Union Update: A Contest, and lots of videos

Today we are short on text, but have lots of videos to entertain you in-between those lengthy Open Beta sessions this weekend. But first- your chance to win something!

Show us your love for Anno and win a vinyl soundtrack
As announced during yesterday’s AnnoCast twitch stream, we are giving away one of the limited Anno 1800 Vinyl Soundtracks from our friends at Blackscreen Records (which we will happily sign if requested by the winner). We also have one runner-up prize, which is a signed Anno 1800 t-shirt. To claim this piece of Anno history for yourself, you have to get creative, and perhaps even a bit crazy. In short: We want you to show us your love for the Anno series. The more inventive, the better! Whether you create a music video or record an audio play, we want to see you express your creativity as it relates to Anno.

Show us your creations in this forum thread here, and make sure to use the hastag #Annophony if you want to share them with the world on twitter. You can submit your content until 11:59pm UTC on Friday April 26.

Enjoy our Accolades trailer
With only 4 more days to go until the big day, we have released a new trailer for you all to enjoy, including some of the accolades Anno 1800 has received from press so far.

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Anno 1800 Influencer Challenge
Our colleagues at Ubisoft US have challenged four popular strategy gaming influencers to see which one of them would make the best 19th century island governor.

For challenge number one, they had to compete to see who could reach 5.000 citizens first. Fair to say that their the approaches (and ethical standards of living) they settled on to reach this goal differed a lot between our contestants…

Alex the Rambler

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Blitz

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Draegast

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Drew Durnil

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We hope that our contestants provided you with some inspirations for our own Anno 1800 adventures! Check back next week for part two of the challenge, as they race to be the first player to reach the New World!

Reminder: Play the Open Beta to claim your ornament

Don’t forget to play the Anno 1800 Open beta this weekend to claim your chess table ornament for the full version. The Open Beta is available to everyone via Uplay and the Epic Games store.

DevBlog: The prodigal Scion returns…

Welcome to the second half of the 19th century: fading aristocracy tries to tighten its iron grip on the population while the power of progress sparks a flame that will eventually engulf and change the entire world. It is a time of ever expanding cities, black sooted factories hungry to fuel the revolution of the machines, but also of the crumbling shackles of old ideologies. Inspired by classic tales such as the Count of Monte Cristo, here is a tragic tale of a family in ruin.  It will be up to you to clear the name of your father’s business and to bring righteous judgement to the malevolent forces responsible.

In today’s DevBlog, we will give you a glimpse at the story and content you will be able to experience in Anno 1800’s campaign. As most of you want to experience the tale of a family rising from the ashes on your own, this blog will be very light on spoilers and should be considered as more of a teaser for what is to come. We also give you some general information about how the narrative campaign is embedded into Anno 1800’s sandbox gameplay.

Anno 1800’s campaign- the facts, and only the facts
While the sandbox experience in Anno 1800 is a customizable playground offering hundreds of hours of gameplay, the campaign is often the first entry port of call in Anno games,  welcoming new players and old veterans alike into a new setting. Over the span of our four campaign chapters, you will not only learn the fundamentals about the core and advanced gameplay mechanics, but we will also transport you to a long bygone era of social unrest and scientific progress. And there is no need to constantly start over, as the entire campaign will unfold over one game during which you keep growing and expanding your empire. To ensure that you can keep playing in this world for as long as you want, the campaign turns into a sandbox game once you finish the final mission of chapter 4.

Many parts of the campaign are hand tailored to the story, and we created several unique locations where this dramatic tale will take place. You will however still be able to alter the full range of sandbox settings, ranging from your starting money and fertilities all the way to deciding which second-party AI characters you want to share the world with. Of course, you will also meet many new characters unique to the campaign story, like your despicable Uncle Edvard and the mysterious Acolyte (whom you may remember from a previous appearance on the Anno Union)…

When playing the campaign, a few key parts of the natural progression of your city will be unlocked via specific story beats, which let you experience and influence important events, such as leading your city into the industrial revolution. This allows us to intertwine the progression of your city with important moments in the sandbox gameplay.

Player freedom is a key goal of Anno 1800, so we want you to be able to play the game how you want, while enjoying a riveting story on top. That includes two campaign-specific expeditions, fully voiced cutscenes, unique voice lines for some of the Sandbox NPCs and more. And then there is the newspaper, acting as a family album of sorts that memorizes important milestones of your story in special issues.

So what’s the story?
In Anno 1800, you relive the story of a family in the 19th century, in a dramatic tale about tragic loss, revenge and a legacy waiting to be reclaimed.
After you are stripped of your inheritance, it is up to you to restart from the ground up with the support of your sister Hannah and your trusted companion Aarhant.

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Soon enough, the open questions about your father’s death pile up. Did you malicious uncle Edvard have a hand in his demise? Or is he himself a mere puppet for a yet unseen master? This story unfolds against the backdrop of a tumultuous time, as old monarchy and new money struggle to control the industrial revolution.

Over the course of the campaigns four chapters, you will also learn more about the background stories of many of Anno 1800’s NPC characters, adding an additional layer to our 19th century lore.

