continental island which is three times as large as the previously biggest island in the game.

• The additional third party trader “Old Nate” who provides access to a brand new crafting and diving bell feature.

• Over 100 new items, including new quest items, dozens of inventions to craft, additional specialists and new sets for your museum and your zoo.

 

How and when to get Sunken Treasures

We will see you again next week, when we will not only show you the DLC during our AnnoCast Live-Stream on Tuesday, July 23 at 4.30pm CEST, but also share the details about all quality of life features and other changes coming with Game Update 4. Spoilers: You may see a thing or two that the community has been waiting for, which will be coming free to all Anno 1800 players.

So how and when can you get your hands on Sunken Treasures? You will have three options to join us on this latest adventure:

Buying our Season Pass: It includes our three planed DLCs Sunken Treasure, Botanica and The Passage, at a rduced price versus individual purchases. You will also get access to some exclusive goodies in the form of two company logos, and an additional player portrait, which are only available as part of the Season Pass.

Buying it à la carte: Each of our three DLCs will be available as a stand-alone purchase at launch, though buying them this way will be more expensive than via our Season Pass.

The Anno 1800 Gold Edition: If you haven’t joined the industrial revolution yet, we have a new option for doing so in the best way possible, thanks to our new Gold Edition. This digital purchase will be available on the Epic Games Store and Uplay, and will include both the Anno 1800 Digital Deluxe Edition and the Season Pass, giving you the full Anno 1800 experience in one handy package.

All of these options will be available to you when Sunken Treasures launches alongside Game Update 4 on July 30.

Union Update: Live Streams and City Promotion Winner

We are currently testing the content of the new DLC “Sunken Treasures” with a selected group of players from the Anno Union and will provide the exciting details about the big update and the DLC in an upcoming DevBlog and AnnoCast livestream.

 

We have started to implement a few changes to the Anno Union page, which should it make easier for you to keep track of all our Anno 1800 updates (and soon upcoming content).

In the top menu, you will now find a new category called “Game Updates”. Hovering over the category will give you a drop-down including pages for all of our Game Update notes.

 

For our latest round of the Community Corner AMA stream, many of you followed the call once more and the result are two hours full of fun, gamedev insights and answers to your questions.

You can watch the recording of the AMA stream now here:
Community Corner AMA July

But behold: the next streams are on the horizon. This Friday, we bring back our Anno Afternoon stream with Ubi Guddy and Ubi John, this time with 100% more anarchy and backseat gaming.
Beside community streams, we will also return with our AnnoCast development show later in July.

Anno Afternoon – Right into Anarchy!
Friday 5th of July at 4pm CEST

Watch it live on: twitch.tv/ubisoftbluebyte

 

We were amazed by the amount of videos, the level of quality and crazy ideas behind some of your City Promotion Contest submissions. Dr. Hugo Mercier would be proud of you, or depending on your message, truly offended. Deciding for our favorite three entries was an incredibly tough choice.
We want to encourage everyone in the Union to check out all the entries of the contest and we will continue to put your contributions into the limelight of our social media channels.

Without further ado, let’s lift the curtain on the winners of our big City Promotion contest.

First Place – Radlerauge – Utopia

 

https://www.youtube.com/watch?v=s-lTyvYyMU4&feature=youtu.be

Combining a speech inspired by Charlie Chaplin’s best performance with powerful visuals of a sprawling 19th century metropolis and industry was a truly moving experience. Radlerauge created a strong message not only for fans of the Anno series, which relates to the world back then, of today and probably of tomorrow. The video has English subtitles available!

Second Place – Tutadventures – The Anarchist Competition Film

 

https://www.youtube.com/watch?v=-VIpmCDwWCs&feature=youtu.be

This one took us by surprise: a skillfuly executed blend of real life camera footage, 3D animation and game footage. Short, powerful and impressive, Tutadventures’ movie managed to become one of the team’s favorites.

Third Place – BixelBG – Island Propaganda Weekly News

 

https://www.youtube.com/watch?v=shiuBH_Gh8c

A fittingly classy one-pager, hot off the press of Bixel Daily News, gave us ideas for future contests or even a whole section of community contributed Anno news articles. The best in the west, surely worth more than 2 cents.