But that’s a tale for a different day…

And that’s it for today! With only a week left until our Open Beta, you will soon be able to take your own first steps into the world of Anno 1800’s campaign. Until then, we are looking forward to reading about some of your favorite memories from the campaigns of previous Anno games

Union Update: Closed Beta and a special Announcement

In today’s Union Update, we reflect on the Closed Beta. Plus, make sure to read all the way to the end for a special announcement!

Thank for making our Closed Beta a full success
Wow, what a week it has been for all of us on the Anno Dev Team! So, where to start? First by saying “Thank you” to every single one of you who has participated in our Closed Beta- you managed to not only help us reach, but actually crush our expectations for this test. From the number of players, to how often you came back and how long you played during these few days, we were truly humbled by your dedication to helping us test Anno 1800.

We also want to thank everyone who created content for the game, be it live streaming, videos, screenshots or even creating the first cheat sheets and tools to calculate the most efficient production chains. Many of us on the team were glued to our various screens to watch streams and videos throughout the test, and we have to be honest with you: seeing “our baby” reach the #5 spot for most viewed games on Twitch on Friday night was more than just a little bit surreal. Fair to say that you all made our day(s), and that seeing all this excitement will be a great morale boost for the team as we tackle the feedback reports in the weeks to come.

But of course, it is not just about making us feel all warm and fuzzy inside. Watching so many different players of all experience and skill levels was also very helpful for our game and UX designers as they were able to check many of our assumptions and guesses how players would behave as they get familiar with Anno 1800 against real player behavior.

Your Feedback, and how we will act on it
Which brings us to your feedback. Not surprisingly, we have received plenty of feedback from you, ranging from crash reports to bugs, wishes for improvements and praise for new gameplay elements you love (like the blueprint mode).

While we will not be able to comment on all of them, there are a few hot topics for Closed Beta testers:

  • Game Balance: As you know, we recently made the difficult decision to delay Anno 1800 to April 16. Between these additional weeks of development and all the feedback from our testers, you can safely assume that nothing you have seen balance-wise should be considered final. This is also true for the influence system (more on that in a second).
  • Desyncs: First, a big thank you to everyone who helped test the multiplayer mode. A test at the scale of this Closed Beta is immensely helpful for us when it comes to testing multiplayer functionality, as having so many players (on many different ISPs, routers etc.) out in the wild helps to find lots of issues we would never come across in our internal testing. Thanks to your help, we have received a lot of valuable data to improve the multiplayer experience at launch. One thing to keep in mind here is that a lot of different behind the scenes issues can result in a desync error for the player (for example, you could still experience desyncs after our Closed Beta Update 1 fixed several different issues causing them, though we managed to dramatically decrease their frequency).
  • Performance: Another topic that we saw many questions around was in-game performance. This is another aspect of the game where we are hard at work optimizing and improving to ensure that as many people as possible can enjoy playing Anno 1800. This large-scale test helped us to get much more insight into the plethora of system configurations in our community.
  • Influence: We addressed this topic in our notes for the Update from Friday, but want to reiterate our points here. We know that your experience with the influence system during the Closed Beta was not optimal, for a variety of reasons. Three of them are especially noteworthy.
    • As you know, the game is still in development, and this is especially true of the influence system. The current balance you have seen in the Closed Beta is not final, and we will keep iterating on it, as we get closer to launch. You have already seen some live changes to that during the test.
    • One important aspect to keep in mind when evaluating the influence system in the Closed Beta is that due to the content being limited to tiers 1-3 and lacking the endgame, the player behavior was artificially changed from normal play patterns. Watching players engage with the full content, they are more likely to try to make vertical progress by reaching tier 4, rather than spending many hours creating their own endgame on tier 3. To give you an idea about the influence balancing in the full game: The fifths residential tier, the Investors, will provide a huge boost to your influence pool which will allow players to customize their experience way more freely in the late game of Anno 1800.
    • We absolutely agree with your feedback that the game needs to do a better job giving players the right information and context to make educated decisions on how to invest their influence points. Internally, we have already made some improvements here with better tooltips, though they sadly did not make it into the CB build in time.

Announcing the Anno 1800 Open Beta
With all that said, we want to leave you all with a special treat to show our appreciation- the Anno 1800 Open Beta, coming April 12th-14th. So what does Open Beta mean? Just what it says on the cover- it will be open to anyone interested in testing the game prior to launch! No need to sign up, no need to cross your fingers to receive a key- just download the Open Beta client, and start playing once it goes live on the 12th.

[vc_single_image image=”3903″ img_size=”large” alignment=”center” onclick=”custom_link” img_link_target=”_blank” link=”https://www.twitch.tv/events/AhO65Zb-Q-u0lAO3xlYbHQ”]

AnnoAfternoon – The Age of Steam – February 8th 4PM GMT
Save the date once more, as our Community Team takes to Twitch again to play Anno 1800 with you. We’re going through the Closed Beta Build and will be happy to follow suggestions from the community as to how we should build.

When: February 8th, 4PM GMT
Where: twitch.tv/ubisoftbluebyte

And that’s it for this week’s Union Update. Thank you, and se… oh, you want one last final teaser? Okay then: the Open Beta will give you access to some new content that was not playable in either the Technical Test or Closed Beta.

Announcement: Closed Beta and 1602 for free!

The release of Anno 1800 is almost at our doorstep and a before we go into our final sprint for the big finale on February 26th, our team will take a short but well-deserved holiday break.
But before we recharge our batteries during our short winter break, we decided to go all in and pack the final Anno Union week of 2018 full of exciting content:

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Get your free copy of Anno 1602 until December 22nd
To celebrate the 20th anniversary of the famous City-Building video game series, you can play Anno 1602: Creation of a New World, originally released in 1998, for free. The game is set in the Early Modern period of history and invites players to discover an island world, to colonize and expand it and to trade with other islands – along with protecting it against potential enemies. As the first game in a long series of successful city-building video games, Anno 1602 was a true pioneer in its genre 20 years ago. Starting today and running until December 22nd, you can claim a free copy of the classic game on your Uplay account. All you have to do is to click here:
Claim your free copy of Anno 1602

Announcing the Anno 1800 Closed Beta
But that is not all! Today we are also very happy to announce the Closed Beta of Anno 1800, which will begin on January 31st and allow an even larger number of Anno Union members to help us test the game in the lead-up to its release. So if you haven’t signed up yet for our testing, make sure to do so straight away.If you have previously signed up or participated in our Technical Test, you are all set and can enjoy the time until invitations go out in late January by rediscovering Anno 1602!

AnnoCast: Annoversary Special
If last week’s Naval Combat stream wasn’t enough, we will bring you two more AnnoCast livestreams to celebrate our anniversary this week.

We will start tomorrow with our first-ever German episode of the AnnoCast, guest-starring popular German YouTuber and certified Annoholic, Vallegaming. Tune in for some Anno 1800, our favorite stories of 2018 and perhaps even cookies (for us. Not you. Sorry!).

On Wednesday, the party keeps rolling with yet another AnnoCast, this one in English and featuring big-time strategy fan and part-time Viking Belannaer from beautiful Finland. To make things more interesting, he will have to keep playing from the save game that Valle starts the day before, so let’s see how that goes.

We are looking forward to you guys joining us (and bringing some party spirit with you):
AnnoCast: Annoversary Special with Vallegaming (German) – Tuesday 4pm CET
AnnoCast: Annoversary Special EN with Belannaer – Wednesday 4pm CET

But that’s not all, as this Thursday, our Anno 1800 community team will host the last AnnoAfternoon episode for the year! Join Chris and John in their Anniversary celebration when both do a serious trip down to memory lane with the one legendary game that started it all: Anno 1602
AnnoAfternoon: 20th Annoversary Special – Thursday 5pm CET
And to finish of that crazy Anno week, we have another throwback for our long-time fans on Friday! What could it be? You will have to find out for yourself, I am afraid…

We hope that this week’s Anno marathon gets you excited for the holiday season and of course, for the upcoming launch of Anno 1800. It has been a while since we announced the game at gamescom 2017 and with the Anno Union still going strong, what was your most memorable Anno Union momen
t or anecdote from 2018?

DevBlog: Have it your way

Anno 1800 will offer builders a wide range of features, from time-honored proven favorites to all new additions to the series. One thing that is unchanged, however, is the ability to sink hundreds of hours into the game, and a big part of that is the ability for the players to set up their very own customized sessions, which has always been a cornerstone of the experience. We know that Anno fans love to be able to tailor the game’s challenges to their own (or their friend’s, of course) specifications and needs. So today, we want to give those veterans and newcomers like the first look at some of the customization options you will get to enjoy in Anno 1800.

Create your own island paradise, or meet a brutal challenge!
We have three basic difficulty levels in Anno 1800, ranging from Normal to Expert; they do not only affect the difficulty of your AI opponents but also include a set of predetermined rules regulating everything from the income you generate to the cost of relocating buildings. While we hope that the Expert setting should pose a challenge for even the most experienced players, we also allow you to tailor your own rule set and to select which (if any) AI characters you want to share your virtual world with. So if you want to create an unrelentingly brutal map with aggressive enemies and sparse resources- be our guest 😉

Similar to some previous Anno games, a dynamic difficulty bar that will give you a better feeling for how big of an impact your rule adjustments will have on the overall challenge.

Let’s start with the settings that will directly affect your game world:

Start World Size – A small archipelago for a quick match or a huge sandbox to play around in? This setting determines the actual size of your session.
Island Difficulty – A pancake will not provide a proper challenge for a true Anno veteran! Harder islands will challenge your city planning with a higher density of mountains, smaller beaches, and rivers.
Island Size – Some players might prefer many small islands for outposts or large-scale landmasses to give their cities enough space to grow.
Raw Materials – You said there isn’t enough copper on your island? A high amount of raw materials will not force you to expand as quickly and will, therefore, make the game easier.
Fertilities – Dictates how much of a factor the various fertilities your island can (not) have.