We could only pick three winners but we won’t end the contest without one honorable mention, even though every single entry deserves attention. Our Honorable Mention goes to: Lord_Janok – Stadt Propaganda

 

https://www.youtube.com/watch?v=s6KsefafJwk

Once again, Lord Janok died his best in displaying true passion for the series. A great speech combined with stunning city backdrops, well done Lord Janok!

We will soon get in contact with the winners of the contest to send them their Gaming Gear sponsored by our friends at Corsair.


And until we are back with another contest, what kind of competition would you love to see us doing here in the Anno Union?

 

Union Update: July at our doorstep

We are back with a short and fresh Community Update during a hot summer day, before we will return next week with the details to Game Update 3.2 and the winners of the propaganda video contest.

We had our German episode of our Community Corner AMA stream last Tuesday. As usual, many of you joined us to watch the stream and ask plenty of questions. We also shared some German entries to our propaganda contest and as we love to share any of your Anno 1800 creations. Is there a funny video or great fan art you stumbled across which you would like to share with us?
Quite recently, we were amused by Patteyayo Plays sarcastic tutorial for the fifths residential tier:

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And if you missed the German stream, you can just watch the show in the video library of our Twitch channel.

Most of our fans don’t speak German though and for that reason, we will follow up with another episode of our Community Corner AMA stream next Wednesday at 4.30pm CEST.

Here a few information from our German Community Corner:
– We will release the exact details about Game Update 3.2 next week but you won’t have to wait long before Game Update 4.
– Game Update 4 will come with, among other things, some quality of life improvements to the trade routes. All of these changes will be based on community feedback and cover usability and functionality improvements.
– We also work on a proper UI and feature implementation to manage the minimum stock of your wares and goods.
– We also heard your feedback regards items relying too much on item random pools, which makes it hard for players to work towards a certain goal or end up in a grind if you work towards a specific strategy. We listened to that feedback closely and as a result, Sunken Treasures will come with a feature that allows you to work towards certain new items without relying on random item pools.
– There are currently no plans to work on natural disasters or scenarios for Anno 1800. Traditionally, only a small percentage of our player base engage with this type of content, which further costs us a lot of development time to create. We decided that we want to concentrate on content, which expands the world of Anno 1800 for a large part of our communities, even though we are personally a fan of scenarios.
– We know that you are all eager to get news about the statistic building, coop mode or the not yet revealed third free content drop. When it comes to multiplayer, we want to iron out a few remaining desynch issues before we can fully focus on the coop mode. Rest assured you get some details about our free content update soon.
– And while we talk about multiplayer, we created our own dedicated forum topic to gather your feedback about Anno 1800’s MP mode here.

While this was more an overview than a summary about the information we provided during the German stream, don’t hesitate to bring all the questions you can think of to the English AMA next Wednesday.

And before we leave you guys to hopefully enjoy a sunny and exciting day (it’s almost weekend, right?), we have a small teaser about stuff we are currently working on:

 

 

Union Update: Fansite Kit and State of the Game

While we work on the upcoming game update 3.2 as well as the next content drop, which will enrich Anno 1800’s game world quite significantly, we have a few things in today’s Union Update to endure the waiting time until we lift the curtain on the content and when it lands.

Anarchist Propa….promotional video contest ends this Friday!
Our creative contest, in which you can submit your own promotional video for your empire, ends this Friday. Still two night shifts worth of time to let your empire shine! Remember: We have not only great gaming gear from Corsair for the top three winners, we will also give you a spot in the limelight, sharing your creative works on the Anno Union, social media and during live-streams.

 

Fansite Kit 1.0 has landed.
We released our first teaser of our Anno 1800 fansite kit a while ago and today, we want to share the first release version of our kit with the Anno Union. With the first release version, we added all of our detailed key-arts as wallpapers for various devices, including an anniversary wallpaper as well as a set of emoticons free to use on your platform of choice.

Get the Anno Union fansite kit 1.0 right here.

Is there something directly missing in our fansite kit which you would love to see in future or even something useful or just awesome the community created which we should add?