Next up are the various starting conditions, which can have a big impact on the speed and overall challenge of your game:

Starting ships – Is your flagship enough or would you prefer a small fleet of trading vessels? Or how about a fleet of warships? After all, there is nothing wrong with a good naval rush among friends!
Starting Capital – Money makes the world go round. The more money you have at the start of a game, the easier it is to establish your economy before getting into financial trouble.
Starting Harbor -> Do you want to start with an already settled island (maybe even fully stocked with some starting construction materials), or do you prefer to establish your first Imperial Harbor on an island of your choice?
Revealed Map – Being able to follow the moves of your enemies or friends in multiplayer can speed up things quite a bit.

After setting world and starting conditions, you also have some options to change the game’s rules:

Income – Defines the ratio of how much money your residents generate.
Refund of Construction Costs – If you destroy buildings to make space for your new leisure park area, do you want to get some previously used materials?
Building relocation – Decide whether you want to be allowed to freely move buildings around, or if there should be an attached cost.  
Trading Post Restocking
– Influences how quickly third-party characters will restock their trade goods on offer.
City Incidents – Some people want to see the world burn while others prefer a peaceful building experience without disturbing fires or riots.
Inactive Upkeep – Turning off building upkeep costs will make the game significantly easier.
Quest Frequency – If quests tickle your fancy, you can boost the rate of quests generated by AI opponents or neutral factions for you to undertake.

Of course, it wouldn’t be a proper Anno game without a distinctive cast of characters and the freedom to decide if you would rather compete with the visionary (albeit slightly megalomaniac) architect Gasparov or would prefer for some easier going fellas to join your beauty building extravaganza match. As always, you will be able to choose up to three second-party AI characters as well as neutral factions such as traders or even those pesky pirates. Keep in mind that each character comes with their own personality, which also gives them their own difficulty rating.

And if you really like the world you find yourself in and want to share it with your friends, make sure that you note down the unique match seed code to recreate your experience at any time. You will of course also be able to have the game generate a random seed for you to get the proper feeling of venturing out into the unknown.

With custom game rules being a time-honored tradition of the Anno series, we’d love to hear from you. Do you have a set of standard rules you always go for or do you change the setup based on your current mood? And do you have any great war stories or tips for newcomers to share with the class? Take to the comments to let us know!

Union Update: Like busy bees

In today’s Union Update blog, we want to give you a brief Anno 1800 production update and provide some additional answers to questions inspired by some of our recent blogs. Later this week, you can look forward to a DevBlog on some of the game’s customization options for sandbox games. Let’s get to it, shall we?

Production Update
As our February 26 release date looms large and inches ever so closer, we have been busy little bees and made some great progress. We recently finished another milestone, so let us check in with our Production Team to get an update on was has been happening these past few weeks. Keep in mind that these are just two notable highlights, but by no means a comprehensive list of everything we have worked on, as all the disciplines and teams (like Art, Game Design, Game Programming etc.) have their own separate goals for each milestone.

  • All Guns blazing
    We know that many of you are very curious – or should I say burning – to learn more about our naval combat. Which is why we want to make sure that when we show it to you, it will all be live and in action inside the game, rather than with a lot of text and mock-up images. Which is why you will be happy to hear that we have made great progress with the polishing of the naval battles during the last milestone, laying the foundation we need for an in-depth look in the future.
  • Sights, meet the sounds
    We are also right in the middle of our localization and audio efforts for the game. During the month of September, we recorded all the English voice acting for the various AI characters and the cast of our story-based campaign. At the same time, with all the game text now largely finalized, we are also busy working with the respective teams to translate it into all the other languages we will support (some of which will have localized voice recordings as well). We are happy to say that we will be supporting localized text in more languages than ever before in an Anno game, giving all new audiences the opportunity to immerse themselves in the 19th century in the language of their choice.

We are also analyzing the feedback from the recently concluded playtest to see which items need to be addressed. Given this late stage of development, we have to always consider what changes are feasible, and how they may affect development of other features to make sure that we make the best use of our remaining time. With that said, the feedback from our play testers is still highly valuable for us, especially as we will focus more and more on nailing the game’s balancing. This is also where the data from our upcoming larger-scale test will come in handy to give us insights from a big group of players.

Reminder: Our Expedition Contest ends next week
A reminder for all you writers and expedition event designer out there: the expedition contest submission deadline ends next week on October 22.10 so make sure that you hand in your event ideas until next Monday. And if you have any questions regarding the contest, we will try to answer them in the comment section of today’s update.
You can find the contest details here.

Vienna calling: Play Anno 1800 at Game City Vienna
For any of you who live in or visit Vienna this week, our game will be playable at the Game City event in the city hall. You can find all (German language) information here: https://www.game-city.at/

Community Questions and Answers

Hexagon19
I like that products from the old world will be required in the new world, so my ships won’t have to make the return trip with empty loading bays. Talking of which, the production chains shown in the blog include wood. Could this also be imported from the old world?
Answer: Yes, you will be able to just import goods from your Old World to use them in your production chains in the second session and vice versa.

Phyllus1
Will it be possible to save blueprints for future use, for example to save entire production chains as templates, which could then be quickly placed in the future?
Answer: It won’t be possible to save whole layouts as this would require a lot of work on UI and UX, as we would need to develop a whole interface for that feature including menus, possibilities to save and to sort your layouts. However, we like that feature and closely watch how players will make use of the blueprint mode and how much feedback we get regarding that feature after launch.

Mr.Beko80
You mentioned a botanical garden in the blog. I already suggested this when you first revealed the zoo, so I was wondering if there is still a chance to see such a garden in the game?
Answer: At release, Anno 1800 will come with the Zoo and the Museum as large building projects supporting the new city attractiveness feature. Both projects come with a huge amount of assets, from modules, animations and dozens of items each. As always, we will watch feedback closely and see what the post-release future may hold for Anno 1800.

BlueBreath
So the small stuff in your exhibition you can only see as icons, isn’t there some form of a magnifying glass to show you what is inside? Like when you click the building , the roof get’s stripped off and you could see what’s inside but magnified a bit?
Answer: Small items will all have their own artwork for their actual icon but with the huge amount of museum items alone in mind, this would mean that we would have to model 80 3D assets just for the museum alone and also find ways to display small pieces like a necklace inside a building. We just implemented a nice overview window accessible from the zoo or museum entrance that will allow you to check how many items from which set you own.
The museum wing buildings in combination with the amount of huge open-air exhibition pieces will nonetheless offer a lot of visual variety to express your inner museum curator to your heart’s content.

Viper_R.K.O
Will I always get the same results when I do an expedition again and pick the same option, or is there a random numbers generator at work behind the scenes that will allow for different results? And will there be rewards for nice and beneficial decisions, or only if you act mercilessly and reckless?
Answer: Every decision you make has a chance of success based on a general difficulty and the skill ratings of the items and characters you brought along. In addition, some items will offer unique additional decision options on specific events and some combinations even guarantee a success. If an event fails, there are various outcomes for the story to progress. As you might have seen during the various instances of our Love Island presentations (RIP Captain, Comedian and Bishop).
The type of decisions you make won’t have an influence on the final reward pool of items during an expedition, even though special decisions and events can reward you with items from the event pool.

DevBlog: This belongs in a museum!

Today, we will wrap up our deep dive debrief of the new features unveiled at gamescom 2018 with a trip to the museum, and a look at the new blueprint mode.

The Museum – Curiosity in an age of adventure and science
Franklin, Livingstone, von Humboldt… the 19th century was an age of intrepid explorers setting out to discover unknown frontiers and to uncover the mysteries of the world’s most remote locations. For the vast majority of people however, such travel was impossible, leaving them to satisfy their curiosity with travel reports or newspaper articles. Soon however, all this talk of travel and far-away lands lead to a hunger for “the real thing”, with people flocking to zoos, museums and botanical gardens to catch a first-hand glimpse of all the wonders they had read about. In keeping in this spirit of curiosity, you will be able to build your very own extensive museum in Anno 1800, offering you a second major tourist attraction to build alongside your zoo.
At first glance, the museum works quite similarly to the zoo. Unlocked at residential tier 3 (the Artisans), you start your project by constructing the main entrance/ building of the museum, after which you can start placing modules to slot your various exhibits into. Modules only need to be connected by a single tile, which gives you a lot of freedom when it comes to finding your perfect layout for the museum. During this time, it was not uncommon to display priceless antique statues in playful pleasure gardens. We try to embrace this mindset, so all the larger artifacts you can acquire will be displayed as actual 3d models in the open air, allowing you the best possible view of your collected treasures.

While the eye-catching elements of the zoo make heavy use of animated animals, the museum will have a large set of structures, such as temple ruins, antique mosaics or even dinosaur skeletons. Lower tier items such as amulets, old swords or other smaller artifacts will be displayed in special houses, which vary thematically, while still having their own unique 2d artwork. At launch, we hope to have around 80 possible artifacts to display in your museum, which will be organized into thematic sets like “dinosaur skeletons” or “proto-historical”.

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Anno 1800 archaeologists and history enthusiasts can look forward to nine different sets in total, a perfect opportunity for us to hide some Easter Eggs and Anno throwbacks.
There is a lot to collect on our archaeological expeditions but we do not want spoil all the different themes and sets quite yet.

Blueprint Mode – Plan your architectural masterpiece
Working on a layout for a new industrial district or a nice artisan quarter is one thing, but if you start large scale projects such as the zoo or want to create a stunning avenue around your world fair, things can get complicated. The new blueprint mode is the perfect tool for aspiring architects, as it allows you to plan street layouts, districts or even whole cities in advance before laying down the first stones.

The blueprint mode is a rather simple but nevertheless extremely powerful tool. Once activated via your toolbar, all buildings placed will only show as ghostly silhouettes, indicating the spot for your future residence or factory. You can now take your time to work on a small layout for a few new production buildings or continue to work on your large park around the city center you always dreamed of. As soon as you are happy with your layout, or if you managed to gather the previously missing material, you can just go ahead and start constructing.

But you don’t have to click on each silhouette manually; the new upgrade tool comes in handy as it allows you to construct every single blueprint building with one click or even via drag and drop. Especially in the early game or in resource-constrained times, it can happen that you want to place a building but realize that you do not have the needed materials. In that case, the blueprint mode will automatically place a silhouette indicating that you are currently short on resources.