 

With the latest Game Update 3.1, we continue to work on various game improvements as well as upcoming gameplay content. Throughout the year, Anno 1800 will receive several further game updates and various DLC additions not only from our Season Pass content but also free content updates such as a coop mode, statistic building and more. We know that you are waiting for details when you will be able to start the hunt for lost treasures or to team up with your friends to create your mega-empire. With the Anno Union, we are committed to work with your feedback but that also means that our team spends time to analyze the tons of data you provide with your reports and your discussion on the forums and on other community platforms. The journey just started and a vast and feature rich game like Anno 1800 deserves the time and care to grow based on your feedback.

We also want to tackle reports about a few players still having issues with progressing through campaign quests or multiplayer desynchs. We will share the exact update notes about Game Update 3.2 and the release date pretty-soon. After 3.2, we will fully focus on the next larger content drop: game Update 4.

 

But until we share some dates for upcoming content, we want to ramp up conversations with all of you. And to get us all on the table, we invite you to share your most pressing questions in the comments below for the next two episodes of our community corner live-streams.

To give every one of you a chance to get your questions answered, we decided to not only rely on our live-stream chat but also gather questions for the stream here in the Union. This way, you might be able see the response to your personal question in the recorded broadcast if you cannot make it to watch the show live.

Save the date for our next Anno 1800 stream on twitch.tv/ubisoftbluebyte
Community Corner German: Tuesday June 25th 4.30pm CEST
Community Corner English: Wednesday July 3rd 4.30pm CEST

We are looking forward to the show and your questions in the comments below.

Union Update: Anarchist and City Promotion

Dr. Hugo Mercier just arrived in the world of Anno 1800, bringing with him not only a lot of new content for owners of the Digital Deluxe Edition, but also the free Game Update with its more than 200 improvements to the game.

Owners of the Anno 1800 Pioneers Edition or Digital Deluxe Edition can now include the Anarchist, who comes with new content such as 50 additional quests and items as well as new propaganda and a defection system, as a second party character when creating a new sandbox game.

And if you don’t want to miss out on Mercier, owners of the Standard Edition can also upgrade to the Digital Deluxe version to get access to the DLC as well as digital items such as the soundtrack and additional company emblems.

But there is more: Just in time for Game Update 3 and the Anarchist, you can save 20% on your Uplay purchase of Anno 1800’s Standard and Digital Deluxe Edition, thanks to the Ubisoft E3 Sale! If you have been on the fence, now is the perfect time to dive into the industrial revolution!

And in celebration of Mercier’s arrival, we also invite you all to participate in our new City Promotion Contest! Together with our friends of Corsair, we ask you to create a video to promote your metropolis.

Here are the rules:
– No time limitations but it must be at least 15 seconds long.
– It should include gameplay content
– Additionally, you can use video footage of yourself, text mockups or other graphics, audio effects or anything you can think of. Get crazy!
– It must be a retro style promotion of your city, such as a nice invitation for tourists to visit your city or a full-blown propaganda piece demonstrating that your empire is the one to rule them all!
– Deadline is June 21, and you can link your submissions in the City Promotion thread in the forum or via Twitter mentioning @Anno_EN and the hashtag #Anno1800Anarchy

So what’s at stake? For the best three entries of the contest, you can win top gaming gear from Corsair to stay ahead of the competition.
1st Place: K70 RGB MK.2 Keyboard Low Profile
2nd Place: GLAIVE RGB Gaming Mouse
3rd Place: MM800 Pro Mousepad

Good luck everyone!

Yesterday, we hosted another session of our Community Corner live-stream, a streaming format where we showcase content while also answering your questions. If you missed the show, you can watch the VOD here:

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Watch Community Corner – Anarchist Preview and AMA from ubisoftbluebyte on www.twitch.tv

And to follow up on questions from the stream, here are the answers:

Question: Do the new sea mines cause friendly fire when blowing up, causing damage to your or allied ships?
Answer: Sea mines are not causing damage to your own or allied/neutral ships. In Anno 1800, where you have a variety of neutral or allied characters and the game world is heavily used for trade by all these factions, friendly fire could cause many issues affecting the player’s enjoyment. Harbor areas would be inaccessible and players would likely soon stop using the item, as the chances of entering an unintended state of war with the AI or damaging their own ship would be too high. However, even without friendly fire, the sea mines add a lot of strategical variety to the naval combat, allowing you to expand your harbor defense or to blockade areas of the map.

Question: If I wipe Dr. Hugo Mercier from the map, will I lose access to all his items and propaganda news articles?
Answer: If you wipe the Anarchist from your map, you will not have any access to his item pool anymore nor able to use his propaganda articles. When the music is over, turn off the lights.

Union Update: New Milestones

We are back with a short update from the development front, the winners of our #annophony contest and a new episode of our AnnoAfternoon community show.

Many of you have heard it already: thanks to your relentless support is Anno 1800 the fastest selling game in the franchise’s history! And to celebrate that milestone, we decided to honor your first week achievements in a special way:

Improvements and future updates for Anno 1800
We entered week three after the big maiden voyage and we are busy bees here in our studio in Mainz. The game had an incredible start thanks to our communities out there and our current main objective is to finish the second patch for Anno 1800.
And since launch of the game, we browsed through an incredible amount of discussions and reports from our own forums as well as community platforms out there. Backed up by our own game analytics, we got together a lot of valuable data which helps us to improve Anno 1800 step by step.

But Anno is a true giant when it comes to the amount of features and simulations running in the back ground. And because of that, any changes to the game (if it is a QoL improvement or a bugfix) have to be validated to make sure that not one fix does not result in a new although different issue to appear.
But we got together a handy checklist for the second patch which we will share with you, together with an ETA
for the next patch, next week.

And if you are curious about upcoming content, Dr. Hugo Mercier will soon appear on the big Anno stage and we will reveal his background but also interesting gameplay twists in a future DevBlog.
We can already tell that the Anarchist is not only a visionary; he has quite unconventional tools to force his ideas onto his people.
We know that you are also curious when the first free content updates in form of the statistic building and the coop mode will go live. We have to ask you for a bit more patience here, as we think that balancing, improvements and bugfixes have the highest priority right now. As always, we will give keep you in the loop as soon as we have news to share.

Anno Afternoon May 3. at 3pm UTC
How about a trip back to Waffletown, the peaceful village John and Guddy created during our AnnoAfternoon community stream! How did the residents fare in the last few weeks of stream abstinence? Is there still enough schnapps or has everything exploded in the meantime? Find out in the next Anno Afternoon and help us to get everything back on track!
Tune in this Friday, May 3rd at 3pm UTC on: https://www.twitch.tv/ubisoftbluebyte

Annophonics and other community creations
We asked you to create a love letter to the Anno series and today, we are happy to announce the winners of our #annophony contest! And so much love went into your submissions of the contest that we cannot wat to channel your creative energy in future contests.

And the winner of the first place is: HolyDaDeViL’s very special Anno Sanctum

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True craftsmanship and passion came together to create something truly special: a marvelous Anno 1800 sanctum. We seriously have to re-think our decorations in our streaming room after seeing this one! Congratulations for the first place, we will get in contact with you via forum DM to send the vinyl soundtrack on its way to you.

And without further ado, the second place goes to: Lord_Janok and one day in the life of an Annoholic!

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This one made us chuckle many times but beside the great humor, the video is a true display of dedication and passion of fans who follow our series for two decades now.
We will also get in contact with you via forum DM so that you soon can call the signed Anno 1800 t-shirt your own!

As we are already working on new concepts for future contests, what are the Unions idea for small and big creative or other competitions?

Help and tips from Crinricts Gaming World
You say that this gaming and support blog is a staple in many gaming communities for years now. Thankfully, Crinrict seems to have found a liking in the 19. Century flair and we are happy to see that the first Anno 1800 help articles found a new home in Crinrict’s Gaming World.

And for today’s Union Header, grabbed a moment captured in a wonderful angle by by user @We3kend

Until next time!

Union Update: Happy Easter

You asked us earlier if we plan to add new things to the game after the big release and last week, we let the cat out of the bag (gentle-cat doesn’t mind) about our season pass and free updates during the post launch of Anno 1800. With our announcement of the season pass, we also recorded a video for all of you where we talk about our plans to expand the world of Anno 1800.