Placing buildings in blueprint mode will not cost you any resources or money and they will not start operating before you complete their actual construction.

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The mind game when planning an efficient city layout is an integral element of the Anno experience, as construction space is as much of a resource as materials. Keep in mind that you will only be able to place buildings which have been unlocked by natural progression but that won’t prevent you from reworking your city later on of course. Of course, should you not be a fan of this feature, you will be able to disable it altogether.

What do you think about the large-scale projects like the museum and the zoo as well as new city building tools such as the blueprint mode? Are you someone who can sink hundreds of hours to create the most stunning city or is efficiency key when establishing a real power economy?

Union Update: And what a pretty ship it is!

Our team had to fight their way through a flood of incredible ship designs coming from our creative Union community, and as such, it certainly was not easy to select just one winner. While not every entry met the criteria of creating a variation of the “Imperial Pride” ship, but the general level of creativity and skill on display was highly impressive to us.

And while we can only immortalize the winning entry in the game, we will try to showcase some other creations on our various Anno union channels in the future.

So without further ado, let’s cut to the chase- the winner of our Anno Union ship design contest is (please imagine a sufficiently industrialized drum roll)…

While we liked many of the ideas for mighty warships or utilitarian barges, we fell in love with the idea of the touristic “musical steamer” „Haydn“ by Union member redtoasty. Conceptualized as a “top of the line” luxury ship, we could immediately imagine a crafty investor using lots of paint and decorations to turn a decommissioned steamer into the perfect ship to lure in the ladies and gentleman of high society.

Our team will now get to work to turn the „Haydn“ into an actual in-game model for you all to play with. In addition to seeing his creation immortalized in the game, redtoasty will receive an Anno Union shirt as well as our highly limited bronze pins.

We also want to say a big “thank you” – and ask you for a hearty round of applause – for all other community members and their submitted designs. Make sure to keep an eye on all of our Union channels to see some of them in the future.

Our „Design your own Expedition“ contest starts NOW

Ever since we first unveiled our new expeditions feature at gamescom 2018, we kept receiving the same question over and over- and no, it was not “why does your crew seem to die horrible deaths on love island during all of your live streams” 😉

Instead, many of you wanted to know if there was the possibility of running a contest where Union members could try to design their own expeditions. And since we love nothing more than to try and please our players wherever possible, this very contest starts… right this moment! We want to see your ideas and concepts for an expedition that you would love to see implemented in Anno 1800.

Some rules to keep in mind:

  • Come up with your very own ideas for an expedition- from mysterious encounters in lush jungles, to humorous adventures in a harbor tavern far from home or gruesome challenges on the high seas, there are few limits to what you can imagine.
  • Let’s keep it free-form: Simple concepts, short stories or even audio recordings are just some of the ways you could convey your idea.
  • Given that our team will need time to review and rate all of them, we would ask you to keep your submissions short and concise

The submission deadline for this contest is October 22nd.

You can post your creative ideas and submissions in this forum thread: >>CLICK ME<<

DevBlog: Let’s go on an adventure

By the dawn of the 19th century, the majority of the globe had been accessed by various trade conglomerates and empires, but there were still curious adventurers willing to conquer our world’s final frontiers and history’s last big secrets. From the journeys of Charles Darwin and Alexander Humboldt to various novellas and tales about curiosity, bravery, and hardship – we had plenty of material to inspire Anno 1800’s new Expedition feature.

Expeditions allow us to experience the world of Anno from a completely different perspective from our usual view through the lens of an architect. From dangerous scientific expeditions to the arctic regions, exploring the heritage of old civilizations hidden in dense jungles or the hunt for infamous freebooters, playing through these exciting stories will reward you with precious and rare items. These can be anything ranging from exotic animals for your zoo or artifacts to be displayed in your newly opened museum to specialists who can boost your productivity, accompany you on future expeditions or even lead your flagships as seasoned naval veterans.

However, these undertakings were never without risk, and many scientists and explorers paid the ultimate price to follow their dreams; similarly, some of these dangerous ventures may pose a grave threat to your ship and crew.

Let me take you on an adventure
The new Expedition feature adds “choose your own adventure” style quests to Anno 1800, where you send a ship and it’s crew on a journey with an uncertain outcome. During that adventure, your crew will encounter scenarios based on the type of expedition, and you have to choose wisely how to tackle these events to guarantee a safe and rewarding outcome. There will be a variety of expedition types, such as archeological, zoological, rescue missions or even bounty hunting pirates.

Available at the third residential tier, these adventures will become available in your expedition menu and as a marker on your world map. Here, you can also see the title, type and difficulty indicator for each expedition. Naturally, lengthier and more dangerous expeditions will offer higher rewards for the risks you have to undertake. There will be many different stories with a variety of events to play through and you will be able to run several expeditions at the same time. Once you have decided which journey you want to undergo, you first have to prepare your ship.

The moral bar of your expedition serves as a health bar during the long journey into uncharted waters. The moral bar is a combination of the ship’s basic morale rating as well as the various items on your ship, including rations, goods that provide special abilities and any specialists who join your crew. The general rule: the higher the morale, the more likely it is that your expedition will be successful.