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Union Talk
Luckily, Basti was far from alone with our small release celebration on Twitch. Thank you to everyone who joined our rather spontaneous stream, we had a “jolly” good time especially thanks to so many Union members chatting with us during the show.
And when we kicked off the party, we released our third Union Talk video which was, of course, pre-recorded. (Just because some folks in the chat asked us questions).

And in case you missed the whole party stream, you can watch it now here:

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Highlight: AnnoCast – LAUNCH PARTY von ubisoftbluebyte auf www.twitch.tv ansehen
Last but not least, let’s talk about your feedback and reports.

Patch incoming after the easter weekend
We are working on a patch update to fix some of the issues you reported to us. The patch will hit next week on April 25 and here are the patchnotes:

ANNO 1800 – Patchnotes (Patch 01, coming 25.04.2019)
Fixed several crashes.
Fixed several Multiplayer Desyncs.
Fixed an issue for the Steam version, that made the games FPS drop significantly.
Fixed a rare issue, getting no further quests, after loading a savegame that has been created while a Newspaper was displayed.

Added some balancing fixes:

  • Diplomacy: Lowered the cooldown of “Flattering” and “Gifting” from 60 mins to 30 mins.
  • Diplomacy: Negotiations in the late game now cost ~70% less.
  • Visitors: Visitors are now more generous (Visitor income increased by 50%).

We will continue to improve the game in the future so keep up the good work and share your feedback in the Ubisoft Anno forum. With that being said, we had an incredibly exciting, successful as well as very busy first launch week. As there are two bank holidays about to come up in Germany, we will recharge our batteries in over the long weekend and will be back in the studio next week Tuesday.

Thanks to all members of the Anno Union for that incredible launch week and keep in mind: leave the PC once in a while to get a coffee or to stretch your legs!

DevBlog: Scoring the industrial revolution

A cityscape of smoking chimneys. Streets brimming with life, as the upper classes take to the zoo for a day out with the family. None of these evocative scenes could unfold their full impact on the player without the proper musical accompaniment. Orchestral soundtracks have always been a key part of the Anno experience, and this is no different for Anno 1800. So join us on a journey intot he creation of Anno 1800’s grand soundscapes.

Let us raise the curtain for veteran composer Tilman Sillescu (who has been working on the music for Anno games since 1701) and his team at Dynamedion, as they carry you away into the world of the industrial revolution:

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And while we focused on Tilman in the video, we would be remiss to forget all the other talented composers who contributed to the game, as seen here:


If all of the above has put you into the right mood to light candles and to dust off your old record player, we have some great news for you! We have created a limited vinyl edition of the Anno 1800 soundtrack in partnership with Black Screen Records! If you want to call one of these precious records your own, you get still get them here.

Alternatively, you can also enjoy the full digital soundtrack on spotify!

Anno 1800 sets sail!

It was all the way back at gamescom 2017 when we announced Anno’s steam fueled step into the industrial revolution. 15.000 comments later, we can say that we have not only created the biggest Anno game to date, but also that all of this was made possible thanks to the collaboration with and the unwavering support of our Union members. 

Today, we are happy to announce that Anno 1800 is leaving its harbor here in the Ubisoft Blue Byte Mainz office for its grand maiden voyage, ready to bring its proud heritage of 21 years of city building and exploration to players around the world.

We also want to send a big, heartfelt “thank you” from the whole development team to all Anno players and Anno Union supporters out there. This journey has been something truly special and the result is a game made with an incredible amount of passion by old veterans, new talents and our dearest fans alike.

Join our AnnoCast Launch Party
To celebrate the big launch of Anno 1800, we want to invite every one of you to celebrate with us in a live stream, which will happen tomorrow at 1pm UTC.
We will host the AnnoCast Launch Party where we will go on a serious trip down memory lane, eat cake, raffle out Anno swag aplenty and chat with you about the development or maybe even turn the tables once and comment on other streamer’s playstyle.
This stream is dedicated to you, our loyal fans, who made the game possible in the first place: April 16 1pm UTC at twitch.tv/ubisoftbluebyte
Our first taste of our upcoming fan site kit
We have been talking for a while about our fan site kit, but so far kept you waiting. That wait is finally ending, as the first version of the fan site kit is now available (though we will add more stuff to it over time).