Your seasoned naval advisor provides you with information about an expedition, such as potential rewards and the types of encounters you may face. And there will be plenty of those- from foreign cultures which require diplomatic tactfulness, to diseases which can befall your crew to superstitious rumors about stranger things which befell the last unlucky souls who sailed through that mysterious passage, our expeditions can get pretty eventful. If items are a good fit for the challenges you can expect on an expedition, they will provide a significant boost to your morale bar.
Specialists with diplomatic experience might help you out with foreign encounters, canons or an experienced cannoneer will help against hostile ships and extra rations will help to endure the month long trips on the high seas.

As soon as you loaded up your ship with specialists and other items based on the Captains recommendation, you are ready to send the brave crew on to their journey and your ship will leave your session in real-time until entering the world map. There, it will travel to the expedition’s destination, indicated by a marker and a line showing the ship’s course.

Events – Captain, there is land on the horizon!
During their journey, which will take time based on the distance to the destination, events will happen, which are more frequently and challenging based on the expedition’s difficulty rating. These events will each have their own story and different stages, based on the decisions you make and their outcome. The key here is that almost every encounter has multiple possible outcomes, both joyful and negative. The decisions you make and even the items you brought with you can have an impact on the said outcome. The chance of success is affected by the quality of your items, as your specialists, the ship itself and other items and goods have their own skills and modifiers.

Let’s look at the example. Your ship took serious damage during a gruesome storm, but a carpenter might be able to repair it with his skills and some wooden planks. You have neither the needed material nor the craftsman to fix the damage? It might be worth taking the risk to ask for help on the mysterious island on the horizon. You may even boldly decide to ignore the damage altogether and just venture forth, even if your crew’s morale will take a heavy hit from travelling on a damaged ship.

As mentioned, Characters can have special traits, such as an anthropologist who can help you when encountering foreign cultures, which might lead to unique decision options based on the traits of said specialist.

Example: We have an event in which your crew makes landfall on an island in search of potable water and while doing so, meets a native tribe who currently performs a sacred ritual. A tricky situation as you don’t want to antagonize the inhabitants of the islands. Luckily, as your Anthropologist spent years studying foreign customs, he can show respect for the tribe by joining their ritual, which will reward you with a special item if successful.

Sometimes, you might have the perfect item to solve a tricky situation, which will enable a special decision with a guaranteed chance of success. But even some basic goods can help you through certain scenarios; for example, soap gives a bonus to medicine, wooden planks help if you need to repair your ship during an event and the trusty parrot gives you a bonus on faith when “pining for the fjords”.

Risks? There are always risks
In the spirit of the great scientific journeys of the 19th century, there is always something at stake but a higher skill rating can weight the odds dds when making decisions. Failing events or ignoring them when you are missing needed materials and skills will cause a hit to the morale of your expedition.
On our “Love Island” expedition shown at gamescom, an encounter with a tribe’s chieftain could lead to various outcomes: if you are lucky (or well prepared), one of the tribesmen might join your crew as a specialist but if Lady Luck is not smiling upon you that day, an ill-timed “knock knock joke” could even cost your comedian her life. Space is also precious on your ship, as you might need to leave someone behind or throw goods overboard in order to make space for that rare reward which you managed to catch during an event.

Going through events during an expedition costs morale (even during events with positive outcomes). All food and drink related goods you have on your ship count as rations, and after every event, you will be able to spend extra rations to lose less morale. The morale will sink over time or even suffer greatly when facing grim circumstances. If the morale bar falls to zero before you finish your adventure, the expedition is lost – including your ship, your crew, the precious schnapps, and even any trusty parrots you had with you.
But you are at the helm of your ship and if you feel that the risk is too high or that an expedition may take an unfortunate turn, you can always recall your ship from an active expedition.

Fortune favors the bold- and so do the rewards
When finishing an expedition, you will be rewarded with several rare or even legendary items. Every expedition has its own loot table based on the difficulty and the type of the venture, such as archaeological expeditions giving you a guaranteed cultural artifact if you succeed. Furthermore, individual encounters can also have their own loot tables or grant fixed items for specific outcomes, which are separate from the rewards for finishing the overall expedition. The rewards for finishing an expedition can be rich and plentiful, and we are looking forward to reports on your adventures and players comparing their rare items.

Besides items you can get from the event encounters themselves, expedition loot will not take up any space on your ship to make sure that you receive the deserved loot for the efforts you went through. After finishing the expedition, your ship will return to your main island and dutifully unload your spoils into your imperial harbor.

And so our story ends… for now

Expeditions are an exciting new feature that allows you to enhance your city-building experience with opportunities to get deeper immersed in the world of Anno 1800, while being able to snag some helpful items and specialists along the way. As a team, we can’t wait to hear your thoughts, and to read the first tall tales of players relay their expedition (mis)fortunes and what spoils they managed to bring back home to their islands!
What do you think of the expeditions? What stories and adventures do you want to see? And what kind of rations are the best for long expeditions? Let us know in the comments what you think.

DevBlog: Welcome to the Jungle

Welcome to the New World
The idea of splitting the game world into the orient and occident quickly became a fan-favorite feature in Anno 1404. With Anno 2205, we expanded on the idea of different biomes and created the multi session system, which allowed us to ramp up the scale of Anno’s world with separate and vastly different new habitats to colonize. With Anno 1800, we will combine the best of these two worlds: a new biome and culture brimming with details on a large separate map on which your empire and your opponents can compete over new islands and resources. Welcome to the New World!

This new fascinating archipelago will both challenge your skills as a city planner and allow you to exciting new characters; who knows, you may even be able to help them in their struggle for independence as part of Anno 1800’s campaign! But keep in mind that characters from the Old World will also follow your new trade routes and bring your existing feuds or alliances into this lush new world.

This is the first DevBlog in a two-piece series, covering the “New World” session in Anno 1800. Today, we show you the scale of the second session including the setting and gameplay elements. In a future second blog, we will focus on the new production chains as well as the new residential tiers you will find on this new continent.

Enter the jungle – armed with square and compass
At the dawn of a new industrial era, which would eventually pave the way for our modern globalized world, people craved for anything new and rare from continents they’ve only heard of in their local newspapers. The rise of the working class and private entrepreneurs fueled not only a craving for luxurious goods but was also fertile soil for the curiosity first sowed during the Age of Enlightenment.

But getting your hands on goods like cotton, tobacco or precious gold is a bold venture, as your competitors never sleep, and the islands at the coasts of the new continent are covered in dense jungles interlaced with rivers and rocky ridges.

However, the New World will not only present a welcome visual change to the familiar European style environment of the Old World, as the second session will also spice up the gameplay with often challenging islands layouts. If you manage to establish your empire in an area, which seems inaccessible at first glance, you will be rewarded with a gorgeously scenic settlement surrounded by lush forests and colorful animals.

To immerse you in that completely different hemisphere, we created two new residential tiers (both of which come with unique production chains!), new characters to interact and new sets of flora and fauna, which will populate the densely covered islands.

The two residential tiers are inspired by 19th century South America, including unique portraits, visual feedback as well as new third party characters like Isabella Sarmento, who are coming with their own islands, storylines, and quests for players to undertake. And while we can’t go into this topic too much yet, we can tell that Isabella’s fight for independence will play a focal role in Anno 1800’s campaign.

Seamless multisession and world map
But how will it exactly work? As previously mentioned, the new session is the best of two worlds: the Anno 2205 multisession system and the visual and gameplay variety from Anno 1404’s orient and occident.

As soon as you reach tier 3 (Artisans) in the old world, a discovery mission for a new route to the New World will become available. After your brave crew manages to open the new trading route across the great ocean, you will be given free access the new session as you please – seamlessly and without lengthy loading times, which is something we had received a lot of feedback on.

From there on, you can jump back and forth, managing your empire in the Old World while changing to the New World in the blink of an eye to check on your newly established settlements.
When sending ships between both sessions, they will leave the map in real time before entering the world map, which allows you to keep track of your trading ships traveling between sessions or your expedition vessels on their way into unknown waters. When establishing trade routes between sessions, you also have to take into account that your ship will take some time to cross the ocean.

While the New World will offer exciting new production chains, you can decide for yourself when and with how much dedication you want to tackle this new adventure. AI opponents of the Old World will follow your new trade route but will not discover it by themselves. That means that you can decide when it is time to branch out without being afraid that you are too late to the party. Then it is up to you if you want to spread your empire extensively into the new territory or if you just want to establish a small romantic settlement to stay in contact with local characters.
Many new Third Party characters are eager to trade their new goods with you, naturally, and for a price reflecting their considerable expenditures. But word is that Madame Kahina in the Old World has extensive contacts to the new continent and might strike a deal with you if you need some of the goods from these far away lads.

Especially your higher tier residents in the Old World love to get their hands on luxurious goods from the second session while your residents in the new lands in turn favor imported goods from your first session. Furthermore, the New World will be the main source for oil, and a steady supply of the fossil fuel from the second session comes in handy when you want to run a big electricity business. But more about production chains and goods in the second part of the New World blog.
How your feedback influenced the New World
Now that we have revealed the New World, we can also tell you how player feedback was crucial into turning it into the version you will see at launch. Our initial concept for South America was very different and definitely smaller in scale, but the strong, constructive feedback from our Ann o union testers in our previous playtests convinced us to expand our plans for the New World significantly: a lush new world of challenging islands with two separate citizen tiers with all-new production chains. This has been a truly collaborative effort between our team and our playtesters, and we are grateful both to them, as well as to all the other Union members who shared their wishes and suggestions for the second session and its gameplay with us online.
And while we are on the topic of your feedback- we are happy to announce that after we put some additional work in, you will be able to access both sessions in your multiplayer matches, giving you and your competitors access to the full breadth of Anno 1800’s world when facing off.

In the next episode of our New World blog, we will show you the two residential tiers and their production chains in action. A lot of feedback and a great amount of work went into that feature and we hope that it will provide you with many hours of exciting new content. So what do you think? Let us know in the comments below!