For now, you can grab a customized Anno 1800 streaming layout, as well as the first wallpaper and a variety of social media assets here: Anno Union Fansite Kit Preview

Release times and day one time
As a reminder, below are the global release times of Anno 1800. While Annoholics in Asia and Oceania have already set their sails, other regions of the globe will get to join them over the coming day. Should you find yourself craving some Anno-tainment in these last hours of waiting, you can already pop over to twitch and YouTube to see more of the game, or read up on the first reviews that came out today.

Keep in mind that the below world map only applies to unlock times for Uplay. Timings on the Epic Games store and Steam vary, as we are reliant on our partners for these launches on their platforms.


We also want to remind owners of the physical copy of the game that there will be a 23GB download for our Day 1 Patch, as we have been busy further improving the game since we started producing the game discs a few weeks back.

In the spirit of reminiscing on 1 ½ years of the Anno Union, we would love to hear your stories about your favorite memories and moments from this exciting time.

Union Update: Your questions about the launch answered (Updated)

After rubbing our eyes in disbelief when looking at the calendar, we have to face the facts- Anno 1800 is only six days away from launching the franchise into the age of the industrial evolution!

In last week’s update, we extensively covered the topic of our Open Beta (reminder: everyone can participate via Uplay and Epic Games store between April 12-14 to earn a fancy Open Beta ornament for their city’s parks). This week, we turn our attention to answering many of your burning questions surrounding the game’s launch (such as pre-loading, day 1 patch, when the game goes live etc.). We also have some live streams to announce, and encourage you all to take another look at our beautiful open beta trailer. So let’s get started!

Let’s talk about launch

Pre-Loading:
Pre-Loading for anyone with a digital pre-order on Uplay, Steam or the Epic Games Store will begin on April 12 at 3pm UTC . The total download size will be around 25 GB. Update: Pre-loading will start on April 11 at 3pm UTC, and not 9am as had been previously communicated. We apologize for this change.

Day 1 Patch:
We have been busy bees and worked hard to further improve Anno 1800 after we shipped the gold discs off to the factory to produce all the physical copies of the game. That means that anyone who bought a physical copy of the game will need to download our Day 1 Patch before they can start playing (the patch is already part of the pre-load for digital buyers). The Day 1 Patch will come in at roughly 23GB.

Launch timing:
We are currently ironing out the last details and will give you an update on the exact launch timing as soon as possible.

Removing Beta clients
As previously announced, you won’t be able to carry over existing downloads or save games from any of our test phases (Technical Test, Closed Beta or Open Beta), so feel free to delete them to free up space.

Open Beta trailer
This should give you answers to the most pressing questions regarding the launch. But before you have to worry about that, there’s out Open Beta coming this week! And what better way to get into the Anno mood than with another look at our Open Beta trailer?

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This week’s live streaming
With only one more week to go, we will of course have some more streams for you all to enjoy as we count down the last final days until Open Beta and launch.

The entertainment already starts tonight, as we have granted select influencers and media early access to the Open Beta, which they are free to stream as they see fit. You can keep an eye on all available streams here: https://www.twitch.tv/directory/game/Anno%201800

Then we have our latest AnnoCast on Thursday at 3.30 pm UTC. Join us one last time (before launch) as we play the game and answer your questions. Plus, there are rumors that our Pioneers Edition and the limited edition vinyl soundtrack will drop in for a live unboxing…

Friday afternoon while have another Anno Afternoon with Guddy and John continuing their Anno 1800 adventures. Join them for a relaxed fun time at 3pm UTC. Hey, with your help, there is a high chance that they manage to push forward into the fourth residential tier!

As always, you can watch out live-streams on our official Ubisoft Blue Byte channel: twitch.tv/ubisoftbluebyte

That’s it for this (very busy, and filled to the brims with Anno-goodness) week. See you in the Open Beta!